The Midnight Oil

[PIC]
Ryker
Location Blackpit
Suggested Level 12+
Next Quest --
Previous Quest  

The Midnight Oil is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

 

 

The Midnight Oil Objectives

  1. Investigate the Blackpit area
  2. Retrive the tablet of Anathema

 

 

The Midnight Oil Walkthrough

 NB: This quest is currently bugged and will not complete if you have Fane in your party. You can work around this by moving him away from the group before the encounter starts but this will prevent Fane's quest from progressing. It's strongly advisable you prioritise Fane's quest as it gives far bigger rewards as well as two possible achievements. 

 

In a Mansion at Stonegarden, Ryker asks you to retrieve something for him, in exchange he will teach you the way of the source.

Travel to Blackpit, on the other side o the harbor, quarter mistress Anna is guarding the Blackpit mine. Defeat her to get into that mine.

That mine is filled with traps and oil pipes, you can use crates to block the oil pipe and disarm the pipes. Or you can use Teleportation or Spread Your Wings to get through. (If you have teleporter pyramid, you can let one of your teammates get through first, then teleport the rest to him/her)

Deep inside, there's shrieker guarding the waypoint. Use Source Vampirism skill to destroy it. (there is a corpse on a broken bridge nearby, if you teleport there you can pick a note and a key)

Note: If you keep the purging wand you acquired from Fort Joy, you can use it now to kill shrieker. If not, you need to master source and complete the ritual in Powerful Awakening to learn the Source Vampirism skill.

Moving forward, you will see some Voidwoken fighting magisters at the excavation site. Defeat the Voidwoken, then you can persuade the magisters (if there is any of them left) you are just passing by, or you will have to kill the magisters as well. From one of the magister's body, you will find a key to a room nearby. Inside the room there is a hidden stone door, you need to get really close to discover it. Behind the stone door, there is a strange device that teaches you how to create a shapeshifter mask. (require one source point)

Leave the excavation site, venturing forth to the workshop, a group of magisters is here.  You need to defeat them and destroy the crumbling gate (use fire skills on the oil barrels) to open the path to Ancient Temple. Interact with the device in Ancient Temple to acquire more information.

In the heart of Ancient Temple there is a puzzle, there are seven shrines of seven gods, you need to activate them in correct order. 

The riddles are:

"Our first lord babes with power glowed, our second's born in blood that flowed. Our third's young to the wind returned, our fourth's to glowing flames adjourn. Our fifth lord's cubs with minds were blessed, our sixth's had brawn beyond the rest. Our seventh's brood spread from earth to glen, and thus no king shall rise again."

The key to the puzzle is within a book on a corpse within the Ancient Temple chamber. It will say on the second page that each god is a representation of an element or power:

Amadia-Magic
Tir Cendelius-Blood
Duna-Air
Zorl Stissa-Fire
Xantessa-Mind
Vrogir-muscle
Rhalic-Earth

The correct order is: Amadia, Tir, Duna, Zorl, Xantessa, Vrogir, and finally Rhalic.

After you hit all the pillars in the correct order, an Eternal will appear, and have an interesting conversation with your god. You need to defeat the Eternal and her stalkers. Loot the place and leave.

 

 

Tips & Tricks

  • ???
  • ???

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



Join the page discussion Tired of anon posting? Register!

    • Anonymous

      22 Sep 2021 18:53  

      Since I didn't want to respec characters for the fight what I did was to grab all barrels from the previous area (which also has the machine to create them). I created choke points with them, blocking the stairs near the Amadia statue, and two pairs at each corridor on the points the columns stretch. It was enough with two barrels at each.

      Then I used my mage to teleport the Eternal further back. The mage will become the target of the dogs and it will die. It's important it's within reach of the character that initiates the conversation for Rez.

      Then it's easy. Some dogs will become stuck at the barrels and won't attack them, others will break them but the petrol will slow them enough. Work on getting the mage and your talk character back with the other two (tank and full melee fps in my case). The eternal will use by then be at the center, near the tomb. By then my ranger had its armor depleted and the melees took care of the stuns each turn. Two dogs reached my characters but the other four didn't.

      By next turn (which should be the fourth) the Eternal should be dead and you can then focus on the dogs. I didn't even need to use the mage to slow the dogs with freeze or thunder, the barrels were enough.

      • Anonymous

        08 Sep 2021 20:09  

        Woah... I didn't know people found this part difficult? All I did was hit them with their weaknesses (i.e. Eternal = Regeneration spells, Doggos = Air spells)...

        It also helps to prepare before the fight (e.g. place barrels/grenades all over the place while MC is conversing with the NPC, afterwards position 3 characters on top (esp. archers/mages) then you're good to go.

        • Anonymous

          31 Jul 2021 11:58  

          Fane quest bug is fixed in DE. Fane will ask to speak first, and after conversation, Eternal woman will then restart conversation with your main character.

          This fight is quite easy. Just send Fane to activate the device, and rest team stay on the platform. When Fane ends conversation, switch to him and move him back on the platform. When fight starts, make sure your assassin to Rupture + Chicken at Eternal in 1st turn, then teleport all the dogs to lower platform, entangle them, then finishing them all with AoE spells. Didn't even receive much damage.

          • Anonymous

            24 May 2021 01:25  

            You just need to survive the first round. Split your party into 2 - leave 3 people (group 1) behind Amedia's pillar. And have your main (group 2) walk towards the sarcophagus. When the fight starts, two wolves will hit you. I had enough initiative to go 3rd round and phoenix dive out to group 1 location. Then the eternal will suck some source points out of the wolves (round 4) and by the time the eternal + wolves reach group 1's location, you'll have an easy 2 free rounds.

            • Anonymous

              21 Apr 2021 10:02  

              3/4th's of my party were dead before I could even press a button. It was such a thorough thrashing that I thought it was a scripted defeat. :^(

              • Anonymous

                09 Apr 2021 17:35  

                Challenging but pretty normal boss fight. Beat it on Lvl 12 with an Aero/Hydro battle mage and a Summon/Necro Lohse also in battle mage setup (Wand + Shield)

                • Anonymous

                  08 Feb 2021 20:48  

                  what the actual **** is that encounter about... Level 14 and no matter the strategy the Eternal Aetera summons and stuns and freezes everything... I am all for difficult bosses but that was ridiculous. It isn't even fun, just bloody frustrating. Finally managed to stop the git but I now have a headache and don't feel much like progressing for a while till it goes away... Call me crazy, but that isn't what a computer game is meant to do to you. Pity such a great game has such ridiculous encounters at times.

                  • Anonymous

                    14 Jan 2021 18:44  

                    Bah. Tried twice, wiped out both times in one round, with a Lone Wolf party of two at level 12. I mean, I like a lot of this game, or else I wouldn't still be playing, but this is just shitty design. There's nothing along the way to this fight to indicate that you might be three or four levels premature.

                    Big exciting lead up, only to be slapped in the face. It's frustrating and breaks immersion.

                    • Anonymous

                      22 Dec 2020 03:40  

                      I've beaten the eternal wifu at lvl 12 on tactician mode with Ifan and Prince (both have lone wolf). For this to work you need Prince to stand on top right next to the girl and Ifan starting dialogue. Both should survive first few turns of beating, luckily she only spawns 2 additional wolves so it's not a big issue. You also need 2+ charm grenades, you can look their recipe up on the wiki. When combat starts, prince should use fire breath\any other magical damage spell on three wolves that are going to be grouped around the Eternal. Preferably not to impale\stun\freeze them. Once their magical armor is down, ifan uses tactical retreat to jump upstairs and throws a charming grenade on the wolves, as well as starts hitting the girl. If you're lucky, 2 wolves might just go for the girl and do MASSIVE damage to her. Usually they just act as a bait and quite a good one, since they explode upon death dealing more damage to the eternal. From there you just need to make quick work of her physical armor for prince and ifan to constantly knock her down. Only other issue are three remaining wolves which are going to jump to the balcony. You can just use another charming grenade and it's gg.

                      • Anonymous

                        18 Sep 2020 20:59  

                        I started the fight with 30 initiative and went third...In my playthrough the initiative doesnt work as it supposed to be...she had tooooo many AP or her skills cost only 1 AP...idk but this game has some ****ty parts...I like the game but it's broken in some places but...what do I know ?

                        • Anonymous

                          22 Aug 2020 09:55  

                          I won this by pre setting up the battlefield to my mage’s (Fane) advantage. Dropped a giant oil slick right where she would appear, then cast peace of mind on myself and started the convo. During the convo I had one of my party members teleport one of the dogs down near the others, starting the fight. My mage went first, nether swapped himself with the eternal, then teleported the last upper dog down so all enemies were bunched up together. Cast Time Warp to take another turn, and then the fun began.

                          At that point, standing on an oil slick, I had elemental affinity with earth. Cast Impalement to get everybody oiled up, ignition, then just started throwing fire spells like crazy. They all died, except for one wolf outside the range of the spells. Had enough AP to chain lightning him at the end.

                          It was a fun fight! Took me a few tries to find this strategy, but once I had it, I found it worked pretty reliably (retried a few times because it’s so satisfying killing the entire party before they act)

                          • Anonymous

                            29 Jul 2020 21:16  

                            Tips. Be overlevelled. Me and my partner cleared this dungeon/area easy, we just did it after we'd finished everything else. There are much higher level areas in the game. Personal way? summon a level 10 incarnate champion, buff him, haste him, double his turn, and have him slap her to death in one turn.

                            • Anonymous

                              19 Jun 2020 23:35  

                              It ain't That deep, bro! Hunter, Water/air mage with necro rogue on the high ground surrounded by kitchen pots and ornate chests to prevent flank a d surround. My Pyro tank on the ground actually survived the fight. I also had a potent herbmix to make sure I maximized my lactose consumption.

                              • Anonymous

                                08 Jun 2020 08:26  

                                Some of you are just really bad at the game. Mind maggot grenade makes this fight a piece of cake. Hit the dogs with Eternal Stalkers with chain lightning or some other big aoe, and then follow it up with a mind maggot grenade and just *survive* from there. Use every healing potion/defensive spell you can. Let the dogs take care of her.

                                • Anonymous

                                  23 May 2020 08:32  

                                  Tips for the Eternal: Buff up your conversation starter mid convo(magic armor, physical armor, evasion etc(buffs wont count time)). Hide your other members upstairs sneaking.Then use scroll or spell of blinding radiance(just to destroy magic armor of dogs) then use Mind Maggot Grenade to charm all the dogs. Finally teleport the Eternal down to the dogs. Dogs rip her to shreds=win.

                                  • Anonymous

                                    23 Apr 2020 07:01  

                                    Cool and relaxing fight . Did the quest at level 13. I dint read anything about her or even that there would be a fight but this wasn't a problem , as soon as the talk started to go downhill I positioned my party and prepared. Hunter/summoner summoned the incarnate behind her , on the other side still behind her was my mage (hydro/aero) and warrior right next to her while the rogue talked. So first turn she summoned 2x doggies next to my mage and chain lightning on hunter (bad position from my part it hit the incarnate and warr as well) , then just stunned them all with rain. Next were the doggies that just killed my mage. Since the party was stunned I moved with rogue and gave her a little tickle with my wee pointy stick. This was great since the next turn she electrocuted my hunter and dogs killed the rogue. Finally ma war could move with 15% health left so it was time to rock. Long story short he survived CC'd for two turned because of the un-killable ability in necro. I had a good look how the doggies moved however and had time to make some tea and stretch a bit. Great fight would die again.

                                    • Anonymous

                                      31 Mar 2020 15:15  

                                      Very easy fight if you have a water mage. Cast rain + global cooling and you will freeze all of the adds in one go because they only have 27 magic armor. Then Aetara will be alone to do whatever you want with her ;)

                                      • Anonymous

                                        07 Mar 2020 13:04  

                                        She can be nether swapped if in a conversation an infinite amount of times before the fight starts, move her away from her inital adds. Charm the two minions that she will spawn on her first turn, about 18 oil barrels will take her to less than half magic armor and then she will be very weak to the standard cc

                                        • Anonymous

                                          02 Jan 2020 18:16  

                                          another solution that worked for my level 12 party: the magisters in the cavern in front of the temple can be de-aggro'd pretty easily if you start the fight by blowing up the wall and detonating the oil barrels that stand between you and them and then run like hell. you can later leash them into the eternal and her ice wolfs. they'll put up a surprisingly good fight, so that your team won't have to tank too much damage.

                                          • Anonymous

                                            16 Oct 2019 19:39  

                                            You can use teleport and similar mobility skills to get around the shrieker, it has a relatively short range.

                                          Load more
                                          ⇈ ⇈