Overpower |
|||
---|---|---|---|
Deals 150% damage. If your Physical Armour is higher than your opponent's, destroy all their Physical Armour. Can set Knocked Down.
Damage is based on your basic attack and receives a bonus from Strength. |
|||
|
Overpower is an Warfare Skill in Divinity Orginal Sin 2.
Overpower Spell Book Location
- Sold by vendors upon reaching lvl 16.
Overpower Requirements
Notes and Tips
- Can be used for backstab
- Resisted by Physical Armour
Builds
Divinity Original Sin 2 Builds: Death Knight
- Anonymous
This is a pretty interesting skill for for shield bearing necromancers. The memory requirement and late level makes it unusable for a lot of the game, but the ability to strip massive amounts of armor while leaving necro spells for healing and debuffs is cool. Even better is opening enemies up for decay damage. This plus dt or a hit from the black ring blade is a low ap way to open enemies up for healing based damage.
- Anonymous
Love using Apotheosis then this skill when you have more armour you get to Shackle of Pains anyone you want.
- Anonymous
Absolute trash skil, tentacle lash has higher damege and doesnt cost source.
- Anonymous
What triggers first, the 150% damage or the destroying of the armor?
- Anonymous
3 source points for a useless skill, useless cause its just nuts how many points u waste for far better buffs and getting rid of physical armour is rarely a problem, cause then u focus magic shield instead..better use enrage with onslaught and get that 250% bonus crit 5 times
- Anonymous
- Anonymous
This skill is a win / win, as long as you have higher armor than your enemy. Disregarding SP cost, it's only 2 AP to use for 150% damage, which is more than what you could get for the cost with pretty much any other warfare skill. If you have higher armor than your enemy, you can use this skill to get rid of their armor and then knock them down with Battering ram, battle stomp or even use Chicken claw on them. If they are already low on armor or have no armor, then this skill is just another hard hitting CC ability, since it will knock down by itself. And this is of course if you disregard Apotheosis and Skin craft scroll shenanigans, which would not only allow you to get rid of multiple enemy armors, but also cc them for many turns repeatedly. 3 SP cost may seem like a lot and it really is, but ask yourself, what are you going to use your source points on as warrior later on? The character unique source point skills only cost 1 SP to use anyway, so you can easily get back 1 point to use those skills with source vampirism. Sure this skill doesn't really compare to magical source skill abilities, but it's still probably the best skill to blow your source points on , when playing a warrior outside of the character unique skills, which like I said before usually only cost 1 SP and can be used anyway, with Source Vampirism.
- Anonymous
This skill might actually be better on a non warrior character. Bone cage + fortify to beef up your armor and overpower an ennemy. If there's a few corpse around, you will crush him pretty easily. Just follow up with a few necro spell to kill him. But i guess that bloodstorm/grasp combo is still probably stronger that that.
- Anonymous
they should make this skill stronger, cause this is more like underkill.
- Anonymous
This can be useful and you can mitigate two of the memory slots with Attar of the Blood Rose + Five Star dinner meaning it only really costs 1...just don't die...ever lol. Also with Skin Graft beforehand you can combine Thick of the Fight, Enrage and Onslaught for a devastating two turn combo. Not worth it unless you max STR and are using a two handed weapon and have high two handed stats for at least 200% crit modifier. Really all of these high level Warfare skills are just for pure warriors though,with just 3 in Polymorph. Need Ferocity Herb Mix or save ap last turn to pull it all off but its the highest physical damage possible for a STR build.
- Anonymous
Without Apotheosis this skill is useless. Too much memory need, too much SP cost. If this skill were guaranteed to knockdown when armor is destroyed, or cost less SP there would be a sense. Before this skill cost 2AP and 1SP and be useful for one-handed tanky builds who use shield, but now... no thanks.
- Anonymous
- Anonymous
Does anyone know what the chance for knockdown is? It seems to be random, because it doesn't say "Knocked Down was blocked by Physical Armor" it says "Knocked Down Failed" and i have knocked someone down after shattering their armor with this
- Anonymous
I have 1600 armor, I Overpower someone with 1200 physical armor. They are NOT knocked down, because as others have said, the effect checks are out of order. Kinda lame.
- Anonymous
The special destroy-armor effect check is after the damage-knock down check, which makes this skill NOT as powerful as the description. If your overpower's damage is higher than your target's armor, you deals damage and set knock-down. If your overpower's damage is less than your target's armor, but your armor is higher than your target's, you destroy the armor but can't set knock-down. This means you get destroy-armor special effect or knowk-down, not both. May be a bug.
- Anonymous
It seems to also count as a spell when it comes to dodge%, I could be wrong but I've used it dozens of times against enemies with uncanny evasion or something similar, and it seems to always hit.
- Anonymous
I used this on my lone wolf tank and it worked wonders, my guy always had more physical armour than the enemy at the start of battle or just needed to get a single hit in than you take away all their armour (10k+ damage lategame) and they don't get to take turns anymore
- Anonymous
This skill is meant to be abused by ai melee sorcerers, but it's a waste for players on tactical. They always have more armor than you, so such a 'healthy and smart balance' from the devs.
- Anonymous
It's a 150% damage attack than can knockdown for the same AP as a standard attack, and what else are you going to use your SP on as a warrior? That's pretty much it's only use. If it calculated the physical armor difference AFTER the strike then the effect would be useful, but it doesn't so it's just fluff text. Hard to justify the 3 memory slots for this though.
- Anonymous
Just tested it, mine does about 800 armor. Hit my mate he has 400 armor and 2100 hp and it took his armor and did 400 damage. i have 1400 armor. To me for a source point seems like a waste. If my armor is higher then only benefit is if the skill did very little damage, for a non strength build. thus saving you from having to do a lot of damage to their armor.
- Anonymous
Appears at vendors who sell warfare skill books when you hit level 16.
- Anonymous
Does this calculate physical armour trait before or after attack?
- Anonymous
Anyone note if this can backstab? Crippling blow can, so just curious if there is even more synergy with warfare/scoundrel down the road.
- Anonymous
Currently on a staff warfare int build with high physical armor gear, and this is very useful. Enrage before this and with 1 hit you usually break both their physical and magic armor. After that things get easy
4
+10
-1