The Hold is a sub-area of Fort Joy  in Divinity Original Sin: 2. The Hold is the starting sub-area of the game and serves as a tutorial that allows players to learn the basic combat and movement mechanics of the game. Please see Walkthrough and/or Locations for other areas.


General Information

  • Location: Fort Joy
  • Recommended Level: 1-2





Notable NPCs


  • N/A


Related Quests



The Hold

The Beginning

The Hold serves as a tutorial playthrough of the game. This is also where players will get the chance to create their character. Upon finishing the character creation section, their character will wake up with a collar which prevents you to use magic. Take this opportunity to talk to the Magisters on the boat and to start looting for items. The quests related to this sub-area are The Collar and Troubled Waters - players should acquire a rough estimate of 3000 exp upon leaving the boat.


Notes & Tips

  • In definitive edition, you start at a tutorial deck. There you will learn some basic control and tips of the game. Before you climb the ladder to the upper deck. You can explore this place a little bit. There's a door blocked by some crates, move the crates and open the door (left click the object then drag).
  • You can talk to the sheep there if you have Pet Pal. but she has no useful info to share. Near the sheep there is a vase has the cargo key, you need to move some crates to see it.
  • The Magisters can all be killed for extra experience early. Your future companions will help you for the fight in the centre of the map, but they will not purposely avoid you with their attacks as you are still a neutral party (yellow dots for the companions).
  • If fighting the Magisters, it is recommended to take characters that can use skills without their weapons, such as a Summoner.




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