Tactical Retreat |
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Apply haste to yourself, then teleport away from imminent danger.
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Tactical Retreat is a Huntsman Skill in Divinity Original Sin 2.
Tactical Retreat location
Vendors
- Available starting from level 4
- Butter at Fort Joy Ghetto (Fort Joy)
- Bahara at Amadia's Sanctuary (Fort Joy)
- Trader Haran at Driftwood (Reaper's Coast)
- Elven Treewarden at Reaper's Coast elf camp
- Fletcher Corbin Day at Abandoned Sawmill (Reaper's Coast), Lady Vengeance (Reaper's Coast, Nameless Isle), Hall of Echoes (Arx)
- The Lost Knight at Temple of Tir-Cendelius (Nameless Isle)
- Black Ring Reaver at Wordless' Black Ring camp (Nameless Isle)
- Trader Non at Arx
Tactical Retreat effects
- Scroll cannot be crafted
- Is affected by range bonuses (Far Out Man, Farsight)
- Can be silenced
- Cannot be atrophied
Tactical Retreat trivia & strategies
- Arguably the best jump skill of all of them. Spend one AP now, get that AP back on the next turn thanks to Hasted!
- Rupture Tendons will damage a character using this skill. It looks hilarious
Tactical Retreat builds
Divinity Original Sin 2 Builds: Venomous Sentry
Divinity Original Sin 2 Builds: Tectonic Sage
Divinity Original Sin 2 Builds: Sanguine Bowman
Divinity Original Sin 2 Builds: Ranger
Divinity Original Sin 2 Builds: Assassin
Divinity Original Sin 2 Builds: Warden
Divinity Original Sin 2 Builds: Elementalist
- Anonymous
this is arguably the best skill for technically not having a cost (you get the 1 ap back nest round from 1 turn haste...providedyou didnt have haste beforehand or it got begated by slow or cripple). for pyro users with elemental affinity, the phoenix dive is the best for possibly getting high ground and geting a patch of fire for triggering elemental affinity...however you need to take a step towards the flames for it to trigger so the pawn is useful for preserving that 1 ap. you need 1 point of scoundrel to take the pawn and you can take adrenaline(for a burst damage) and chloroform( to cc an enemy with low/ no mag. armor) with that point so its not exactly a bad deal.
- Anonymous
- Anonymous
- Anonymous
This skill is great for fast movement and it is a great combination when you do this: requirements: Fane, an archer (such as Ifan!), or a human archer. turn 1: tactical retreat-sky shot-(end turn with 1 ap) Fane's turn: Time warp (on archer)-(end turn with 1 ap) Turn 2: elemental arrowheads-barrage
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