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Sawtooth Knife

Sawtooth Knife

Pierce the enemy's Physical Armour and directly deals [X] piercing damage. Sets Bleeding if enemy has no Physical Armour.

Set Bleeding for 3 turn(s).
Damage is based on your basic attack and receives a bonus from Finesse.

 Requires Scoundrel 2cldwn3
 Costs 1 Memory
 Requires a Dagger
 Range 2.5m

scoundrel-skill Scoundrel

Sawtooth Knife is a Scoundrel Skill in Divinity Orginal Sin 2.

 

 

Sawtooth Knife Spell Book Location

 

 

Sawtooth Knife Requirements

 

 

Notes and Tips

 

 

 
Scoundrel Skills
Adrenaline  ♦  Backlash  ♦  Chloroform  ♦  Cloak and Dagger  ♦  Corrupted Blade  ♦  Daggers Drawn  ♦  Fan of Knives  ♦  Gag Order  ♦  Mortal Blow  ♦  Rupture Tendons  ♦  Sleeping Arms  ♦  Terrifying Cruelty  ♦  Throwing Knife  ♦  Wind-Up Toy

 

 




    • Anonymous

      06 Feb 2018 21:25  

      patch 3.0.168.526 modified the formula, the off-hand penalty applies to this skill now, it's 100% damage no matter you duel wielding or not, though the description still use the old formula (no penalty version), so you will find this skill does less damage than description when duel-wielding.

      • Anonymous

        15 Jan 2018 15:56  

        When using 2 melee weapons it ignores the duel wielding penalty (-50% damage on offhand) and deals a total of 133% making it much better than it seems

        • Anonymous

          15 Jan 2018 15:43  

          When using 2 daggers it ignores the duel wielding penalty (-50% damage on offhand) and deals a total of 133% making it much better for 2 dagger builds. (gag order also does this) could be a bug

          • Anonymous

            26 Sep 2017 09:34  

            Ingame the skill description says that it would scale with strength... but Finesse would be much more logical, so what is correct?

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