Reactive Shot

Reactive Shot

Target a circular area. Until your next turn, you will reflexively shoot at the first three enemies moving within this area.

Set Reactive Shot for 1 Turn(s)

Requires Huntsman 2cldwn2
Costs 1 Memory
 Range 13m

hunstman-skills-dos2 Huntsman Skills

Reactive Shot is a Huntsman Skill in Divinity Orginal Sin 2.



Reactive Shot Spell Book Location



Reactive Shot Requirements



Notes and Tips

  • Despite not being mentioned in the description, when cast by player characters, this skill appears also deal an initial hit to all characters in the area that varies from 100% to 250% weapon damage. As such, this skill is a very strong AoE ability for its AP cost and short cooldown.
  • As of release, this skill appears to be bugged and may not always hit targets that move inside the area you are targeted.
  • It is assumed you need line of sight and an uninterrupted path to have it work. However, even then it sometimes does not work.
  • You can swap to a Wand after casting this Skill and you will attack with it instead of a Bow. Does not appear to work with melee weapons.




Divinity Original Sin 2 Builds: Venomous Sentry

Divinity Original Sin 2 Builds: Warden



Huntsman Skills
Arrow Spray  ♦  Arrow Storm  ♦  Assassinate  ♦  Ballistic Shot  ♦  Barrage  ♦  Elemental Arrowheads  ♦  Farsight  ♦  First Aid  ♦  Glitter Dust  ♦  Marksman's Fang  ♦  Pin Down  ♦  Ricochet  ♦  Sky Shot  ♦  Tactical Retreat



    • Anonymous

      19 Jun 2019 23:20  

      It's disappointing that across the 2 years that this skill has been bugged it is still not working correctly, People can run in and out of the area of effect without consequence, sometimes it gets one attack off but more often than not you're spending 2AP for 0 damage. Really wish they would fix it or replace it.

      • Anonymous

        16 Sep 2018 15:57  

        Oh hey, a skill that attacks anyone in a designated killbox automatically on any turn if they move. These kinds of skills are a joy to use! Oh hey, this is in a game where 95% of everything is able to teleport, there by escaping or avoiding the killbox entirely without getting shot at. Hooray for another mostly useless skill.

        • Anonymous

          26 May 2018 13:47  

          smoke bomb is the best counter for this skill and using it on a cluster of melee fighters or ranged ones with close enemy pretty much guaranties hit... provided they dont have jump skill...which can be used to get out of the area if you cant obscure your movements.

          • Anonymous

            09 Nov 2017 07:18  

            This skill is completely messed up. I played through the entire game and beat it but never once saw this skill do damage. Now suddenly on my second play through it's wrecking anything it touches.

            • Anonymous

              25 Oct 2017 17:23  

              Seems that it might be bugged, if you reactive shot an area and miss the target on the initial hit, the target will no longer trigger the expected reactive shot on it.

              • Anonymous

                19 Oct 2017 07:39  

                Possessed Dwarves 1 level above my party just one shotted my sebille with this skill dealing almost 600 damage. I get that people are complaining that it's overpowered to use as a player but it's super strong when used by the AI as well...

                • Anonymous

                  12 Oct 2017 16:24  

                  the thing is, this spell deals increasing damage based on how much enemies in the circle at the moment u cast it. so it does for example 100 damage to the first target, 200 to the second and so on.

                  • Anonymous

                    11 Oct 2017 17:01  

                    I just instantly killed magister reimond and his friends in the blackpits as a level 16 ranger with this skill. One shot, completely overpowered/bugged. Please nerf because this isn't fun.

                    • Anonymous

                      11 Oct 2017 05:52  

                      Its just murdering everything... doing 6k damage, killed an allied summon as well, its just super weird at the moment, its like they replaced it with a different skill.

                      • Anonymous

                        08 Oct 2017 10:21  

                        Yeah it's completely bugged, at the moment. Deals massive damage as soon as it is cast to any character inside the area of effect. I have no clue how the game is calculating the absurd damage numbera either. My rogue one shot the Red Prince who is specced fully as a tank. Around 2000 damage in one hit to multiple characters at level 12. How the ***** did Larian bork this skill so hard.

                        • Anonymous

                          07 Oct 2017 23:36  

                          Well the line of sight makes sense tbh..
                          Got Ifan as marksman and atm his shots deal about 800 dmg with high ground - reactive shot deals 1600 initial dmg to ALL enemies in the area. Kinda Overpowered.

                          • Anonymous

                            06 Oct 2017 22:13  

                            So after the "fix" today, is reactive shot supposed to do an initial hit on all people in the target aoe? That seems extremely good on its own, let alone the intended effect. In the new state it's even more busted than before, only in the opposite way.

                            • Anonymous

                              26 Sep 2017 04:17  

                              This has worked 3 out of 14 times... so yeah bugged. Or just really ambiguous to when enemies can avoid it(haste maybe). I have tried with them moving through and starting in. And to my surprise both have worked once, but not worked at least 4 times(being 4 times running in, and 4 times starting and moving.. I would love this power, for the chance to plan on their steps and turning 2AP into 2 shoots... but its turning from 2AP into 0 shots that should of been 3

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