The Illuminator

 

Effects

10% critical
155% critical dmg

2-3 Fire dmg
11-12 Physical

+1 Pyrokinetic
50% chance to set Necrofire for 1 turn
10% chance to set Burning for 1 turn

Lvl 5
Requires 11 STR
1.2m

The Illuminator is a Weapon in Divinity Orginal Sin 2.

 

A twisted torch torn from the walls of Braccus Rex' dungeon of horrors. The terrors seen by its light have given it a malevolent aura.

 

The Illuminator Information

  • 10% critical
    155% critical dmg

    2-3 Fire dmg
    11-12 Physical

    +1 Pyrokinetic
    50% chance to set Necrofire for 1 turn
    10% chance to set Burning for 1 turn

    Lvl 5
    Requires 11 STR
    1.2m

 

The Illuminator Location/Where to find

  • Found in the Hollow Marshes.
  • Found on Scapor's body after killing her.
  • Can only be found if Scapor was not persuaded (Persuasion Lvl 3)

 

The Illuminator Requirements

  • ??

 

The Illuminator Notes/Tips

  • ??

 




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    • Anonymous

      Now that Sorcerous Sundries allows you to upgrade weapons to keep them up to date, this is absolutely amazing for a pyro-aligned melee class (or just about any melee class w/ Torturer). Remember: Torturer means you will be setting Burning and Necrofire 100% of the time, through armour, making them weak to fire in addition to the DoT. Dip in an Ooze barrel and combine with the new Sadist talent for extra fun.

      • Anonymous

        I'm like level 15 in Driftwood and my pyro is still using this weapon. Well, by using I mean holding it while she casts fireball, but still.

        • Anonymous

          One Handed Mace

          10% critical
          155% critical dmg

          2-3 Fire dmg
          11-12 Physical

          +1 Pyrokinetic
          50% chance to set Necrofire for 1 turn
          10% chance to set Burning for 1 turn

          Lvl 5
          Requires 11 STR
          1.2m

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