Strange Cargo


Location Driftwood
Previous Quest The Missing Magisters

Strange Cargo is a Quest in Divinity: Original Sin IIAct II.



Important NPCs

  • Higba



Strange Cargo Objectives

  1. Help extract Higba safely out of Driftwood.



Strange Cargo Walkthrough

After initiating the Missing Magisters quest, Magister Carver will tell you to find Higba, the primary suspect of the missing Magisters. You will find him hiding in a fish barrel in a storage room at the fishery.

If you talk to Higba, he will plead for you to help him escape Driftwood. The Magisters are on a manhunt for him due to his involvement with explosives, the primary reason for the suspicions directed towards him.

If you decide to help him escape, you need to escort him outside Driftwood without been caught by the Magisters. You can use your mini-map to track where the Magisters are, and use the sneaking ability to escape.

An easy method is to lead him to the west side of the port and use the Teleport skill to send him to the other side of the river. After doing so, he will re-enter his barrel. Speak to it for an Acid Spores Scroll and some other rewards, one of which is a Rune.

Once he is safe, he will tell you that he suspects the cook at the tavern is related to the missing Magisters, and the quest will be closed.

Alternatively, the other choice is to turn him in to a Magister. This will result in you having to fight and kill him.

Note: In the original release, it was possible to finish the quest instantly, by travelling to a Waypoint outside of town. This exploit has been removed in the definitive release. If you travel by Waypoint or by teleporter pyramid, Higba will remain behind.

    • Anonymous

      05 Feb 2020 07:27  

      Help'd him get out, kill'd him outside for 2k exp. If there is a better way to get more out of this Quest just reply to this comment.

      • Anonymous

        31 Dec 2019 04:10  

        if anybody is still struggling, it's super easy. Have him follow one character, detach the other three, and send those to talk to the magister guards to distract them in conversation, then switch back to the one leading him. Head west across the river until it's finished.

        • Anonymous

          18 Dec 2019 19:16  

          Once you talk to him inside the barrel, either "shrug and leave" or laugh at him and he'll tell you he is carrying a bomb which will update your quest. Go tell the Magister that you found him in a barrel, but however he's got explosives- (you'll get 3k exp for this). The Magister will tell you to take him out of town and "deal with him". You can then take him safety past all the guards without drawing aggro. Once safe out of town, you can get a lot of information from him. He'll also give you a source scroll and a quest reward if you let him live with 6k exp + Hero tag. If you choose to kill him you won't get any reward even if you report it as the Magisters realise he isn't the murderer. You'll only get exp from his death, but you can kill him after you've received his reward but be careful if you don't kill him quick enough he can oneshot your entire team with his explosives which he can use on your turn if he is low HP. He will saying along the lines of "You can't take me, I'll see you in the hall of echos" then blows up dealing 1k+ fire damage even on your turn. - Hope this helps

          • Anonymous

            06 Aug 2019 04:37  

            There is a path north of the east exit. Lead him cross the river to complete the quest. No need to hide, just need to dodge the portal Magisters outside the fish house. Btw after completing the quest you can tell the Magisters that he has already escaped, but it seems makes no difference on result.

            • Anonymous

              17 Jun 2019 20:46  

              i killed him after leading him out. He exploded after he died and looting him gave only some mundane explosives.

              • Anonymous

                23 Mar 2019 17:11  

                Alternatively, you can just kill him to get "Homemade Explosives", a Molotov-cocktail lookin' device that makes you explodes, dealing an absurd amount of fire damage based on Intelligence. @ Lvl 29 Intel, mine says 1556-1720!!

                • Anonymous

                  15 Mar 2019 09:33  

                  Alternatively, you can simply use an instant waypoint to teleport elsewhere, such as the Lady Vengeance. Higba will teleport with you if you do so, and you can complete the quest in seconds this way. If you use this method, you will need to leave the Lady Vengeance to have the quest close. (This method is obviously a cheat, but Larian seems to have overlooked it.) This doesn't work so it might be a good idea to remove it.

                  • Anonymous

                    17 Feb 2019 11:31  

                    Ive just brought him out. Killed magisters on the way for extra xp. After getting out of town, Ive confirmed that the quest is closed, so killed him as well for extra xp. Note: If his hp gets low, he detonates himself with huge damage, so the best way is to kill him before he gets his first turn.

                    • Anonymous

                      03 Jan 2019 08:05  

                      Laugh at him, tell the guards about him, escort him out of city unharassed, finish quest, get his rewards, kill him, get a bunch of grenades and a "home-made bomb" that deals 1,000 aoe damage. (3k exp for the kill too)

                      • Anonymous

                        05 Dec 2018 08:09  

                        LOL, in my game, some of the patrolling magisters wandered close enough to the fight with voidwoken across the river during Lost and Found, and the Deep-dweller teleported over and slaughtered them before coming back. Dumb luck, but left a big hole in their patrol routes :)

                        • Anonymous

                          26 Sep 2018 01:22  

                          I used crates and barrels to “lock” the guards in the building. Ran around the beach area in the back where you meet him and along the river to the left.

                          • Anonymous

                            05 Sep 2018 08:53  

                            The easiest way is to use the teleporting pyramids. Instead of teleporting your whole party (he won’t be teleported) take a member of your party outside of the town — then go to Higba’s hotbar and select an empty slot to equip one of the pyramids. After you teleport out of town, the pyramid you gave him will be on the ground next to him.

                            • Anonymous

                              09 Mar 2018 02:24  

                              Ok so here's how to get him out of driftwood WITH THE HELP of Magisters: You need to first talk to him in the barrel and then laugh at his plight,this will lead him into telling you that he has a bomb. Tell one of the magisters searching for him that he has a bomb and the magister will tell you to escort him out of the city and kill him where no civilians can be harmed. Then all you do is run or walk out of town,no magister will interrupt you or inconvenience you in any way. They will say ''Hey you..I mean..carry on,citizen!''

                              • Anonymous

                                05 Mar 2018 03:41  

                                I found splitting the party to be the easiest option. I'd lead two chars to the west to talk to the magister and the other bloke, I would then get the tinkerer out of there on the west side. x

                                • Anonymous

                                  01 Mar 2018 14:52  

                                  After you save him for the quest reward, if you have stolen his grenades and attack him, he starts attacking and then wonders "where are my grenades?"

                                  • Anonymous

                                    13 Feb 2018 05:38  

                                    My first play through I was able to teleport to lady veagence. They must have patched this because it's not working now

                                    • 14 Jan 2018 19:59  

                                      So after having talked to both Higba first and then the magisters who are searching for him, escorting him out of the city, ending the quest by letting him go and THEN turning on him by attacking him my red prince somehow got the hero tag ( he had villain already).

                                      • Anonymous

                                        04 Nov 2017 20:38  

                                        I killed three magisters with some careful plays and got him out no issue. Once a magister sees him they chase him all the way to contact distance BEFORE combat starts, so you can kite them somewhere nice and quite for a little of the ole ultra-violence... Hope that one doesn't come back to bite me in the ass.

                                        • Anonymous

                                          15 Oct 2017 19:19  

                                          Of course you can try to cheese by teleporting him, but that's the "fun" usually cheaters/exploiters see.

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