Slowdown Arrow is in the Arrows category in Divinity: Original Sin 2
"This arrow is sure to slow your foes in their tracks as well as put a spring in your step."
Slowdown Arrow can apply slowed to an enemy with no physical armour for 2 turns. You can increase the range of any arrow by 2m with the Far Out Man talent. The Arrow Recovery talent will give you a 33% chance to recover special arrows after shooting them.
|Arrow Shaft||Slowdown Arrowhead|
|Any Oil Source||Arrow|
Where to find / Location
- Sold by Merchants
- Can be crafted
- Found in the game world
Notes and Trivia about Slowdown Arrow
Join the page discussion Tired of anon posting? Register!
what's the point of this? The slow effect is resisted physical armor. You can produce oil on the ground in about 6 different ways using geomancy spells which are NOT resisted by armor, or just throw out oil flasks which in Act 2, you an buy 50 of them.
Both worse and better than it looks.
Worse: the ingame tooltip applies the Warfare bonus an additional time. To get the actual damage, divide the tooltip damage by (100%+warfare).
Better: the 100% damage, as stated by this wiki page, is the SUM of all physical, magical, and piercing damage on your weapon, including effects such as Perforation, Elemental Arrowheads, Venom Coating, and more. Slowdown Arrow is better than a regular shot when all you need is raw, pure physical damage.
The tool tip for all special arrows is bugged and shows more damage than it actually deals.
Is the damage stated by the arrow correct? Because ingame the number is as high as my crossbow dmg * my warfare multiplier(like here on the wiki); however the actual dmg of the shot is equal to my normal ranged attacks can anyone confirm?