Stranger in a Strange Land

Quest Giver
Location Stonegarden
Suggested Level 10+
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Stranger in a Strange Land is a Quest in Divinity: Original Sin II. Short description goes here.



Important NPCs

  • Spirit of Vilnx Creeva



Stranger in a Strange Land Objectives

  1. Talk to the lizard ghost.
  2. Throw his remains onto the fire.
  3. Speak to the lizard ghost.



Stranger in a Strange Land Walkthrough

Cast Spirit Vision at the Stonegarden Waypoint, and you will see a Lizard ghost nearby. He will ask you to dig up his remains and burn it in eternal fire. If you dig up his remains and eat it as an elf, you gain his memories but he will curse you and the quest will end.

Instead, place the remains of the Lizard at the lizard part of the cemetery, where there are 2 lizard corpses and two dragon head statues continuously breath fire on the ground. Simply throw the remains onto the fire and the ghost of the lizard will appear, thank you, and give you a reward.

Reward XP: 7725



Tips & Tricks

*If you eat the leg as an elf (or transformed elf), you gain poison wave.



A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      Anyone else have the gluttonous habit of eating remains way too fast to complete a quest like this or just me lol

      • Anonymous

        I had the same bug that a lot of people are seeing, where if you didn't use spirit vision and talk to the lizard before burning his remains, then the quest won't complete. If I go to the quest in the journal and click the "on map" button, it gives me a dialogue box titled "Warning" with the message that "this flag is in another area. You can't see it yet"

        • Anonymous

          So I did this quest a little while ago and I burned the remains in the Eternal Fire but the quest wont close. I don't believe I used Spirit Vision first which is probably what did me in. However, my journal even says that I burned the remains so I know I did that part properly. It also says I now have to return to Vilnx Creeva. I tried using Spirit Vision at Creeva's grave after the fact but he doesn't show up.

          Is there any way around this or did I royally screw this up and just have to move on?

          • Anonymous

            Warning: if you take the remains to the fire and place them there without at first speaking with the lizard, you won't be able to complete the quest (I found the remains before talking with the lizard and just checked me journal and somehow magically knew to burn them, but now I cannot find the lizard ghost to complete the quest).

            • Anonymous

              No bug, you just have to put the lizard leg in front of one of the dragons breath to close the quest. At first i just put the leg into the fire and it didn't work because of that!

              • I put the leg in, it burned, the spirit appeared. The quest didn't complete. I spoke to the spirit again - with each party member just for good measure - still listed as an active quest. I did have the spirit vision ability before doing it, too.

                • Anonymous

                  I thought it was a good idea to eat the leg as a human just for the fun of it, guess my character became a Cannibal since Fort Joy. I dont care about the XP anyways, i am already overleveled.

                  • Anonymous

                    The quest seems to bug if you throw the corpse in the flames before getting spirit vision, making it uncompleteable.

                    • Anonymous

                      Be careful not to feed the remains to the spider in Ryker's house! I did that and now can't complete this quest

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