The Merchant

[PIC]
Quest Giver
Location Driftwood
Suggested Level 9
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The Merchant is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

  • Baran Levere (A lone wolf named Callo in disguise)
  • Spirit of Baran Levere

 

 

The Merchant Objectives

  1. Kill the imposter or consume the spirit of Baran Levere

 

 

The Merchant Walkthrough

 

  • After you learned the Spirit Vision, cast it inside the Tavern close to the two chests, and you can find the spirit of Baran Levere.
  • Kill the imposter of Baran Levere.
  • Report to the spirit.

 

Tips & Tricks

  • Ifan will instantly recognize Callo in conversation, subsequently revealing that you are a godwoken will cause him to attack.

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      10 Sep 2020 07:03  

      I only discovered this quest at nearly the end of the chapter when I had done most of the stuff and I would wholeheartedly recommend leaving this quest as one of the last ones in this chapter since the merchant has varied gear for sale throughout the chapter.

      Your thievery is probably higher by that point also, which means you can steal more before killing him.

      • Anonymous

        19 Jul 2020 19:17  

        If you pickpocket the imposter of Baran Levere at the Tarvern in the start, there is a lot of items you can steal from him. There randomly generated unique items that you can get from him.

        • Anonymous

          28 Jun 2020 01:29  

          6/27/20: DE on PC. Talk to ghost. Talk to Baran. EXP: Kill Baran: 2k. Kill 2 guards: 4k. Talk to ghost: 1.4k. Total: 7.4k. Not sure where previous report of 12k is coming from.

          • Anonymous

            24 Jun 2019 18:15  

            Just a question: I ended up here searching if I should kill Baran for the loot. Then I read about using Spirits. How's the "normal" way to get this quest? Seems really random!

            • Anonymous

              11 Jan 2018 20:58  

              He mentions he is an traveler and is heading for arx.
              Will you be able to meet up with him later and are killing an potential merchant?

              • Anonymous

                11 Dec 2017 19:15  

                Killing the Baran:
                -EXP from killing (4000+4000+4000)
                -Loot: Guardsmen not anything
                Baran- Lone Wolf Mark (unique amulet), Baran’s Electrifying Dagger (unique dagger), Baran’s Burning Dagger (unique dagger), Fancy Key (likely to chest nearby), Mysterious Note, and a few good random leveled pieces of loot (part of the barter able stock).
                -Chests nearby contain random minimal loot, and the Baran’s Bartering Ring (+movement and Chicken Claw)
                -Reading Mysterious note updates “A Rare Prey”
                -Talk to Ghost, no exp, no rewards, just closes quest.



                Agreed to stop the Ghost:
                -Consumed spirit of ghost, no rewards, quest completed.

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