Retribution reflects received damage to your attacker.
5% damage reflected per point
Retribution is a combat ability in Divinity Orginal Sin 2. Retribution reflects received damage to your attacker.
- Retribution will not trigger the passive healing effect gained by investing points in Necromancy.
- Despite saying the skill 'reflects' damage, the character with Retribution will not take reduced damage through invested points. 100% of the damage will be received by an attack, and x% of that damage will in addition be dealt back to the attacker.
- All damage that impacts the character with Retribution will be reflected. This includes damage from all spells as well as all basic attack and ability damage, and even damage from being teleported.
- Retribution and Damage Reflect from shields are mutually exclusive. Only the higher score will work. Therefore it is not recommended to use both.
- Ironically, using Retribution in addition to Glass Cannon on a tanky character is an excellent combination. Due to how the AI calculates its targets, it will want to attack enemies that can most easily be affected by statuses. With the Glass Cannon skill always ensuring players take status effects through their armour, any enemy the player encounters will be much more likely to attack the Retribution wielder than other party members.
- Enemies with 100% or more resistance against reflected elemental damage will be immune to or even heal from the damage being reflected against them.