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Rogue is a preset class in Divinity: Original Sin II.

 

"With a lot of skill and a little luck, this rogue sees world as a open coffer."

 

Talents

 The Pawn: Gain +1 AP worth of free movement per turn

  

Starting Skills

 Throwing Knife: Throw a knife at a target, dealing damage with the ability to backstab

 Backlash: Jump over an enemy, landing behind their back and backstabbing them

 Adrenaline: Gain +2 AP immediately, but lose -2 AP next turn

 

Recruitment

If you recruit a Fighter on the Lady Vengeance, you get Pestillence, a male Undead Lizard starting with:

 Rupture Tendons: Damage a target and cause them to take additional damage when moving

 Sawtooth Knife: Deal damage directly to a target's Vitality

 Gag Order: Damage Magic Armour and Silence target

 Cloak and Dagger: Teleport without breaking Sneaking

 

Builds

 

 

Tips




    • Anonymous

      03 Mar 2018 23:50  

      Rouge is totally underpowered class for now compared to archers and summoners classes due to low dagger and skills damage.
      At least before level 10 rouge damage output is 2-3 times(!) lower than archer/summoner has. Crit on backstab from dagger deals less damage than normal crossbow shot up to 2 times, with same attributes/weapon level. Most of attack skills has 100% or less damage modifiders. So the imbalance is obvious: rouge can make cool circus things at battle, but he can't do enough damage on Tactic difficulty.

      • Anonymous

        02 Oct 2017 06:57  

        And the fact that if you do play an elf, it's better to take the skill Chloroform instead of adrenaline during character creation, because you can get Adrenaline before the first battle.

        • Anonymous

          18 Sep 2017 20:11  

          Might want to add that if you play an elf, you can get Adrenaline for free at the beginning of the game from the Finn's body part.

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