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Staff of Magus

Staff of Magus

Launch a magic missile from your staff that deals [X] physical damage.

 Damage is based on your basic attack and receives a bonus from Intelligence.

 Costs 0 Memory cldwn1
 Range 15m 

Special

Staff of Magus is a Special Skill in Divinity Orginal Sin 2.

  

 

Staff of Magus Spell Book Location

  • This skill is granted automatically when you have a Staff equipped.

 

 

Staff of Magus Requirements

 

 

Notes and Tips

  • The damage type of this ability will change to whatever element your Staff is.
  • ??

 

 

 
Special Skills
All In  ♦  Blinding Squall  ♦  Break the Shackles  ♦  Demonic Stare  ♦  Dome of Protection  ♦  Dragon's Blaze  ♦  Encourage  ♦  Flesh Sacrifice  ♦  Flurry  ♦  Maddening Song  ♦  Petrifying Touch  ♦  Play Dead  ♦  Shields Up  ♦  Sucker Punch  ♦  Summon Ifan's Soul Wolf  ♦  Time Warp
 



    • Anonymous

      11 Jul 2018 14:52  

      This spell is horrible, the cooldown makes staffs unusable, you are better off going wand/shield or wand/wand..

      • Anonymous

        29 Sep 2017 16:33  

        Does anyone know the calculation for the damage of this spell? It's not working out the same as the staff dmg, does it get something like 1/2 int bonus or a flat 80% of weapon damage plus int bonus and skill bonus (i.e. hydrosophist)?

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