Planar Gateway is a Summoning Skill in Divinity Orginal Sin 2.
Planar Gateway Spell Book Location
- Trader Bree in Driftwood Square
- Hannag in Cloisterwood
Planar Gateway Requirements
Notes and Tips
- Planar Gateway AP cost reduced to 0 as of Patch v188.8.131.526 (was 6)
- Scroll crafted by combine Sheet of Paper, Source Orb, and Grapes
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I have so many questions for the game developers
The fact that enemies can use this is a big problem.
This skill is amazing for my pure physical damage group. I run a full support build character that stacks summoning with glass cannon and high wits to get first turn. The first thing I pop is Apotheosis making this skill completely free. (not to mention with adrenaline and flesh sacrifice I have a fully buffed summon and still have AP to pop evasive aura, or undo any **** debuff that was put on my ranger, all in my first move) When your mele is way out of range this is a great gap closer.
Instead of getting this skill - consider using the Pyramid. It also takes 6 AP, but can teleport the rest of your team (if you are linked), to your other pyramid (thrown somewhere) or other character. No Source needed and doesnt cost any more actions.
I used this with the ranger build and both me and my Summon go through when I want to go with just me, really messes up my positioning
Enemies can use your teleporter.
now costs 0AP :D
It's in my opinion the most useless spell one can find in this game, in all these strategies i would use it's a no go, especially bc of the 6 ap cost, at no cost it's ok i guess (for a hit and run tactic) but still other movement skills are better...
Kinda useless overall. Incombat you have to have 6 AP to even use the portals. Not to mention there is already alot more useful mobility skills to choose from. Also you have pyramids and aero´s teleport / nether swap for noncombat stuff.
Why use this when you have teleporter pyramids?
How can I get this?