Soul Mate

Soul Mate

Bind yourself to target character, copying any healing and Armour restoration that you receive to them. Clears Frozen, Stunned, Knocked Down and Petrified.

 Set Soul Mate for 3 turn(s).

 Requires Summoning 2cldwn3
 Cost 1 Memory
 Range 13m

summoning-skill Summoning

Soul Mate is a Summoning Skill in Divinity Orginal Sin 2.



Soul Mate Spell Book Location



Soul Mate Requirements



Notes and Tips





Divinity Original Sin 2 Builds: Ranger


Divinity Original Sin 2 Builds: Druid




Summoning Skills
Acid Infusion  ♦  Cannibalise  ♦  Conjure Incarnate  ♦  Cursed Electric Infusion  ♦  Dimensional Bolt  ♦  Dominate Mind  ♦  Door to Eternity  ♦  Electric Infusion  ♦  Elemental Totem  ♦  Ethereal Storm  ♦  Farsight Infusion  ♦  Fire Infusion  ♦  Ice Infusion  ♦  Necrofire Infusion  ♦  Planar Gateway  ♦  Poison Infusion  ♦  Power Infusion  ♦  Rallying Cry  ♦  Shadow Infusion  ♦  Summon Cat Familiar  ♦  Summon Condor  ♦  Summon Dragonling  ♦  Summon Inner Demon  ♦  Supercharger  ♦  Warp Infusion  ♦  Water Infusion


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    • Anonymous

      26 Apr 2021 07:36  

      This is rather busted skill for reason you can link it to enemy and there is nothing to resist it. Deadly for undead enemy but its also deadly for decaying enemy. Its persistent no matter the distance and does not classify as attack so it will not alert when linking to a enemy. Rather fun skill when used with undead allay with shackles of pain and living on the edge to really double up with healing damage but it also give huge boost with armor restoration AoE skills, shields up and such. Does not transfer Living armor but it does work with Perseverance in weary dramatic way.
      From my test on lvl 12 in dos2 casting character with zero physicals armor and geomancy 4 gained zero armor but granted 160 armor to character with geomancy 2 and total of 18 physical armor, so its rather strange interaction.

      • Anonymous

        22 Jun 2020 08:33  

        soul mate + circle of protection + shields up = big armor heals Also fun to cast on an undead/decaying enemy and chug giant potions.

        • Anonymous

          29 Jan 2019 10:26  

          Very useful addition to have for removing debuffs if you are struggling with enemies breaking through your armor regularly

          • Anonymous

            27 Sep 2018 12:36  

            In DE this seems to scale with your hydro for a second time. I always heal more when I use soul mate + self heal than just healing a target

            • Anonymous

              09 Feb 2018 10:29  

              If you were to set decay on an enemy, and had a high level in Necromancy, would your necrohealing damage the enemy, and if it did, would this heal you?

              • Anonymous

                06 Oct 2017 21:50  

                Being healed by poison as undead will heal the target character regardless of race. Note that the amount of healing is negligible.

                • Anonymous

                  24 Sep 2017 13:16  

                  I tried this skill in combat, but it did not seem to work for: Living Armour, Fortify Scroll or Armour of Frost Scroll. The ally receives healing, but not the armour. It did however work for Rallying Cry (also a Summoning Skill). Does someone know if this is a bug or does it work as designed?

                  • Anonymous

                    15 Sep 2017 18:08  

                    Can you use this on an undead or zombie character, and then heal yourself normally? Or will this damage them?

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