The Eternal Aetera |
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The Eternal Aetera is a NPC in Divinity: Original Sin 2.
The Eternal Aetera information
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The Eternal Aetera location
- The Eternal Aetera first appears in Ancient Temple at Reaper's Coast
Notes and Tips
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- Anonymous
According to Dallis, the only Eternals that survived is her, Fane and her mother. Does this mean Aetera could be Fane’s wife? Impenetrable tomb does sound like it
The sudden difficulty spike in fights like this and the one was jonathan is pretty weird..
- Anonymous
tried a bunch of different things including retreating and reserecting my dead team-mates and teleporting demon dogs away from the fight to take care of them 4 on 1, really stupid stuff.
Anyway, after getting her physical armour down the combo of Flayed Tendons and Chicken claw was enough for her to lose 95% of her health on her next turn.
After she's dead the dogs were easy to kill.
- Anonymous
- Anonymous
The summons have very low magic armor, so just use an AOE magic attack on them then use a charm grenade. The boss will now be mauled by their own dogs.
- Anonymous
How to cheese this fight:
1. There is an infinite oil source a short distance away from the boss room, and many barrels.
2. While chatting with Aetera with another character, create as many oil barrels as you can and stack them around her. Careful not to put them too close or they'll break prematurely and instantly start the fight.
3. When you've stacked up enough oil barrels (I think I had around 15-20 on my attempt), give your party's pyromancer a bunch of buffs.
4. Pyromancer chucks a Fireball (or similar) at her. Stand clear!
5. Enjoy setting off a tactical nuke on a boss's face.
- Anonymous
- Anonymous
Extremely easy fight here.
1) Get character in conversation to last dialog line then HALT!!!
2) Use alternate character to freely walk around and change skills as needed. Cast all protective and buff spells on character in conversation (the timers on the buffs will not deplete as that character is in dialog.)
3) Cast the hydrosophist spell "Cryogenic Stasis" on Aetera and immediately end dialog with her. This will deny her of her first turn since she has high initiative she usually goes first.
4) Beat her down and cc her any way possible if you can't outright kill her. Deny her any and all turns she might take (If any at all)
5) Clean up the rest of the mobs.
Notes:
~Enrage with onslaught shreds like a mofo
~Dagger Drawn skill while backstabbing similar damage as enrage with onslaught.
My experience: Killed her before she could take her turn... Like I said, easy.
- Anonymous
I somehow cheesed my way through this fight without changing the abilities of my characters beyond one spell. My two characters had mostly water and ice magic, the worst combination. I followed the advice of a previous comment to use fane + shackles of pain + healing potions once aetera's physical armour was gone. Positioning one of my characters at the corner of the top platform, I teleported my other character up. Some of the dogs jumped up and other dogs had no line of sight to jump so the AI made them run around the outside of the arena. I then ran my corner character away from the dogs. Both my characters had worm tremor to keep them aoe rooted. Also they skipped turns because they got stuck behind one another (and were blocked from jumping by the statue?)
I used dominate mind on a few dogs and they went to chomp on aetera's physical armour, then I just did the fane strat. Good thing it worked as I couldnt be bothered to swap up all the gear and spells on my characters!
- Anonymous
I tried to use one of my characters to sneak up behind her while she was locked in dialog and steal her source... it was not successful. Instantly terminates dialog.
Both of my characters have multiple distancing moves (Tactical Retreat, Phoenix Dive, Cloak and Dagger) so it's easy to avoid getting surrounded by the wolf pack.
- Anonymous
Aetera's physical armor is about 600. I had my undead cast teleportation on her which reduced it by 100. My Strength character with a good shield did 250 damage from Bouncing Shield. My ranger dealt another 200 with a good Huntsman spell. My mage dealt another 200 with Infect. At this point she lost all her physical armor. Finally it was back to my undead character, who cast Shackle of Pains (only works with zero physical armor) and consumed about 1000 hp of food and potions with 2-3 AP, which killed her. She only had about 1000 health which is low for a boss. So basically it was finished in one turn, which should be the goal. The longer it takes and the more turns Aetera gets, it is big trouble for you. She'll just keep summoning her summons and do massive damage herself.
- Anonymous
At the end of the convo where my main char almost finished talking I set up my squad and teleported her to the area beyond the staircase, this interrupted the convo and agrro'ed the doggos but its much more manageable 4-on-4. After that I healed up and went to destroy her (but not before dome of protection, honestly that actually saved me)
- Anonymous
The most annoying thing in this fight is that her doggies explode into cursed ice that silences you.
Keep your casters away from them, either by killing them with teleports, or by using mobility skills to get away before landing the killing blow from afar.
Do not expect to be able to leverage your source powers since she has an ability Thirst of the Eternal that is Source Vampirism on steroids. Longer range, no cooldown and I think it's not even blocked by magic armor. Once she is done sucking your team dry she'll be able to steal more source from her own dogs, which by the way she can summon more off, and then immediatly drain more source from them too.
Have your rangers or tanks focus her down while you prioritise survival against the hounds for your casters. Once her physical armor is out, stunlock her. Bring your casters back if you can and nuke her, then deal with the dogs.
- Anonymous
Fight was a joke, I 1-turned her as a Lone Wolf on Honor mode as a warrior with maxed out scoundrel, warfare, wits, and strength. Just use enrage with onslaught and you'll almost 1-shot her instantly.
- Anonymous
I had a really good fight agaisnt her on classic without cheesing. I had my main tank trigger the fight and had the ranger, supporter/summoner and rogue starting on top of the steps opposite of where the eternal spawns.
Tank held against the first round of attacks then withdrew to where the rest of the team is. The baddies get drawn in by the low ground, open to fire from high ground. Subsequently they can't all gang up at once.
I use tank, rogue and summons to tie them up. Having two characters with teleport and netherswap also helps keep the baddies in vulnerable positions.
It was still a tense fight. My tank did die in the process of tieing them up but by then the eternal was down and the other baddies were more manageable.
- Anonymous
She's an eternal so keep hitting her with heals they damage her pretty bad and keep teleporting the hounds away then once her armor is down knock her or chicken claw her, tbh it's my first boss which I killed with a heal rather than an offensive skill
- Anonymous
living on the edge, soulmate, healing potions= this annoying bi tch dead
- Anonymous
Yeah, whoever was in charge of fine-tuning boss fights like these, I hope they're no longer employed with Larian. Not saying it's unwinnable--the problem is that you either need to turn the bossfight into a snooze fest by using some ludicrous BS to kill her in the first 1-2 turns and heaven forbid you forget to do the stupid thing where you're allowed to position the rest of your team mid-dialogue, or else the fight is just instant death. A good, memorable boss fight should involve a bit of back-and-forth. Like the final battle in XCOM-2 or the fight with Bleden Mark and Tunon in Tyranny. Aetera is... just really poorly designed. Basically you have to keep restarting the fight until you can pull off some elaborate BS that lets you pulverize her phys or magic armor and then GG, or else she kills you after the first or second turn. It's beatable, but it's bad.
- Anonymous
Just realized I didn't have Fane talk to her- he want to keep going back to the black pits to continue his quest. Damn
- Anonymous
Cheese strategy: Bring barrels and crates. Put all your characters directly next to Atera's spawn. Lock yourself in with the crates. Stock them up so you have a proper wall of protection in your back. Send down one character (e.g. Fane for his dialogue). Activate sarcophagus, pyramid away back to the group. Let Aetera spawn next to you (if you did it right, your crates will block at least one of the dog's from spawning). Hit her with everything you have (CC her). Take care of the dogs below you and behind you while staying inside your protective crate barrier. If done correctly, the dogs cannot use flight to get to you because of insufficient space.
- Anonymous
For this fight I always just send 1 character in to trigger the fight. Pyramid out to the rest of my group which ends combat. Then sneak in and position to burst her and cc immediately. Clean up dogs, win.
- Anonymous
I did this fight by bursting down her magic armour and then mind controller her. This turns her summoned wolfs on your side as well and gives you a huge advantage.
- Anonymous
i cheesed this fight with my summoner mage, the same way i killed alice alecseon. 1st turn make sure my mage nether swaps with one of her wolves to get closer, then soul mate her. 2 AP of huge health pots sends her to hell
- Anonymous
Thanks to this thread, what worked for me was both soul mate + health pot to kill the boss, then teleport to group the hounds up, some minor magic spell to drop shields, then a charm bomb so they would kill each other.
- Anonymous
"shes a god damn undead, just cast soul mate on her then drink a huge health potion. instant death" This works like a charm :D
- Anonymous
I've decided to quit this game since I was level 12 and had this fight. I realized after 5 turns without playing because I was frozen, stunned, and some other retarded***** until I had 2 guys with half of their HP to actually make my first move.
- Anonymous
Ok, This is how I killed her. Had 2 melee/tanks and two ranged. 1: Used the Spider Web ability to cover most of the upper platform with webs. 2: Had Fane stationed near her coffin below. He had a teleport pyramid. 3: Had everyone else positioned below the stairs in sneak mode. 4: Fane started the battle and let that dumb Aetera have her way with him. Since he was the only one in battle she did not summon more stupid dogs. 5: Unchained Lohse from the group down stairs and got within range of Aetera to Teleport her downstairs. Everyone joined the fight of course and they her their turn BEFORE Aetera as she spents her turn punching Fane. 6: Took out her physical defense and knocked her down so she can't cast anything. 7: Fane played dead so the dogs near the coffin left him. Next turn he had enough action points to use the pyramid and join the fun. 8: Keep knocking her down each turn until she's dead. 9: Dogs were easy afterwords. due to the web I had no more than 2 at a time. 10: Burst in dance and loot her.
- Anonymous
You can cheese her quite easily. Right after opening her coffin use Cloak and Dagger or any movement ability to platform where she jumps, leave one character or summon in fight and with your main source of damage either flee or jump far enough to exit the fight. Then you can wait for your cool downs, sneak behind her, damage her, refresh your summons if you use them and with your last action point jump out of the fight. Repeat until she is dead. She never even got a chance to attack me with this technique and I'm playing as solo lone wolf.
- Anonymous
- Anonymous
Dominate Mind and Chloroform can absolutely wreck her since she doesnt have any immunities to those. Doggies are stupidly unfair (especially to melles) so best dealt with ranged magic and AoEs.
- Anonymous
If you are grouped together she will rain + shock you which makes your first turn almost a complete write off. I beat her by putting my group quite far from her (on the first set of steps which you go down before going up to the sarcophagus) and sending a high armor character wearing teleportation gloves to speak to her. She seems to summon hounds among other things but won't do rain + shock attack if there is only one character in range, which means he will survive and be able to teleport her. Teleport her to your group on the steps and knock her down / chicken as quickly as possible, within that first turn if you can. Any wolves she summoned in that first turn will vanish when she dies, and Medusa head is very useful for the rest as they have very low magic armor.
- Anonymous
- Anonymous
Finally got the time to play OS2 and holy crap this Boss is just retarded af. Being able to summong 2o of those *****ing dogs, that each have 6AP and get an instant turn after summoning is just dumb
- Anonymous
I don't understand why we were supposed to kill her. She was trying to save the eternals, shield the world against the void (by keeping the barrier closed). The seven are not controlling us. Not very well thought out imo.
- Anonymous
Teleported the ***** away from the hounds then Double P her using cload and dagger and a character waiting far away xD
- Anonymous
Dang it, I don't have Medusa head and my spellcaster has way to low initiative. Guess I have try to gear up. And get some shock resistance
- Anonymous
This fight hurts, by the time my first character did anything all 4 had no magic resist and 2 of them were stunned. With good positioning I can see this fight ending within like 3 turns though with a victory.
- Anonymous
Best thing is when your auto save forces you to endlessly live through getting one shot by this annoying boss...
- Anonymous
Hard boss. Defeated on level 13. Key = having someone with Medus Head skill to control the hounds
- Anonymous
The easy way to beat this boss is to play in explorer difficulty and sending sebille (sneaky stabby girl) and the red prince (Tanky heavyhitty guy) right next to her: they pummel her in two or three strikes and then you only have to deal with the stalkers at a leisure pace.
- Anonymous
Ye this is a fun boss, wiped out my party before i even got a single turn in.
She is fond of using air magic to shock and stun. You can craft the Eternal Armor, with the last piece found just before entering the temple, which gives immunity to shocked and stunned.
- Anonymous
Tip: The dogs have almost no Magic Armor. At the start of the fight after she summons more dogs, use Medusa Head (Polymorph 2), then the Petrifying Visage. It knocks off the little Magic Armor from all the dogs and petrifies them for a turn. Keeping the char with the head near a few dogs keeps them petrified for the duration of the head. Even on tactician this made the fight rather easy.
She didnt spawn for me, is there any specific reason for that?
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