The Gargoyle's Maze


Stone Gargoyle
Location Fort Joy
Suggested Level 6+
Next Quest --
Previous Quest --

The Gargoyle's Maze is a Quest in Divinity: Original Sin II

Gargoyle's Maze is on southeast of the island, not far from the Winter Dragon you can find a vine, climb up and you'll see the entrance to the Gargoyle's Maze.

Important NPCs

 

Objectives

  1. Complete the maze

 

Walkthrough

 

 
 
 
 
 
 
 
 
 

 

 

Climb up the vines and head over to the door to speak with the Gargoyle. If you show the Band of Braccus Rex (found on The Vault of Braccus Rex quest) to the Gargoyle at the entrance, he will think you are Braccus Rex and teleport you to the tower, but you will miss out on lots of loot.

Teleportation is a very useful skill in this maze, it can help you reach almost every room in it. There are many skulls around the place, you need to find and use at least 3 to get the best reward. There a total of 6 skulls so far and are as follows:

  • Step on the pressure plate when you first enter the maze and grab the skull from the altar to the left.
  • In the room with the two glowing blue doors, hit the pressure plate inside to reveal a skull on the eastern altar.
  • A skull in the room to the right of where you enter the maze. Teleport up and hit the pressure plate to reveal a skull in the room's altar.
  • In the main room with the Historian. Defeat the skeletons and use the portal here and then the portal inside to find a fourth skull.
  • On Jimfred's corpse just to the right of the tower.
  • On a human skeleton behind the tower right at the corner before the road turn right

Raining Blood + Bless (in that order) will put out the flames on the Historian in the middle. Cast Raining Blood first to put out the Hellfire condition, then immediately cast Bless to remove the Cursed condition. (If you don't have the Blood Rain skill, attack your own character to create some blood. Using the elf skill Flesh Sacrifice near him will also douse the flames, allowing him to be blessed.)

You will need to at least douse the historian to gain access to the 3rd portal within the maze, that will appear up the stairs to the north-east in the same room. Through the portal is another skull and more good randomly generated loot.

The Gargoyle's Maze

 Reaching the end of the maze and completing the quest at the gargyole head will allow you to enter the door below, gaining access to Braccus Rex's Tower.

Tips & Tricks

  • The 3rd portal doesn't appear until you've doused the flames of the Historian.
  • There is a rat (Rattus Verus) you can speak with if you have Pet Pal in thise maze that will ask you to shock her with magic, but seemingly any spell will do, even non-damaging ones like Armor of Frost. Afterwards, she will thank you but that doesn't seem to do anything else and you gain no xp. By using Bless or First Aid cure it's curse.
  • Killing the Historian doesn't give you any loot, nor a skull.
  • You cannot combine the skulls
  • You can just use the Gloves of Teleportation and teleport your character through a gate, then give it to them, so that they can teleport the other members to the room they are in (or just learn the skill itself), and repeat this step until you've gotten through the maze entirely (as the grated gates don't block sight, your character just has to stand in front of them for the other to be able to see them).
  • If you complete the maze with the above-mentioned method with the Teleport skill, the gargoyle at the door to Braccus' tower will call you cheater when talking to him, but will let the party in anyway.

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      What do I do if the first skull doesn’t spawn like it appears and then disappears never to be seen again even though save games

      • Anonymous

        Just a little tip I picked up. You can use Sebille's backstab ability on a skeleton on the other side of the gate to get her in a much better starter position for the fight in the historian room. I used TP gloves on Beast to get my blood rain + Bless user through the first gate, combat started, I then used blood rain and blessed the historian, then without ending my turn, I switched back to Beast who was not in combat. Then I teleported my blood rain user back through the gate and ran out of the maze entrance to end combat. REST with bedroll. The skeletons stay out so I can then get sebille just outside the gate on the left in the room with the oil spills. Perfect position to start combat with a back stab on the caster skeleton. Obviously you could tp through the whole maze but that's pretty lame. I kept the tp gloves on one character.

        • Anonymous

          If you don't have raining blood or flesh sacrifice, you can teleport two players up near historian; 1 must not be undead. Then repetitively force hit the non-undead character until blood flies. Cast Bless once you have a decent amount of blood near historian. Worked for me.

          • Anonymous

            If you dont have the raining blood spell the info above is incomplete and will not douse hellfire! You need to use blood sacrifice or create a blood pool then you need to use teleport to move the hisorian onto the blood puddle. If you simply try to cut your self while looking at him(even if you teleported to the pedestal thing he is crouched on) it will only make a puddle around him and you will waste a source point if tou bless him after. You need to find or create a blood pool then use gloves of teleport (or use spell if aero 2) and drop jim ontop of the puddle. At which point the fire will go out and he will start mentioning its finally out. Then cast bless

            My source? I tried the above technique and it wasted a source point. Which is rare this late into the game being out that fextralife gave incomplete steps in a quest but hey pobody's nerfic!

            • Anonymous

              If you have 5 or 6 skuls gargoyle says you're cheater or ıf you don't open blue doors gargoyle says you're cheater again.If you have 4 skuls gargoyle gave uncommon item so use one of them and gain epic item.

              • Anonymous

                Tested and confirmed: acquiring 3 or more skulls and opening ANY 3 or more doors before you walk to the double doors with the gargoyle over it, will make so he rewards you Epic loot. If you open only 1 door before reaching the gargoyle, you will only get XP reward, 2 doors will give you green items.

                • Anonymous

                  I used the ring, then the statue to teleport back and solve the maze. Unfortunately I didn't get the rewards because it recognised the ring dialogue choice (PS4 v1.12)

                  • Anonymous

                    Jesus Christ, the pathfinding in this place is horrible. I swear my PCs go out of their way to trip the traps they've already detected.

                    • Anonymous

                      you can skip the maze all together by going behind the maze to the south at the beach right next to the hidden cave entrance. just get across the water and walk all the way around. don't talk to braccus statue.

                      • Anonymous

                        If you have teleportation but no way to get blood just tele the historian over by rattus verus then teleport rattus verus onto him and it'll create a blood pool on death. The rat will die immediately upon teleportation so you have to move the historian first.

                        • Anonymous

                          If you are playing with only one character you can put a barrel on the pressure plates and receive the skulls that way because they disapear when you get off the plate

                          • Anonymous

                            Make sure to save before going up the stairs and claiming gargoyle's reward, as the stats on reward gear randomize every time you load the game. Take advantage of this cheese and roll yourself a reward with stats that better suit your party, or are just plainly op (+15% crit chance from one piece of gear, yes please..)

                            • Anonymous

                              You can complete this without the use of any skulls at all. It involves the aggressive use of the TACTICAL RETREAT skill from the Huntsman skill set. You can lure out the three flaming skeletons, then teleport back through a locked gateway, then lure them to it so you can shoot them one at a time. In this way, you're able to whittle them out of your way. Then it is a simple matter of getting the Rain of Blood spell and using the Purging Wand on one of the Shriekers blocking your advance to the destination at the end of the island to get the Source Point required to Bless him. You can get the Tactical Retreat skill from Bahara, at Level 4 or above, which means by the time you're doing this quest, you should be able to easily go snag it for the "easy route."

                              • Anonymous

                                I don't know if this is a bug or caused by a mod but I was able to simply lockpick the doors. Maybe because my character had high enough thievery. But when I used Baccus Ring to skip the Maze I wasn't able to in a former playthrough. First I approached the gargoyle at the entrance and after it initiated a dialogue I went with "Walk away" then entered anyway.

                                • Anonymous

                                  In order to save the historian, you could also use teleport on a companion with zero physical armor (undress him/her), and place the destination near the historian, thus creating a blood pool. Use bless skill (obtained in the vault quest) afterwards on the blood pool, to open the last portal. For epic loot you need to use only three out of six skulls to reach the tower gate, otherwise you either get nothing or you are being called a cheater.

                                  • Anonymous

                                    I got through the maze with 4 skulls, but the gargoyle at the tower only gave me green trash rewards?? Seen comments people saying you get epic reward for at least 3 skulls? Confirmed?

                                    • Anonymous

                                      After casting Raining Blood and Blessing the Historian, use the portal to the north top of the stairs in the same room, there is another portal directly in front of the one you exit into the cavern, take that to a path with a chest of goodies. Killing the Historian nets less loot by far.

                                      • Anonymous

                                        Okay, so I think i *****ed up the quest because I took the first skull to the room to the right and the second skull on the door leading to the elven corpse and the vines to climb up to where the second portal and now i have 0 skulls and no way to get any more skulls. Am i missing something or am i just screwed?

                                        • Anonymous

                                          I have a caster in my party with the staff [[Commander of the Tides]] equipped. Unfortunately, as of the current version of the game (3.6.29.1697 DE), the skill that this staff grants - [[Arcane Stitch]] - is not recognised as a valid option for dousing the flames tormenting the Historian. Seems wrong considering that the description of said skill explicitly states that it removes [[Necrofire]].

                                          • Anonymous

                                            So I don't know how well the RNG works in this game but testing around this little area here gave me some odd, yet easily manipulative results. With my Luck at 5, I can confirm that you may receive decent loot from one of the 3 Bone Piles below the Historian. From NOT killing the Historian, I was able to generate a Rare gear; however, killing the historian generated an Epic gear instead. Kept reloading and repeating to confirm that they weren't just a "random" one time coincidence. I don't think you lose anything from killing him anyways, 425 XP seems good enough for me.

                                            • Anonymous

                                              If you don't have a teleporting skill, there is a hidden switch in the bushes to the left of the portal you see in the first room to the right. Stepping on it raise a ladder to the portal allowing you to go through to the elevated switch and collect the skull.

                                              • Anonymous

                                                just a tip if you move the green noxious bulb onto the platform the historian is on after the fire is doused he will heal enough so he cant die

                                                • Anonymous

                                                  Using uncanny evasion on the rat will count as a shock. (not sure if all air magic will work but might be worth a shot)

                                                  • Anonymous

                                                    I found this out by fking about:
                                                    The Rat that asks you to shock it can be dealt with by casting rain, and then shocking the water near the rat. This will shock the rat but not kill it XD.

                                                    • Anonymous

                                                      To put out the Hellfire condition on the Historian.
                                                      After my fight in that area, there was a cloud of steam nearby. I teleported the Historian into that cloud and it caused him to stop being on fire. After that I could Bless him.

                                                      • Anonymous

                                                        So long story short, I have a possible bug for this quest, details are contained below. If anyone can figure out what went wrong, it should probably be made note of.

                                                        Does going around to the back before even starting the quest potentially bug it out? Or might it be something else I've done? I went around the back way when I was exploring the island and walked up to the door of the tower, was told I entered the wrong way, then cleared out the tower. Afterwards I went around to the front end of the maze, and the quest started as normal. I got quest updates as I made progress, though admittedly I hadn't used a single skull by the time I made it to the Historian, and I had all but two of them by that point. Finished helping the Historian, got the last remaining skulls, went to the door of the tower, and nothing happens. No dialogue or anything. The quest was still marked as active though. So I reload my save, the quest updates after using two skulls, I use a third, then I try the gargoyle at the tower door again. Still no dialogue or quest update. So I'm not sure where I went wrong, but the fact that I'm getting no dialogue and the quest is unable to be completed seems like it's probably some kind of bug.

                                                        Hopefully reloading from before I start the maze and just doing it over will fix it, but I feel like that should be made note of, if anyone has any idea what went wrong. (Also, I do not have Braccus's ring, if that matters at all. I flubbed that up by not immediately breaking Trompdoy's soul jar and just stuffing it into by bag.)

                                                        • Anonymous

                                                          A way to help the Historian without an elf and blood rain that worked for me: Attack one of your party members until there is blood on the ground, teleport the Historian on the blood, bless it, throw a poison bomb ect. on him so he doesn't die.

                                                          • Anonymous

                                                            I only used 1 skull, but collected all 6. When I got to the final gargoyle, he actually denied me a reward, calling me a cheater. Use those skulls if you want the reward.

                                                            • Anonymous

                                                              I showed the gargolye my Band of Braccus, collected the two skulls near the tower (jimfred and the one behind the tower. Then I spoke to the statue of Braccus Rex to the left of the tower stairs, got mouthy (third option I think?) And he sent me back to the beginning where I could go through as normal. Don't know if I can still get the best reward item yet.

                                                              • Anonymous

                                                                a little tip for all that couldnt find blood rain. Strip a char of his armor and let another hit him in frond of the stonetable where the historian burns. Teleport the historian on the blood and bless it

                                                                • Anonymous

                                                                  You can skip the entire maze by using the teleport skill to port yourself over the unreachable part of the beach, to the right of the illusion cave entrance (north east of the sanctuary). Then you climb the second vines to the right, walk around the tower to it's entrance and done, you get the rewards and can enter the tower without going through the maze.

                                                                  • Anonymous

                                                                    There is a true reward of an epic item at the end if done right.
                                                                    First, stand ont he first piece and get the orb..
                                                                    Then, go left and get the orb from the second room.. Go back, unlock the room that was initially to your right. Teleport/cloak and dagger/retreat to the foot trigger on the second level near that room. Grab that skull now. If the gargoyle says "the master would be impressed" youre on the right track.
                                                                    Finally, go as south as you can where the second orb was, and leave through that door.The door gargoyle near a source puddle should congratulate.

                                                                    • Anonymous

                                                                      If you have looted the Band of Braccus from Trompdoy in the vault, you can also teleport someone into the maze from close by the entrance to the illusionist's cave. If you enter the maze you will be spoken to by a gargoyle. If you show him the ring you and your party will be instantly teleported to the end.

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