The Law of the Order is a Quest in Divinity: Original Sin II.
- Investigate the Dwarf Lohar's involvement in Driftwood
- Find evidence
- Report it to the magisters
This quest is acquired by speaking with Magister Reimond in Driftwood. Speak with Magister Julian to get more specific instructions immediately after speaking to Reimond. Lohar, the local gang boss can provide some useful information, provided you be careful. He can be found at Undertavern. In Driftwood Fishery, you can learn that Void-Tainted Fish are bought by someone in Arx by speaking with Brayton Barnes.
If you deliver Mordus' note to Lohar in Shadow over Driftwood quest, you will learn that Lohar's men have stolen some Magisters' cargo. In the depth of Wrecker's Cave, you can find some letters and a ship manifest, mentioning a Deathfog delivery device was stolen. After you defeat Mordus, head north to the cave exit. Near the exit, on the east side, you will pass an open room with a letter from the Dwarf Queen. Pick it up and read it so the quest updates.
You then have to decide how to complete the quest.
- If you give the letter to Lohar, the quest is closed, with some modest rewards, and no additional experience. This is the safest path to take and doesn't hurt relationships with anyone. However, it has the least story and offers the smallest material reward.
- If you give it to Magister Julian, he will give you a key to a chest in the barracks with some nice content. He will then ask you to kill Lohar and bring his head (sub-quest No Small Mercies). Killing Lohar grants 5000 EXP, and his corpse has good loot in addition to the head. Bringing the head to Magister Julian yields an additional 9000 EXP and some nice (Epic) items, and closes the quest.
Warning: This path makes enemies out of everyone in the Undertavern if they see you fighting with Lohar, which means you will lose access to a few merchants.
- As a third option, you can talk to Lohar first, but refuse to give him the letter. He will attack you. After killing him (and any henchmen that notice the fight) you can then give Magister Julian the letter and the head to close the quest and collect all of your rewards. This avoids the problem above.
Caution: If you eat Lohar's head before giving Magister Julian the letter, it will not stop the quest from closing, and you still get the chest key, but Magister Julian will be displeased with you and you will not get the extra EXP and additional items.
Tips and Tricks:
- If you use the third option, you will receive 35k exp in total if you also kill Magister Reimond.
- Note that having Beast as a (recruited) party member, when threatening to cut off Lohar's head, Beast threatens to leave the party unless you spare him.
If you go to the Driftwood Fishery, there is a hidden hatch leading to a cellar, located where the dog is. The cellar is booby-trapped, and has decent loot. At the end of the cellar (which is the other side of the door), there is a Marked Barrel with Soulforged weapons for you to loot. Opening the crate will reveal that the dwarves have been transporting contraband. You can teleport the key to you to skip the traps. There is also a locked chest containing a Voidwoken Fish Exchange scroll.
Looting the weapons will spawn many Voidlings, so be sure to have your entire party with you. Luckily, the Voidlings are extremely weak to fire, and there are plenty of barrels around, so feel free to ignite the entire area for an easy AoE wipe. The Voidlings all drop really nice loot, making the fight totally worth it.
Bug: If you killed Mordus and obtained his amulet, you will be unable to give the note to Lohar as the Shadow over Driftwood quest will take precedence and prevent you from seeing the option to give Lohar the note. If you tell Lohar to deal with the Deathfog himself, he will leave, making this quest impossible to complete except by handing the note over to Magister Julian, who will only tell you to find and kill Lohar. Instead of telling Lohar to deal with the issue himself, you must offer to go to Arx and correct the issue for him, or else he will depart after you give him Mordus's amulet and you will be unable to give him the note. *This seems to have been fixed in the Definitive edition (you just have to talk to him again after giving the amulet and the dialogue option about the note will appear). However, Option 3 above no longer works and all the characters in the Undertavern will turn hostile on you.
Bug 2: There have been many reports that it is easy to lose the note because it is not designated as a quest item (and therefore not immune to alteration), so be sure to complete this quest as soon as possible in order to avoid that situation.