The Law of the Order


Magister Julian
Location Reaper's Coast
Suggested Level 10-14
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The Law of the Order is a Quest in Divinity: Original Sin II.

 

 

Important NPCs

 

 

The Law of the Order Objectives

  1. Investigate the Dwarf Lohar's involvement in Driftwood
  2. Find evidence
  3. Report it to the magisters

 

 

The Law of the Order Walkthrough

This quest is acquired by speaking with Magister Reimond in Driftwood. Speak with Magister Julian to get more specific instructions immediately after speaking to Reimond. Lohar, the local gang boss can provide some useful information, provided you be careful. He can be found at Undertavern. In Driftwood Fishery, you can learn that Void-Tainted Fish are bought by someone in Arx by speaking with Brayton Barnes.

If you deliver Mordus' note to Lohar in Shadow over Driftwood quest, you will learn that Lohar's men have stolen some Magisters' cargo. In the depth of Wrecker's Cave, you can find some letters and a ship manifest, mentioning a Deathfog delivery device was stolen. After you defeat Mordus, head north to the cave exit. Near the exit, on the east side, you will pass an open room with a letter from the Dwarf Queen. Pick it up and read it so the quest updates.

You then have to decide how to complete the quest.

  • If you give the letter to Lohar, the quest is closed, with some modest rewards, and no additional experience. This is the safest path to take and doesn't hurt relationships with anyone. However, it has the least story and offers the smallest material reward.
  • If you give it to Magister Julian, he will give you a key to a chest in the barracks with some nice content. He will then ask you to kill Lohar and bring his head (sub-quest No Small Mercies). Killing Lohar grants 5000 EXP, and his corpse has good loot in addition to the head. Bringing the head to Magister Julian yields an additional 9000 EXP and some nice (Epic) items, and closes the quest.

Warning: This path makes enemies out of everyone in the Undertavern if they see you fighting with Lohar, which means you will lose access to a few merchants.

  • As a third option, you can talk to Lohar first, but refuse to give him the letter. He will attack you. After killing him (and any henchmen that notice the fight) you can then give Magister Julian the letter and the head to close the quest and collect all of your rewards. This avoids the problem above. 

Caution: If you eat Lohar's head before giving Magister Julian the letter, it will not stop the quest from closing, and you still get the chest key, but Magister Julian will be displeased with you and you will not get the extra EXP and additional items.


Tips and Tricks:

  • If you use the third option, you will receive 35k exp in total if you also kill Magister Reimond.
  • Note that having Beast as a (recruited) party member, when threatening to cut off Lohar's head, Beast threatens to leave the party unless you spare him.

If you go to the Driftwood Fishery, there is a hidden hatch leading to a cellar, located where the dog is. The cellar is booby-trapped, and has decent loot. At the end of the cellar (which is the other side of the door), there is a Marked Barrel with Soulforged weapons for you to loot. Opening the crate will reveal that the dwarves have been transporting contraband. You can teleport the key to you to skip the traps. There is also a locked chest containing a Voidwoken Fish Exchange scroll.

Looting the weapons will spawn many Voidlings, so be sure to have your entire party with you. Luckily, the Voidlings are extremely weak to fire, and there are plenty of barrels around, so feel free to ignite the entire area for an easy AoE wipe. The Voidlings all drop really nice loot, making the fight totally worth it.


Bug: If you killed Mordus and obtained his amulet, you will be unable to give the note to Lohar as the Shadow over Driftwood quest will take precedence and prevent you from seeing the option to give Lohar the note. If you tell Lohar to deal with the Deathfog himself, he will leave, making this quest impossible to complete except by handing the note over to Magister Julian, who will only tell you to find and kill Lohar. Instead of telling Lohar to deal with the issue himself, you must offer to go to Arx and correct the issue for him, or else he will depart after you give him Mordus's amulet and you will be unable to give him the note. *This seems to have been fixed in the Definitive edition (you just have to talk to him again after giving the amulet and the dialogue option about the note will appear). However, Option 3 above no longer works and all the characters in the Undertavern will turn hostile on you.

Bug 2: There have been many reports that it is easy to lose the note because it is not designated as a quest item (and therefore not immune to alteration), so be sure to complete this quest as soon as possible in order to avoid that situation.

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      27 Sep 2021 14:55  

      You can avoid combat with the other patrons in the underrtavern if they dont see you are in combat. However keeping the 4-5 enemies in lohars room gets crowded.

      The easiest way to do this is to teleport lohar to the area where dorotya gives you the spider kiss. (It seems you can teleport him multiple times without him becoming aggressive, but you can stand in the doorway and move lohar with one cast to that spot) then run down to him and initiate combat in dialogue or just attack for a preemptive strike to begin the fight. It will take his goons a few turns to reach you giving you enough time to dispatch lohar. Just continue to pass your turn and stay in that little space where you get the spider’s kiss. Kill the goons when they get to you.

      If done right, none of the other patrons will have joined combat and after the fight, their icons on the minimap will become yellow again.

      • Anonymous

        08 Aug 2021 09:12  

        DE edition and both the article and comments are wrong.

        To max EXP, make sure that you have done 3 things before confronting Lohar:
        (1) Investigate Mordus' house in Driftwood and give "Letter to Mordus" to Lohar, **BEFORE** you travel to Wrecker's Cave
        (2) go to Fishery factory basement and discover Soulforge weapon
        (3) get Queen's Letter AND Mordus' Amulet from Wrecker's Cave and carry both with you

        When you confront Lohar, the game will limit your choices so that you can only finish "Shadow over Driftwood" first, and no matter which option you choose (blame him / agree to travel to Arx) you'll get the next quest, and conversation will end.

        From here, you get 3 choices to finish "The Law of the Order"
        (1) You talk to Lohar again, give letter to Lohar: quest ends immediately. You get no extra exp & few garbage rewards.
        (2) You talk to Lohar again, show the letter to Lohar, but don't give it to him: you fight Lohar + 3 minions + 1 prisoner under interrogation, kill them all then talk to Magister Julian. You get extra 31000 exp (including killing everyone in the room) + level 9 legendary gear as reward.
        (3) You talk to Magister Julian first, then talk to Lohar again: you fight Lohar + 1 minion, then talk to Magister Julian. You get extra 25000 exp (including killing Lohar + minion) + level 9 legendary gear as reward.

        Fighting Lohar will ***NOT*** make the whole undertavern hostile to you, *IF* you can control the combat inside Lohar's room. Both option (2) and (3) mentioned above are the same. After you killed Lohar and his minions, everyone else will calm down and forget what just happened. All the conversations to NPC traders will *NOT* change, as if nothing had happened at all.

        P.S.
        (1) If you go to Magister Julian first, the prisoner will be killed and two interrogators will move to Effie's shop, and you won't be able to fight them without mass massacre.
        (2) Fishery factory basement does not have a standalone quest in DE, ver 3.6.69.4648; finding Soulforge weapon will be marked as quest progress of this quest. Talking to Julian will NOT give you any option to reveal smuggled weapon, either.

        • Anonymous

          22 Jun 2021 01:41  

          DE - refusing to give Lohar the letter turns the entire underground hostile, including Murge (who seems to have revived...), so third option doesn't work

          • Anonymous

            20 Apr 2021 19:25  

            The third option is still available; once all those hostile in the immediate vicinity are killed, the rest of the tavern returns to non-hostility, UNLESS you engage someone outside of Lohar's party.

            • Anonymous

              11 Jan 2021 18:18  

              There is so much confusing, outdated and wrong info here its making my head hurt. So, here is a summary for both "Law of the Order" and "Shadows over Driftwood" on DE(!)
              1. Make sure you have "Letter from the Dwarven Queen" and "Letter to Mordus"
              2. Go to Lohar, and hand in the "Letter to Mordus" (2000XP)
              3. Confirm you have killed Mordus and hand over Mordus' amulet (2800XP)
              4. Exhaust all dialog options about Deathfog and Source teachers. DO NOT give him the Letter from the Dwarven Queen
              5. Head over to Magister Julian but leave one of your characters in the room with Lohar to prevent the guards to wander of. Hand over the Letter from the Dwarven Queen to Julian. He will ask for Lohar's head.
              6. Go back to Lohar. If you have Beast in your group unchain him and leave him somewhere out of sight.
              7. Lohar will automatically give you a dialog option to start a fight with him "I know you betrayed me yaddah yaddah...)
              8. Kill Lohar and his guards. (8000XP from 3 guards and 1 prisoner; 5000XP for finishing Lohar) Make sure that no aggressive action happens outside the room (i.e. do not range attack the guard at the door). The rest of Undertavern will turn hostile but will not engage as long as all the action happens inside Lohar's room. (Note: There is a comment somewhere that states that killing Lohar yields 5000 + 6000 XP but I have never been able to replicate the additional 6000XP)
              9. Get Lohar's head. And don't forget there is a safe behind the painting with more loot.
              10. If you have not done so already, make sure you have the quest "Fishy Business" and have found the source weapons in the basement of the fishery.
              11. Back to Julian. Do not mention the smuggled source weapons and just hand in Lohar's head (12000XP). If you haven't found the source weapons yet or mentioned the source weapons to Julian you will only get 9000XP at this point.

              • Anonymous

                27 Dec 2020 19:04  

                You can also kill Lohar with trap skills without talking to him. This way the Undertavern NPCs won't turn hostile.

                • 29 Nov 2020 11:40  

                  There is a way to avoid first bug by initiating conversations with Lohar and Julian (preferably by Beast) at the same time - it prevents Lohar from being hostile and taking the letter.
                  Just speak to him one more time after you get the quest from Julian, kill him, speak to Julian (Beast again, he is already there), get all rewards and XP.

                  Quick and clean.

                  All in Undertavern turn hostile, but they're OK after you kill Lohar and his henchmen.

                  • Anonymous

                    17 Nov 2020 21:19  

                    also if you have beast in your party and you are confident enough to take on 4 vs 3 you can put beast outside of the cave and you wont get dialogue for him to leave you can just kill lohar and add him back in your party

                    • Anonymous

                      06 Nov 2020 20:14  

                      You can exhaust all options with the Queen's Letter by first giving Mordus' amulet to Lohar (don't choose the option to show him the letter) and receive your reward. At this point, have your teammates talk to the two guards by Marla so they won't leave the area if you want to fight them along with Lohar for the extra experience. Then give the Queen's letter to Magister Julian and buy it back from him. Head back to Lohar and give him the letter for a reward. Then choose the option to fight and you can bring back his head to Magister Julian (unless you have Beast in your party).

                      • Anonymous

                        30 Aug 2020 23:13  

                        I have Lohar’s head in my inventory, and the quest log still says to give the head to Magister Julian, but the only speech option I get is to ask him to remind me of my mission. Does anyone know how to give him the head??

                        • Anonymous

                          12 Aug 2020 22:13  

                          Cleared the whole cave with Mordor in it(my party never got separated into 4)1st. Used the back way hole to fight him instead of the front. Went to Underground, pickpocketed who I could(only 1 character with theivery) Blocked Lohars room door with the two crates below 1st henchman while I had party in room. Everyone turned red but the other people didn't attack or use a turn(1st time I tryed they did,was a b@$#h!) Got the level 9 reward(I was 12)for Mordus kill from Lohar. Then I wouldn't give him letter, kicked a$$(turn to chicken works great) Went to Magistrate with his head after. Killed Magistrate cause there a cancer. Quest done...

                          • Anonymous

                            17 Jul 2020 18:00  

                            this entire area of the game just got awful. the first island was great but i'm finding myself completely frustrated at this second island especially this quest and i'm thiiiiiiiiiiis close to deleting it and turning it in for something else

                            • Anonymous

                              22 Jun 2020 13:02  

                              PC Definitive Edition, did some testing, best sequence of actions for "The Law of the Order" and "Shadow Over Driftwood" that i found is as following: (1) Start both quests ("The Law of the Order" and "Shadow Over Driftwood") - Go to Mordus safehouse, acquire "Letter to Mordus" from cellar/underground cave. Keep this letter on you for now, dont talk to Lohar or Julian for now. (2) After fully exploring Driftwood, doing all quests that i could do locally like Missing Magisters, Hide & Seek, cleared the way from Driftwood till Wreckers cave, all this got me to level 11 (or close to it?) (3) Went to Wreckers Cave, killed everything there on the right side portion of the cave, where you get separated (after this you should be lvl 11 for sure). (4) Proceeded to left portion of the cave where you encounter Mordus right away, dealt with him (make sure to kill all adds first or you miss out on XP if you kill Mordus first) (5) Acquire "Letter from Dwarven Queen" in the room ahead (Don't miss on the closed hatch in this room, it leads to a cave thats gonna trigger a fight with a shark + 4 crabs that each give good XP aswell, kill the crabs first. Step on the traps in the water to trigger this fight, i'm not sure how i proc'ed the ecounter myself, just walk around in the water after you looted the dead body.) (6) Now we should have both "Letter to Mordus" and "Letter from Dwarven Queen" in inventory. (7) Before you talk to Lohar, drop "Letter to Mordus" on the ground. (8) Talk to him and choose the option that sayd "You've bested Mordus", DO NOT choose the option that gives gives him the "Letter from Dwarven Queen" (you can exhaust his dialogue about the deathfog shipment, how you have to go after it in Arx, and you can also ask him about whereabouts of source teachers, just don't mention Queens letter) (9) "Shadow Over Driftwood" should complete and you get to choose your reward, plus he gives you Lohars unique hammer, great 2 hand weapon (this weapon scales with your level, if you want to delay all this part till you're level 16/17 right before you're leaving act 2, it also works) (10) Now before you go talk to Julian, split your party and keep at least 1 guy in Lohar's room, if you don't do this, next time you go back to that room his prisoner and 2 other of his thugs will have left the room, so you'll get less XP from the fight (~6000 less, the prisoner also gives XP), so keep at least 1 of your guys there and this won't happen (11) Take "Letter to Mordus" from the ground and, with your party split, send someone to talk to Julian, he'll take both Queen and Mordus letters and ask you to kill Lohar (12) Regroup in Lohars room, talk to Lohar and choose the dialogue option that aggros him (that you're there to kill him or something) (before you talk to him spread your guys on each corner of the room, makes fight much easier), kill him and his guys, keep the fight inside the room (do not use any fear effects or polymorph chicken, those will cause enemies to run out of the room and alert the whole Undertavern. When you finish Lohar you should also see bonus XP pop up (5000 XP for killing him and 6000 XP for quest bonus i think) (13) Loot everything, take his head to Julian and get epic items reward + 12000 XP Total XP = 33.800 (14) All in all you get both choosable epic item rewards from both quests, the unique hammer, Mordus amulet looted back from Lohars corpse and the 12k XP from Julian. Delivering Letter to Mordus to Lohar only rewards 2000 XP, and after doing that, bringing his head to Julian won't net you any XP. So you lose 10k XP doing that.

                              • Anonymous

                                26 May 2020 09:48  

                                Playing DE on PC. Can no longer aggro Lohar AT ALL without entirety of Undertavern turning hostile. Imagine trusting this page before saving. smh.

                                • Anonymous

                                  11 Apr 2020 04:38  

                                  I killed Mordus before turning in the Shadow Over Driftwood note, and was still able to turn both in to Lohar, as well as the Wrecked Caravan quest (got 6000 xp for the last one). This is in the Definitive Edition.

                                  • Anonymous

                                    05 Mar 2020 11:40  

                                    In DE (3.6.58.1306). You can have Beast in team and kill Lohar. 1. Kill Mordus and take the amulet. 2. Talk to Lohar and give him the amulet. Tell the detail story and the deathfog stuff. You will get EXP and Lohar's hammer. 3. Terminate the talk and talk to him again. This time you show the queen's letter but do not give it to him. 4. You will enter the fight but Beast is still in your side. Everyone outside the room become hostile but it doesn't matter. 5. Try to keep the fight within the room. The people outside become friendly again after you finish the battle. 6. Beast won't complain anything about killing Lohar. 7. Give Julian the letter and Lohar's head. He will give you the key and huge EXP (12000).

                                    • Anonymous

                                      29 Feb 2020 18:51  

                                      I killed mordus and took the amulet, then went to lohar and he gave me the axe and the update for the dwarf queen quest, then I spoke to Julian gave him the letter and he told me to bring him lohar's head, but that didn't updated any quest. I killed him but there was no head in the loot and now when I talk to Julian he says is satisfied with the letter. Did I bugged something? I know bout the thing with the amulet but when the guy asked me his head I thought I was goin to make it

                                      • Anonymous

                                        04 Jan 2020 16:14  

                                        I...ate his head after killing him. Went to report it to the magister, he said "no evidence, no reward", and called me a filthy barbaric elf. no reward but priceless reaction haha

                                        • Anonymous

                                          11 Dec 2019 14:55  

                                          I did the quest today, I think I got 3k XP for killing Lohar. Not 18k like ppl wrote here in previous comments. I guess they changed it in the DE.

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