The Collar



Location Fort Joy
Suggested Level 2+

The Collar is a main Quest in Divinity: Original Sin II

This is one of the main quests automatically acquired at the beginning of the game.

Important NPCs



  1. Find someone that may help in removing the Source Collar
  2. Remove the Source Collars, allowing that characters to equip amulets
    1. Convince Nebora to remove the Source Collar of the main character
    2. Convince Leya to remove the Source Collar of all characters



Method 1

  1. Speak to Nebora that will reveal to be able to remove the collar but also that don't consider you worth of the service
  2. Become the champion of the underground arena at the Fort Joy kitchen (see The Arena of Fort Joy)
  3. Speak again to Nebora that will be now willing to help you and that will offer to remove the collar of the main character

Method 2

  1. [Optional] After meeting Han, if asked why he doesn't wear a collar, he will reveal to know someone that is able to remove them. If you then leave Fort Joy with him through the boat, he will direct you to the Sanctuary of Amadia
  2. Once at the Sanctuary of Amadia, you meet Leya that may remove the rest of the Source Collars. However, she is currently traumatized and not able to help you
  3. [Alternative A] Complete the Most Dangerous When Cornered quest, saving Gareth or retrieving the Broken Source Collar Amulet. Either way, she will accept to remove all the remaining Source Collars Note: You need to speak to Leya with a character who still has the collar on to trigger the collar removal for your party.
  4. [Alternative B] Speak to Leya with Lohse that will be able to calm her down, so convincing her to remove all the remaining Source Collars
  5. [Alternative C] Speak to Duggan who is right next to Leya with Beast. After a short dialogue Duggan will tell Leya to remove all the Source Collars

Method 3

  1. If for whatever reason the collars are still not removed (e.g. you explore and progress with the game in the unintended direction), they will be removed after you complete Act I.


Tips & Tricks

  • After removing your main character's collar, any Magister who sees you will throw you into jail.
  • When playing multiplayer, the character who will have their collar removed is the one crowned champion at the end of the second phase of the arena fight. Consider this when challenging your friends for the honour of being champion.



A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      NOTE: If Lohse's collar is already removed (after the Blacksmith Nebora removes it for Lohse's winning of the Arena match), then you won't be given the option from the dwarf Duggan to persuade Leya to remove your (and your party's) collar even if you do choose the happy ending to Lohse's 'story' songs. LOHSE MUST be wearing a COLLAR, to get your party's collars prematurely taken off before saving Gareth.

      • Anonymous

        One addiotion: If you play with mercenaries in Act1 with the help of a mod their collars do NOT get removed from Leya

        • Anonymous

          What if you saved it after losing to the fight in the arena? I missed the part about it being a one time deal. Is there another way?

          • Anonymous

            I spoke with Leya after we rescued Gareth, using one of my living characters (Ifan in my case). One of the options was "can you remove my Source collar?" She said yes and took them all off.

            • Anonymous

              Talk to Leya with Lohse and sing. If you choose the correct choices, Leya will be happier and remove your party collar,

                If you have Beast in your party, when you arrive in Amadia - you talk to the Dwarf "Duggan". Let Beast go ahead and talk to him - and the conversation just flows right into "You must be uncomfortable with that collar on ya" - and his wife (I assume) Leya sitting next to him then removes ALL collars from ALL party members.
                Nice surprise! All my collars are off!

                • Anonymous

                  Pretty Sure Nebora's Method is bugged, if it's intended, it's a rather annoying choice.
                  The intended arena method requires you to win the arena, then talk to "the thorny one" who will prompt you to go to Nebora to remove it.
                  This only works for the Main Character (player's avatar), but at no point does the game specify so, and dialogue with "the thorny one" prompts every character.

                  • Anonymous

                    Si me dejo que me detengan, cuando me he quitado el collar y me llevan a las mazmorras, escapar no ha problema es sencillo, pero me han quitado todos mis objetos. Se pueden recuperar? y donde? gracias

                    • Anonymous

                      I think this quest is bugged, I've spoken to Nebora after completing that arena fight and she did not ask to remove the collar. I think the bug occurs when you speak to her for the first time after you've already fought in the arena.

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