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Strange Cargo

Higba

Location Driftwood
Previous Quest The Missing Magisters

Strange Cargo is a Quest in Divinity: Original Sin IIAct II.

 

 

Important NPCs

  • Higba

 

 

Strange Cargo Objectives

  1. Help extract Higba safely out of Driftwood.

 

 

Strange Cargo Walkthrough

After initiating the Missing Magisters quest, Magister Carver will tell you to find Higba, the primary suspect of the missing Magisters. You will find him hiding in a fish barrel in a storage room at the fishery.

If you talk to Higba, he will plead for you to help him escape Driftwood. The Magisters are on a manhunt for him due to his involvement with explosives, the primary reason for the suspicions directed towards him.

If you decide to help him escape, you need to escort him outside Driftwood without been caught by the Magisters. You can use your mini-map to track where the Magisters are, and use the sneaking ability to escape.

An easy method is to lead him to the west side of the port and use the Teleport skill to send him to the other side of the river. After doing so, he will re-enter his barrel. Speak to it for an Acid Spores Scroll and some other rewards, one of which is a Rune.

Alternatively, you can simply use an instant waypoint to teleport elsewhere, such as the Lady Vengeance. Higba will teleport with you if you do so, and you can complete the quest in seconds this way. If you use this method, you will need to leave the Lady Vengeance to have the quest close. (This method is obviously a cheat, but Larian seems to have overlooked it.)

In any case, he will tell you that he suspects the cook at the tavern is related to the missing Magisters, and the quest will be closed.

Alternatively, the other choice is to turn him in to a Magister. This will result in you having to fight and kill him.




    • Anonymous

      26 Sep 2018 01:22  

      I used crates and barrels to “lock” the guards in the building. Ran around the beach area in the back where you meet him and along the river to the left.

      • Anonymous

        05 Sep 2018 08:53  

        The easiest way is to use the teleporting pyramids. Instead of teleporting your whole party (he won’t be teleported) take a member of your party outside of the town — then go to Higba’s hotbar and select an empty slot to equip one of the pyramids. After you teleport out of town, the pyramid you gave him will be on the ground next to him.

        • Anonymous

          09 Mar 2018 02:24  

          Ok so here's how to get him out of driftwood WITH THE HELP of Magisters: You need to first talk to him in the barrel and then laugh at his plight,this will lead him into telling you that he has a bomb. Tell one of the magisters searching for him that he has a bomb and the magister will tell you to escort him out of the city and kill him where no civilians can be harmed. Then all you do is run or walk out of town,no magister will interrupt you or inconvenience you in any way. They will say ''Hey you..I mean..carry on,citizen!''

          • Anonymous

            05 Mar 2018 03:41  

            I found splitting the party to be the easiest option. I'd lead two chars to the west to talk to the magister and the other bloke, I would then get the tinkerer out of there on the west side. x

            • Anonymous

              01 Mar 2018 14:52  

              After you save him for the quest reward, if you have stolen his grenades and attack him, he starts attacking and then wonders "where are my grenades?"

              • Anonymous

                13 Feb 2018 05:38  

                My first play through I was able to teleport to lady veagence. They must have patched this because it's not working now

                • 14 Jan 2018 19:59  

                  So after having talked to both Higba first and then the magisters who are searching for him, escorting him out of the city, ending the quest by letting him go and THEN turning on him by attacking him my red prince somehow got the hero tag ( he had villain already).

                  • Anonymous

                    04 Nov 2017 20:38  

                    I killed three magisters with some careful plays and got him out no issue. Once a magister sees him they chase him all the way to contact distance BEFORE combat starts, so you can kite them somewhere nice and quite for a little of the ole ultra-violence... Hope that one doesn't come back to bite me in the ass.

                    • Anonymous

                      15 Oct 2017 19:19  

                      Of course you can try to cheese by teleporting him, but that's the "fun" usually cheaters/exploiters see.

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