Summon Hungry Flower

Summon Artillery PlantAP2

Plant can lob acidic spores and emit cursed poison clouds.

 2 Memory slots

The stats of the summons will depend on caster level and Summoning ability.

Requires Geomancer 3cldwn6
Duration 5 Turns
 Range 13m

geomancer-skills-dos2 Geomancer

Summon Hungry Flower is a Geomancer Skill in Divinity Original Sin 2.

 

Summon Hungry Flower Location

Vendors

 

Hungry Flower's skills

Acid Spore

Shoot a spore of corrosive acid, dealing 100% poison damage.

 Set Poisoned for 3 turn(s).
Damage is based on your level and receives bonus from your Intelligence.

 Resisted by Magic Armour

  13m range, 3m Explode radius

AP: 

Poison Wave

Poison erupts from the caster in a circular wave, dealing 100% poison damage and forming poison clouds. Gives immunity to poison and earth damage for one turn.

  Damage is based on your level and receives bonus from your Intelligence.

 Resisted by Magic Armour

  4m range

AP: 

All In

Perform a heavy attack that deals 125% poison damage.

Damage is based on your basic attack and receives a bonus from Strength.

 Resisted by Magic Armour

AP: 

 

Summon Hungry Flower Effects

  • Scroll crafted by combining Sheet of Paper, Earth Tongue Mushroom and Source Orb
  • Scales with level and Summoning
  • Summon skill is affected by range bonuses (Far Out Man, Farsight)
  • 20% Air resistance, 80% Earth, 150% Water, -20% Fire, 120% Poison
  • Note that Hungry Flower's Acid Spore only throws one spore instead of the player's Acid Spores, which shoots 3
  • Acid Spore is affected by range bonuses
  • Poison Wave and All In are not affected by range bonuses
  • The summon has its own stats, meaning that its skills won't scale from the caster's intelligence and strength
  • Can only move 4m per AP
  • Is immune to Poison and Acid statuses

 

Summon Hungry Flower Trivia & Strategies

  • The skill used to be called "Summon Artillery Plant"
  • Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4 as of Patch v3.0.168.526

 

 
Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor

 

 




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    • Anonymous

      i just don't under stand why they remove the spore's' it weaken the sommons almost immediately!!! while frie slug has the untouched 3ap ptrokinetic skill and only cost 1ap to sommon it. just can't under stand why... it seriously damaged a tank sommoner build. it would better off they just remove the bash instead and keep acid spore's' remain untouched, very idiotic move i think.

      • Anonymous

        I got this skill on my summoner, who is also a healer (health and armors, thats why I went for geo). I cast this when facing enemies vulnerable to poison and this summon is really strong, hitting for more than 1k dmg on lvl 16 (summoner 17). Its like having a full infused poison incarnate, but with 2 really strong aoe abilities. The downsides are, it cannot cast both of them in 1 turn (unless you haste it right after summoning), low mobility (and cannot use ladders in opposite to the incarnate) and lack of physical armor (which is not that big issue since enemies have low priority in targetting summons).

        All in all this summon can 1v1 most enemies with low magic armor.

        • Anonymous

          This summon is op. Acid spores is not a free source skill if you infuse it into the incarnate. Also, acid spores is pointless alone compared to this summoning skill.

          • Anonymous

            Its damage with Acid Spore is crazy, you can strip 1 ~ 2 enemies magic armor easily in 1 turn even in tactical mode.

            • Anonymous

              Like all summon abilities (in any school) this ability scales with character level and your investment into the Summoning school. All summons do not scale from your Int however their int increases based on your level and your Summoning level thus increasing their damage that way (and increasing tankiness).

              • Anonymous

                divinityoriginalsin2.wiki.fextralife.com/Summon+Artillery+Plant
                you can observe all skills in custom game master campaign

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