Ranged

Ranged increase damage and crit chance with bows and crossbows.

+5% Damage and +1% Critical Chance.

Ranged is a combat ability in Divinity Orginal Sin 2. Ranged increase damage and crit chance with bows and crossbows.

  

Ranged Notes

  • Warfare is usually a better investment in terms of raw damage increase as the damage calculation for it is a multiplicative percent, whilst Ranged's is additive.
  • Wands do not count as a ranged weapon for the purposes of this ability. Instead, investing in Single-Handed or Dual-Wielding will increase their damage respectively based on whether you're wielding one or two wands.

 




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