Sucker Punch

Sucker Punch

An unexpected blow, that deals [X] physical damage and knocks down target.

 Set Knocked Down for 1 turn(s).

 Costs 0 Memory









Sucker Punch is a Special Skill in Divinity Orginal Sin 2.



Sucker Punch Spell Book Location

  • This skill is granted automatically when you have only a single one-handed weapon equipped (no shield or off-hand).



Sucker Punch Requirements



Notes and Tips

  • Keep in mind that unequipping an off-hand weapon costs 0AP, granting you a knockdown ability whenever you want it. Re-equipping the off-hand weapon costs 1 AP, so effectively it's a 2AP knockdown ability for anyone.
  • ??



Special Skills
All In  ♦  Blinding Squall  ♦  Break the Shackles  ♦  Demonic Stare  ♦  Dome of Protection  ♦  Dragon's Blaze  ♦  Encourage  ♦  Flesh Sacrifice  ♦  Flurry  ♦  Maddening Song  ♦  Petrifying Touch  ♦  Play Dead  ♦  Shields Up  ♦  Staff of Magus  ♦  Summon Ifan's Soul Wolf  ♦  Time Warp

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    • Anonymous

      It deals 80% of your damage for 1 AP.
      Since unequipping your offhand reduces your damage by one third (offhand weapons only deal 50%) this skill effectively deals 56% of your regular damage if you're dual wielding. (doesn't matter if you're offhanding a shield or nothing anyway.)
      If you spend an AP to equip your offhand again, to deal more damage again, sucker punch is effectively on par with battering ram and battlestomp damage and cost-wise, except it does not have a cooldown for as long as you equip and take off your offhand, or swap your mainhand with another 1 hand weapon while your offhand is free.

      In case you're following an ambidextrous playstyle, I highly recommend carrying a shield into a fight and unequipping it when you want to profit off your Single-Handed combat ability, Ambidextrous or Sucker Punch, since taking off a shield doesn't cost any AP at all and it essentially gives you the shields tank stats for free.

      • Anonymous

        if you switch what 1H weapon you're holding in your main hand you can refresh sucker punch on the spot. this effectively means that if you always carry a few extra daggers you can lock down a single target eternally by cycling through them for fresh punches. not very practical for most combats but pretty entertaining.

        • Anonymous

          The thing is, it deals 80% of your base damage for 1 AP and can also backstab. Superb attack for ambidextrous rogues.

          • Anonymous

            One of the best go-to skills when in trouble and out of knocks and crowd control, especially in early game. Just switch out shield and bam :)

            • Anonymous

              It really annoys me that you can't use this skill if you're silenced, how does that stop you from punching someone?

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