Retribution reflects received damage to your attacker.

5% damage reflected per point

Retribution is a combat ability in Divinity Orginal Sin 2. Retribution reflects received damage to your attacker.


Retribution Notes

  • Does NOT proc passive Necromancer healing
  • Retribution and Damage Reflect from shields are mutually exclusive. Only the higher score will work. Therefore it is not recommended to use both.


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    • Anonymous

      11 Apr 2021 13:50  

      From Combat Abilities page... Necromancer
      "Heals you every time you deal damage to Vitality. Damage from reflection effects yields half heal. Also increase the damage dealt by Necromancy skills."

      I guess test it your self to be certain.

      • Anonymous

        11 Dec 2017 15:15  

        If you have retribution on your tank the enemies will ignore him and go for the rest of the party.

        Maybe it's a good idea to give retribution only to your squishy characters (mages and rogues) so that enemies go after your fighters.

        • Anonymous

          14 Oct 2017 03:13  

          Does this actually reduce the damage you take? Or like Reflective Barrier, does it only damage the enemy?

          • Anonymous

            03 Oct 2017 21:55  

            I've got a shield which states "reflects 40% damage (melee) as physical damage", so i put some points in retribution to reflect more. With 2 points in retribution i reflect 40% damage back. Then i put 6 more points in retribution and despite 8 points difference (40% reflection) i was reflecting 40% damage still. Then i put 1 more point and it starts to reflect 45% damage, so it looks like damage reflection from shield didnt stack with retribution more than that those effects overwrights eachother with prefference for higher values.
            Geting lone wolf talent wile having 10 points in retribution still tend to 100% damage reflection so its not about reflection cap.

            P.S. sory for my bad english

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