The Forgotten and the Damned

[PIC]
Quest Giver
Location Bloodmoon Island
Suggested Level 15
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The Forgotten and the Damned is a Quest in Divinity: Original Sin II. Coming across various Blazing Sculptures on Bloodmoon Island, you get the feeling they hide treasures beneath them. However, they don't seem to budge when you try to move them. How will you get past this obstacle?

 

 Requirements

  • Scholar Tag

 

Important NPCs

  • Blazing Sculpture

 

 

The Forgotten and the Damned Objectives

  1. Learn "The Taming of the Holy Fire" hymn.
  2. Discover Blazing Sculptures on Bloodmoon Island.
  3. Learn that the High Priest's hymn allows you to enter the vaults.
  4. Sing the hymn to the sculptures.
  5. Enter the vaults.

 

 

The Forgotten and the Damned Walkthrough

On Bloodmoon island, there will be a Blazing Sculpture facing the demon's camp. You may interact with the statue to acquire this quest. You can also acquire this quest by picking up the book "The Taming of the Holy Fire" and read it as a Scholar.

There are 3 sculptures on Bloodmoon Island. In order to activate them, you will need to read a book called "The Taming of the Holy Fire". This book is called "Ornate Hymnal" before you decipher it, and you can find one from these places:

  • Inside Jahan's house.
  • The Archives on the northeast location of the island.
  • On one of the Black Ring magister bodies near the ancestor tree.

You will need a character with the Scholar tag in order to decipher the book's hymn. Reading the book as a scholar will net 14,450XP. Before you enter the vault, however, make sure to first go to the north of the island and find the Ancient Forge (co-ordinates X:317, Y:479). Use the Ancient forge to combine it and the silver bar to create a Silver Lever Shaft. You only need 2 Silver Lever Shafts in the game, for vaults 2 and 3. Silver bars can be found right next to the forge, and on a Black Ring member in the unfinished crypt. There should also be one inside a vase in vault 3.

There are 3 vaults scattered around the southern part of the island, near the demon's camp. Use the hymn to destroy the statues and get into the vault. The quests Delusions of Grandeur and Bound by Pain require you to fix the switch with the Silver Lever Shaft. More details are listed below for each individual vault.

The Location of the Archives:

This is where you will find the Green Teleporter Pyramid, and medical notes to start the "Delusions of Grandeur" and "The Silent One" quests. See "The Secrets of Bloodmoon Island" for more information about this location, including rewards earned.

If you read the notes, you will realize that these vaults actually house people afflicted with demons that the healers could not treat. These afflicted persons were thus locked away along with a healer in order to prevent the demon from ever being a threat to humanity.

The Location of the Vault 1 (Unfinished Crypt):

This crypt is unfinished and holds nothing really noteworthy of value, except for a Silver bar. Exploring it might be necessary for the completion of this quest, though.

The Location of Vault 2:

Upon entering this vault, you will come across a broken lever shaft where you will need to use the Silver Lever Shaft to fix the broken lever and open the wall door. Unfortunately, when you try to use the lever, it doesn't work. Cast Spirit Vision to reveal the spirit of Brother Robert near the statue, and speak to him. Pass the persuasion check and he will unlock the door and beseech you to kill the creature within.

Enter the room and tread lightly. If any character takes the source from the source pool in the room, the lizard will initiate dialogue with that specific character, so be careful. If you agree to set her free, Rajjarima will steal all the source points from your character and break free, initiating combat. Be warned - when she breaks free and initiates combat, she will cast a powerful Arrow Storm that will deal massive damage to your party, especially if they are bunched up together, possibly even killing 2 or 3 of them outright. In any case, kill the possessed Godwoken.

If you refuse her, you will eventually need to pass a speech check. If you are successful, she will not be able to steal any source points from your character and be unable to break free. You can then simply rain arrows or cast ranged spells to kill her safely from high ground.

Ultimately, the simplest method here is to attack her from high ground from the start and not even bothering to pick up any source points from the pool.

Regardless of the method, once she dies, you will earn 36100XP + 21675XP for a total of 57,775XP, and the quest "Delusions of Grandeur" concludes. Remember to speak to the spirit of Brother Robert on your way out for a choice of loot reward.

The Location of Vault 3:

 This Vault is the location for the "Bound by Pain" quest. Enter it, cast Spirit Vision, and speak to Brother Kalvin. Here, you will learn that the demon housed here gluts itself on pain, and only by inflicting the most painful torture possible will you be able to bring the demon to surface. In any case, go ahead and fix the broken lever with a Silver Lever Shaft, then talk to Brother Kalvin again and convince him to open the door for you. You will have to pass a speech check in order to convince him to open the door. Be careful; the Intelligence speech check seems to fail even at 7 persuasion - whereas the memory speech check passed with 5 persuasion.

In any case, once the door is opened, you will come face to face with a possessed dwarf. He will then beg you to destroy the pillars, which of course, when destroyed, will simply free him and initiate combat. Unlike Rajjarima in Vault 2, though, he is weak, and it shouldn't take much effort to kill him for 28900XP.

After he dies though, a demon called "Mor the Trenchmouthed" will appear, attacking you immediately. He is slightly stronger than the possessed dwarf, but is still a relatively easy opponent. The caveat here is that when you damaged Mor, there is a chance he will instantly possess a random (or perhaps closest) party member and turn him or her against you (this effect shows up as "Demonic Invasion" and is not curable). Simply inflict enough damage on that party member to bring him or her near death, and Mor will leave your party member's possessed body. Attack him and he will perish for 21,675XP.

Also, there is a bug that, if Mor was knocked down and a strike from one of your party members would otherwise land the finishing blow, Mor would disappear, placing the "Demonic Invasion" debuff on one of your characters but that character doesn't actually go mad. The combat will end in this case and the debuff will remain on your character permanently, until that character takes fatal damage with 10% or so HP, causing Mor to suddenly appear out of nowhere again and initiate combat.

Alternatively, the better option is simply to save the dwarf from possession. The trick here is simply use one of your party members and continuously damage the dwarf's HP, but not kill him. It is probably recommended to cast healing spells on him so that he doesn't die. You will know its working as he keeps getting knocked down. Keep hitting him until he doesn't get knocked down anymore, then destroy the pillars. It is possible to do enough damage to the demon that it dies. In this case, you will be rewarded exp for killing the demon while it is still inside of the dwarf and the demon will appear as a corpse when you break the pillars.

The moment the pillars are destroyed, the demon should leave the dwarf's body while keeping the dwarf intact. If you did not kill the demon while it was inside the dwarf, then at this stage, it is the same as if you killed the dwarf; damage Mor and if he possesses one of your members, damage that member until he or she is near death as well and Mor should leave the body of your party member. Attack him when he appears and he should perish, granting you 21,675XP. In this case, though, the dwarf survives, and talking to him will net another 36,100XP. The quest is concluded at this point.

As you make your way out of the vault, make sure to speak to Brother Kalvin for a choice of loot reward. If you did not manage to save the dwarf, Brother Kalvin will instead sadly disappear, leaving you with nothing.

The Location of Vault 4:

This is the vault for "The Silent One" quest. Enter it, and use Spirit Vision as usual to see the spirit of the dead healer, Brother Morgan. Speak to him and he will ask you to bring the poor girl confined within the vault to somewhere peaceful. Agree (or lie) and he will open the vault for you.

Inside, in order to talk with the girl, you have to first pass a speech check with the cat (requires Pet pal talent) so that it will let you speak with her mistress. In the event that you fail the speech check, there is no choice but to kill the cat for 1400XP. Destroy the source chains chaining the girl and speak to her but note that if you fail the speech check, the girl will not rouse from her slumber. If you fail the speech check with all 4 party members, there will be nothing left for you to do and the quest will remain incomplete. Also, note that you cannot kill the girl since she is a child and thus the game makes her invulnerable to all attacks.

If you pass the speech check, you will gain 14,450XP and be able to teleport the girl aboard the Lady Vengeance to cure her at a later stage. The quest, "The Silent One", is complete at this point. Speak to Brother Morgan on your way out and you will receive a choice of common-quality loot reward for your troubles.

After exploring all 4 vaults, the quest should conclude with the last entry being "We found and cleared all four vaults on Bloodmoon Island".

 

Rewards:

  • 14,450XP for reading the "Ornate Hymnal" book with a Scholar character.
  • 57,775XP total for killing the possessed lizard Godwoken and completing the "Delusions of Grandeur" quest.
  • 21,675XP for killing Mor and 36,100XP for saving the dwarf in Vault 3, completing the "Bound by Pain" quest.
  • 14,450XP for managing to rouse the girl in Vault 4, completing "The Silent One" quest.

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      Using Chloroform that deal dmg above the possessed dwarf HP can kick the demon out while making sure the dwarf still alive.

      • Anonymous

        My way of saving the dwarf without Mor possessing anyone is :
        1) Have summon skill on atleast 1 character (more is better and preferably elemental summon)
        2) Hit the dwarf until he loses resist death then hit him again until he is in permanent knockdown. After that heal him back to full HP and destroy 3 pillars
        3) Summon a incarnate near the last pillar then move all your character back to the gate. Switch to the incarnate and destroy the last pillar and the fight will start with Mor leaving the dwarf body
        4) If you are doing this solo just keep summoning another incarnate and send it back into the fight if it dies mid fight.

        Some say you dont get exp for killing Mor if you just left him there fight alone and killing Mor but having an incarnate there should prevent that. You get 7225 exp for killing Mor in DE version. Yes, you get 7225 XP not 21675 XP as mention in this wiki. i tried killing Mor with my character and i still get 7225 XP. Talk to the dwarf after the fight will give you 36100 XP and his treasure location. Lastly, talk to Robert on your way out. I did not get any choice reward for all 3 vault

        • Anonymous

          One of the most frustrating and buggy quests in the game, surely. I've reloaded it 7 times to get a proper ending because in between the dwarf dying for silly reasons and demonic possession not working properly, this is one fine mess.

          I've had 3 times the "pleasure" of having just one character left standing and the demon not reappearing, basically sitting there "stuck" within my ownly character left standing.

          When I finally managed to save the dwarf, kill the demon and live to tell the tale, the spirit of Brother Kalvin just acknowledged my success and left without giving any reward. It's really sad how such occurrences manage to spoil an otherwise marvellous game...

          • Anonymous

            I had the dwarf and lizard both initiate combat as soon as i opened the chambers. No dialog or anything. And for the dwarf when he reached 10% hp the demon fled and the dame turn went into lohse. Every time i attacked it it ran back into lohse so i just killed her and used a revival spell which caused the quest to end with no exp gained anx the body of the demon disappeared.

            • Anonymous

              for whatever reason seems like killing the demon inside the dwarf is just outright impossible,i damaged him to the point of him triggering the death passive and then several hit bars on top with healing him out,the dialog didnt change and he still just pleaded for letting him out,when released it will be full HP demon that seems like in 100% case just posses your random party memeber whenever you deplete his magic shield regardless if it was even CCed

              and that means in case of some glass cannon builds like mine(i basically run 4 high-affinity elemental arsenal mages highly specialised in to memory+int)nealy any combo of spells would result death and getting it low enough for the demon to get out was nearly not possible meaning deathless run is f@cked

              What i did instead to not kill the dwarf:,get him to die and trigger the "living on the edge" innate passive on him,check if its done by initiating the dialog (he will pleade to let him out)
              destroy 3/4 pillars,let EVERYONE out of the arena and use any summon(literally a pet cat can do it)to destoy it and let that demon pass the turn(as initiative is a ***** in this game),after that i rolled in my one character and kill him
              again,for some reason whenever i tried doing the same with full party even with any kind of CC the demon would still posses the attacked,so i had to do it with one char as it seem to be protected from this sort of thing,luckily the demon by itself is no threat as it seem to be using only like 3 spells (2 from necromancy tree and swap positions)then kill it and your done
              dwarf is not dead V
              quest is done V
              no party members died in the process V

              • Anonymous

                for whatever reason seems like killing the demon inside the dwarf is just outright impossible,i damaged him to the point of him triggering the death passive and then several hit bars on top with healing him out,the dialog didnt change and he still just pleaded for letting him out,when released it will be full HP demon that seems like in 100% case just posses your random party memeber whenever you deplete his magic shield regardless if it was even CCed

                and that means in case of some glass cannon builds like mine(i basically run 4 high-affinity elemental arsenal mages highly specialised in to memory+int)nealy any combo of spells would result death and getting it low enough for the demon to get out was nearly not possible meaning deathless run is f@cked

                What i did instead to not kill the dwarf:,get him to die and trigger the "living on the edge" innate passive on him,check if its done by initiating the dialog (he will pleade to let him out)
                destroy 3/4 pillars,let EVERYONE out of the arena and use any summon(literally a pet cat can do it)to destoy it and let that demon pass the turn(as initiative is a ***** in this game),after that i rolled in my one character and kill him
                again,for some reason whenever i tried doing the same with full party even with any kind of CC the demon would still posses the attacked,so i had to do it with one char as it seem to be protected from this sort of thing,luckily the demon by itself is no threat as it seem to be using only like 3 spells (2 from necromancy tree and swap positions)then kill it and your done
                dwarf is not dead V
                quest is done V
                no party members died in the process V

                • Anonymous

                  I released the dwarf then didn't kill him but damaged and healed him until Mor left his body then fought through the battle where Mor possessed my characters multiple times until it died.
                  The dwarf thanked me by revealing the Secret of the treasure marked on the map with the name Adventurer's Hidden Stash.
                  I tried it multiple times and it didn't work when I used saves during the fight.
                  Playing on Definitive Edition.

                  • Anonymous

                    I tried using a silver cup in the ancient forge just for heck of it and it made a lever as well. Apparently any silver ingredient works but they intend you to use the supplied bars.

                    • Anonymous

                      If you’re playing solo, to save Mor, heal and buff him and run to a safe distance to avoid being possessed. He will defeat the demon and you’ll close the quest with experience and gifts!

                      • Anonymous

                        In the vault 3, u can save the dwarf hiting him until the close to death effect expires. Then break the pilars and flee the battle (run to the entrance). Before, u can buff the dwarf. He can solo the demon and finish the quest. Come back and talk to him (sorry for mi bad english xD).

                        • Anonymous

                          I reported the cat after failing the persuasion tests. Killed the cat and proceeded to talk to girl and teleport her to the boat. Got my reward.

                          • Anonymous

                            book apparently has a random chance to spawn as loot inside chests...found it inside a chest above the mordus encounter, 14k exp for reading it, but no journal update.

                            • Anonymous

                              None of the Brothers gave me loot, they kinda just up and poofed even though I saved all that I could. Maybe they changed that in Definitive Edition?

                              • Anonymous

                                I don't see it posted anywhere in comments or in the guide: in my playthrough I found one of the hymn books in Ryker's basement, on a desk in the lever-operated room

                                • Anonymous

                                  The best way to not save dwarf is kill him before destroying chain town. 1. Grab your solo character you think can summon an incarnate and buff it. 2. Take solo char away from main group, (make sure the rest is far enough away from combat. I left my 3 near entrance.) then use that solo character to interact and kill the dwarf. 3. Once dwarf dead. Use solo char to destroy all but 1 chain tower. 4. Then back solo chara away. Just close enough to summon incarnate to edge of pit. Do that. Then buff up the incarnate, especially with range attacks. 5. Use incarnate now to destroy last tower. That forces out demon. 6. Have incarnate fight demon. Occasionally get your solo char close enough to just buff the incarnate, but not so close that the demon possesses you. 7. Eventually between your buffs and incarnate, it will kill the demon. Not sure if I got exp for killing the dwarf and demon. But this seemed the easiest route. good luck.

                                  • Anonymous

                                    You actually don't need to pass Robert's persuasion check, I just used source vampirism on him and the game told me that he no longer controls the lever.

                                    • Anonymous

                                      This is wrong. I got no rewards from the ghosts, and things did not play out the same. When i was hurting the dwarf a demon never appeared.

                                      • Anonymous

                                        With the shackles of pain demon, I was able to defeat it with no possessions purely by keeping my characters out of its line of sight. Standing by the door I was able to hit it with one character using Ricochet, Barrage and Fossil Strike. Have to spend a few turns waiting for skills to become available again and hope it doesn't move (pool of oil from Fossil Strike seemed to do the trick)

                                        • Anonymous

                                          Best way to deal with the possessing one is to cast living on the edge on the dwarf when he's low. Then you don't have to worry about accidentally killing him.
                                          Once that happened the demon came out I tried to one shot it jumped to another party member who I did the same thing to and won.

                                          • Anonymous

                                            The only way I could kill possessing demon was to run away and let the dwarf beat it up. You might have to heal/buff him right after breaking the chains, but then RUN and he does kill it. You will not get the XP if you are not in the fight, so I had to return, get instantly possessed (screw this quest) but I only had to down my character once after that.

                                            • Anonymous

                                              Best way to do is to try your best to kill it ASAP, send all your dudes outside of the vault, and stand away from the ledge enough to teleport it out of the pit and kill it with your solo character there. It'll die and complete the quest with the demon dead and the dwarf safe. This way, it won't possess you or the dwarf because it's too far away and not in line of sight of anyone it can possess.

                                              • Trying to kill the demon inside the dwarf does not work, been at it for a good 2 hours now, i tried doing the method mentioned above for about 20 min, hitting the dwarf and healing him, every time the demon comes out full health. after trying 3 times i got fed up and just one shot him with mortal blow because nothing else worked. So attack the dwarf before breaking the chains, once his resist death is out and he is knocked down, save, break the chains to start the fight and if the demon doesnt come out as soon as the fight start just reload the save and hit the dwarf some more, if he dies then yoube gone to far, just reload again, i counted how many times i had to hit him before he died and hit him one time less,then healed him full just in case and broke the chains and the demon was out instantly. Also if you plan to use mortal blow, buff yourself with encourage and bedroll, do not use backlash or he will possess your character when you use mortal blow. just use cloak and dagger, then chameleon cloak and mortal blow. if it isnt a proper one shot it wont work

                                                • Anonymous

                                                  PS4 This is instanity! #1 There's no pillars in the dwarf/Mox room. #2 I tried the flee method,they don't fight each other after demon is out of dwarf when I come back. #3 Demon can "jump" to a character like 18m away behind walls. #4 I've beatin 3 of my characters to a pulp to release demon,he ends up back in the far room next to the dwarf everytime(they still don't fight,just stand next to each other) #5 Tried like bone widows alone to fight em. Works for a minute,then bam he's back in a character way the f@$# away. Wtf here?? Guess I'll keep pounding my own guys till I get it done

                                                  • Anonymous

                                                    It always says speaking to the brother that guarded the vault after finishing the vault will give you "a choice of loot reward". what does that mean? i finished all the vaults with the positive outcome, talked to all the brothers and they just thanked me and vanished

                                                    • Anonymous

                                                      " Unfortunately, when you try to use the lever, it doesn't work. Cast Spirit Vision to reveal the spirit of Brother Robert near the statue, and speak to him. Pass the persuasion check and he will unlock the door and beseech you to kill the creature within."

                                                      Jesus effin christ. I went and levelled up purely to deal with this area and after all this (I dealt with the enemies here with ease at 15) my persuasion check isn't high enough and I will have to respec just for this garbage. A plethora of annoying situations in this game. I enjoy it but it's *far* from the perfection of Fallout 2.

                                                      • Anonymous

                                                        I found out that if you kill the demon in shackled by pain and then spirit vamprism its body, the character than use spirit vampirism will be again possessed, but it will end on low hp and Mor won't spawn again.

                                                        • Anonymous

                                                          For "Bound by Pain", there is a way to save the dwarf without risking all your potions and scrolls to demonic possession. For once there is a good use for fleeing a battle. I found this suggestion in a steam thread and copied it here since nobody else mentioned it here. I verified that it works like a charm. While the pillar chains are still up, keep hitting and healing the dwarf until he stops falling down. Destroy the pillars and the demon will pop up immediately out of the dwarf. Flee from the battle with all your characters. Use waypoint bloodmoon and go back to the vault. Once your back in, the dwarf and the demon will be fighting, the dwarf will solo the demon. Don't join the fight again or you will be immediately possessed. After the demon is dead, loot it , talk to the dwarf and the ghost and voila, quest finished

                                                          • Anonymous

                                                            I must not be doing something right. I'm hitting the dwarf until he's in permanent knockdown but after destroying the pillars the demon fight starts as normal?

                                                            • Anonymous

                                                              I teleported the girl to my ship, and now poort Buttons the Cat is looking for her. The game won't let me tell Buttons we took her with us ;(

                                                              • Anonymous

                                                                Note that all of these quests give a lot less xp in DE, and no physical rewards. For example, bound by pain gave 14k+ for killing the demon and 7k+ for saving the dwarf.

                                                                • Anonymous

                                                                  I got the kill on the possessed dwarf demon. Here's how I did it. I knocked the dwarf down until he was permanently knocked down. I did this with only 3 characters. I kept the strongest character at the entrance. I spaced out the players and took out my 2 weaker characters until he was onto my 3rd and brought my strongest into the fight, by then it was really weak and letting the dwarf get the "killing" blow to extract the demon let's the person live. He repossessed the weakest one and got knocked back out by dwarf then attacked by dwarf and killed :D I hope this all makes sense. It took 2 rez scrolls but I have like 75k in gold, so it wasn't that big of a deal.

                                                                  • Anonymous

                                                                    rewards after don't work even if you complete the quest correctly and the demon hoping into everyone, over and over through magic armor is BS. this quest is complete*****.

                                                                    • Anonymous

                                                                      Interestingly I discovered is possible to do enough damage to the dwarf to kill him BEFORE unchaining him and then the quest finishes. though the spirit acts like its not. and if you THEN kill teh totems to have ot ficgt the demon. good workaroudn since that demon is the hardest ***** of the 3

                                                                      • Anonymous

                                                                        Dunno what ur all talking about, didn't have any probs with the quests on DE Edition, just git gud ffs....

                                                                        • Anonymous

                                                                          Shackled By Pain was a pain. Had to kill half my crew to stop him, then we killed him and he disappeared, though Red Prince got possessed again. Then Mor came back with fresh armor. Worst part was no reward, cash or otherwise, from anyone for this. What a joke.

                                                                          • Anonymous

                                                                            You can make levers out of other silver stuff too. Forged like 4 levers with some silverware I found in houses.

                                                                            • Anonymous

                                                                              In the shackles of pain quest the demon possessed one of my team, while the dwarf was helping us, so I just let him hit the possessed ally until the demon appeared, then hit the demon, then he targeted another member of the team, dwarf again was hitting her while the rest we were doing nothing, dwarf healed the previous possessed member of the team who was low on health, then the 2nd possessed party was damaged enough for the demon to appear, pewpewed the demon we all we had, padum! demon dead, dwarf healed, received xp for doing the q, then the dwarf told us about his stash, the priest gave us nothing, just his best wishes and poofed away. We went to find the stash, it was by the beach near where the undead ferrymen drops you. It had, sigh, it had 2 gold. Yup. (demon dropped rly good lewt tho)

                                                                              • Anonymous

                                                                                Really??? So because I don't have a scholar in my party (2 lone wolves), I am locked out of all these quests. What kind of bull*****is this?

                                                                                • Anonymous

                                                                                  Really??? So because I don't have a scholar in my party (2 lone wolves), I am locked out of all these quests. What kind of bull*****is this?

                                                                                  • Anonymous

                                                                                    I converted both silver bars in the Silver Lever Shafts and had both in my inventory, when I did the mission "Bound by pain" and repaired the door, both dissapeared and now I can't find any silver bars anymore. What should I do?

                                                                                    • Anonymous

                                                                                      This quest could not be closed. After I used 1 character to defeat Mor. Then it possessed my character and watch as they battle each other. lmao. I keep my character alive by the ashen idol of rebirth. Because that's the only way Mor will appear again. After I killed it, the journal update and the one that closed is the "the silent one" quest. I think it's bug, because I haven't even got to the 4th vault. So now I have not closed "bound by pain" quest. Even after I finished "the silent one".

                                                                                      • Anonymous

                                                                                        Alas, this quest group is indeed bugged as hell even as of the latest patch of Definitive Edition (3.6.29.3822). I managed to get all four sub-entries to the (Closed) state at the cost of dozens of reloads and different approaches in conversations and combat. However the main entry still wants me to "Venture on down the hatch."...

                                                                                        • Anonymous

                                                                                          I had an ornate hymnal, pretty sure I cleared inventory on the advocate or someone else I killed. Is there no other way?

                                                                                          • Anonymous

                                                                                            Just finished the island on my second run through. Silent girl is bugged both times and it still says I need to awake her after she teleported to Lady Vengeance. Additionally on both runs I had glitches with spirit in guarding the lizard. If you do not have persuade option then use a different char and try. Lohse had no option available but Sebille did. He still didn't give me reward afterwards though... Tl;Dr this quest buggy as hell but at least it's interesting and gives globs of xp

                                                                                            • Anonymous

                                                                                              The quest "The Silent One" now has a followup (if you free the girl). The quest is called "Silence Broken". Once you crash Lady Vengeance in Arx, you will hear about a girl running from the carnage in the harbour, and you will find her to the north. There seem to be a few different ways to free her from the demon, I told it to possess me instead and then had my team kill me to stop him. He then summons some minions (which can be a bit nasty), though they can be completely ignored since they despawn when he dies. The reward that I got was 8 source orbs from the girl (and vendor trash from the demon). She then runs off to find her cat.

                                                                                              • Anonymous

                                                                                                I confirm, quest is bugged in DE. I regret starting my first playthrough on that buggy version, so many problems. Tags are also broken.

                                                                                                • Quest seems to be bugged in DE. If you save the dwarf in 'Sweet Shackles of Pain', talking to the dwarf afterward does nothing. He just says "The one who set me free... I owe them eferythink. Everythink.". The quest remains open.

                                                                                                  • Anonymous

                                                                                                    The Quest is stuck in my Questlog. I've cleared all Vaults. But the sweet shackles of Pain is not marked as closed. I attacked the dwarf before I unchained him. When I unchained him, he was my ally and I defeated the demon. In my Questlog there is Defeat the dwarf as the last entry and after that only the demon was banished. Also spoke with the dwar afterwards. Also I did not get any Quest rewards from all 3 Spirits after clearing the vaults, they just dissapeared. Maybe because I ventured into the Archives after I ventured into 2 of those vaults.

                                                                                                    • Anonymous

                                                                                                      >Alternatively, the better option is simply to save the dwarf from possession. The trick here is simply use one of your party members and continuously damage the dwarf's HP, but not kill him. It is probably recommended to cast healing spells on him so that he doesn't die. You will know its working as he keeps getting knocked down. Keep hitting him until he doesn't get knocked down anymore, then destroy the pillars. It is possible to do enough damage to the demon that it dies. In this case, you will be rewarded exp for killing the demon while it is still inside of the dwarf and the demon will appear as a corpse when you break the pillars.
                                                                                                      -------------------

                                                                                                      I was never able to kill the demon before freeing him from the dwarf. despite hitting him many, many, many multiples more than a full healthbar. I just sat there pinging him with arrows and casting Restoration/first aid on him and eventually he didn't have any fresh dialog. he never stops getting knocked down. oh well, it's an interesting fight, but I couldn't do it without a couple of ressurect scrolls... you have to get party members down to such low health to get the demon to pop back out, and then he attacks them.

                                                                                                      • Anonymous

                                                                                                        Just sayin, even with all the slots filled with silver bars, no shaft ever gets made. ive been looking to get the shafts repaired to open the vaults as i only got the one ghost protecting the little girl to actually open the vault. i consumed the others because they weren't helping me.

                                                                                                        • Anonymous

                                                                                                          "Keep hitting him until he doesn't get knocked down anymore, then destroy the pillars. It is possible to do enough damage to the demon that it dies. In this case, you will be rewarded exp for killing the demon while it is still inside of the dwarf and the demon will appear as a corpse when you break the pillars."

                                                                                                          DOES NOT WORK.

                                                                                                          • Anonymous

                                                                                                            So, didn't open the unfinished crpyt (used silver cup for second lever) but the quest still closed and says I cleared all 4 vaults

                                                                                                            • Anonymous

                                                                                                              "Keep hitting him until he doesn't get knocked down anymore, then destroy the pillars. It is possible to do enough damage to the demon that it dies. In this case, you will be rewarded exp for killing the demon while it is still inside of the dwarf and the demon will appear as a corpse when you break the pillars."
                                                                                                              Really? I can damage the dwarf so that the demon separate from him when I destroy the pillars but but I can't kill or damage the demon before it pop on the fight.

                                                                                                              • Anonymous

                                                                                                                I have a tip for those of you who want to avoid getting possessed... I managed to finish the fight without a single possession by teleporting the demon all the way to the entrance of the vault, and using my longest range characters to attack him. Make sure he's crippled and he can't come close and after 2-3 turns he should be dead.

                                                                                                                • Anonymous

                                                                                                                  I just had a strange one in vault 3.

                                                                                                                  I was attempting to kill the demon, when it possessed sebille, and the fight ended as if victorious, yet I could still retain full control of the character. I was able to speak to the dwarf and the quest progressed as if the demon was dead.

                                                                                                                  • Anonymous

                                                                                                                    To those who do not have the Scholar tag but wants to do this quest, I am currently not aware of any method inside the game that makes this possible. The respec mirror does not allow you to change tags, so players who don't have any characters in their party that has a Scholar tag will sadly be unable to enter the vaults.

                                                                                                                    However, there is a method outside the game that allows players to edit their saved files so that they could add a Scholar tag in any of their characters. Some may not like tweaking with the games files, but if you're someone like me who didn't get the Scholar tag at the start of the character creation and really wants to start this quest, try it.

                                                                                                                    https://www.reddit.com/r/DivinityOriginalSin/comments/74f5lk/how_to_edit_your_characters_in_your_save_file_a/?st=J99WWJLR&sh=e8dbd298

                                                                                                                    • Anonymous

                                                                                                                      There is a bug with the lever. Combining the lever with the shaft does not fix it, rather it results in a ?uestion. Thus you cannot advance.

                                                                                                                      A quick "fix": combine two shafts with the lever. I don't usually suggest devil's threesomes, but desperate times call for desperate measures XD

                                                                                                                      • Anonymous

                                                                                                                        If you save the possessed dwarf the hard way (by freeing him, then repeatedly attacking and healing him) he offers you a treasure but when I followed the directions, I only found a bag with 11 gold in it... You get good exp though.

                                                                                                                        • Anonymous

                                                                                                                          Just confirmed it myself:
                                                                                                                          You do NOT NEED A SCHOLAR.
                                                                                                                          1: I read ALL the notes in the archive. 4 notes, and then the archivist's journal, and lastly the hymn book
                                                                                                                          2: Spoke to the spirit in the archive, and on the beach near the huge amount of spirit corpses
                                                                                                                          3: Made the levers with silver bars
                                                                                                                          4: Spoke to the statue, and it gave me a racial option. Mine was human "Sing a song of humanity's triumphs" but it didn't do anything.

                                                                                                                          I believe this means that it's a racial thing. I believe you need an elf, which you may be able to hire one.

                                                                                                                          • Anonymous

                                                                                                                            The vault with brother Robert in it glitched for me. It never gives me the option to even try and persuade him. Forced to just consume him.

                                                                                                                            • Anonymous

                                                                                                                              I had problems with the fight with Mor, and did the following: 1) Summon an Incarnate in the pit, 2) put only the most high-magic armor character up on the edge of the pit and move the others back so they aren't visible from the pit, 3) use the incarnate to destroy the source chain towers. Result: Mor attacked the incarnate but somehow couldnt possess it. Anyway. it worked-

                                                                                                                              • Anonymous

                                                                                                                                In Vault 2 where you need the forged Silver Lever Shaft, it MUST BE the character with it in his inventory that does the combination. Any other character throws an "unknown item" as the result of the combining.

                                                                                                                                • Anonymous

                                                                                                                                  I don't know, I killed it and proceeded as regular. No idea what effect that might have on the girl, though.

                                                                                                                                  Found fourth Ornate Hymnal book - it's in the Ryker's Mansion, bottom floor (where the source ritual takes place). You open it with a lever right next to window, near where he stands as the ritual starts. The book was right next to the chest with a teleporter pyramid - blue glowing one.

                                                                                                                                  • Anonymous

                                                                                                                                    In the second vault, you should use your character with the levers in his inventory in order to correctly fix it, dunno why the magical pockets dont work on this one.

                                                                                                                                    • Anonymous

                                                                                                                                      "Alternatively, the better option is simply to save the dwarf from possession. The trick here is simply use one of your party members and continuously damage the dwarf's HP, but not kill him. It is probably recommended to cast healing spells on him so that he doesn't die. You will know its working as he keeps getting knocked down. Keep hitting him until he doesn't get knocked down anymore, then destroy the pillars."

                                                                                                                                      Don't work Asholes!

                                                                                                                                      • Anonymous

                                                                                                                                        The second one is bugged for me its tels me to leave. 1.tried to talk first and then lever, 2.lever first and then talk, 3.consume the spirit. cant get in anyone know what is going on maybe something I am missing

                                                                                                                                        • Anonymous

                                                                                                                                          BUT WHAT ABOUT THE CAT? I don't want to leave such a good willed cat behind ;-; She even says such sad things about looking for the girl, that she can still smell her so she must be nearby ;_______;

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