Soul Mate is a Summoning Skill in Divinity Orginal Sin 2.
Soul Mate Spell Book Location
- Sold by Trader Bree in Driftwood - Square
Soul Mate Requirements
Notes and Tips
- Scroll crafted by combine Sheet of Paper, High Quality Tormented Soul, and Wheat
- Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns as of Patch v3.0.168.526
Builds
- Anonymous
The strongest spells all of time for just cost 1 ap.U can either kill undead enemy or buff your teammate to regain unlimited heal by cheap shot. To maximize the potential this spell, the caster should get away from enemy as far as possible(teleport) after casting this spell then escape from battle. Make sure ur teamate is still in battle. After that u can spam bedroll from nowhere to kill your enemy(undead) or heal your teammate. No pot consumed by doing this trick xd.
Another cheap trick ,:combined with Escapist talent and or glass cannon, lonewolf talent u can use all of ap, casting this spell , flee and spam bedroll . The caster of this spell should have high initiative.
Escapist talent itself already broken ; we already know we can do unlimited turn by using this talent. Enjoy
- Anonymous
can we cast from the first char to the second, and for the second to the first ? I presume not
- Anonymous
- Anonymous
This is a really crucial skill for undead parties, especially lone wolf pairs, who need to clear cc without damaging each other.
- Anonymous
Casting Soul Mate on a character and then using Arcane Stitch on yourself will restore that character's magic armor in its entirety, even if your own is less than that of the target. For example: if your base magic armor is 500 and the target's is 1000, using this method will restore the target character's magic armor to a full 1000. The key word in this skill's description is 'restore', and Arcane Stitch is a skill that 'restores' magic armor, as opposed to drinking a potion of magic armor which 'strengthens' (adds to) an existing base and therefore will not transfer to the target.
- Anonymous
- Anonymous
This is rather busted skill for reason you can link it to enemy and there is nothing to resist it. Deadly for undead enemy but its also deadly for decaying enemy. Its persistent no matter the distance and does not classify as attack so it will not alert when linking to a enemy. Rather fun skill when used with undead allay with shackles of pain and living on the edge to really double up with healing damage but it also give huge boost with armor restoration AoE skills, shields up and such. Does not transfer Living armor but it does work with Perseverance in weary dramatic way.
From my test on lvl 12 in dos2 casting character with zero physicals armor and geomancy 4 gained zero armor but granted 160 armor to character with geomancy 2 and total of 18 physical armor, so its rather strange interaction.
- Anonymous
soul mate + circle of protection + shields up = big armor heals Also fun to cast on an undead/decaying enemy and chug giant potions.
- Anonymous
necro / summoner can heal undead player with soul mate via lifesteal
- Anonymous
- Anonymous
Very useful addition to have for removing debuffs if you are struggling with enemies breaking through your armor regularly
- Anonymous
Bugged skill ever. Cannot make it work by playing with undead character.
- Anonymous
In DE this seems to scale with your hydro for a second time. I always heal more when I use soul mate + self heal than just healing a target
- Anonymous
Does the binded ally benefit from armor gained via Perseverance?
- Anonymous
If you were to set decay on an enemy, and had a high level in Necromancy, would your necrohealing damage the enemy, and if it did, would this heal you?
- Anonymous
Being healed by poison as undead will heal the target character regardless of race. Note that the amount of healing is negligible.
- Anonymous
I tried this skill in combat, but it did not seem to work for: Living Armour, Fortify Scroll or Armour of Frost Scroll. The ally receives healing, but not the armour. It did however work for Rallying Cry (also a Summoning Skill). Does someone know if this is a bug or does it work as designed?
- Anonymous
Can you use this on an undead or zombie character, and then heal yourself normally? Or will this damage them?
Op self heal enemy oneshot combos aside, I'm just happy to have a skill that can remove so much cc for 1 ap (and allows me to heal my Soul Mate up again easier)
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