Summon Hungry Flower is a Geomancer Skill in Divinity Original Sin 2.
Summon Hungry Flower Location
Vendors
- Available starting from level 9
- Gareth at Lady Vengeance (Reaper's Coast, Nameless Isle), Hall of Echoes (Arx)
- Trader Ovis at Driftwood (Reaper's Coast)
- Hannag at Cloisterwood (Reaper's Coast)
- Almira at Paradise Downs (Reaper's Coast), Lady Vengeance (Reaper's Coast, Nameless Isle), Hall of Echoes (Arx)
- Tovah at Reaper's Coast elf camp
- Priestess of Duna at Temple of Tir-Cendelius (Nameless Isle)
- Black Ring Alchemist at Wordless' Black Ring camp (Nameless Isle)
- Trader Friel at Arx
Hungry Flower's skills
|
Shoot a spore of corrosive acid, dealing 100% poison damage.
|
AP: |
---|---|---|
|
Poison erupts from the caster in a circular wave, dealing 100% poison damage and forming poison clouds. Gives immunity to poison and earth damage for one turn.
|
AP: |
|
Perform a heavy attack that deals 125% poison damage.
|
AP: |
Summon Hungry Flower Effects
- Scroll crafted by combining Sheet of Paper, Earth Tongue Mushroom and Source Orb
- Scales with level and Summoning
- Summon skill is affected by range bonuses (Far Out Man, Farsight)
- 20% Air resistance, 80% Earth, 150% Water, -20% Fire, 120% Poison
- Note that Hungry Flower's Acid Spore only throws one spore instead of the player's Acid Spores, which shoots 3
- Acid Spore is affected by range bonuses
- Poison Wave and All In are not affected by range bonuses
- The summon has its own stats, meaning that its skills won't scale from the caster's intelligence and strength
- Can only move 4m per AP
- Is immune to Poison and Acid statuses
Summon Hungry Flower Trivia & Strategies
- The skill used to be called "Summon Artillery Plant"
- Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4 as of Patch v3.0.168.526
- Anonymous
I got this skill on my summoner, who is also a healer (health and armors, thats why I went for geo). I cast this when facing enemies vulnerable to poison and this summon is really strong, hitting for more than 1k dmg on lvl 16 (summoner 17). Its like having a full infused poison incarnate, but with 2 really strong aoe abilities. The downsides are, it cannot cast both of them in 1 turn (unless you haste it right after summoning), low mobility (and cannot use ladders in opposite to the incarnate) and lack of physical armor (which is not that big issue since enemies have low priority in targetting summons).
All in all this summon can 1v1 most enemies with low magic armor.
- Anonymous
- Anonymous
This summon is op. Acid spores is not a free source skill if you infuse it into the incarnate. Also, acid spores is pointless alone compared to this summoning skill.
- Anonymous
Its damage with Acid Spore is crazy, you can strip 1 ~ 2 enemies magic armor easily in 1 turn even in tactical mode.
- Anonymous
Like all summon abilities (in any school) this ability scales with character level and your investment into the Summoning school. All summons do not scale from your Int however their int increases based on your level and your Summoning level thus increasing their damage that way (and increasing tankiness).
- Anonymous
Does this mean that the poison damage it does scales with summoning or your int and geo?
- Anonymous
divinityoriginalsin2.wiki.fextralife.com/Summon+Artillery+Plant
you can observe all skills in custom game master campaign
- Anonymous
By summoning ability does it imply Geomancy or does it imply the actual Summoning tree?
i just don't under stand why they remove the spore's' it weaken the sommons almost immediately!!! while frie slug has the untouched 3ap ptrokinetic skill and only cost 1ap to sommon it. just can't under stand why... it seriously damaged a tank sommoner build. it would better off they just remove the bash instead and keep acid spore's' remain untouched, very idiotic move i think.
4
+12
-1