Sucker Punch

Sucker Punch

An unexpected blow, that deals [X] physical damage and knocks down target.

 Set Knocked Down for 1 turn(s).

 Costs 0 Memory









Sucker Punch is a Special Skill in Divinity Orginal Sin 2.



Sucker Punch Spell Book Location

  • This skill is granted automatically when you have only a single one-handed weapon equipped (no shield or off-hand).



Sucker Punch Requirements



Notes and Tips

  • Keep in mind that unequipping an off-hand weapon costs 0AP, granting you a knockdown ability whenever you want it. Re-equipping the off-hand weapon costs 1 AP, so effectively it's a 2AP knockdown ability for anyone.
  • ??



Special Skills
All In  ♦  Blinding Squall  ♦  Break the Shackles  ♦  Demonic Stare  ♦  Dome of Protection  ♦  Dragon's Blaze  ♦  Encourage  ♦  Flesh Sacrifice  ♦  Flurry  ♦  Maddening Song  ♦  Petrifying Touch  ♦  Play Dead  ♦  Shields Up  ♦  Staff of Magus  ♦  Summon Ifan's Soul Wolf  ♦  Time Warp

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    • Anonymous

      if you switch what 1H weapon you're holding in your main hand you can refresh sucker punch on the spot. this effectively means that if you always carry a few extra daggers you can lock down a single target eternally by cycling through them for fresh punches. not very practical for most combats but pretty entertaining.

      • Anonymous

        The thing is, it deals 80% of your base damage for 1 AP and can also backstab. Superb attack for ambidextrous rogues.

        • Anonymous

          One of the best go-to skills when in trouble and out of knocks and crowd control, especially in early game. Just switch out shield and bam :)

          • Anonymous

            It really annoys me that you can't use this skill if you're silenced, how does that stop you from punching someone?

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