The Elven Seer

Location Elf Encampment
Suggested Level 14+
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The Elven Seer is a Quest in Divinity: Original Sin II.



Important NPCs



The Elven Seer Objectives

  1. Rescue Saheila from sawmill



The Elven Seer Walkthrough

At the temporary elven encampment (south of the Abandoned Sawmill - (X:508 Y:317), if you do not provoke the elves, Tovah will ask you to help rescue Saheila, who has presumably been captured by the Lone Wolves and held hostage there. If you killed Saheila back in Fort Joy at the very beginning, you get the quest Vengeance for the Fallen instead.

Tip: It is easier to build rapport with the elves if you have an elven character, such as Sebille, talk to them and choose the options that mimic their actions.

After talking to Tovah, you will need to kill Roost and then safely exfiltrate Saheila from the Sawmill back to to the elven camp to complete the quest.

Tip: If you have Ifan ben-Mezd enter the Sawmill, you'll gain immediate passage for your entire party, allowing you to freely explore first. If you don't have him in your party, you will need to have an elven character (e.g. Sebille) talk to the guards to gain passage into the sawmill.


Roost is located on the second floor of the sawmill, accompanied by two crossbowmen and two wolves. After you successfully kill Roost, all the other Lone Wolves outside will turn hostile. You will need to either kill them all or try to sneak away, although it's near impossible to do so without confrontation. Note, do NOT try to just warp to a safe waypoint from the map screen. Saheila will be left behind by herself; you need to specifically escort her out of the sawmill on foot.

Secret: If you use Spirit Vision, many dead spirits will appear around the sawmill, thanking you for killing them and giving you tons of experience each.

As a reward, Saheila will teach you how to master the Source (increase your maximum Source Points by one) at the camp, or the Far Sight skillbook if you already have a capacity of 3 source points. If Sebille is on your team, Saheila will reveal her true identity to her, and offer her the opportunity to become the heart of the Scions.



A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      13 Sep 2021 16:06  

      If you have the amulet from the lone wolf who pretended to be a merchant the ones in the bridge will allow you free pass. Tried with Fane has main with the amulet

      • Anonymous

        14 Aug 2021 10:39  

        The trophy only asks you to keep Saheila out of combat, not your team members. So you can engage mobs with your team members and still get the trophy (confirmed in DE on PC). Since Saheila will only follow main character, it's best to unchain your main character and stay in Roost's room, and let the other 3 team members to pave the path.

        The fight is easy if you just warp away and attack from the front door. There are several watchtowers and leveled platforms to cheese. I cleared the whole camp with only Incarnates, Totems and Bone Widows.

        • Anonymous

          01 Jul 2021 06:43  

          Realize this:
          She, as the Seer, CANNOT enter combat.

          Use a summon to pick a fight, and keep your party out of combat. Navigate the area while sneaking as the Seer and use teleport to get her out the back way.

          Then, head back in to finish those quests of killing the wolves.

          Trophy cleared, and quests done.

          • Anonymous

            25 May 2021 11:11  

            One mage spirit (on the right after the bridge if you face camera north) will give you a permanent skill depending on 3 options.. I chose number 2 (the splash one i think) gave me a hydro skill on my main who is not a hydro :D feels wasted damn it.

            Can we update this guide please

            • Anonymous

              05 May 2021 16:59  

              I had my aerothurge/ranger (Sabille with Far Out Man) warp out to the nearest waypoint. Saheila (who was linked to her) and the rest of the gang were camping out on the ground floor of the sawmill. I had Sabille make her way over to the tall platform south of the SE corner of the sawmill. When she got to the top (via Tactical Retreat, since the ladder exploded!) Saheila comes running out of the sawmill to rejoin Sabille, and gets attacked by the goons there. Had her run far enough south until she was in Teleport range of Sabille. Boom! Extracted. Rest of the gang joined us with pyramids.

              Lots of booby traps in that area between the sawmill and the elven camp. But that's what incarnates are for, right? Makes a great minesweeper. After getting Saheila back home with mom, we came back to the sawmill and mopped up the remaining flunkies.

              • Anonymous

                04 Mar 2021 09:08  

                I killed Saheila in Fort Joy, and when I got to the camp they were instantly hostile. No attempt to talk to me. Not sure if this is intended, but it was interesting.

                • Anonymous

                  17 Nov 2020 04:49  

                  Some advice: talk to the spirits before you kill everyone in the mill. You still get most of the experience after, but you get explanations of how they died and you can only get a "say my name" quest and the location of treasure on the beach if you talk to them before.

                  • Anonymous

                    02 Nov 2020 08:21  

                    HUGE HELP. When you kill rost you just teleport in Drifwood Square and go to Meistrs house underground. I so happy than i find this way because i dont finish this qwest

                    • Anonymous

                      27 Sep 2020 12:09  

                      Separate Saheila and whoever she’s linked to from the group and send them downstairs in the mill. Have Saheila pop an invisibility potion and your character eat chanterelle(or another potion) and you’ll have plenty of time for them to make it out mill. Use pyramids to bring the rest of the group with you once outside

                      • Anonymous

                        22 Jul 2020 00:11  

                        I blocked the exit to the room, used waypoint back to the lady vengance and then went downstairs. Sahelia appeared and went back to the elven camp.

                        • Anonymous

                          02 Jul 2020 00:24  

                          I waypointed outside intending on clearing the enemies to ensure Saheila's saftey. I fought all of the lone wolves at the front gate and snuck left to isolate lone wolf mummie dearest. I teleported my entire group to driftwood and entered Meister Siva's house to refresh on source. Interestingly enough, Saheila warped with my party when I entered and I completed the quest of freeing her. Didn't get the rewards though, might have to locate that elven camp.

                          • Anonymous

                            09 Jun 2020 11:51  

                            If you have a character with teleport. You can split him from party muse a waypoint and head to the bridge leading to the lone wolves. There is a watch platform near the bridge. You go up and you have teleport range for choosing target upto the sawmill entrance. You cm then us teleport ability to teleport both of them out.

                            • Anonymous

                              09 Jun 2020 02:41  

                              Literally just added a Invisibility potion to sahelas hotbar and walked out before it ran out all the way to the frog

                              • Anonymous

                                07 Apr 2020 13:10  

                                I picked off enemies in ones and twos from the back entrance and then killed Roost. Then leisurely walked Saheila back to elf camp.

                                • Anonymous

                                  08 Mar 2020 06:14  

                                  I had the glitch as well. I fixed it by saving, pickpocketing Tovah, and then reloading the save again. This initiated the conversation automatically for me.

                                  • Anonymous

                                    03 Feb 2020 02:04  

                                    I’m playing definitive edition and there’s some sort of glitch where after I get Saheila out of the mill and she runs back to her tribe neither her nor her mother will talk to my character. I’ve reloaded from before I enter the mill a few times now and I can’t seem to change the outcome

                                    • Anonymous

                                      18 Jan 2020 04:00  

                                      For escorting Saheila, I teleported to the Driftwood Square Waypoint and climbed down the ladder in Meistr Siva's place, and the quest automatically completed without having to lead her through the Lone Wolves

                                      • Anonymous

                                        07 Dec 2019 11:45  

                                        For me, they weren't friendly to Ifan, one of the mates outside the sawmill, a Lizard lady started barking at him, how dare he show his face there? No clue why. Then there was only option to try to bribe her, which failed and started combat. So I loaded and had to sneak in there. No convo with Roost, instant combat, but since there would be combat anyway, I killed him. Later talking to Sebille with my main char (Lohse) she acted like there was an actual convo between her and Rosst ("you've heard, what Roost said with your own ears" ... well no, Sebilee, I haven't, there was a fight, perhaps too loud to hear you talk? But well you participated too as I remember). So perhaps a bug, or something. I haven't talked to Roost, but my companions act as if they did.

                                        • Anonymous

                                          06 Dec 2019 14:27  

                                          I was able to enter the camp and freely explore it by having Lone Wolf's Mark amulet. All i had to do was kill the infiltrated lone wolf in the Black Bull inn and retrieve amulet form him. As you enter the sawmill camp via main entrance an option to show amulet to guard will appear.

                                          • Anonymous

                                            23 Sep 2019 12:33  

                                            Be warned if you're playing as Sebille. After returning Saheila to the elves but before you get the dialogue options for the Source point, Saheila will try to convince Sebille to embrace her role as Prime Scion. For role-playing reasons, I refused. Saheila and all the elves go immediately hostile, and she you lose her as a Source teacher. The workaround I found is to break off the other members of my party and place them at the elf camp. Saheila is attached to Sebille as you lead her out, but she disengages when you approach the elves. I then fast traveled Sebille away and talked to Saheila with another party member. You get the Source point, and Saheila doesn't even bring the issue up when Sebille talks to her after the point is awarded.

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