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Persuasion

Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you.

Level 1: Increases base Attitude with strangers by 5.

Persuasion is a civil ability in Divinity Orginal Sin 2. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. This can include obtaining more information, diffusing violent situations, or gaining profitable rewards.

In addition, Persuasion increases the base attitudes of NPCs towards that particular character, which can lead to a discount in trading. Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude.

A high Persuasion score does not allow you to ignore the dialogue or context. Certain dialogue options will always fail, regardless of Persuasion and Attribute scores. Some others will always succeed, even with 0 persuasion and a low score of the relying Attribute. The game will inform you when you pick an option that is impossible to succeed.

Common sense and an NPC's base nature will ultimately trump any persuasion. You cannot "persuade" the impossible. Even when you succeed in a persuasion choice, different options for the same choice will elicit different responses, and can sometimes yield very different outcomes. For example, succeeding at a persuasion choice by threatening someone versus reasoning with them can sometimes lead to very different outcomes. Other times, success at a particular persuasion choice will not change the overall final outcome of an interaction. Some situations will always lead to violence, or an unprofitable resolution.

 

Current System of Persuasion (Patch v3.0.180.158)

1. In order to succeed at a persuasion check, you need to reach the required threshold. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC.

2. Each point in the Persuasion skill counts as 1 point towards the threshold. Each two points of the relevant attribute ABOVE the NPC's corresponding attribute counts as 1 point towards LOWERING the threshold. Temporary buffs and equipment bonuses count towards the total point checks, so stack up if you're trying to pass a particularly difficult one.

3. If you succeed at the option, the game simply tells you "Persuasion Success". If you fail, the game will inform you of how many points you've currently satisfied towards the threshold, as well the current required total threshold (after any effects through attribute modification). e.g. "Persuasion Failure! Your Persuasion: 3, Needed: 5".

Example:

In order to pass Grog the troll, you chose the Intelligence persuasion option. It requires a threshold of 6.
Grog's Intelligence attribute is 24. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5.
So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in order to succeed at this option.

 

 

Persuasion Notes

  • Keep in mind: The game is still evolving and being actively patched (as of March 2018). Past systems of the Persuasion skill have become obsolete. If the system described on the wiki page is inaccurate, please edit after sufficient testing and proof. Keep guesswork and conjecture to the comments section. Check comments section and the edit date of the wiki page when seeking current information.
  • Persuasion synergizes very well with Bargaining, as the innate discount stacks with the second discount from high Attitude.
  • Inspecting the dialogue file (from GOG version 3.0.143.909_HOTFIX) located in Origins.pak/Origins_1.pak, Mods\DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4\Story\Dialogs\FortJoy\FTJ_CollaredPrisoner.lsj (Vasyna) shows that the Strength dialogue node's Persuasion Modifier property is set to "Hard" and has "Success" and "Failure" nodes as two possible branches, while the Intelligence Persuasion Modifier is set to "Always" and only has one possible branch of "Success", and the Wits Persuasion Modifier is set to "Impossible" and only has one possible branch of "Failure".
  • Trivia: the Alpha version of persuasion would simulate +4 stat difference per persuasion level when trying to persuade someone.

 




    • Anonymous

      06 Sep 2018 04:15  

      This is simply not true. The most important persuasion I have encountered in the game so far is in Act III after doing all the plot points necessary to enter the Academy. Well, one needs to persuade each of the three followers to keep going so the main character can attempt the next step with them along (sorry for the vague but avoiding spoilers here). Even though my main character has 1 persuasion point, and his intelligence is vastly above the other characters (being an Enchanter), he is only getting 1 persuasion toward the goal with each follower on an intelligence-persuasion check, and I'm just so stuck I'm about to delete the game from my ps4. Note to the game designers: if your game requires google searches to figure out, and it is a one-player game, you have FAILED at game design!

      • Anonymous

        23 Apr 2018 12:33  

        Well i doubt it ... with lone wolf my rouge has over 70 finesse and for example to pass check on elf guarding last rites I still need 4 persuation. While i have 9 (-2 from kiss +1 from blood rose) costitution and 1 persuation (from amulet :D) and I passed costitution check on that elf ;v.

        • Anonymous

          11 Mar 2018 17:33  

          Even though the information linked in the steamcommunity page from Futeko's post below is very thorough, unfortunately I don't believe it is still relevant in the current version of the game.The devs appears to have made some significant changes.
          Since the "threshold" level of a persuasion check is now displayed, it's much easier to figure out. Based on some quick tests and conjecture, I believe the general rules of persuasion in the current version of the game works like this:

          1. Different options of a persuasion choice have different preset thresholds. This applies even for different options in the same choice of the same NPC. Sometimes, certain options will always succeed, certain options always fail, and not all will lead to the same succeed or fail result. (i.e. Succeeding by threatening someone versus reasoning with them will yield different results, sometimes with very different outcomes). The game now tells you when a certain option is impossible to succeed.

          2. In order to succeed at a persuasion check, you need to reach the required threshold.

          3. Each point in the Persuasion skill counts as 1 point towards the threshold. Each two points of the relevant attribute ABOVE the NPC's same attribute counts as 1 point towards LOWERING the threshold. Temporary buffs and equipment bonuses count towards the total point checks, so stack up if you're trying to pass a particularly difficult one.

          Example:
          In order to get past Grog the troll, you chose the Intelligence persuasion option. It requires a threshold of 6.
          Grog's Intelligence attribute is 24. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5.
          So in order to succeed at this option, that character with 26 Intelligence will also need a total of 5 Persuasion skill in order to succeed at this choice.

          All of this is based on some quick testing. There may be mistakes or the game may change in future patches again. This is why I didn't add this directly to the official wiki page. Feel free to add your own correction.

          • 21 Dec 2017 18:05  

            A few notable facts about persuasion:
            - In order to succeed at a Persuasion check, you need to beat the Persuasion Threshold of the dialogue option with your Persuasion ability score.
            - The Threshold depends on (1) the level of the NPC, and on (2) the option itself (some give bonuses, some penalties, some are just impossible to win).
            - The related attribute (e.g. Wits, Strength, Intelligence ...) only matters if you meet the Threshold but do not exceed it (e.g. Persuasion 2 vs a Threshold of 2). It is then compared with the NPC's own attribute as a tie-breaker (you win if your attribute is at least 2 points higher than the NPC's).
            - Otherwise, if you exceed the Threshold (e.g. Persuasion 3 vs a Threshold of 2), you will succeed regardless of your attribute. If you are below the Threshold (e.g. Persuasion 1 vs a Threshold of 2), you will fail regardless of your attribute.
            - There is thus no randomness involved in Persuasion checks (as opposed to D:OS 1).

            For a full breakdown of the mechanics of Persuasion and a list of Persuasion checks & Thresholds per area, see https://steamcommunity.com/sharedfiles/filedetails/?id=1166202484

            • Anonymous

              22 Oct 2017 13:15  

              I kept maxing persuasion on red prince as fast as I could ,never failed with str and con attributes ,the only time I had to reload was in that djien quest that even with passing on str check ,djien tricks you ,overall this system worked fine for me ,my only minor problem is I always have to use red prince to talk to someone first instead of my main charactor Ifan

              • Anonymous

                13 Oct 2017 05:31  

                Persuasion definitely is attribute based, In drift wood at 1 persuasion and 21 strength I consistently failed the persuasion check for the executioner but after eating a mushroom and a strength pot to get to 24 strength I passed the check. Similarly on the boat to fort joy I would consistently failed the speech check to convince the magisters hiding in the room up stairs to let me go, but after buffing my intelligence by 1 i succeeded.

                • Anonymous

                  21 Sep 2017 10:17  

                  In the very first room I have stolen a book next to Magister Siwan. When she accused me of thievery, I vehemently denied that. Persuasion failed and a combat was initiated. Upon reload, I got a persuasion success. That means that persuasion is a chance check.

                  • Anonymous

                    20 Sep 2017 16:05  

                    I have been able to successfully persuade multiple times with characters that have 0 points in persuasion and only 2-3 points stat difference. Maybe you just need at least as much persuasion as the other character or the difficulty of persuasion is not based on teir stats.

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