The Consulate

Location The Arx
Suggested Level 19
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The Consulate is a Quest in Divinity: Original Sin II. Going near the Lizard Consulate in Arx, you realize that the Voidwoken have attacked it, leaving it in ruins. But why? Would you be able to uncover the truth?



Important NPCs



The Consulate Objectives

  1. Approach the Consulate and find out what happened.
  2. Make your way into the Lizard Consulate.
  3. Explore the Consulate and find clues.
  4. Enter the portal.
  5. Defeat the apparitions.
  6. Leave the Horrorsleep arena.
  7. Enter the glowing door.
  8. Speak to Sadha.
  9. Hatch the egg with a little fiery encouragement.
  10. Leave the oasis via the portal.



The Consulate Walkthrough

Go near the Lizard Consulate in Arx (co-ordinates around X:207, Y:358). As you approach the consulate and dead voidwoken, this quest will start. Speak to one of the two citizens near the fountain and rubble, and you will learn that the Voidwoken attacked the Lizard Consulate. You will gain 26,950XP.

Head through the gates and you'll see some cursed revenants around, along with patches of cursed fire. These revenants cannot truly die until all cursed fire patches are gone, and they respawn at the nearest necrofire patch in the area. Hence, there are multiple ways to deal with this quest. First, you can choose to simply sneak and bypass the revenants completely, using a variety of teleport skills to bypass them all, lockpick through the door leading to the watery area, then drop a pyramid to regroup your party.

Alternatively, you can bless all the cursed fire patches. This is the most tedious method. Using oil to link the cursed fire patches may be particularly helpful for those lacking source points, but since there are so many cursed fire patches, this can potentially take a long time. The best way to clear the cursed fire patches is to use one character with the highest sneak skill and a variety of teleport skills to simply bless, retreat, then repeat over and over again. Do this until all patches have been cleared, or at least until you are able to enter through the doorway to the Consulate Gardens, which is your goal, at around co-ordinates X:200, Y:415.

Ultimately, the best method is to simply bless the cursed revenants twice to give them the Holy Fire status. Once they are in Holy Fire status, finishing them off will kill them off permanently, and they will no longer revive. This method is the fastest way to ensure you still get to explore the area unhindered, while still saving time.

In any case, head past the twin locked doors by either unlocking them with a high thievery skill, or with the Consulate Garden key further in, near the painting of the Lizard Goddess. Note that killing the cursed revenants give no XP, and they only drop modest loot.

As soon as you enter the doorway to the Consulate gardens and pass the twin stone bridges, you will earn 53,900 Exploration XP. Head on to the watery area and cast spirit vision to see a portal of dreams. Don't forget to loot the surrounding area first before entering the portal.

You will be teleported to a strange arena and immediately gain 26,950XP. Once you move from the center of the circle, a silent monk version of Bishop Alexandar will appear and exclaim that you are not enough. He will then attack you, along with the silent monk versions of Malady and Windego. This is a very difficult fight; even after death, they will continue spawning relentlessly so in order to defeat them all for good, you'll have to destroy all the mirrors in the arena. A handy trick to make this difficult fight a trivial one is to use a ranged character to destroy all the mirrors without moving from the center of the arena. Skyshot will help in this regard as well, for some far shots. Another trick is to use a summon, which can move freely around the arena because it won't trigger the fight. Although it is definitely possible to destroy all mirrors with these tricks, you should still leave at least one mirror standing before initiating the fight. This is because if there are no mirrors left standing, Windego won't summon the evil version of The Red Prince to help with the fight, and thus, you'll forfeit the XP gotten from killing him.

The goal here is to defeat them all. Bishop Alexandar will grant a whopping 262,225XP when killed, Windego will grant 112,400XP, and Malady and the evil version of The Red Prince will grant 149,850XP each. Killing them again grants no XP. Once the fight is over, simply pick up the Calamity weapon, loot the chests, then exit out through the portal.

You will end up in the House of War area. Speak to the dreamers and they will give you a glowing key to open the glowing door up ahead to Princess Sadha's hideout. You will earn 53,900XP. Before heading through the glowing door portal, make sure to teleport down the right side area and dig up a chest for some loot. Now enter through the glowing door portal for yet another 53,900XP.

You will finally reach Princess Sadha's hideout. Here, several things may unfold, depending on your choice, and if you have the swornbreaker in your inventory. You will learn that Sadha is sworn to the God-King and wants to sever her connection using a Swornbreaker. If you have the swornbreaker in your inventory, you can use it to sever Sadha's connection to the God-King or refuse to do so. If you have The Red Prince in your party, however, refusing will earn -5 attitude with him. Accepting however, earns you nothing, so it is actually better to drop the Swornbreaker if you do have one before speaking to Sadha so that you won't trigger the option to give the Swornbreaker away and potentially lose attitude with The Red Prince (if you have him in your party, of course).

Regardless of whether you gave Sadha the Swornbreaker or not, Sadha will then beseech The Red Prince to breathe fire onto his children to turn them into dragons to fight by your side. If you ask The Red Prince to kill his children, both Sadha and The Red Prince will turn against you, with 2 Horrorsleep Hunters, a Flame Dreamer, and an Earth-Dreamer also joining the fight. Sadha grants 77,575XP, the Flame Dreamer and Earth Dreamer grant 149,850XP each, while The Red Prince and the Horrorsleep Hunters grant no XP. Note that the Horrorsleep hunters function exactly like the cursed revenants prior; they resurrect indefinitely as long as there are necrofire patches around.

If you encourage The Red Prince to let his children hatch, you will receive +5 attitude with The Red Prince, 134,750XP, 1 "Circle of Suns" unique ring (grants the Flaming Skin skill, but otherwise has pathetic stats), and a choice of Divine-quality loot. You can then use The Red Prince to breathe fire onto the egg to hatch it, whereupon you will be offered the choice to take the dragon hatchling with you, or leave it in Sadha's care. If you choose to take it with you, The Red Prince will be granted the "Summon Dragonling" spell, which summons a newt called "Sadha's Shield" to help in combat. Note that you can also cast fire spells to hatch the egg, but doing so as any character other than The Red Prince will cause Sadha to turn hostile.

Once you are done with everything here, simply leave the place by entering the portal, and the quest will finally complete.





  • 26,950XP for learning that the voidwoken attacked the Lizard Consulate.
  • 53,900 Exploration XP upon passing the stone bridges in the Consulate Gardens.
  • 26,950XP upon entering the arena.
  • Bishop Alexandar will grant a whopping 262,225XP when killed, Windego will grant 112,400XP, and Malady and the evil version of The Red Prince will grant 149,850XP each. This adds up to a total of 674,325XP. Killing them again grants no XP.
  • 53,900XP for obtaining the glowing key.
  • 53,900XP for entering the glowing door.
  • 149,850XP for each Dreamer, plus 77,575XP for killing Sadha, if you make Sadha hostile (optional).
  • +5 Attitude with The Red Prince, 134,750XP, "Circle of Suns" ring, and a choice of Divine-quality loot after speaking with Sadha.
  • "Summon Dragonling" spell for The Red Prince, upon hatching the egg and choosing to take it with you.

    • Anonymous

      16 Jan 2020 19:57  

      Blessing the cursed revenants twice does not give them holy fire, but instead blesses them instead. They can still respawn so don't waste bless as the walkthrough tells you to,

      • Anonymous

        20 Dec 2019 05:40  

        Playing on PC, through Steam, Definitive Edition Story Mode. Clearing the Consulate of cursed fire with sneak/Tornado, room by room, worked best for me. Where combat was unavoidable I blessed the cursed fire, turning it into normal fire, then blew it out by whatever means (Warfare moves, Rain spell, any ice spell, barrel of water, etc.). NOTE: in Story Mode, the cursed revenants will consume cursed fire to respawn and have unlimited range to do so, but cannot use regular fire to respawn. They can shoot cursed fire arrows and use the new cursed fire to respawn.

        • Anonymous

          29 Nov 2019 15:28  

          Hey guys, The infernal ego are destroyed by water, so wether you kill the lizard when they stood in water, or you just put water between infernal ego and necrofire You can deal with the five of them in a few turns Easy and unexpensive as larians gave us tons of water barrel in the consulate, which make me thins it is the way to go

          • Anonymous

            12 Nov 2019 03:59  

            A quick way to end the battle with the cursed revenants is to just teleport them outside! I put my teleporter mage right in the doorway, and just zap them into the crowd. Nether swap the second one with a random townperson, they won’t go hostile. For the next group, have one character initiate the fight, then run back, and teleport them out into the street! Teleport scrolls work wonders here if you have them! Good luck!

            • Anonymous

              05 Nov 2019 13:31  

              So i've found Sadha in Reaper's Coast, just east of the Abandoned Sawmill. She's with a Lizard Bodyguard and it seems like they were stranded there. I'm playing a Lone Wolf character so the other companion already dead in Lady Vengeance, so there's no way to further the conversation with here as far as i know. Is it okay to just kill her right there?

              • Anonymous

                02 Aug 2019 03:33  

                There's a staff with Tornado on it in the Barracks. I had another character with Tornado as well. The two of them alternating casts cleared the entire mansion of Necrofire in like three minutes...

                • Anonymous

                  21 Jun 2019 15:35  

                  Here's an easy way to deal with the revenants: set everything on fire. Bless the fire to make it holy fire. Kill them as normal. They'll try to make cursed fire but it just adds to the holy fire and wastes their turn, then when they die they can't revive. Holy fire also weakens them. After the battle all the holy fire dies out. Tried all the other ways offered here, but this was honestly the easiest and least expensive for materials.

                  • Anonymous

                    28 May 2019 23:34  

                    If you didn't kill the shadow prince in nameless island he will attack you upon exiting dream realm... Be advised as this is a tough fight, you will be completely surrounded, and on a lower place, so be prepared

                    • Anonymous

                      26 May 2019 01:56  

                      On first room with respawning cursed guys: I'm on Ps4 Definitive Edition and classic. I tornadoed the first room for the necrofire. Then I waited for CD to be up and tornadoed area going up the stairs. On another character I used spontaneous combustion to remove the necrofire off the guy and then I killed him (I don't think it matters how, but I used a water spell). The room with the desk/chest etc I blessed the surface and rained. Then I waited for Spontaneous Combustion to come back up, used it and the water spell to kill the second guy. I had to bless a fire puddle and use pressure spike to get rid of that fire. But it worked for me :D

                      • Anonymous

                        19 May 2019 11:25  

                        PS4, DE: If you don't care about story and just want max exp and loot, you can unlink and leave one or more party members behind in the second dream area with Brahmos, then have one or more people proceed diplomatically (probably Red Prince is easiest) through the end of the Sadha arc and exit the portal. The quest will complete in your journal, and then you can attack both Brahmos and Sadha plus the dreamers/guards. Note that these fights may be pretty tough with not having some party members as they cannot teleport in once they have exited the portal.

                        • Anonymous

                          04 May 2019 18:58  

                          The deam portal fight: When all enemies are on one side of the arena, they are far enough away for a character to get out of fight at the other side. Nice fallback if you get caught by surprise by this fight.

                          • Anonymous

                            02 May 2019 20:29  

                            There is a whole area looking like a rich bedchamber connected by a portal in the dream, on the other side of the lake where sadha is watching over her egg. Anyone know how to get there ?

                            • Anonymous

                              01 May 2019 23:53  

                              For the DE version, during the dialogue with the princesses whether to take the egg or keep it, choose to keep it. Then move the red prince back to the cliff where you spawned in and instead of setting fire to the egg, attack it. Safha will attack you with her minions but the red prince will remain on your side. Then you can simply move him back into the battle. This way you can destroy the egg and kill Sadha without losing your ally.

                              • Anonymous

                                20 Apr 2019 17:34  

                                Easiest way for fire is tornado skill. Wipes away the fire. Just sneak around and wipe as much fire as possible with one char. Then bring in other to battle with bless. Also blessed water arrows easily get rid of the fire. If u cc then right away this is ez even on tactician

                                • 17 Mar 2019 20:50  

                                  I did not have the Red Prince or a lizard in my party. I walked past Brahmos and did not talk to him. I picked locked the portal door. When I got to Sadha, she did not aggro me. I assume because I did not kill the dreamers in the last area. I was able to give her a Stormbreaker and free her from the God King. This is for Definitive Edition, but not sure if this works in regular edition.

                                  • Anonymous

                                    19 Feb 2019 05:38  

                                    Kill Alexander asap, and Wendigo too. She's got a ton of AP and spells that they use about every other turn. Don't clump up or they'll crush you.

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