Spontaneous Combustion |
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Deal 75% Fire Damage to target character. If the character is affected by Burning or Necrofire, remove those statuses and deal additional damage for each turn of duration remaining.
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Spontaneous Combustion is a Pyrokinetic Skill in Divinity Original Sin 2.
Spontaneous Combustion location
Vendors
- Available starting from level 4
- Stingtail at Fort Joy Ghetto (Fort Joy)
- Samadel at Sanctuary of Amadia (Fort Joy), Lady Vengeance
- Trader Ovis at Driftwood (Reaper's Coast)
- Tovah at Reaper's Coast elf camp
- Almira at Paradise Downs (Reaper's Coast), Lady Vengeance (Reaper's Coast, Nameless Isle), Hall of Echoes (Arx)
- Lizard Monk at Temple of Tir-Cendelius (Nameless Isle)
- Black Ring Quartermaster at Wordless' Black Ring camp (Nameless Isle)
- Trader Friel at Arx
Equipment
- Loic's Discipline (wand, Arx)
Spontaneous Combustion effects
- Scroll cannot be crafted
- Explodes if target has the Burning status. Explosion radius 3m, and it hits allies, too
- Scales with level, intelligence and Pyrokinetic
- Necrofire deals 50% more damage per turn than Burning, therefore consuming Necrofire status effect with this skill deals 50% more damage.
- The additional damage from consuming Burning/Necrofire is dealt before the status is removed, thus benefiting from the -15/20% Fire resistance debuff.
- Resisted by Magical Armour
- Is affected by range bonuses (Far Out Man, Farsight)
- Can be deflected
Spontaneous Combustion trivia & strategies
- With the Torturer talent one can apply Burning through magical armours along with an additional turn to its length, which also works to make this skill stronger
Spontaneous Combustion builds
Divinity Original Sin 2 Builds: Occult Flamewielder
Divinity Original Sin 2 Builds: Battlemage
- Anonymous
With the Torturer talent this becomes a great way to strip magical armor and open up a target to magical CC.
How to spontaneous combustion:
1. Remove enemy magic armour.
2. Light them on fire with a different ability.
3. Use this on a burning target to get similar damage to super nova (aka tactical nuke damage).
4. Repeat on enemies as needed.
- Anonymous
From what I can tell it deals the stated damage another time for each stack of burning removed. Also seems to have an explosion radius of some sort, I've seen it hit multiple close targets.
- Anonymous
This can deal a pretty good amount of damage but I'd like to see the exact numbers on how much it's amplified for every turn of fire. My friend has torturer and the 3 rounds of fire seem crazy.
The way this power removes the Burning status from enemies is also handy for making it so your Pyrokinetic spells don't interfere with the crowd control spells in Hydrosophist.
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