Shrieker

Shrieker
Shrieker

Phy

Physical Resistances

Mag

 Magical Shielding

Wit

Wits

Mem

Memory

0 0 11 11

Str

Strength

Fin

Finesse

Int

Intelligence

Con

Constitution

12 12 12 12

Shrieker is an Enemy in Divinity: Original Sin 2.

 

"T-they were Sourcerers once, but after whatever... perversion the Magisters subjected them to, they're death incarnate. If they c-can see you, they can kill you - instantly." -Exter

 

Shrieker information

Shriekers, like Silent Monks, are source purged Sourcerers that have had all the source removed from their bodies, leaving them in a mindless husk. The only difference is that before becoming a Shrieker the Sourcerer is tortured by being cursed with a debilitating disease, rotting the body away slowly that is very painful to the victim, then nailed to a cross and when - finally after days of baking in the sun and expiring, the Sourcerer is then transformed into a Shrieker. The very embodiment of pain and destruction that The Magisters utilize. The Shrieker then becomes a crude stationary weapon used against any who come near it. The Magisters use them as a means of keeping trespassers and Seekers out of Magister controlled areas that will kill anyone instantly. Oddly enough the Shriekers share the same npc model as Dallis The Hammer's Bodyguards. Which would make one believe maybe Shriekers can be used as tools or shock troops in The Magisters army like Silent Monks.

  • Status Effects:
  • Galvanised
  • Character is invulnerable to regular damage. However, they can be destroyed by Source Vampirism.
  • Level 5
  • Talents: This character has no talents
  • Skills:
  • Flags: 
  • Abilities:
  • : 100% :100%:100%:100%:100%
  • Shriekers can be killed if you use flay skin and have another party member quickly attack the shrieker. This will be easier if you use a spell that does double the shriekers health and a couple more damage. 

 

Shrieker Location

  • Some are encountered in Fort Joy.

 

Shrieker Drop

  • ??
  • ??

 

Notes and Tips

  • To kill Shriekers, use a Purging Wand from Act 1 if you still have one. If not, use Source Vampirism. You get this spell as you progress the main quest line automatically. Because of Source Vampirism's low range, use Stealth to get in range of the Shrieker and use the spell from Stealth.
  • Shriekers share the same model as The Hammer's Pet's. Yet they are able to form speech and are used as Dallis The Hammer's bodyguards.
  • ??

 




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    • Anonymous

      25 Jan 2021 16:52  

      In Act 3 on the way to the temple, if you use spirit vision when approaching them the shriekers will aggro the ghosts of the black ring they killed *permanently*. My game is unmodded and playing on 1/23 til now, they attack the ghost but since the ghost cannot be damaged the attack simply makes alot of noise and flash. I can walk past the shriekers since they do not seem to switch aggro once choosing a target.

      • Anonymous

        16 Feb 2020 23:08  

        I FIGURED IT OUT! If you can get the timing right, You can KILL A SHRIEKER! JUST USE FLAY SKIN AND THEN A REALLY POWERFUL ATTACK THAT IS ABOVE 300 - 1600 damage, depending on their health. To put it simpler, multiply their health times 2, and find an attack that is a bit higher than the answer, and your shrieker is dead...

        • Anonymous

          03 Dec 2019 14:15  

          It's strange that the Shriekers are said to be purged of all their Source like the Silent Monks, yet to kill them, you have to purge them of all their Source. I get that Larian were going for having a unique way of disposing of them, but it kinda contradicts itself, when there's no Source left in them and you kill them by purging/Source Vampirism.

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