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The Eternal Aetera is a NPC in Divinity: Original Sin 2.
Ok, This is how I killed her. Had 2 melee/tanks and two ranged. 1: Used the Spider Web ability to cover most of the upper platform with webs. 2: Had Fane stationed near her coffin below. He had a teleport pyramid. 3: Had everyone else positioned below the stairs in sneak mode. 4: Fane started the battle and let that dumb Aetera have her way with him. Since he was the only one in battle she did not summon more stupid dogs. 5: Unchained Lohse from the group down stairs and got within range of Aetera to Teleport her downstairs. Everyone joined the fight of course and they her their turn BEFORE Aetera as she spents her turn punching Fane. 6: Took out her physical defense and knocked her down so she can't cast anything. 7: Fane played dead so the dogs near the coffin left him. Next turn he had enough action points to use the pyramid and join the fun. 8: Keep knocking her down each turn until she's dead. 9: Dogs were easy afterwords. due to the web I had no more than 2 at a time. 10: Burst in dance and loot her.
You can cheese her quite easily. Right after opening her coffin use Cloak and Dagger or any movement ability to platform where she jumps, leave one character or summon in fight and with your main source of damage either flee or jump far enough to exit the fight. Then you can wait for your cool downs, sneak behind her, damage her, refresh your summons if you use them and with your last action point jump out of the fight. Repeat until she is dead. She never even got a chance to attack me with this technique and I'm playing as solo lone wolf.
Chain lightening + mind maggots = game over
Dominate Mind and Chloroform can absolutely wreck her since she doesnt have any immunities to those. Doggies are stupidly unfair (especially to melles) so best dealt with ranged magic and AoEs.
If you are grouped together she will rain + shock you which makes your first turn almost a complete write off. I beat her by putting my group quite far from her (on the first set of steps which you go down before going up to the sarcophagus) and sending a high armor character wearing teleportation gloves to speak to her. She seems to summon hounds among other things but won't do rain + shock attack if there is only one character in range, which means he will survive and be able to teleport her. Teleport her to your group on the steps and knock her down / chicken as quickly as possible, within that first turn if you can. Any wolves she summoned in that first turn will vanish when she dies, and Medusa head is very useful for the rest as they have very low magic armor.
This fight is stupidly unjust
Finally got the time to play OS2 and holy crap this Boss is just retarded af. Being able to summong 2o of those *****ing dogs, that each have 6AP and get an instant turn after summoning is just dumb
I don't understand why we were supposed to kill her. She was trying to save the eternals, shield the world against the void (by keeping the barrier closed). The seven are not controlling us. Not very well thought out imo.
Teleported the ***** away from the hounds then Double P her using cload and dagger and a character waiting far away xD
Dang it, I don't have Medusa head and my spellcaster has way to low initiative. Guess I have try to gear up. And get some shock resistance
This fight hurts, by the time my first character did anything all 4 had no magic resist and 2 of them were stunned. With good positioning I can see this fight ending within like 3 turns though with a victory.
Best thing is when your auto save forces you to endlessly live through getting one shot by this annoying boss...
Hard boss. Defeated on level 13. Key = having someone with Medus Head skill to control the hounds
The easy way to beat this boss is to play in explorer difficulty and sending sebille (sneaky stabby girl) and the red prince (Tanky heavyhitty guy) right next to her: they pummel her in two or three strikes and then you only have to deal with the stalkers at a leisure pace.
Ye this is a fun boss, wiped out my party before i even got a single turn in.
She is fond of using air magic to shock and stun. You can craft the Eternal Armor, with the last piece found just before entering the temple, which gives immunity to shocked and stunned.
Tip: The dogs have almost no Magic Armor. At the start of the fight after she summons more dogs, use Medusa Head (Polymorph 2), then the Petrifying Visage. It knocks off the little Magic Armor from all the dogs and petrifies them for a turn. Keeping the char with the head near a few dogs keeps them petrified for the duration of the head. Even on tactician this made the fight rather easy.