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Reactive Armour

Reactive Armour

Deal [X] Physical Damage, based on your current Physical Armour, in a wave of metal spikes to everyone in the area (Including Yourself)

Damage is based on your current Physical Armour.

Requires Geomancer 2
Costs 1 Memory

AP

SP

COOLDOWN

RESIST

2

-

6

-

geomancer-skills-dos2 Geomancer

Reactive Armour is a Geomancer Skill in Divinity Orginal Sin 2.

 

 

Reactive Armour Spell Book Location

 

 

Reactive Armour Requirements

 

 

Notes and Tips

  • This Skill's AP was raised from 1 to 2, cooldown was raised from 5 to 6, and damage reduced to 25% from 50% with Patch:  v3.0.143.148
  • Scroll can be crafted by combining a Sheet of Paper, High Quality Earth Essence, and Trumpet of Death

 

 

 
Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor

 

 




    • Anonymous

      29 Oct 2017 16:49  

      After most recent patch this seems to do 20.5% of your current physical armor in a small radius AoE. The range is not improved by far out man. Overall it's a decent grab on a Geo Sword and Board build for some physical AoE but it's not the brutal burst skill it used to be. Turn one Fortify->Deflective Barrier->Haste gets your started then if theres a corpse or two nearby you can Bone Cage and Reactive Armor bomb. Doesn't seem worth the setup unless you can hit a few enemies with it (which is hard because of the 3.1m range on the AoE)

      • Anonymous

        20 Oct 2017 15:16  

        It's actually still decent if you stack up your armour super high with stuff like bone cage and fortify. Wish the cooldown hadn't been increased though.

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