Spontaneous Combustion

Spontaneous Combustion

Deal 75% Fire Damage to target character. If the character is affected by Burning or Necrofire, remove those statuses and deal additional damage for each turn of duration remaining.

special_divinity_original_sin_2Immediately triggers the damage of each remaining turn of Burning/Necrofire, then that status effect is removed.

Damage is based on your level and receives a bonus from your Intelligence.

Requires Pyrokinetic 2cldwn3
Costs 1 Memory
 Range 13m

pyrokinetic-skill Pyrokinectic

Spontaneous Combustion is a Pyrokinetic Skill in Divinity Original Sin 2.



Spontaneous Combustion location



Spontaneous Combustion effects

  • Scroll cannot be crafted
  • Explodes if target has the Burning status. Explosion radius 3m, and it hits allies, too
  • Scales with level, intelligence and Pyrokinetic
  • Necrofire deals 50% more damage per turn than Burning, therefore consuming Necrofire status effect with this skill deals 50% more damage.
  • The additional damage from consuming Burning/Necrofire is dealt before the status is removed, thus benefiting from the -15/20% Fire resistance debuff.
  • Resisted by Magical Armour magic_armour-icon
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Can be deflected


Spontaneous Combustion trivia & strategies

  • With the Torturer talent one can apply Burning through magical armours along with an additional turn to its length, which also works to make this skill stronger


Spontaneous Combustion builds


Divinity Original Sin 2 Builds: Occult Flamewielder


Divinity Original Sin 2 Builds: Battlemage





Pyrokinectic Skills
Bleed Fire  ♦  Corpse Explosion  ♦  Deploy Mass Traps  ♦  Epidemic Of Fire  ♦  Fire Whip  ♦  Fireball  ♦  Firebrand  ♦  Flaming Crescendo  ♦  Flaming Tongues  ♦  Haste  ♦  Ignition  ♦  Infectious Flame  ♦  Laser Ray  ♦  Mass Corpse Explosion  ♦  Mass Sabotage  ♦  Master Of Sparks  ♦  Meteor Shower  ♦  Peace of Mind  ♦  Sabotage  ♦  Searing Daggers  ♦  Sparking Swings  ♦  Summon Fire Slug  ♦  Supernova  ♦  Throw Explosive Trap



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    • Anonymous

      The way this power removes the Burning status from enemies is also handy for making it so your Pyrokinetic spells don't interfere with the crowd control spells in Hydrosophist.

      • Anonymous

        With the Torturer talent this becomes a great way to strip magical armor and open up a target to magical CC.

        • How to spontaneous combustion:

          1. Remove enemy magic armour.

          2. Light them on fire with a different ability.

          3. Use this on a burning target to get similar damage to super nova (aka tactical nuke damage).

          4. Repeat on enemies as needed.

          • Anonymous

            From what I can tell it deals the stated damage another time for each stack of burning removed. Also seems to have an explosion radius of some sort, I've seen it hit multiple close targets.

            • Anonymous

              This can deal a pretty good amount of damage but I'd like to see the exact numbers on how much it's amplified for every turn of fire. My friend has torturer and the 3 rounds of fire seem crazy.

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