Ranged |
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Ranged increase damage and crit chance with bows and crossbows. |
+5% Damage and +1% Critical Chance. |
Ranged is a combat ability in Divinity Orginal Sin 2. Ranged increase damage and crit chance with bows and crossbows.
Ranged Notes
- Warfare is usually a better investment in terms of raw damage increase as the damage calculation for it is a multiplicative percent, whilst Ranged's is additive.
- Wands do not count as a ranged weapon for the purposes of this ability. Instead, investing in Single-Handed or Dual-Wielding will increase their damage respectively based on whether you're wielding one or two wands.
Does this not work for wands? The in game description says no, but I'm hoping it's a mistake.
- Anonymous
makes this all the bow and crossbow skills more damage and crit chance to?
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Does it increase a bow's elemental attribute and rune damage for bow skills like arrow storm?
3
+10
-1