Scarecrow fight is an encounter in Divinity: Original Sin II.
Important NPCs
- Restless Scarecrow
- 4x Enchanted Scarecrow
- Lohse
Scarecrow fight Objectives
- Kill the scarecrows
Scarecrow fight Walkthrough
North of Driftwood is a talking scarecrows on a field. It recognizes the demon lingering in Lohse.
Talking to them will lead to a fight.
The main scarecrow has a permanent Terror Aura, making it harder to get close to him.
This can be a difficult fight, especially if under-levelled (See Tips).
The Restless Scarecrow will turn into an Undead Scarecrow once the fight starts.
- Level 12 Undead
- 448 HP, 106 Phys. Armor and 521 Magic Armor
- Permanent Terror Aura
- Casts Flay Skin, Uncanny Evasion, Source Vampirism and several Earth attacks
- Very mobile (Jump ability)
- High initiative and AP
The four enchanted Scarecrows have 359 HP, 71 PA, 354 MA and are weak to fire.
Tips & Tricks
- Potion of Strong Will can help initial skill check.
- Use spells that nullify the terrified effect, such as Peace of Mind or Enrage
- Consider the use of the underground tavern herbs and Peace of Mind to play first; the main scarecrow has 47 Initiative.
- Or skip talking to them and attack first to get a free attack in, ignoring initiative.
- Fire based damage works better than any other element.
- They have a high magic armour but low physical armour.
- Healing spells and scrolls deal a lot of damage to the undead scarecrows
- Teleport the main scarecrow (down)
- Use high ground
- Get the nearby Paladins involved in the fight, they will win
- Killing (main) Scarecrow in DE earns 5400xp, while killing smaller ones earns 2700 xp each.
- Anonymous
WTH,I already use Peace Of Mind and Enrage but still got terified?
- Anonymous
Crafting a spider leg scroll from all the arthropod legs you get is really helpful for nullifying uncanny evasion and keeping the main scarecrow stuck in one place, it goes through magic and physical armor
- Anonymous
Position three of your members on the little wooden platform (esp. if you have a melee dmg specialist). Send one down to 'talk' to the scarecrow. Right before initiating the fight, have at least one member chug a Potion of Strong Will (empty potion bottle plus any fire essence).
Make sure at least two members have teleport, and you have two teleport scrolls. Teleport the minion scarecrows onto the main scarecrow, that is using evade (can't evade minions being dropped on you, oops!). If that doesn't finish him off, one or more members should have something like Infect (necromancer skill) or even Mosquito bite. That should do it. Just beat him at lvl 12. Wasn't much issue. Aura never came into play although I did have to buff a bit, to make sure I didn't have to resurrect any party members.
Kill the main scarecrow first obviously.
- Anonymous
there is a hill nearby, position your team on the hill, cast enrage on your ranger and use ballista (max range) on the main scarecrow(do not engage in conversation), you would cripple him (in my case without over leveling, the scarecrow is down to 50% health).
your location is so far from the scarecrow that it would take at least 3 turns to refresh for the scarecrow to enter your combat range, and it is so far away that they cannot jump or teleport to your location and would spend the next few turns moving towards your position. if you want to be extra evil you could cast spiderweb or oil on the ground to make their movement speed even slower, but in my case it is not necessary.
The rest of the scarecrow(after the main scarecrow being dispatched) spend 5 turns trying to reach me and was pinned downed by my barrage of bolts and healing spells (they do physical damage, nice), one of them eventually tried to cast terror on my group but it is blocked by magic armor.
And that's it, scarecrow fight done without breaking a sweat.
- Anonymous
I just cheesed the fight with teleport scrolls and teleported all of them on top of each other as soon as I could. They all have very low armor and they can all be CC'd as long as they're close to each other. Having cleave helps, but not required.
- Anonymous
What the heck is this (insert your choice of swear word(s) here) range on the terror aura?!
- Anonymous
Huh, it looks like most of the people here don't know that Strong Will potions exist, or any other good buff potions for that matter.
Healing scrolls come in clutch too, as the Scarecrows are unded. And the Piece of Mind and Enrage works too,
just have to make sure that you applay them after restoring magical armor. Yes, certain Anon, those skills aren't bugged, they remove the Terror affliction, but they don't grant resistance to it, it will just get reapplied the next turn if you haven't restored your magical armor or used Strong Will potion, why?, because it's an Aura, a Terror Aura, they constantly apply Terror around them, like Blinding Radiance does with Blind.
If you know what you're doing it's not that hard, you don't need to overlevel nor use cheese.
And you definitely don't need to get angry on the internet, cursing the devs and ther families, over a game, a game which you apparently don't grasp.
I liked this fight personally, it's only difficult if you don't understand the game mechanics. Almost as if it was made to combat mindless dps stacking, and teach you something, whish there were more like it.
- Anonymous
Lone Wolf, only one party member, and I was underleveled for this encounter. It was really easy, I never understand the people who write for this wiki and how they can call this "difficult."
No cheese, just a single straight Warfare-Twohander
- Anonymous
Must have been really over leveled because this was very easy.
- Anonymous
There is a small hill on the opposite side of the road. I put my lonewolf Ranger there, enraged it and fired a Ballistic Shot at the boss Scarecrow from 19.3m. Even managed to pop another shot before the fight started. By then he was so low I just finished him with one cast of Restoration. Once he's dead you just wipe the minions.
- Anonymous
As long as you don't cheese it, this is one of the best fights fights in the game to develop and hone your skills. There are a lot of options available to win this fight, and trying multiple approaches helps you learn how to effectively use various skills. In the end, the practice pays off and makes you a better player. Don't give in to the urge to use barrelmancy or getting the nearby paladins involved. Figure it out yourself.
- Anonymous
Won the fight at level 10, 4 pots of strong will, 5 turns total. Pretty annoying, but knockdowns and restoration skills are the best at burning these down.
- Anonymous
Taking Potion of Strong will on all of your characters before the fight begins changes it from one of the hardest fights on Reaper's Coast to one of the easiest. Recipe is empty potion bottle + any quality fire essence
- Anonymous
On the first turn I moved my characters back to the bridge, then the paladins joined the fight.
- Anonymous
Dead easy with Potion of Strong Will. Seriously, save yourself the frustration and craft 4 of them.
- Anonymous
I just had to jump on here and comment for the first time. I first tried this fight with 2 Lone Wolf characters and got destroyed. I decided to restart the game with 4 new characters(about the 10th time I've done so). When I got back to this area I was avoiding fighting these guys and finally decided to give it a try at level 12. I cast enrage on my "barbarian" character and attacked first without talking. He crits for 500+ on the main Scarecrow. Scarecrow then moves instead of attacking and my barb crits again, kiling him. I then wipe the floor with the next 3 before the final one gets a hit in on my barb. Total damage to my team....~200hp. Sometimes it's better to be lucky than good ;)
- Anonymous
One of the hardest battles on tactician difficulty for sure(If you're going to kill all scarecrows that is). The main scarecrow has insane initiative, mobility, AP and almost untouchable on first round. Good luck getting full exp on this one.
- Anonymous
- Anonymous
if u can summon the condor he will just go away from the fight xD
- Anonymous
- Anonymous
https://divinityoriginalsin2.wiki.fextralife.com/Potion+of+Strong+Will
- Anonymous
found a way to beat it with my lev 8 lone wolf hunstman .. i buff her with encourage with my human companion and peace of mind pre. then start the fight with pindown. it will go thru armor and makes sure the main guy doesnt use aoe terrify. he will still use evasion thingy but will be stuck there. i make sure i remove all the other guys armors are down in my turn and go invis.
then my 2nd guy will use earth quake and knocks everyone for next turn. then my main huntsman will kill the main guy after his evasion (for 1 turn) expire and gets executioner and other other guys should be easy from there.
- Anonymous
Just... walk with any of ur characters to the paladin camp and all the paladins will come to help (like 6 or 7).
I send my rogue to the scarecrow (my other characters where on the camp), talked the scarecrow and when the fight begun run of to my partners, then suddenly all the paladins went to kill scarecrows.
I was like: "whut?"
Come here to see if it was a bug, but i think it was on pourpose?
I just pressed end turn on my characters and won all the exp ._. the easiest battle on the game...
- Anonymous
Found a way to cheese. Resto scrolls are 1 AP. Killed him round one and only spent like 4 scrolls.
- Anonymous
Dragging the fight or teleporting anything to the paladin encampment will most likely ensure victory. And they have a smith to repair your weapons.
- Anonymous
They don't have immunity acid, but while one of them had acid and 10 hp: no damage :D They don't have charm immunity and when i charmed one of them: still attacking me :D wtf
- Anonymous
Engage in conversation with the main scarecrow, then teleport him away(I sent him near the paladins) if done right he won't aggro, all the other scarecrows will however, giving you a chance to fight the minion scarecrows seperate to the main one, you will be one character down but I found this worked to my advantage!
Peace of mind remove terrified, does not work on this fight nor enrage. Game broken.
- Anonymous
Playing with two lvl 11 lone wolf characters on Tactician, chameleon cloak both of them 1st turn to wait for the evading aura to wear off, kill him with my warrior turn 2
- Anonymous
most reliable way to fight him: >Have someone with the Torturer talent, Teleport, Adrenaline Rush, Worm Tremor and Earth Tremor >Have that character stand on the wooden elevation nearby and teleport the big scarecrow as far away as you possibly can. Far Out Man helps a little bit but probably isn't necessary >Pop Adrenaline Rush and then use Worm Tremor on him, he is now Entangled for 3 turns >Kill the adds on the upper level while another character stun locks the other two >The other scarecrows exclusively target your magic armor with Earth damage, so bring Earth resistance if you can, Leadership helps too >If the Torturer character has the other crippling geomancy skill he can keep the big scarecrow locked for an additional turn, giving the sniper free shots >If he ever starts making his way back up, either teleport him again or drink every magic armor potion you have Those are my tips, managed to get the kill on him in Tactician Mode but didn't try Honor mode yet. GL to HM players attempting this ***** of a fight
- Anonymous
BEWARE of this fight; it will end your honour run like it did my first one. What I get for playing HC my first time through the game, I suppose, but this fight is seriously BS. The terror aura incapacitates any character without Magic Armor. Rez effects like Golden Idol of Rebirth will not save you, as they don't provide Magic Armor. You'll simply be terrified again until everyone is permanently dead. If you don't want to cheese this fight via stacked Corpse Explosion or barrels, I highly recommend being overleveled (14-15ish), stacking Magic Armor, and immobilizing physical CCs like spiderwebs or geomancer spells. It can be done without cheese, but it is definitely one of the hardest fights in the game, and probably the highest risk fight on honour mode.
- Anonymous
found a rather funny way t odeal with it with 2 lonewolfs Tactical (Hunt/Necro + War/Necro) snuk up behind with ranger and arowsprayed phuge phyz dmg- but it wasnt encought to bring the main scarecrow down he hid in 90%evasion (leaving me with 10% hit chance) So I shackle of souled him killed the scarecrow taht was 2nd in iniciative and let my warrior srike my ranger (none of the scare use phyz dmg) so he socaked it with armor while killing the fearing SoB +1 scarecrow killed by ranger (1 balistic from high-ground + finishing shot combat than went smooth 3 scarecrows vs 2 lonewolfs no need to kite ... to cheeze just cheat-death on ranger since they hit him with everything
- Anonymous
Oil Barrels! We stacked up about 7 around him and just blew him to hell with a fireball... The rest of my team picked off the underlings one at a time... to be fair it took a few failed attempts until we decided to wire him up! The explosion was insane...
- Anonymous
- Anonymous
- Anonymous
Just teleport a bunch of corpses near this ***** before the fight and blow him to smithereens with 1 ap rofl.
- Anonymous
I had 1 character talk to Him, during the conversation i swapped to another character and attacked him from stealth. it triggered a fight but as a 3vs4 where the primary scarecrow and the character he was conversing with did not participate. Clearing the additional 4 scarecrows with 3 characters is a much easier task. Triggering the fight had to be done from stealth, a normal attack brought everyone into the fight. I precast some peace of mind before going 4vs1 on the primary scarecrow and he went down easy.
- Anonymous
Tough fight, but a few tips. 1) Before fight starts position your Mage on the hill above the scarecrows 2) With your Mage use Teleport to move main Scarecrow towards Paladin camp - took 2 turns to get him there, but it brings the Paladin into the fight and keeps the Terrified effect from impacting your team 3) focus Physical Damage on the remaining scarecrows - it's low and 1 hit should remove it 4) and then keep them at bay w/ Knocked Down talents - helps to have 2 Warfare focused characters (Red Prince + Beast) and use plenty of Knockdown Arrows with your Archer I pretty much took turns knocking down scarecrows and the addition of the Paladin made killing the main Scarecrow easy.
- Anonymous
this is such a *****ing bull*****fight, everyone except 1 character become feared with no way of *****ing clearing it. Such a cheap bs status effect, just permanent and characters just stand there in place and *****ing eat it until they die. No saving throw, nothing. Can't clear mind***** because the ones that do know it are feared.
- Anonymous
I one shot the main scarecrow using the arrow spray skill on my phys ranged Ifan ben-Mezd, at point blank range all 15 arrows hit.
- Anonymous
I got stuck on this in honour mode because one of my party members instantly died in the first round. For some reason I couldn't clear terrified off my glass cannon with enrage or peace of mind and was down to two party members, so here's how I worked it out: 1) Teleported the main crow towards the paladin camp to keep the adds at distance. 2) Used Mosquito Swarm for physical damage as this isn't affected by evasion. 3) Hit the crow with Onslaught and got enough hits through the evasion aura to kill it. You can get this as a weapon skill from Lohars quest reward.
- Anonymous
Solo mode just pre pot potion of strong will by combining a fire ele with an empty bottle and use spider legs to enweb him as he will use evade after wards and when he is enwebbed his evade had no effect so just spank the pain guy, rinse and repeat on little turds too
- Anonymous
Reminder that peace of mind is useless unless you're saving an ally. Their aura instantly removes it and gives them terrified. Took us too many tries in tactician mode and were a level or 2 above their own, the fight is bull*****even if tacitcian mode is meant to be hard, but not bull*****Case and point; do not feel bad if you cheap them, they deserve to be cheaply killed.
- Anonymous
I was able to win this fight at level 11 using the following party and strategy: Party: Main Avatar: Lizard/Enchanter/Elementalist build ( Ifan ben-Mezd: Ranger/Venomous Sentry build ( The Red Prince: Knight/Eternal Warrior build ( Sebille: Shadowblade - uses scoundrel and necromancy skills It's important to have access to the Clear Mind spell for at least two characters, or purchase this spell as a scroll. I setup my avatar, Sebille, and the Red Prince on the wooden platform, and made Ifan talk to the scarecrow. I immediately cast Clear Mind on Red and Sebille, then initiated the fight. The terrifying scarecrow ALWAYS casts Uncanny Evasion first, then Flight right after to the platform. Having Clear Mind on my damage dealers allowed them to immediately focus on physically assaulting him. The elementalist was able to do further physical damage through Restoration and Healing Ritual. This brought the scarecrow's HP down to single digits. I then had Ifan focus sniping him from afar. Due to him having higher accuracy, I was able to land at least 1 hit and kill him, thus putting an end to the terrifying aura. Then, I cast dome of protection since I have a custom lizard character, and focused on chipping away at the rest of the scarecrows. BTW, Clear Mind does NOT clear terrifying status once you've been afflicted by it. You have to keep up magic armor, otherwise, once you have this status, it's over. What really pissed me off is how low the enemy stats were, yet Lapidation and their physical attacks pretty much cleared off both my magic and physical armors. Frustrating, and took me 7 tries, but once I took the above strategy, I was able to beat this pretty quickly.
- Anonymous
Put my ranged fighters on the deck next to his field, had sword fighter talk to him. Cast circle of protection to keep up magic armor during fight then focused fire on restless scarecrow. Enchanted scarecrows are annoying but without the boss around to terrify my party, aren't too bad to deal with.
- Anonymous
Talk to him and then swap to another character and attack, it will let you fight the adds with your other party members without aggroing the undead scarecrow. He's considered an ally as long as you stay in the chat with him and he gives your party a +4 leadership bonus if you stand near him.
- Anonymous
They killed Sibel and as I was fleeing they got Ifan, they have him in a vegetative state. Cursing him and killing him but not allowing him to die. Tis a sad fate.
- Anonymous
Teleport 4 corpse to the boss, use massive corpse explosion, instantly killed the boss at tactician mode.
- Anonymous
This fight is hell. It took me 15 or so tries - point being: don't give up! I beat it on tactician with a group of 3 spellcasters and a warrior (and a physical damage summon) at level 12. Clever use of teleports, source skills, and knockdowns allowed me to kill the main scarecrow. As others have said, peace of mind scroll works, but be warned: only use it on a character immediately before their turn, otherwise the "terrified status" will be reapplied. Having a warrior with a super high initiative will allow you to knockdown the main scarecrow on your first turn, so try to find initiative gear or pots. Good luck!
- Anonymous
Peace of Mind bugged? It does not remove/prevent Terrified from these guys.
- Anonymous
It's bugging the crap out of me. im looking at the D2 cast and don't see the name but I'd swear that pumpkin head is Bill Nighy. Maybe it's just adopted mannerisms in annunciation?
- Anonymous
"Rage" is the perfect skill in this fight for melee. You can't be scared :P
- Anonymous
This page is worthless. "Make sure to use fire damage!" "Oh by the way they're pretty much impervious to magic." "Use spells to reverse terrified. Which ones? Who knows lol" come on yall the game's been out for months.
- Anonymous
I just summoned a Bone Widow before the fight and the first attacks by the scarecrow leader focused on her, send her away panicking. Leaving my four characters to kill it in the first round (mostly with spells, because evade.. Necromancy helped a lot).
- Anonymous
Move a solo magician between a Scarecrow and the paladins.
Teleport it to the paladins, gg.
- Anonymous
im a little over leveled for the fight so im not sure if that had something to do with it but i cast aid on him without talking to him cuz he was "restless" and first aid gives the rested buff and he just fell over dead before i could talk to him but i just found him while im finishing up some things in the reaper coast area so im around level 16-17 i might of just one shot healed him
- Anonymous
There is a small hill type area to the left of the scarecrow spot (basically btwn the scarecrows and driftwood). Move ur folks up there, and send one with high mobility to start the conversation / fight. As soon as it's that chars turn, run (Phoenix dive, flight, etc) that character up on the hill. Take out the main scarecrow as quick as possible to negate terror aura. Keeping magic armor up obviously helps till he's down. If others get too close, teleport them away with gloves / spell. Also incarnate champ is beastly for this fight (or almost any fight).
- Anonymous
What is this fight????? I start out with 3 out of 4 members perma-terrified! Honestly, what the hell?!?!
- Anonymous
Terror Aura is way easier to dealt with comparing to Evasion Aura, just split your party and keep regenerating Magic Armor on those who stand at the front
- Anonymous
What I did, I had a couple accessories that gave restoration skill, if you don't have it you can use scrolls. The easiest way (in terms of speed) is use whatever character you have with high hydrosophist points (increase amount of healing) on the scarecrow - healing can't be evaded. This will melt away his physical armor, then with my undead mage (necromancer + summoner) I cast shackles of pain, then drank a 330 hp potion dealing 330 damage to me AND the scarecrow. Then you can easily finished him off with your remaining teammate restoration skill/scroll. Another method is similar to BroekenNova's idea of casting peace of mind on the talker since buff don't decrease while talking.
Well guys, What I did (piece of cake), was while he was talking to my speaker, with the other characters (all have 2 Aerotheurge + Teleport) I teleported him WAY away of the fight site, i dropped him around where Siva's hanging (Just in Case, the magisters around there will join the fight and attack the Scarecrow). Also, again while talking, I used Peace of Mind on the talker (Buffs don't decrease while talking). So the big Scarecrow won't fight (away from the fight site) and the others are not that hard, just heal + teleport them together + Use flammenwerfer on them like Hans would.
- Anonymous
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If you have an assassin/hunter buff him up and focus the boss after the dodge buff expires.
- Anonymous
I beated it at lv11 by teleporting the scarecrow boss to the other hill and focus fire on it. I recommend getting a few Peace mind scroll or skill to clear the terrorfie status on teammate.
- Anonymous
- Anonymous
Whoever thought this fight would be a "fun and challenging addition" to the game needs to be led to a dark alley at night and then repeatedly punched in the crotch.
- Anonymous
Beware of being Terrified-locked during this fight, even on Explorer difficulty. The main enemy has a Terrify Aura spell that means any melee-ranged characters get perma-Terrified and rendered basically unable to fight unless they have a ranged attack. Additional enemies spawned seem to like to corner or flank you and Terrify-lock you that way.
As of right now, your characters can also get "stuck" with the Terrified debuff continually trying to apply on you and about all you can do is rapidly click End Turn until the turn actually ends.
Absolutely awful fight.
- Anonymous
I teleported the main scarecrow towards the Paladins and Thom Hardwin 1 shot him with healing ritual making the rest of the fight incredibly doable.
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