The Elven Seer

Location Elf Encampment
Suggested Level 14+
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The Elven Seer is a Quest in Divinity: Original Sin II.



Important NPCs



The Elven Seer Objectives

  1. Rescue Saheila from sawmill



The Elven Seer Walkthrough

At the temporary elven encampment (south of the Abandoned Sawmill - (X:508 Y:317), if you do not provoke the elves, Tovah will ask you to help rescue Saheila, who has presumably been captured by the Lone Wolves and held hostage there. If you killed Saheila back in Fort Joy at the very beginning, you get the quest Vengeance for the Fallen instead.

Tip: It is easier to build rapport with the elves if you have an elven character, such as Sebille, talk to them and choose the options that mimic their actions.

After talking to Tovah, you will need to kill Roost and then safely exfiltrate Saheila from the Sawmill back to to the elven camp to complete the quest.

Tip: If you have Ifan ben-Mezd enter the Sawmill, you'll gain immediate passage for your entire party, allowing you to freely explore first. If you don't have him in your party, you will need to have an elven character (e.g. Sebille) talk to the guards to gain passage into the sawmill.


Roost is located on the second floor of the sawmill, accompanied by two crossbowmen and two wolves. After you successfully kill Roost, all the other Lone Wolves outside will turn hostile. You will need to either kill them all or try to sneak away, although it's near impossible to do so without confrontation. Note, do NOT try to just warp to a safe waypoint from the map screen. Saheila will be left behind by herself; you need to specifically escort her out of the sawmill on foot.

Secret: If you use Spirit Vision, many dead spirits will appear around the sawmill, thanking you for killing them and giving you tons of experience each.

As a reward, Saheila will teach you how to master the Source (increase your maximum Source Points by one) at the camp, or the Far Sight skillbook if you already have a capacity of 3 source points. If Sebille is on your team, Saheila will reveal her true identity to her, and offer her the opportunity to become the heart of the Scions.

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    • Anonymous

      25 May 2021 17:11  

      One mage spirit (on the right after the bridge if you face camera north) will give you a permanent skill depending on 3 options.. I chose number 2 (the splash one i think) gave me a hydro skill on my main who is not a hydro :D feels wasted damn it.

      Can we update this guide please

      • Anonymous

        05 May 2021 22:59  

        I had my aerothurge/ranger (Sabille with Far Out Man) warp out to the nearest waypoint. Saheila (who was linked to her) and the rest of the gang were camping out on the ground floor of the sawmill. I had Sabille make her way over to the tall platform south of the SE corner of the sawmill. When she got to the top (via Tactical Retreat, since the ladder exploded!) Saheila comes running out of the sawmill to rejoin Sabille, and gets attacked by the goons there. Had her run far enough south until she was in Teleport range of Sabille. Boom! Extracted. Rest of the gang joined us with pyramids.

        Lots of booby traps in that area between the sawmill and the elven camp. But that's what incarnates are for, right? Makes a great minesweeper. After getting Saheila back home with mom, we came back to the sawmill and mopped up the remaining flunkies.

        • Anonymous

          04 Mar 2021 15:08  

          I killed Saheila in Fort Joy, and when I got to the camp they were instantly hostile. No attempt to talk to me. Not sure if this is intended, but it was interesting.

          • Anonymous

            17 Nov 2020 10:49  

            Some advice: talk to the spirits before you kill everyone in the mill. You still get most of the experience after, but you get explanations of how they died and you can only get a "say my name" quest and the location of treasure on the beach if you talk to them before.

            • Anonymous

              02 Nov 2020 14:21  

              HUGE HELP. When you kill rost you just teleport in Drifwood Square and go to Meistrs house underground. I so happy than i find this way because i dont finish this qwest

              • Anonymous

                27 Sep 2020 18:09  

                Separate Saheila and whoever she’s linked to from the group and send them downstairs in the mill. Have Saheila pop an invisibility potion and your character eat chanterelle(or another potion) and you’ll have plenty of time for them to make it out mill. Use pyramids to bring the rest of the group with you once outside

                • Anonymous

                  22 Jul 2020 06:11  

                  I blocked the exit to the room, used waypoint back to the lady vengance and then went downstairs. Sahelia appeared and went back to the elven camp.

                  • Anonymous

                    02 Jul 2020 06:24  

                    I waypointed outside intending on clearing the enemies to ensure Saheila's saftey. I fought all of the lone wolves at the front gate and snuck left to isolate lone wolf mummie dearest. I teleported my entire group to driftwood and entered Meister Siva's house to refresh on source. Interestingly enough, Saheila warped with my party when I entered and I completed the quest of freeing her. Didn't get the rewards though, might have to locate that elven camp.

                    • Anonymous

                      09 Jun 2020 17:51  

                      If you have a character with teleport. You can split him from party muse a waypoint and head to the bridge leading to the lone wolves. There is a watch platform near the bridge. You go up and you have teleport range for choosing target upto the sawmill entrance. You cm then us teleport ability to teleport both of them out.

                      • Anonymous

                        09 Jun 2020 08:41  

                        Literally just added a Invisibility potion to sahelas hotbar and walked out before it ran out all the way to the frog

                        • Anonymous

                          07 Apr 2020 19:10  

                          I picked off enemies in ones and twos from the back entrance and then killed Roost. Then leisurely walked Saheila back to elf camp.

                          • Anonymous

                            08 Mar 2020 11:14  

                            I had the glitch as well. I fixed it by saving, pickpocketing Tovah, and then reloading the save again. This initiated the conversation automatically for me.

                            • Anonymous

                              03 Feb 2020 08:04  

                              I’m playing definitive edition and there’s some sort of glitch where after I get Saheila out of the mill and she runs back to her tribe neither her nor her mother will talk to my character. I’ve reloaded from before I enter the mill a few times now and I can’t seem to change the outcome

                              • Anonymous

                                18 Jan 2020 10:00  

                                For escorting Saheila, I teleported to the Driftwood Square Waypoint and climbed down the ladder in Meistr Siva's place, and the quest automatically completed without having to lead her through the Lone Wolves

                                • Anonymous

                                  07 Dec 2019 17:45  

                                  For me, they weren't friendly to Ifan, one of the mates outside the sawmill, a Lizard lady started barking at him, how dare he show his face there? No clue why. Then there was only option to try to bribe her, which failed and started combat. So I loaded and had to sneak in there. No convo with Roost, instant combat, but since there would be combat anyway, I killed him. Later talking to Sebille with my main char (Lohse) she acted like there was an actual convo between her and Rosst ("you've heard, what Roost said with your own ears" ... well no, Sebilee, I haven't, there was a fight, perhaps too loud to hear you talk? But well you participated too as I remember). So perhaps a bug, or something. I haven't talked to Roost, but my companions act as if they did.

                                  • Anonymous

                                    06 Dec 2019 20:27  

                                    I was able to enter the camp and freely explore it by having Lone Wolf's Mark amulet. All i had to do was kill the infiltrated lone wolf in the Black Bull inn and retrieve amulet form him. As you enter the sawmill camp via main entrance an option to show amulet to guard will appear.

                                    • Anonymous

                                      23 Sep 2019 18:33  

                                      Be warned if you're playing as Sebille. After returning Saheila to the elves but before you get the dialogue options for the Source point, Saheila will try to convince Sebille to embrace her role as Prime Scion. For role-playing reasons, I refused. Saheila and all the elves go immediately hostile, and she you lose her as a Source teacher. The workaround I found is to break off the other members of my party and place them at the elf camp. Saheila is attached to Sebille as you lead her out, but she disengages when you approach the elves. I then fast traveled Sebille away and talked to Saheila with another party member. You get the Source point, and Saheila doesn't even bring the issue up when Sebille talks to her after the point is awarded.

                                      • Anonymous

                                        23 Sep 2019 18:27  

                                        I talked my way into camp with Ifan's help. After I killed Roost, I didn't immediately talk to Saheila. I went downstairs and cleared everyone out since they all become hostile no matter what. THEN after they were all dead, I went back upstairs and talked to Saheila the first time and easily led her safely back to the elves.

                                        • Anonymous

                                          30 Aug 2019 15:33  

                                          I had such trouble getting Saheila out of there. So I teleported to nearest shrine, walked back but entered from the coast/beach. Stayed out of sight, near the house with Mommie Dearest. Switched to Saheila and sneaked as far as I could towards the party. If she got into a fight I used all her AP to approach the party. When she was close enough I used teleportation spell to get her out of the fight. Then just fled with the rest. Will return to clear house...

                                          • Anonymous

                                            01 Aug 2019 04:02  

                                            easy easy line 2 or 3 cooking pot or candles the door and trig and teleport the elf. the Roosts cannot pass the door

                                            • Anonymous

                                              14 Jul 2019 20:27  

                                              Easiest way to do this: Before you go into the sawmill, leave a teleporter pyramid in the elf camp. After Roost and the gang are dead, pickpocket Sahelia. Put the other teleporter pyramid on her. It will appear on her hotbar. Use it, and voila!

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