Strange Cargo

ss (2017 12 13 at 21.53.50 010301)

Higba

Location Driftwood
Previous Quest The Missing Magisters

Strange Cargo is a Quest in Divinity: Original Sin IIAct II.

 

 

Important NPCs

  • Higba

 

 

Strange Cargo Objectives

  1. Escort Higba safely out of Driftwood.

 

 

Strange Cargo Walkthrough

After initiating the Missing Magisters quest, Magister Carver will task you to find Higba, the primary suspect of the missing Magisters. You will find him hiding in a fish barrel in a corner of a storage room at the southeast end of the fishery. Higba will whisper to you as you get close to him.

If you talk to Higba, he will plead for you to help him escape Driftwood. The Magisters are on a manhunt for him due to his involvement with explosives, the primary reason for the suspicions directed towards him.

If you decide to help him escape, you need to escort him outside Driftwood without been caught by the Magisters. You can use your mini-map to track where the Magisters are, and use the sneaking ability to escape.

An easy method is to lead him to the west side of the port and use the Teleport skill to send him to the other side of the river. After doing so, he will re-enter his barrel. Speak to it for an Acid Spores Scroll and some other rewards, one of which is a Rune.

Once he is safe, he will tell you that he suspects the cook at the tavern has something to do with the missing Magisters, and the quest will be closed.

Alternatively, the other choice is to turn him in to a Magister. This will result in you having to fight and kill him.

Note: In the original release, it was possible to finish the quest instantly, by travelling to a Waypoint outside of town. This exploit has been removed in the definitive release. If you travel by Waypoint or by teleporter pyramid, Higba will remain behind.

Bugs

Whilst escorting Higba, each time you run into magisters a choice will be avilable to you, either turn him in or defend him. If you decide to escort him out of town and you preemptively attack magisters before this dialogue box appears, as soon as you are victorious Higba immediately becomes hostile, forcing you to reload or kill him. This can be avoided by allowing each and every group of magisters to approach you and attempt to arrest him or clear out every magister in town before escorting him.

Tips

  • You can pickpocket Higba's Homemade Explosives by Talking to him during escort. Its damage scales with your level (roughly ~20x more powerful than a Fireball) and can instantly kill bosses at later Acts.
  • Use another character and tell Magister Benson nearby about Higba's bomb. (This dialogue option will be available after Higby threatens he will blow up the town). Agree to lure and kill him outside Driftwood for 3000 EXP regardless if you go through with it or not. Alternatively you can point to where Higba is hiding for 2000 EXP.
  • If you choose to side with the Magisters when Higba is found, be prepared to kill him in one turn, otherwise he will suicide using his Homemade Explosives and instant-kill your party. Fun fact: If you had pickpocketed his bomb earlier he will curse you.
  • Escorting Higa safely will net you 6000 EXP.
  • You can attack the Barrel where Higby is in after the quest is complete. Killing him will give you 2000 EXP.

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

 

 




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    • Easiest way to pickpocket for Homemade Explosives him that works in DE:
      1. Make him follow you
      2. Controlling him attack the ground (this creates the ice surface)
      3.Make him run on ice so he falls
      4. When he falls you can pickpocket him
      I wasn't able to pickpocket normally even with 9 thievery

      • Anonymous

        what I did:
        - go to the elevated room at the top of the stairs (the office sort of place)
        - split up your party
        - send one member to go talk to magister benson when he's a decent distance away so that he stops patrolling
        - give a second party member one of your teleport pyramids
        - send the party member with the pyramid to the other side of the river
        - have the main character take a few steps out the door with higba in tow
        - teleport higba to the other side of river, close to the party member who's there.
        - quickly use you pyramid to teleport over to your party member's location.
        last step is the most important as it's the only thing that stops brainless higba from sprinting back to you and alerting every magister in the vicinity. talking to the magisters won't stop them catching you, it just keeps them still, so you still need to stay away from them.

        • Anonymous

          Confirmed : pickpocketing higba has been removed in DE. The only way to get his bomb by CC-ing him by status effect (such as frozen, stun,petrified etc etc) before he can even detonate his bomb. Since he got no physical armor , i sneaked atk him by chicken claw and join the battle from nowhere lol. After he died i successfully looted his ****ing bomb.

          • Anonymous

            They really hated people solving this quest in different ways, hey... Can't teleport over anymore because the range isn't far enough. Magister Benson now aggros no matter what you do to stay out of sight. I even had a companion talking to him to make him face a different direction (13m AWAY!!) and he STILL immediately turned around and ran straight to me trying to sneak past??? WTF is up with that? It's like they're demanding we either talk or fight our way out and nothing else. Kinda a dog move by the devs tbh. There's already so many morality talk/fight quests - it wouldn't kill them to just let people be creative.

            • Anonymous

              Pro tips.
              teleport to lady vengeance, and just go down again with ship behind you.
              after the chit chat, atk his barel and kill him. worth xp. thx me later

              • Anonymous

                It’s worth noting that on Honor mode, he suicides on end of his 1st turn if attacked after quest completion. My dumb ass just might have tossed the run

                • Anonymous

                  Have 1 party member distract the guard on the west, as far north up the stairs as you can, then simple walk him out of across the water to the west and down to the beehive. Quest completed.

                  • Anonymous

                    Higba will just flat out betray you if he even gets caught away from your party leader, just flat out becomes hostile, i hate this goddamn quest because of that, 42 trys and im still trying to get him out because the moment combat starts he tries to kill me

                    • Anonymous

                      I will give you guys some tips here.

                      1) u kill the magisters on the bridge before doing this quest, then u go inside the main door of the main building where 2 magisters are talking to a guy on a platform ( black guy is the boss probably ). U can just kill the 2 magisters without raising alarm at all.

                      U walk to the back where the guy is hiding, u walk around teh building ( river side ) to the bridge and u walk outside.

                      Now what u need to do is.

                      1) When the quest is done, u accept the reward.
                      2) then u hit the barrel and he goes in combat with you
                      3) u walk to his backside or teleport, go stealth and pickpocket him and loot homemade explosive and whatever else u want. ( this is a atomic bomb of a bomb )
                      4) kill him off now.

                      This bomb scales with levels, this bomb can basically 1 shot the final fight for you if u keep it around of the game that's how strong it is. at level 20 it will do aoe wide 10k dmg or something.

                      • Anonymous

                        Theres an even easier way.. split your party members, follow the patrolling mahisters inside the fishery building(2 magisters).. then initiate dialogue when they are far from the preferred escape route mentioned in the wiki above.. they are in dialogue and wont chase you

                        • Anonymous

                          soo you cant use the ship to teleport to to do this quest fast well bugger me sideways in definty edition you still can just go below deck and he teleports to you did it by accident because i needed to respeck so i could use teleport but hey i dont need that anyway

                          • Anonymous

                            I can’t find the barrel he is in.
                            I completed the quest without him just by killing the cook. Is there any way to find him?

                            • Anonymous

                              I distracted Reed with 1 character. Ran with Higba& other 3 to the west. Reed& Benson followed me(Reed still moved even tho in conversation) Made it across the river to were the golden ring voidwalkin quest was. Party was far ahead of Higba. They caught him,I just stood in place& passed every turn while he fought both of them,blowing up killing all 3. Then I looted all 3 lol Didn't see any exp points after unless I missed it

                              • Anonymous

                                Important for those who like exp.

                                If you decide to kill Higba after the quest (when you’re outside of driftwood) Be sure to spread out your team!!!! When he’s close to dying he will detonate himself and 100% annihilate everyone near him T-T. And you will get 2000 exp for the kill on The definitive edition. I haven’t tested out anything else, I just got blown up today....

                                • Anonymous

                                  I just unllinked a party member and had him talk to a magister to distract him. Ran the rest of the party west then used teleport. Ez game.

                                  • Anonymous

                                    Ah, nothing like some quiet murders down by the docks. The magister who patrols the left side climbs down the ladder from time to time. One one of those trips he got two daggers in the gut. Nobody saw nothin'.

                                    • Anonymous

                                      use a non main character and separate from the group, have the non main talk to the magister on the left when he reaches the top of the stairs (no the ladder). while distracted in convo, switch back to your main character with higba following and escort him down the ladder and the across the beach to the left. he should go back into a barrel and reward you.

                                      • Anonymous

                                        Here's yet another quest showing how overhyped this game is. This game is not the revolutionary, genre changing event people hail it as. Specifically, the "use your imagination/wits to solve problems". Here's a solution: I have a writ of passage I could easily use to deflect any magisters who try to take him off my hands; pretending I've apprehended him and am taking him to Carver myself. Or lets make it even more simple, as the above would require extra coding. Just. Pick. Up. The. Goddamn. Barrel. With an appropriate strength, it's hardly unimaginable. They put extra work into stopping this however; even the Move option is gone. Gamers need to quit sucking this games*****and calling it Jesus. This early in a game and I'm already getting vision problems from rolling my eyes going, yeah, revolutionary...except for all the games before it that are near identical, differentiated only by the fact they did it better.

                                        • Anonymous

                                          Help'd him get out, kill'd him outside for 2k exp. If there is a better way to get more out of this Quest just reply to this comment.

                                          • Anonymous

                                            if anybody is still struggling, it's super easy. Have him follow one character, detach the other three, and send those to talk to the magister guards to distract them in conversation, then switch back to the one leading him. Head west across the river until it's finished.

                                            • Anonymous

                                              Once you talk to him inside the barrel, either "shrug and leave" or laugh at him and he'll tell you he is carrying a bomb which will update your quest. Go tell the Magister that you found him in a barrel, but however he's got explosives- (you'll get 3k exp for this). The Magister will tell you to take him out of town and "deal with him". You can then take him safety past all the guards without drawing aggro. Once safe out of town, you can get a lot of information from him. He'll also give you a source scroll and a quest reward if you let him live with 6k exp + Hero tag. If you choose to kill him you won't get any reward even if you report it as the Magisters realise he isn't the murderer. You'll only get exp from his death, but you can kill him after you've received his reward but be careful if you don't kill him quick enough he can oneshot your entire team with his explosives which he can use on your turn if he is low HP. He will saying along the lines of "You can't take me, I'll see you in the hall of echos" then blows up dealing 1k+ fire damage even on your turn. - Hope this helps

                                              • Anonymous

                                                There is a path north of the east exit. Lead him cross the river to complete the quest. No need to hide, just need to dodge the portal Magisters outside the fish house. Btw after completing the quest you can tell the Magisters that he has already escaped, but it seems makes no difference on result.

                                                • Anonymous

                                                  i killed him after leading him out. He exploded after he died and looting him gave only some mundane explosives.

                                                  • Anonymous

                                                    Alternatively, you can just kill him to get "Homemade Explosives", a Molotov-cocktail lookin' device that makes you explodes, dealing an absurd amount of fire damage based on Intelligence. @ Lvl 29 Intel, mine says 1556-1720!!

                                                    • Anonymous

                                                      Alternatively, you can simply use an instant waypoint to teleport elsewhere, such as the Lady Vengeance. Higba will teleport with you if you do so, and you can complete the quest in seconds this way. If you use this method, you will need to leave the Lady Vengeance to have the quest close. (This method is obviously a cheat, but Larian seems to have overlooked it.) This doesn't work so it might be a good idea to remove it.

                                                      • Anonymous

                                                        Ive just brought him out. Killed magisters on the way for extra xp. After getting out of town, Ive confirmed that the quest is closed, so killed him as well for extra xp. Note: If his hp gets low, he detonates himself with huge damage, so the best way is to kill him before he gets his first turn.

                                                        • Anonymous

                                                          Laugh at him, tell the guards about him, escort him out of city unharassed, finish quest, get his rewards, kill him, get a bunch of grenades and a "home-made bomb" that deals 1,000 aoe damage. (3k exp for the kill too)

                                                          • Anonymous

                                                            LOL, in my game, some of the patrolling magisters wandered close enough to the fight with voidwoken across the river during Lost and Found, and the Deep-dweller teleported over and slaughtered them before coming back. Dumb luck, but left a big hole in their patrol routes :)

                                                            • Anonymous

                                                              I used crates and barrels to “lock” the guards in the building. Ran around the beach area in the back where you meet him and along the river to the left.

                                                              • Anonymous

                                                                The easiest way is to use the teleporting pyramids. Instead of teleporting your whole party (he won’t be teleported) take a member of your party outside of the town — then go to Higba’s hotbar and select an empty slot to equip one of the pyramids. After you teleport out of town, the pyramid you gave him will be on the ground next to him.

                                                                • Anonymous

                                                                  Ok so here's how to get him out of driftwood WITH THE HELP of Magisters: You need to first talk to him in the barrel and then laugh at his plight,this will lead him into telling you that he has a bomb. Tell one of the magisters searching for him that he has a bomb and the magister will tell you to escort him out of the city and kill him where no civilians can be harmed. Then all you do is run or walk out of town,no magister will interrupt you or inconvenience you in any way. They will say ''Hey you..I mean..carry on,citizen!''

                                                                  • Anonymous

                                                                    I found splitting the party to be the easiest option. I'd lead two chars to the west to talk to the magister and the other bloke, I would then get the tinkerer out of there on the west side. x

                                                                    • Anonymous

                                                                      After you save him for the quest reward, if you have stolen his grenades and attack him, he starts attacking and then wonders "where are my grenades?"

                                                                      • Anonymous

                                                                        My first play through I was able to teleport to lady veagence. They must have patched this because it's not working now

                                                                        • So after having talked to both Higba first and then the magisters who are searching for him, escorting him out of the city, ending the quest by letting him go and THEN turning on him by attacking him my red prince somehow got the hero tag ( he had villain already).

                                                                          • Anonymous

                                                                            I killed three magisters with some careful plays and got him out no issue. Once a magister sees him they chase him all the way to contact distance BEFORE combat starts, so you can kite them somewhere nice and quite for a little of the ole ultra-violence... Hope that one doesn't come back to bite me in the ass.

                                                                            • Anonymous

                                                                              Of course you can try to cheese by teleporting him, but that's the "fun" usually cheaters/exploiters see.

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