The Consulate / A Lizard Nightmare is a Quest in Divinity: Original Sin II. Going near the Lizard Consulate in Arx, you realize that the Voidwoken have attacked it, leaving it in ruins. But why? Would you be able to uncover the truth?
- Approach the Consulate and find out what happened.
- Make your way into the Lizard Consulate.
- Explore the Consulate and find clues.
- Enter the portal.
- Defeat the apparitions.
- Leave the Horrorsleep arena.
- Enter the glowing door.
- Speak to Sadha.
- Hatch the egg with a little fiery encouragement.
- Leave the oasis via the portal.
Go near the Lizard Consulate in Arx (co-ordinates around X:207, Y:358). As you approach the consulate and dead voidwoken, this quest will start. Speak to one of the two citizens near the fountain and rubble, and you will learn that the Voidwoken attacked the Lizard Consulate. You will gain 26,950XP.
Head through the gates and you'll see some cursed revenants around, along with patches of cursed fire. These revenants cannot truly die until most cursed fire patches are gone, and they respawn at a nearby necrofire patch in the area. Hence, there are multiple ways to deal with this quest:
First, you can choose to simply sneak and bypass the revenants completely, using a variety of teleport skills to bypass them all, lockpick through the door leading to the watery area, then drop a pyramid to regroup your party.
Alternatively, you can bless all the cursed fire patches. This is the most tedious method. Using oil to link the cursed fire patches may be particularly helpful for those lacking source points, but since there are so many cursed fire patches, this can potentially take a long time. The best way to clear the cursed fire patches is to use one character with the highest sneak skill and a variety of teleport skills to simply bless, retreat, then repeat over and over again. Do this until all patches have been cleared, or at least until you are able to enter through the doorway to the Consulate Gardens, which is your goal, at around co-ordinates X:200, Y:415. Another way to do this is to use Gust from the Vulture Summon.
The best method (in theory) is to simply bless the cursed revenants twice to give them the Holy Fire status. Once they are in Holy Fire status, finishing them off should kill them off permanently, and they will no longer revive. This method is the fastest way to ensure you still get to explore the area unhindered, while still saving time, if it works. There seem to be bugs where they will revive anyways.
As they need to reach a necrofire in one turn and their movement as ghosts limited, you can use teleport to get them away from fire before they die. This does work inside, but the most promising place to teleport them out in front of the consulate (near the fountain). The NPCs will help you and they wont respawn there. Initiate combat, wait for them at the door and teleport them out.
In any case, head past the twin locked doors by either unlocking them with a high thievery skill, or with the Consulate Garden key further in, near the painting of the Lizard Goddess. Note that killing the cursed revenants give no XP, and they only drop modest loot.
As soon as you enter the doorway to the Consulate gardens and pass the twin stone bridges, you will earn 53,900 Exploration XP. Head on to the watery area and cast spirit vision to see a portal of dreams. Don't forget to loot the surrounding area first before entering the portal. You can find Ancient Spear of Bloodletting on the beach to the north and Voor d'Aravel in a chest.
You will be teleported to a strange arena and immediately gain 26,950XP. Once you move from the center of the circle, a silent monk version of Bishop Alexandar will appear and exclaim that you are not enough. He will then attack you, along with the silent monk versions of Malady and Windego. This is a very difficult fight; even after death, they will continue spawning relentlessly so in order to defeat them all for good, you'll have to destroy all the mirrors in the arena. A handy trick to make this difficult fight a trivial one is to use a ranged character to destroy all the mirrors without moving from the center of the arena. Skyshot will help in this regard as well, for some far shots. Another trick is to use a summon, which can move freely around the arena because it won't trigger the fight. Although it is definitely possible to destroy all mirrors with these tricks, you should still leave at least one mirror standing before initiating the fight. This is because if there are no mirrors left standing, Windego won't summon the evil version of The Red Prince to help with the fight, and thus, you'll forfeit the XP gotten from killing him.
The goal here is to defeat them all. Bishop Alexandar will grant a whopping 262,225XP (74925 DE) when killed, Windego will grant 112,400XP (74925 DE), and Malady and the evil version of The Red Prince will grant 149,850XP (74925 and 0 respectively, DE) each. Killing them again grants no XP. Once the fight is over, simply pick up the Calamity weapon (DE: the Calamity weapon can be stolen from Malady, but will disappear when she is dead), loot the chests, then exit out through the portal.
You will end up in the House of War area. Speak to the dreamers and they will give you a glowing key to open the glowing door up ahead to Princess Sadha's hideout. You will earn 53,900XP. Before heading through the glowing door portal, make sure to teleport down the right side area and dig up a chest for some loot and pick up the Spear of Horrorsleep on the left. Now enter through the glowing door portal for yet another 53,900XP. Perhaps DE only: If the Red Prince is NOT in your party, you must select the vaguely threatening "I intend to go farther. A LOT farther" if you wish to proceed peacefully (still requires a subsequent persuasion check). Saying "I just wish to leave" or asking about the Red Princess locks you into a fight. And getting locked into that fight locks you into a fight with Sadha if/when you speak to her.
You will finally reach Princess Sadha's hideout. Here, several things may unfold, depending on your choice, and if you have the swornbreaker in your inventory. You will learn that Sadha is sworn to the God-King and wants to sever her connection using a Swornbreaker. If you have the swornbreaker in your inventory, you can use it to sever Sadha's connection to the God-King or refuse to do so. If you have The Red Prince in your party, however, refusing will earn -5 attitude with him. Accepting however, earns you nothing, so it is actually better to drop the Swornbreaker if you do have one before speaking to Sadha so that you won't trigger the option to give the Swornbreaker away and potentially lose attitude with The Red Prince (if you have him in your party, of course).
Regardless of whether you gave Sadha the Swornbreaker or not, Sadha will then beseech The Red Prince to breathe fire onto his children to turn them into dragons to fight by your side. If you ask The Red Prince to kill his children, both Sadha and The Red Prince will turn against you, with 2 Horrorsleep Hunters, a Flame Dreamer, and an Earth-Dreamer also joining the fight. Sadha grants 77,575XP, the Flame Dreamer and Earth Dreamer grant 149,850XP each, while The Red Prince and the Horrorsleep Hunters grant no XP. Note that the Horrorsleep hunters function exactly like the cursed revenants prior; they resurrect indefinitely as long as there are necrofire patches around.
If you encourage The Red Prince to let his children hatch, you will receive +5 attitude with The Red Prince, 134,750XP, 1 "Circle of Suns" unique ring (grants the Flaming Skin skill, but otherwise has pathetic stats), and a choice of Divine-quality loot. You can then use The Red Prince to breathe fire onto the egg to hatch it, whereupon you will be offered the choice to take the dragon hatchling with you, or leave it in Sadha's care. If you choose to take it with you, The Red Prince will be granted the "Summon Dragonling" spell, which summons a newt called "Sadha's Shield" to help in combat. Note that you can also cast fire spells to hatch the egg, but doing so as any character other than The Red Prince will cause Sadha to turn hostile.
Once you are done with everything here, simply leave the place by entering the portal, and the quest will finally complete.
- 26,950XP for learning that the voidwoken attacked the Lizard Consulate.
- 53,900 Exploration XP upon passing the stone bridges in the Consulate Gardens.
- 26,950XP upon entering the arena.
- Bishop Alexandar will grant a whopping 262,225XP when killed, Windego will grant 112,400XP, and Malady and the evil version of The Red Prince will grant 149,850XP each. This adds up to a total of 674,325XP. Killing them again grants no XP.
- 53,900XP for obtaining the glowing key.
- 53,900XP for entering the glowing door.
- 149,850XP for each Dreamer, plus 77,575XP for killing Sadha, if you make Sadha hostile (optional).
- +5 Attitude with The Red Prince, 134,750XP, "Circle of Suns" ring, and a choice of Divine-quality loot after speaking with Sadha.
- "Summon Dragonling" spell for The Red Prince, upon hatching the egg and choosing to take it with you.
- Spear of Horrorsleep sticked into a dead lizard in the House of War area
BUG! If you leave the Oasis via the Waypoints option in the pause menu, the quest may not close even if you go back to the consulate and not initiate the fight with the Shadow Prince if he was not killed earlier.