Tactical Retreat

Tactical Retreat

Apply haste to yourself, then teleport away from imminent danger.

Set Hasted for 1 Turn(s)

Requires Huntsman 2cldwn4
Costs 1 Memory
 Range 13m

hunstman-skills-dos2 Huntsman Skills

Tactical Retreat is a Huntsman Skill in Divinity Original Sin 2.

 

Tactical Retreat location

Vendors

 

Tactical Retreat effects

  • Scroll cannot be crafted
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Can be silenced
  • Cannot be atrophied

 

Tactical Retreat trivia & strategies

  • Arguably the best jump skill of all of them. Spend one AP now, get that AP back on the next turn thanks to Hasted!
  • Rupture Tendons will damage a character using this skill. It looks hilarious

 

Tactical Retreat builds

 

Divinity Original Sin 2 Builds: Venomous Sentry

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Tectonic Sage

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Sanguine Bowman

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Ranger

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Assassin

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Warden

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Elementalist

 
 
 
 
 
 
 
 
 

 

 

 
Huntsman Skills
Arrow Spray  ♦  Arrow Storm  ♦  Assassinate  ♦  Ballistic Shot  ♦  Barrage  ♦  Elemental Arrowheads  ♦  Farsight  ♦  First Aid  ♦  Glitter Dust  ♦  Marksman's Fang  ♦  Pin Down  ♦  Reactive Shot  ♦  Ricochet  ♦  Sky Shot

 

 




Tired of anon posting? Register!
    • Anonymous

      This skill is great for fast movement and it is a great combination when you do this: requirements: Fane, an archer (such as Ifan!), or a human archer. turn 1: tactical retreat-sky shot-(end turn with 1 ap) Fane's turn: Time warp (on archer)-(end turn with 1 ap) Turn 2: elemental arrowheads-barrage

      • Anonymous

        this is arguably the best skill for technically not having a cost (you get the 1 ap back nest round from 1 turn haste...providedyou didnt have haste beforehand or it got begated by slow or cripple). for pyro users with elemental affinity, the phoenix dive is the best for possibly getting high ground and geting a patch of fire for triggering elemental affinity...however you need to take a step towards the flames for it to trigger so the pawn is useful for preserving that 1 ap. you need 1 point of scoundrel to take the pawn and you can take adrenaline(for a burst damage) and chloroform( to cc an enemy with low/ no mag. armor) with that point so its not exactly a bad deal.

      Load more
      ⇈ ⇈