Red Ink in the Ledger

Quest Giver
Location Driftwood
Suggested Level 10
Next Quest Aggressive Takeover
Previous Quest  

Red Ink in the Ledger is a Quests in Divinity: Original Sin II. Short description goes here.



Important NPCs

  • Garvan



Red Ink in the Ledger Objectives

  1. Retrieve Garvan's supplies.



Red Ink in the Ledger Walkthrough

At Driftwood Taven on the first floor, a man named Garvan asks you to investigate his missing supplies along the trading route west of Driftwood, just east of a bridge guarded by a troll.

Follow the blood trail (discoverable with enough Wits), and you will encounter a Dwarven Beastmaster with his pets Pasha and Tasha. You can report to Garven that the supplies were destroyed, or return the wooden crate to him, with or without its contents. Or you can further investigate the place.

From a shallow grave, you can dig up some remains, let an elf companion eat it you will learn the trader was not killed by voidwokens, but his partners. Cast Spirit Vision and the ghost of the trader appears, you can agree to avenge him leading to the Aggressive Takeover quest.



Tips & Tricks

  • Garvan only seeks the Wooden Crate, rewards are different depending if it's contents remain intact.
  • It is possible to complete this quest and gain double XP by FIRST returning the supply box (in the satchel on the ground) and THEN killing Garvan and bringing his head to the ghost of the dwarf.
  • DO NOT lockpick the crate for the best reward. Lockpicking the crate is the same as stealing the contents of it therefore Garvan will not give you a better reward. 5575xp after completing. After the completion of this quest, if you choose to kill him during the Aggressive Takeover quest, you can get the crate from his body and then open it.



A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      Fought the Beastmaster and used Mass Corpse Explosion. Unfortunately I later found out the box exploded as well...

      • Anonymous

        To keep Garvan's head and get the full quest reward: just get to the part of dialogue with the ghost where you will give him the head, take it out of the speaking characters inventory, eat it as an elf, then proceed to give him the head that doesn't exist. This way you get the full reward while also getting the bartering skill.

        • Anonymous

          you only get 2000 XP as a quest reward if you bring Garvan the crate before receiving his request to go and find it. In order to get the full amount (2000 for quest giving, 5575 for delivering the crate afterwards) if you have retrieved the crate already, just put it down on the ground right in the bar so that it is no longer in anyones inventory before you talk to Garvan. Then you can go through all the dialogue options.

          • Anonymous

            I have killed garvan 18 times over and over and his corpse never has a head to pick up. Just a couple grenades,, his key a couple pots a jug and the box I gave him just a few minutes before. Is there a glitch in my game? Is there anyway to complete the quest with Liam without the head?

            • Anonymous

              I passed on the troll fight lvl to low. Followed blood,took 2 times to kill beast master(HeMan) robbed bag/chest. Dug up grave with Prince Liz. Don't have the spirit talking thing yet. Gave Gar the bag/box back. 5500ish XP gained

              • Anonymous

                If you've put anything into the Wooden Crate when you return it to Garvan, he will take all of the contents as well.

                • Anonymous

                  If you lockpick/open the chest, Garvan takes you back 70 gold whether you picked up the items in the chest, or not. And he doesn't give you any reward either.

                  • Anonymous

                    If you cannot see the trail or the shallow grave, cast Peace Of Mind to up your wits by 7. Works wonders in this game!

                    • Anonymous

                      Here is what I got: If you don't open: 150gold+average items to pick(cheapest 100, most expensive 400); if you open there was 50gold a silver cup and a ruby. Same xp from both 5575xp

                      • Anonymous

                        25 wits needed to see the trail (tactician mode).
                        You can complete the quest without following the trail and only returning the box (Quest guy will notice if u lockpick it. no reward)

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