The Gargoyle's Maze

Stone Gargoyle
Location Fort Joy
Suggested Level 6+
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Previous Quest --

The Gargoyle's Maze is a Quest in Divinity: Original Sin II

Gargoyle's Maze is on southeast of the island, not far from the Winter Dragon you can find a vine, climb up and you'll see the entrance to the Gargoyle's Maze.

Important NPCs



  1. Complete the maze




Climb up the vines and head over to the door to speak with the Gargoyle. If you show the Band of Braccus Rex (found on The Vault of Braccus Rex quest) to the Gargoyle at the entrance, he will think you are Braccus Rex and teleport you to the tower, but you will miss out on lots of loot.

Teleportation is a very useful skill in this maze, it can help you reach almost every room in it. There are many skulls around the place, you need to find and use at least 3 to get the best reward. There a total of 6 skulls so far and are as follows:

  • Step on the pressure plate when you first enter the maze and grab the skull from the altar to the left.
  • In the room with the two glowing blue doors, hit the pressure plate inside to reveal a skull on the eastern altar.
  • A skull in the room to the right of where you enter the maze. Teleport up and hit the pressure plate to reveal a skull in the room's altar.
  • In the main room with the Historian. Defeat the skeletons and use the portal here and then the portal inside to find a fourth skull.
  • On Jimfred's corpse just to the right of the tower.
  • On a human skeleton behind the tower right at the corner before the road turn right

Raining Blood + Bless (in that order) will put out the flames on the Historian in the middle. Cast Raining Blood first to put out the Hellfire condition, then immediately cast Bless to remove the Cursed condition. (If you don't have the Blood Rain skill, attack your own character to create some blood. Using the elf skill Flesh Sacrifice near him will also douse the flames, allowing him to be blessed.)

You will need to at least douse the historian to gain access to the 3rd portal within the maze, that will appear up the stairs to the north-east in the same room. Through the portal is another skull and more good randomly generated loot.

The Gargoyle's Maze

 Reaching the end of the maze and completing the quest at the gargyole head will allow you to enter the door below, gaining access to Braccus Rex's Tower.

Tips & Tricks

  • The 3rd portal doesn't appear until you've doused the flames of the Historian.
  • There is a rat (Rattus Verus) you can speak with if you have Pet Pal in thise maze that will ask you to shock her. If you use a shocking spell(use armor of frost if you want to make sure the rat survive) on her she will thank you, but that doesn't seem to do anything else and you gain no xp. However by using the Bless skill you can cure it's curse.
  • Killing the Historian doesn't give you any loot, nor a skull.
  • You cannot combine the skulls

    • Anonymous

      13 Aug 2019 13:46  

      If you are playing with only one character you can put a barrel on the pressure plates and receive the skulls that way because they disapear when you get off the plate

      • Anonymous

        16 Jul 2019 17:25  

        Make sure to save before going up the stairs and claiming gargoyle's reward, as the stats on reward gear randomize every time you load the game. Take advantage of this cheese and roll yourself a reward with stats that better suit your party, or are just plainly op (+15% crit chance from one piece of gear, yes please..)

        • Anonymous

          29 Jun 2019 00:22  

          You can complete this without the use of any skulls at all. It involves the aggressive use of the TACTICAL RETREAT skill from the Huntsman skill set. You can lure out the three flaming skeletons, then teleport back through a locked gateway, then lure them to it so you can shoot them one at a time. In this way, you're able to whittle them out of your way. Then it is a simple matter of getting the Rain of Blood spell and using the Purging Wand on one of the Shriekers blocking your advance to the destination at the end of the island to get the Source Point required to Bless him. You can get the Tactical Retreat skill from Bahara, at Level 4 or above, which means by the time you're doing this quest, you should be able to easily go snag it for the "easy route."

          • Anonymous

            15 May 2019 23:01  

            I don't know if this is a bug or caused by a mod but I was able to simply lockpick the doors. Maybe because my character had high enough thievery. But when I used Baccus Ring to skip the Maze I wasn't able to in a former playthrough. First I approached the gargoyle at the entrance and after it initiated a dialogue I went with "Walk away" then entered anyway.

            • Anonymous

              12 May 2019 17:51  

              In order to save the historian, you could also use teleport on a companion with zero physical armor (undress him/her), and place the destination near the historian, thus creating a blood pool. Use bless skill (obtained in the vault quest) afterwards on the blood pool, to open the last portal. For epic loot you need to use only three out of six skulls to reach the tower gate, otherwise you either get nothing or you are being called a cheater.

              • Anonymous

                22 Jan 2019 04:07  

                I got through the maze with 4 skulls, but the gargoyle at the tower only gave me green trash rewards?? Seen comments people saying you get epic reward for at least 3 skulls? Confirmed?

                • Anonymous

                  27 Dec 2018 03:13  

                  After casting Raining Blood and Blessing the Historian, use the portal to the north top of the stairs in the same room, there is another portal directly in front of the one you exit into the cavern, take that to a path with a chest of goodies. Killing the Historian nets less loot by far.

                  • Anonymous

                    14 Oct 2018 21:39  

                    Okay, so I think i *****ed up the quest because I took the first skull to the room to the right and the second skull on the door leading to the elven corpse and the vines to climb up to where the second portal and now i have 0 skulls and no way to get any more skulls. Am i missing something or am i just screwed?

                    • Anonymous

                      12 Sep 2018 02:11  

                      I have a caster in my party with the staff [[Commander of the Tides]] equipped. Unfortunately, as of the current version of the game ( DE), the skill that this staff grants - [[Arcane Stitch]] - is not recognised as a valid option for dousing the flames tormenting the Historian. Seems wrong considering that the description of said skill explicitly states that it removes [[Necrofire]].

                      • Anonymous

                        15 Jul 2018 12:23  

                        So I don't know how well the RNG works in this game but testing around this little area here gave me some odd, yet easily manipulative results. With my Luck at 5, I can confirm that you may receive decent loot from one of the 3 Bone Piles below the Historian. From NOT killing the Historian, I was able to generate a Rare gear; however, killing the historian generated an Epic gear instead. Kept reloading and repeating to confirm that they weren't just a "random" one time coincidence. I don't think you lose anything from killing him anyways, 425 XP seems good enough for me.

                        • Anonymous

                          08 May 2018 15:58  

                          If you don't have a teleporting skill, there is a hidden switch in the bushes to the left of the portal you see in the first room to the right. Stepping on it raise a ladder to the portal allowing you to go through to the elevated switch and collect the skull.

                          • Anonymous

                            19 Mar 2018 01:00  

                            just a tip if you move the green noxious bulb onto the platform the historian is on after the fire is doused he will heal enough so he cant die

                            • Anonymous

                              01 Feb 2018 22:43  

                              Using uncanny evasion on the rat will count as a shock. (not sure if all air magic will work but might be worth a shot)

                              • Anonymous

                                01 Feb 2018 22:38  

                                I found this out by fking about:
                                The Rat that asks you to shock it can be dealt with by casting rain, and then shocking the water near the rat. This will shock the rat but not kill it XD.

                                • Anonymous

                                  12 Jan 2018 23:59  

                                  To put out the Hellfire condition on the Historian.
                                  After my fight in that area, there was a cloud of steam nearby. I teleported the Historian into that cloud and it caused him to stop being on fire. After that I could Bless him.

                                  • Anonymous

                                    09 Jan 2018 22:03  

                                    So long story short, I have a possible bug for this quest, details are contained below. If anyone can figure out what went wrong, it should probably be made note of.

                                    Does going around to the back before even starting the quest potentially bug it out? Or might it be something else I've done? I went around the back way when I was exploring the island and walked up to the door of the tower, was told I entered the wrong way, then cleared out the tower. Afterwards I went around to the front end of the maze, and the quest started as normal. I got quest updates as I made progress, though admittedly I hadn't used a single skull by the time I made it to the Historian, and I had all but two of them by that point. Finished helping the Historian, got the last remaining skulls, went to the door of the tower, and nothing happens. No dialogue or anything. The quest was still marked as active though. So I reload my save, the quest updates after using two skulls, I use a third, then I try the gargoyle at the tower door again. Still no dialogue or quest update. So I'm not sure where I went wrong, but the fact that I'm getting no dialogue and the quest is unable to be completed seems like it's probably some kind of bug.

                                    Hopefully reloading from before I start the maze and just doing it over will fix it, but I feel like that should be made note of, if anyone has any idea what went wrong. (Also, I do not have Braccus's ring, if that matters at all. I flubbed that up by not immediately breaking Trompdoy's soul jar and just stuffing it into by bag.)

                                    • Anonymous

                                      06 Oct 2017 09:19  

                                      A way to help the Historian without an elf and blood rain that worked for me: Attack one of your party members until there is blood on the ground, teleport the Historian on the blood, bless it, throw a poison bomb ect. on him so he doesn't die.

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