The Covenant

[PIC]
Quest Giver
Location Hollow Marshes
Suggested Level 4+
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The Covenant is a Quest in Divinity: Original Sin II

 

 

 

Important NPCs

 

 

The Covenant Objectives

  1. Investigate the rising of the dead
  2. On Nameless Isle, decide to serve Godking or not
  3. Break free from God King using swornbreakers

 

 

The Covenant Walkthrough

 Quest can only be done as an Undead main character (Fane or custom).

Upon traveling through the marshes you will be attacked by a group of undead, just prior to meeting Zaleskar. The head enemy undead will speak with you opening up this quest.  After killing, speak with Zaleskar to continue quest.

On Nameless Isle, a Voidwoken will offer undead character a chance to serve the Godking. If you accept, this will lead to the Godking ending, unless you use the swornbreaker to free yourself.

 

 

Tips & Tricks

  • Becoming Sworn to the Covenant will give you a massive stat boost (+2 Attribute points, +2 Combat Skill Points and +2 Talent Points) which is kept even if you use the Swornbreaker and break the Covenant.
  • On the Nameless island regardless if you have gotten the Quest earlier or not you get offered to serve the Godking by the Voidvoken

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      20 Jul 2021 01:53  

      Does swearing to the covenant cause any companions to leave? Does it lower their morale? I’m looking to complete Ifan, Lohse and Sebille’s quests that I have never done before, and get the god king ending, is this possible?

      • Anonymous

        24 Apr 2020 04:48  

        On the Nameless island regardless if you have gotten the Quest earlier or not you get offered to serve the Godking by the Voidvoken

        • Anonymous

          08 Jun 2019 16:31  

          If you are playing in multiplayer as an undead character but you are not the leader, Will you get the option to join the Covenant as well?

          • Anonymous

            19 May 2018 04:30  

            If you intend to break the covenant, make sure you do it prior to completing the Path of Blood otherwise you will not be able to use the Swornbreaker (you will see the animation, but the tag won't be removed).

            • Anonymous

              07 Oct 2017 04:36  

              So I came across this quest WAY later- Act 2. After killing Ryker and looting the hell out of his mansion, I got the quest after reading a note on the second floor in a locked desk.

              My guess is that it's meaningless without teh bit earlier, which I had missed.

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