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Running like Clockwork

[PIC]
Knight of Xantezza
Location Nameless Isle
Suggested Level 16+
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Running like Clockwork is a Quest in Divinity: Original Sin II. Speaking to an Imp Ghost, you discover there is a gem lying somewhere that may hold secrets. Will you be able to unlock them?

 

 

Important NPCs

 

 

Running like Clockwork Objectives

  1. Speak to the Imp Ghost.
  2. Find the Imp Gem.
  3. Pass the test and be teleported into the Pocket Plane of Xantezza.
  4. Make your way to the core and deactivate it in 1 combat turn.

 

 

Running like Clockwork Walkthrough

Use Spirit Vision and speak with the imp ghost named "Knight of Xantezza" by the empty altar of Xantezza and ask what's wrong. You'll learn that an Imp Gem was stolen by the Black Ring.

Go to an area at the south-eastern section of the map, at around co-ordinates X:275, Y:824. This area is very close to the Lunar Gate Waypoint, just slightly westwards of it on the map. You will come to a talking ruby and two wolves as depicted by the picture below. Defeat the two wolves for 13950XP each. Alternatively, you can speak to them and pass a speech check to make them stand down, but you will receive no XP whatsoever for doing so. Alternatively, if you killed the men who previously had the gem you can tell the dogs to go eat them for experience and no combat. (if you want to give them a body part, make SURE it's a normal body part. If you give them a quest body part like Alexandar's Head or Shadow Prince's heart then you may not finish some other quests.)

Now talk to the ruby. For the first question, none of the answers will matter much. But for the next question, where the gem will ask you how many eyes there are, if you answer wrongly, it will turn into an inert state. However, if you answer with [MYSTIC] or [NOBLE] tagged answers, it will gulp and teleport you to Xantezza's pocket plane. It is imperative you reach the pocket plane, or else you will miss out on a lot of rewards.

Upon reaching the pocket plane, you will immediately receive 30,100 Exploration XP and 20,075XP. You will be continually slowed in this place, and to open the first door, you must press the 4 pressure plates as shown in the picture below. There are heavy metal crates that you can use to help you press all 4 pressure plates without the use of any party members, but you will need some strength to move them. Alternatively, you can also use teleport to teleport the crates around. Once the door is open, proceed.

This section section is a little more tricky. Pressing the pressure plates in this area will unleash fire from the pipes, so do not press them. You can disarm the traps here, or just navigate around them. If you look past the gas traps, you can see a little wheel valve that reads "Emergency Flush Protocol". If you interact with it, it will immediately flush the entire area with lava and deathfog, which can be fatal for both undead (lava) and non-undead (deathfog) parties. Instead, simply use teleportation/leaping/flying skills or lockpick the door near the Emergency Flush Protocol valve to reach the "Hyperdrive Protocol" valve (co-ordinates: X:154, Y:538) - this will replace slow with haste for the entire party.

Now you have a myraid of choices, but basically, the goal here is to reach the core (at co-ordinates X:116, Y:462) without dying because you only have 1 combat turn to do so before it spots you and unleashes a scripted deathfog that immediately kills the entire map, undead or not. Warning you do not have one turn, it kills you on ITS first turn. Attempting to bring another person into range while the conversation will prompt the fight to start immediately, and they will get put to the end of the turn by default.  One option here is to use the pipes as shown in the picture below to get as near to the core as possible without being spotted.

If you have a lot of movement speed, you can also tackle it head on by opening the sole non-locked door in the area. warning whether sneaking or not, it notices you very shortly after passing through the doorway. With haste and 5 movement speed i was still unable to make it to the core before dying.

Ultimately though, the easiest option is to simply use the locked door closest to the core, provided you have the thievery level required. A character with haste and 5AP should have no real issues reaching the core this way.

In any case, interact with the core before your turn is over, and it will be safely deactivated. You will receive 20,075XP upon entering the room with the core, and another 20,075XP and a choice of legendary-quality loot upon deactivating it and completing the quest.

 

 

 

Rewards:

  • 13,950XP for each wolf killed, for a total of 27,900XP for both wolves (optional).
  • 20,075XP upon entering the Pocket Plane.
  • 30,100 Exploration XP upon entering the Pocket Plane.
  • 20,075XP upon entering the room with the core.
  • 20,075XP and a choice of legendary-quality loot upon completion of the quest.

 

 

 

Tips & Tricks

  • The first 4 plates can be pressed with reinforced crates laying around.
  • Gas traps can be covered by lab equipment and stools, or simply disarmed.
  • At the entrance (waypoint shrine), look for the pipes. It can be very helpful to leave one NPC along with a teleporter pyramid permanently detached from the party on those pipes for a quick emergency escape. If you let the core explode, you forfeit the rewards though.
  • You can use teleport/flying/leaping skills from the pipes to move one character directly into the core chamber and much closer to the core itself. This makes it very easy to shut it down.



    • Anonymous

      14 Dec 2018 22:22  

      I didn't need to use the pipes at all. Once you activate the Hyperdrive Protocol and gain haste, using the unlocked door, you can use Cloak and Dagger as it only requires 1 AP to transport as far down the hall as you can. Then it only requires 3 AP to get to the core.

      • Anonymous

        13 Nov 2018 06:51  

        My two friends and I were playing on hard mode. One of them played through and knew about the level, and my other friend and I didn't. Long story short we were curious and now have to restart.

        • Anonymous

          10 Oct 2018 15:40  

          You can get both, the exp for telling them to eat the guy who kicked them (around 20k in DE) and killing them(around 13k each in DE). First, block the way to the lunar gate waypoint (best to use undestructable chests), then tell them to eat the guy on the beach and be quick to kill them. as far as you hit them with another charakter during dialog the dialog will close and the "rush to waypoint aka beach" routine starts. you cant engage them into combat after telling them but you can keep hitting them. after a certain amount of time they will disappear if you arent fast enough to kill them.

          • Anonymous

            27 Jul 2018 17:17  

            On one of the imp corpses, you can find a book called "Essential Engineering". This can be used to make armour of the eternals.

            • Anonymous

              02 Jul 2018 10:15  

              Or you can just skip ALL of that and teleport into the chamber. Teleport 2 ppl behind the shrine is a narrow pipe, set them down there, then follow the pipes till end , and teleport again. Immidiately cluck glowing orb. Nothing attacks you or kills you.

              • Anonymous

                03 Jun 2018 16:02  

                Useless information above. What you supposed to do with red ruby after you done with quest? Placing it back on pedestal doing nothing,

                • Anonymous

                  13 Apr 2018 19:05  

                  Both the wheel and the core will release instant death. If on honour mode your game will chain save and you will lose. Beware.

                  • Anonymous

                    13 Nov 2017 22:46  

                    Guys if you didnt answered correctly. Just right click the gem from your inventory and use the grasp option. Now you will be able to answer countless

                    • Anonymous

                      11 Nov 2017 08:40  

                      Just make sure you have more Initiative that the Core.... so you get first move in the combat.
                      I followed the pipes close to the waypoint, (nice chest of items on the way), then teleported my highest Initiative guy into the Core room.

                      • Anonymous

                        17 Oct 2017 18:56  

                        The [Outlaw] response to the Imp's riddle is also a viable answer. I was able to get into the Pocket Dimension by interacting with the ruby with Ifan. Didn't speak to Xantezza's spirit yet.

                        • Anonymous

                          04 Oct 2017 22:44  

                          BE CAREFUL when you try to distract the two wolves fighting over the gem with a "meat"/"body parts".. check your inventory, do you really have an ordinary meat/body parts, or is it an important quest item, because it will take that instead!!

                          [SPOILER AHEAD!!]

                          I killed Shadow Prince and got his heart, then I talked to the two wolves that fighting over the gem (large ruby), I got dialogue option which goes like "reach out for your bag, and show them the body parts".. and guess what..?? this option will take out Shadow Prince's Heart from your inventory, and gave it to the wolves, and voila! this key item to complete few other quests are gone! I didn't realized until much later..

                          • Anonymous

                            01 Oct 2017 19:10  

                            easiest thing to do is to just use any teleport skill and walk along the pipes, you can then just teleport down right in front of the core and just walk right up to it. I didn't even have haste and I had no issues. Skipped the entire area worth of BS traps.

                            • Anonymous

                              30 Sep 2017 19:30  

                              The hologram on the floor and to the 'Hyperdrive' valve is a teleporter pyramid. You can drop one on hologram and it will appear on the other side. Use another pyramid to port over the wall.

                              • Anonymous

                                30 Sep 2017 03:34  

                                I was starting to think that the scholar tag was a must if you were playing solo like me, but i just realised that the BARBARIAN tag WORKS too for this quest :D That's a good thing after the facepalm of Bloodmoon Island :)

                                • Anonymous

                                  27 Sep 2017 05:55  

                                  after opening the first gate teleport the one box you can reach off the button. the locked gate in the next room will open

                                  • Anonymous

                                    23 Sep 2017 21:28  

                                    The Hyperdrive Protocol that gives haste is at (151,538). It is near the second pyramid. I used some sort of "teleport" ability to get there. The lever near it just opens the gate to go back.

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