Reactive Armour

Reactive Armour

Deal 25% Physical Damage, based on your current Physical Armour  , in a wave of metal spikes to everyone in the area (Including Yourself)

Damage is based on your current Physical Armour.

Requires Geomancer 2cldwn6
Costs 1 Memory
 Range 3m


geomancer-skills-dos2 Geomancer

Reactive Armour is a Geomancer Skill in Divinity Original Sin 2.


Reactive Armour Location



Reactive Armour Effects


Reactive Armour Trivia & Strategies

  • This Skill's AP was raised from 1 to 2, cooldown was raised from 5 to 6, and damage reduced to 25% from 50% with Patch:  v3.0.143.148
  • Cast max physical armour boosting skills for maximum effect: Fortify, Bone Cage, Deflective Barrier, Heart of Steel. Even though it was nerfed, it can still deal a good chunk of damage
  • Stoneskin potion and physical armour potions also boost max physical armour
  • Cast Shackles of Pain on a target for them to receive the damage you take from this skill


Reactive Armour Builds


Divinity Original Sin 2 Builds: Juggernaut


Divinity Original Sin 2 Builds: Death Knight





Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor



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    • Anonymous

      06 Aug 2020 15:23  

      Pretty good in combination with "provide physical armor" skills, Fortify + Bone Cage + Deflective Barrier + Heart of Steel + Stoneskin Potion (with Five Star Diner, if you don't care about losing all your movement) makes this quite powerful.

      • Anonymous

        07 Jun 2020 00:16  

        Wand/Shield geo/necro/poly,aerothurge. Geo-Reactive Armour, Fortify, Earthquake Necro-Bone Cage, Shackles of Pain Poly-Skin Graft, Heart of Steel,Chicken Claw Aerothurge-Uncanny Evasion (to keep armour up?), Teleportation, Nether Swap

        • Anonymous

          06 Nov 2019 19:46  

          Its quite good on necro builds. The self inflicted damage works with shackles of pain, so its doubled and a good no sp burst spell. Also wirh bone cage you can get absurd amounts of armour.

          • Anonymous

            05 Dec 2018 07:31  

            Damage seems to be 20% and not 25% in the editor. Only useful in highly buffed phys defensive characters that has not yet taken damage.

            • Anonymous

              25 Sep 2018 09:07  

              If you are a traditional mage (no heavy armor, no shields) this spell will be useless simply because your physical armor (even with fortify) will be too low and the spell only scales with your armor (no intellect). Also the radius is very small.

              • Anonymous

                29 Oct 2017 11:49  

                After most recent patch this seems to do 20.5% of your current physical armor in a small radius AoE. The range is not improved by far out man. Overall it's a decent grab on a Geo Sword and Board build for some physical AoE but it's not the brutal burst skill it used to be. Turn one Fortify->Deflective Barrier->Haste gets your started then if theres a corpse or two nearby you can Bone Cage and Reactive Armor bomb. Doesn't seem worth the setup unless you can hit a few enemies with it (which is hard because of the 3.1m range on the AoE)

                • Anonymous

                  20 Oct 2017 09:16  

                  It's actually still decent if you stack up your armour super high with stuff like bone cage and fortify. Wish the cooldown hadn't been increased though.

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