Strange Cargo


Location Driftwood
Previous Quest The Missing Magisters

Strange Cargo is a Quest in Divinity: Original Sin IIAct II.



Important NPCs

  • Higba



Strange Cargo Objectives

  1. Escort Higba safely out of Driftwood.



Strange Cargo Walkthrough

After initiating the Missing Magisters quest, Magister Carver will task you to find Higba, the primary suspect of the missing Magisters. You will find him hiding in a fish barrel in a storage room at the fishery.

If you talk to Higba, he will plead for you to help him escape Driftwood. The Magisters are on a manhunt for him due to his involvement with explosives, the primary reason for the suspicions directed towards him.

If you decide to help him escape, you need to escort him outside Driftwood without been caught by the Magisters. You can use your mini-map to track where the Magisters are, and use the sneaking ability to escape.

An easy method is to lead him to the west side of the port and use the Teleport skill to send him to the other side of the river. After doing so, he will re-enter his barrel. Speak to it for an Acid Spores Scroll and some other rewards, one of which is a Rune.

Once he is safe, he will tell you that he suspects the cook at the tavern has something to do with the missing Magisters, and the quest will be closed.

Alternatively, the other choice is to turn him in to a Magister. This will result in you having to fight and kill him.

Note: In the original release, it was possible to finish the quest instantly, by travelling to a Waypoint outside of town. This exploit has been removed in the definitive release. If you travel by Waypoint or by teleporter pyramid, Higba will remain behind.


Whilst escorting Higba, each time you run into magisters a choice will be avilable to you, either turn him in or defend him. If you decide to escort him out of town and you preemptively attack magisters before this dialogue box appears, as soon as you are victorious Higba immediately becomes hostile, forcing you to reload or kill him. This can be avoided by allowing each and every group of magisters to approach you and attempt to arrest him or clear out every magister in town before escorting him.


  • You can pickpocket Higba's Homemade Explosives by Talking to him during escort. Its damage scales with your level (roughly ~20x more powerful than a Fireball) and can instantly kill bosses at later Acts.
  • Use another character and tell Magister Benson nearby about Higba's bomb. (This dialogue option will be available after Higby threatens he will blow up the town). Agree to lure and kill him outside Driftwood for 3000 EXP regardless if you go through with it or not. Alternatively you can point to where Higba is hiding for 2000 EXP.
  • If you choose to side with the Magisters when Higba is found, be prepared to kill him in one turn, otherwise he will suicide using his Homemade Explosives and instant-kill your party. Fun fact: If you had pickpocketed his bomb earlier he will curse you.
  • Escorting Higa safely will net you 6000 EXP.
  • You can attack the Barrel where Higby is in after the quest is complete. Killing him will give you 2000 EXP.


A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      01 Sep 2021 04:03  

      Pro tips.
      teleport to lady vengeance, and just go down again with ship behind you.
      after the chit chat, atk his barel and kill him. worth xp. thx me later

      • Anonymous

        18 Jun 2021 02:34  

        It’s worth noting that on Honor mode, he suicides on end of his 1st turn if attacked after quest completion. My dumb ass just might have tossed the run

        • Anonymous

          12 Apr 2021 10:26  

          Have 1 party member distract the guard on the west, as far north up the stairs as you can, then simple walk him out of across the water to the west and down to the beehive. Quest completed.

          • Anonymous

            23 Feb 2021 17:44  

            Higba will just flat out betray you if he even gets caught away from your party leader, just flat out becomes hostile, i hate this goddamn quest because of that, 42 trys and im still trying to get him out because the moment combat starts he tries to kill me

            • Anonymous

              15 Jan 2021 00:41  

              I will give you guys some tips here.

              1) u kill the magisters on the bridge before doing this quest, then u go inside the main door of the main building where 2 magisters are talking to a guy on a platform ( black guy is the boss probably ). U can just kill the 2 magisters without raising alarm at all.

              U walk to the back where the guy is hiding, u walk around teh building ( river side ) to the bridge and u walk outside.

              Now what u need to do is.

              1) When the quest is done, u accept the reward.
              2) then u hit the barrel and he goes in combat with you
              3) u walk to his backside or teleport, go stealth and pickpocket him and loot homemade explosive and whatever else u want. ( this is a atomic bomb of a bomb )
              4) kill him off now.

              This bomb scales with levels, this bomb can basically 1 shot the final fight for you if u keep it around of the game that's how strong it is. at level 20 it will do aoe wide 10k dmg or something.

              • Anonymous

                03 Dec 2020 16:44  

                Theres an even easier way.. split your party members, follow the patrolling mahisters inside the fishery building(2 magisters).. then initiate dialogue when they are far from the preferred escape route mentioned in the wiki above.. they are in dialogue and wont chase you

                • Anonymous

                  20 Sep 2020 14:32  

                  soo you cant use the ship to teleport to to do this quest fast well bugger me sideways in definty edition you still can just go below deck and he teleports to you did it by accident because i needed to respeck so i could use teleport but hey i dont need that anyway

                  • Anonymous

                    29 Aug 2020 09:51  

                    I can’t find the barrel he is in.
                    I completed the quest without him just by killing the cook. Is there any way to find him?

                    • Anonymous

                      01 Aug 2020 15:56  

                      I distracted Reed with 1 character. Ran with Higba& other 3 to the west. Reed& Benson followed me(Reed still moved even tho in conversation) Made it across the river to were the golden ring voidwalkin quest was. Party was far ahead of Higba. They caught him,I just stood in place& passed every turn while he fought both of them,blowing up killing all 3. Then I looted all 3 lol Didn't see any exp points after unless I missed it

                      • Anonymous

                        13 Jul 2020 02:18  

                        Important for those who like exp.

                        If you decide to kill Higba after the quest (when you’re outside of driftwood) Be sure to spread out your team!!!! When he’s close to dying he will detonate himself and 100% annihilate everyone near him T-T. And you will get 2000 exp for the kill on The definitive edition. I haven’t tested out anything else, I just got blown up today....

                        • Anonymous

                          24 Jun 2020 00:18  

                          I just unllinked a party member and had him talk to a magister to distract him. Ran the rest of the party west then used teleport. Ez game.

                          • Anonymous

                            28 Mar 2020 01:31  

                            Ah, nothing like some quiet murders down by the docks. The magister who patrols the left side climbs down the ladder from time to time. One one of those trips he got two daggers in the gut. Nobody saw nothin'.

                            • Anonymous

                              29 Feb 2020 13:47  

                              use a non main character and separate from the group, have the non main talk to the magister on the left when he reaches the top of the stairs (no the ladder). while distracted in convo, switch back to your main character with higba following and escort him down the ladder and the across the beach to the left. he should go back into a barrel and reward you.

                              • Anonymous

                                24 Feb 2020 16:25  

                                Here's yet another quest showing how overhyped this game is. This game is not the revolutionary, genre changing event people hail it as. Specifically, the "use your imagination/wits to solve problems". Here's a solution: I have a writ of passage I could easily use to deflect any magisters who try to take him off my hands; pretending I've apprehended him and am taking him to Carver myself. Or lets make it even more simple, as the above would require extra coding. Just. Pick. Up. The. Goddamn. Barrel. With an appropriate strength, it's hardly unimaginable. They put extra work into stopping this however; even the Move option is gone. Gamers need to quit sucking this games*****and calling it Jesus. This early in a game and I'm already getting vision problems from rolling my eyes going, yeah, revolutionary...except for all the games before it that are near identical, differentiated only by the fact they did it better.

                                • Anonymous

                                  05 Feb 2020 01:27  

                                  Help'd him get out, kill'd him outside for 2k exp. If there is a better way to get more out of this Quest just reply to this comment.

                                  • Anonymous

                                    30 Dec 2019 22:10  

                                    if anybody is still struggling, it's super easy. Have him follow one character, detach the other three, and send those to talk to the magister guards to distract them in conversation, then switch back to the one leading him. Head west across the river until it's finished.

                                    • Anonymous

                                      18 Dec 2019 13:16  

                                      Once you talk to him inside the barrel, either "shrug and leave" or laugh at him and he'll tell you he is carrying a bomb which will update your quest. Go tell the Magister that you found him in a barrel, but however he's got explosives- (you'll get 3k exp for this). The Magister will tell you to take him out of town and "deal with him". You can then take him safety past all the guards without drawing aggro. Once safe out of town, you can get a lot of information from him. He'll also give you a source scroll and a quest reward if you let him live with 6k exp + Hero tag. If you choose to kill him you won't get any reward even if you report it as the Magisters realise he isn't the murderer. You'll only get exp from his death, but you can kill him after you've received his reward but be careful if you don't kill him quick enough he can oneshot your entire team with his explosives which he can use on your turn if he is low HP. He will saying along the lines of "You can't take me, I'll see you in the hall of echos" then blows up dealing 1k+ fire damage even on your turn. - Hope this helps

                                      • Anonymous

                                        05 Aug 2019 22:37  

                                        There is a path north of the east exit. Lead him cross the river to complete the quest. No need to hide, just need to dodge the portal Magisters outside the fish house. Btw after completing the quest you can tell the Magisters that he has already escaped, but it seems makes no difference on result.

                                        • Anonymous

                                          17 Jun 2019 14:46  

                                          i killed him after leading him out. He exploded after he died and looting him gave only some mundane explosives.

                                          • Anonymous

                                            23 Mar 2019 12:11  

                                            Alternatively, you can just kill him to get "Homemade Explosives", a Molotov-cocktail lookin' device that makes you explodes, dealing an absurd amount of fire damage based on Intelligence. @ Lvl 29 Intel, mine says 1556-1720!!

                                            • Anonymous

                                              15 Mar 2019 04:33  

                                              Alternatively, you can simply use an instant waypoint to teleport elsewhere, such as the Lady Vengeance. Higba will teleport with you if you do so, and you can complete the quest in seconds this way. If you use this method, you will need to leave the Lady Vengeance to have the quest close. (This method is obviously a cheat, but Larian seems to have overlooked it.) This doesn't work so it might be a good idea to remove it.

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