Rogue is a preset class in Divinity: Original Sin II.
"With a lot of skill and a little luck, this rogue sees world as a open coffer."
The Pawn: Gain +1 AP worth of free movement per turn
Throwing Knife: Throw a knife at a target, dealing damage with the ability to backstab
Backlash: Jump over an enemy, landing behind their back and backstabbing them
Adrenaline: Gain +2 AP immediately, but lose -2 AP next turn
Rupture Tendons: Damage a target and cause them to take additional damage when moving
Sawtooth Knife: Deal damage directly to a target's Vitality
Gag Order: Damage Magic Armour and Silence target
Cloak and Dagger: Teleport without breaking Sneaking
- poison flask
- healing or poison potion (undead)
- resurrection scroll