The Midnight Oil

[PIC]
Ryker
Location Blackpit
Suggested Level 12+
Next Quest --
Previous Quest  

The Midnight Oil is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

 

 

The Midnight Oil Objectives

  1. Investigate the Blackpit area
  2. Retrive the tablet of Anathema

 

 

The Midnight Oil Walkthrough

 NB: This quest is currently bugged and will not complete if you have Fane in your party. You can work around this by moving him away from the group before the encounter starts but this will prevent Fane's quest from progressing. It's strongly advisable you prioritise Fane's quest as it gives far bigger rewards as well as two possible achievements. 

 

In a Mansion at Stonegarden, Ryker asks you to retrieve something for him, in exchange he will teach you the way of the source.

Travel to Blackpit, on the other side o the harbor, quarter mistress Anna is guarding the Blackpit mine. Defeat her to get into that mine.

That mine is filled with traps and oil pipes, you can use crates to block the oil pipe and disarm the pipes. Or you can use Teleportation or Spread Your Wings to get through. (If you have teleporter pyramid, you can let one of your teammates get through first, then teleport the rest to him/her)

Deep inside, there's shrieker guarding the waypoint. Use Source Vampirism skill to destroy it. (there is a corpse on a broken bridge nearby, if you teleport there you can pick a note and a key)

Note: If you keep the purging wand you acquired from Fort Joy, you can use it now to kill shrieker. If not, you need to master source and complete the ritual in Powerful Awakening to learn the Source Vampirism skill.

Moving forward, you will see some Voidwoken fighting magisters at the excavation site. Defeat the Voidwoken, then you can persuade the magisters (if there is any of them left) you are just passing by, or you will have to kill the magisters as well. From one of the magister's body, you will find a key to a room nearby. Inside the room there is a hidden stone door, you need to get really close to discover it. Behind the stone door, there is a strange device that teaches you how to create a shapeshifter mask. (require one source point)

Leave the excavation site, venturing forth to the workshop, a group of magisters is here.  You need to defeat them and destroy the crumbling gate (use fire skills on the oil barrels) to open the path to Ancient Temple. Interact with the device in Ancient Temple to acquire more information.

In the heart of Ancient Temple there is a puzzle, there are seven shrines of seven gods, you need to activate them in correct order. 

The riddles are:

"Our first lord babes with power glowed, our second's born in blood that flowed. Our third's young to the wind returned, our fourth's to glowing flames adjourn. Our fifth lord's cubs with minds were blessed, our sixth's had brawn beyond the rest. Our seventh's brood spread from earth to glen, and thus no king shall rise again."

The key to the fight is within a book on a corpse within the Ancient Temple chamber. It will say on the second page that each god is a representation of an element or power.

The correct order is determined by selecting the pyramid and the first option "Lean in to examine the glyphs" there you get the order:

Amadia-Magic
Tir Cendelius-Blood
Duna-Air
Zorl Stissa-Fire
Xantessa-Mind
Vrogir-muscle
Rhalic-Earth

The correct order is: Amadia, Tir, Duna, Zorl, Xantessa, Vrogir, and finally Rhalic.

After you hit all the pillars in the correct order, an Eternal will appear, and have an interesting conversation with your god. You need to defeat the Eternal and her stalkers. Loot the place and leave.

 

 

Tips & Tricks

  • ???
  • ???

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

 




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    • Anonymous

      bit of a cheese strat, but I found that you could burst her physical armor down after going in front of the eternal; afterwards, positioning the party at the two sides of the statue to be followed by a few knockdowns on the eternal will result in only one of the dogs at a time being able to attack the party members guarding the sides and the eternal being perpetually crowd controlled so she doesn't summon more.

      • Anonymous

        There are two things that make this fight brutal:

        1. The witch will ALWAYS go first, and she ALWAYS will summon two wolves. Since she summoned them, they will go immediately after her. So you will always have to survive her turn, and two wolves’ turn before you can do anything.

        2. She doesn’t always do it, but her chain lightning + rain combo at her first turn means unless your whole party is packing 500+ magic armor, someone will get stunned. I’ve had a single attempt where she didn’t do the rain cast immediately after, I don’t know what was different.

        It doesn’t help that apparently her wolves seem to have 6 AP, since they can move then attack twice or attack three times. And they must have a high Crit rate. After maybe 8 attempts, I’ve only survived the first round once. That time, I came very close to winning, last standing with my tank, but the wolves Crit so much that I couldn’t stabilize my party and died.

        • Anonymous

          Focus on the Eternal NPC, the dogs died for me after I killed her. I also found charming the dogs using the captain armor, Lohse's madness ability, & charm took some of the heat off since the dogs have low armor.

          • Anonymous

            Lol for me, a chicken walked into the shreiker and I used Spirit Vision to show it's ghost and the shreiker just kept focusing on that forever so i can walk by it as many times as I like. Also solo playthrough killed the Eternal fairly easily but I am using Necromancy and summoning so it's pretty powerful.

            • Anonymous

              If you talk to a ghost at the very start of the cave he literally tells you to use teleport and other abilities to get around the Shrieker. I had one member use Tactical retreat, another with wings, and the same winged one also had teleport to get the others. Basically hop-scotched my way around the whole cave without issue.

              • Anonymous

                I'm playing a file with my main as a custom undead elf, plus Sebille, Lohse, and The Red Prince. I came into the battle unprepared, and my latter three characters were killed. My main survived, I killed the eternal with him, then used my last AP to play dead. The hounds ran away, thinking my character had really died. Then I escaped, resurrected my team, killed the remaining enemies, and looted all corpses and chests in the room.

                Unfortunately, my quest is stuck, stating that we have to kill the eternal. Is it possible that the quest did not update because I played dead after striking the killing blow on the eternal? Maybe the game registered this as a party wipe, not a victory?

                • Anonymous

                  Since I didn't want to respec characters for the fight what I did was to grab all barrels from the previous area (which also has the machine to create them). I created choke points with them, blocking the stairs near the Amadia statue, and two pairs at each corridor on the points the columns stretch. It was enough with two barrels at each.

                  Then I used my mage to teleport the Eternal further back. The mage will become the target of the dogs and it will die. It's important it's within reach of the character that initiates the conversation for Rez.

                  Then it's easy. Some dogs will become stuck at the barrels and won't attack them, others will break them but the petrol will slow them enough. Work on getting the mage and your talk character back with the other two (tank and full melee fps in my case). The eternal will use by then be at the center, near the tomb. By then my ranger had its armor depleted and the melees took care of the stuns each turn. Two dogs reached my characters but the other four didn't.

                  By next turn (which should be the fourth) the Eternal should be dead and you can then focus on the dogs. I didn't even need to use the mage to slow the dogs with freeze or thunder, the barrels were enough.

                  • Anonymous

                    Woah... I didn't know people found this part difficult? All I did was hit them with their weaknesses (i.e. Eternal = Regeneration spells, Doggos = Air spells)...

                    It also helps to prepare before the fight (e.g. place barrels/grenades all over the place while MC is conversing with the NPC, afterwards position 3 characters on top (esp. archers/mages) then you're good to go.

                    • Anonymous

                      Fane quest bug is fixed in DE. Fane will ask to speak first, and after conversation, Eternal woman will then restart conversation with your main character.

                      This fight is quite easy. Just send Fane to activate the device, and rest team stay on the platform. When Fane ends conversation, switch to him and move him back on the platform. When fight starts, make sure your assassin to Rupture + Chicken at Eternal in 1st turn, then teleport all the dogs to lower platform, entangle them, then finishing them all with AoE spells. Didn't even receive much damage.

                      • Anonymous

                        You just need to survive the first round. Split your party into 2 - leave 3 people (group 1) behind Amedia's pillar. And have your main (group 2) walk towards the sarcophagus. When the fight starts, two wolves will hit you. I had enough initiative to go 3rd round and phoenix dive out to group 1 location. Then the eternal will suck some source points out of the wolves (round 4) and by the time the eternal + wolves reach group 1's location, you'll have an easy 2 free rounds.

                        • Anonymous

                          3/4th's of my party were dead before I could even press a button. It was such a thorough thrashing that I thought it was a scripted defeat. :^(

                          • Anonymous

                            Challenging but pretty normal boss fight. Beat it on Lvl 12 with an Aero/Hydro battle mage and a Summon/Necro Lohse also in battle mage setup (Wand + Shield)

                            • Anonymous

                              what the actual **** is that encounter about... Level 14 and no matter the strategy the Eternal Aetera summons and stuns and freezes everything... I am all for difficult bosses but that was ridiculous. It isn't even fun, just bloody frustrating. Finally managed to stop the git but I now have a headache and don't feel much like progressing for a while till it goes away... Call me crazy, but that isn't what a computer game is meant to do to you. Pity such a great game has such ridiculous encounters at times.

                              • Anonymous

                                Bah. Tried twice, wiped out both times in one round, with a Lone Wolf party of two at level 12. I mean, I like a lot of this game, or else I wouldn't still be playing, but this is just shitty design. There's nothing along the way to this fight to indicate that you might be three or four levels premature.

                                Big exciting lead up, only to be slapped in the face. It's frustrating and breaks immersion.

                                • Anonymous

                                  I've beaten the eternal wifu at lvl 12 on tactician mode with Ifan and Prince (both have lone wolf). For this to work you need Prince to stand on top right next to the girl and Ifan starting dialogue. Both should survive first few turns of beating, luckily she only spawns 2 additional wolves so it's not a big issue. You also need 2+ charm grenades, you can look their recipe up on the wiki. When combat starts, prince should use fire breath\any other magical damage spell on three wolves that are going to be grouped around the Eternal. Preferably not to impale\stun\freeze them. Once their magical armor is down, ifan uses tactical retreat to jump upstairs and throws a charming grenade on the wolves, as well as starts hitting the girl. If you're lucky, 2 wolves might just go for the girl and do MASSIVE damage to her. Usually they just act as a bait and quite a good one, since they explode upon death dealing more damage to the eternal. From there you just need to make quick work of her physical armor for prince and ifan to constantly knock her down. Only other issue are three remaining wolves which are going to jump to the balcony. You can just use another charming grenade and it's gg.

                                  • Anonymous

                                    I started the fight with 30 initiative and went third...In my playthrough the initiative doesnt work as it supposed to be...she had tooooo many AP or her skills cost only 1 AP...idk but this game has some ****ty parts...I like the game but it's broken in some places but...what do I know ?

                                    • Anonymous

                                      I won this by pre setting up the battlefield to my mage’s (Fane) advantage. Dropped a giant oil slick right where she would appear, then cast peace of mind on myself and started the convo. During the convo I had one of my party members teleport one of the dogs down near the others, starting the fight. My mage went first, nether swapped himself with the eternal, then teleported the last upper dog down so all enemies were bunched up together. Cast Time Warp to take another turn, and then the fun began.

                                      At that point, standing on an oil slick, I had elemental affinity with earth. Cast Impalement to get everybody oiled up, ignition, then just started throwing fire spells like crazy. They all died, except for one wolf outside the range of the spells. Had enough AP to chain lightning him at the end.

                                      It was a fun fight! Took me a few tries to find this strategy, but once I had it, I found it worked pretty reliably (retried a few times because it’s so satisfying killing the entire party before they act)

                                      • Anonymous

                                        Tips. Be overlevelled. Me and my partner cleared this dungeon/area easy, we just did it after we'd finished everything else. There are much higher level areas in the game. Personal way? summon a level 10 incarnate champion, buff him, haste him, double his turn, and have him slap her to death in one turn.

                                        • Anonymous

                                          It ain't That deep, bro! Hunter, Water/air mage with necro rogue on the high ground surrounded by kitchen pots and ornate chests to prevent flank a d surround. My Pyro tank on the ground actually survived the fight. I also had a potent herbmix to make sure I maximized my lactose consumption.

                                          • Anonymous

                                            Some of you are just really bad at the game. Mind maggot grenade makes this fight a piece of cake. Hit the dogs with Eternal Stalkers with chain lightning or some other big aoe, and then follow it up with a mind maggot grenade and just *survive* from there. Use every healing potion/defensive spell you can. Let the dogs take care of her.

                                            • Anonymous

                                              Tips for the Eternal: Buff up your conversation starter mid convo(magic armor, physical armor, evasion etc(buffs wont count time)). Hide your other members upstairs sneaking.Then use scroll or spell of blinding radiance(just to destroy magic armor of dogs) then use Mind Maggot Grenade to charm all the dogs. Finally teleport the Eternal down to the dogs. Dogs rip her to shreds=win.

                                              • Anonymous

                                                Cool and relaxing fight . Did the quest at level 13. I dint read anything about her or even that there would be a fight but this wasn't a problem , as soon as the talk started to go downhill I positioned my party and prepared. Hunter/summoner summoned the incarnate behind her , on the other side still behind her was my mage (hydro/aero) and warrior right next to her while the rogue talked. So first turn she summoned 2x doggies next to my mage and chain lightning on hunter (bad position from my part it hit the incarnate and warr as well) , then just stunned them all with rain. Next were the doggies that just killed my mage. Since the party was stunned I moved with rogue and gave her a little tickle with my wee pointy stick. This was great since the next turn she electrocuted my hunter and dogs killed the rogue. Finally ma war could move with 15% health left so it was time to rock. Long story short he survived CC'd for two turned because of the un-killable ability in necro. I had a good look how the doggies moved however and had time to make some tea and stretch a bit. Great fight would die again.

                                                • Anonymous

                                                  Very easy fight if you have a water mage. Cast rain + global cooling and you will freeze all of the adds in one go because they only have 27 magic armor. Then Aetara will be alone to do whatever you want with her ;)

                                                  • Anonymous

                                                    She can be nether swapped if in a conversation an infinite amount of times before the fight starts, move her away from her inital adds. Charm the two minions that she will spawn on her first turn, about 18 oil barrels will take her to less than half magic armor and then she will be very weak to the standard cc

                                                    • Anonymous

                                                      another solution that worked for my level 12 party: the magisters in the cavern in front of the temple can be de-aggro'd pretty easily if you start the fight by blowing up the wall and detonating the oil barrels that stand between you and them and then run like hell. you can later leash them into the eternal and her ice wolfs. they'll put up a surprisingly good fight, so that your team won't have to tank too much damage.

                                                      • Anonymous

                                                        You can use teleport and similar mobility skills to get around the shrieker, it has a relatively short range.

                                                        • Anonymous

                                                          Does she count as a lone wolf? She was able to drink two 50% resist potions (fire and earth) summons 2 wolves and also use staff of magus on one of my characters as well as having 6 wolves active, ruptured tendons and chicken claw worked a treat on her tho.

                                                          • Anonymous

                                                            I did the fight at level 14 on tactician, this is how you do it the 'dumb' way: so you DON'T have enough initiative, no problem. just sacrifice one of your two guys(lone wolf build) to the initial attacks(prepare an oil surface in front of the wolves). ok, so now your guy took the chain lightning damage + physical damage from the wolves. he's probably as dead as it gets. now, your other character(Fane & god king slayer build from Sin Tee in my case) casts some variation of living on the edge, Cloak and dagger right next to the eternal, Adrenaline and Time Warp. And now the secret of this 'dumb' build: just hit HARD. i mean my first hit took about 2/3 of her armor, but my 2nd critical hit at my 2nd turn almost killed her... she got knocked down too (15% chance from weapon enchantment) which doesn't even matter cuz i had enough AP left to kill her. Now next turn you just have to kill the other two wolfs (she didnt summon the extra wolves, bc she decided to overkill your other guy), and the other two wolves where the tablet is sitting at are stuck there for some reason(i put oil barrels there to slow them down, but they wont move), so you can kill them separately. too ez, just hit HARD FTW

                                                            • Anonymous

                                                              This fight is impossible. 6 wolves that can all hit for 600 damage per turn. This was not meant to be done at lvl 14.

                                                              • Anonymous

                                                                I just went at the last fight in a simple and classic way. My team is a Rogue, a Ranger, a Warrior, and a Mage. Just had my Rogue dash behind her, do a blood sacrifice, and attack twice. She was dead on the first turn due to some lucky OP daggers I’d found earlier. As for the mutts, they bit of from a combination of conveniently close teleports, as well as a Shield Throw, Chain Lightning, and Ricochet. Easy fight, but was kinda fun.

                                                                • Anonymous

                                                                  for those ppl can't get the quest complete. u need to use the coffin between the 2 energy chests, this will triggered the story.

                                                                  • Anonymous

                                                                    Drop one Teleporter pyramid near where she would spawn and one at the oil barrel area. Get a barrel, teleport, put the barrel near where she would spawn. Repeat until all barrels are placed. Open the Tomb, speak with her until the end. (Don't end the conversation) Place your party in a strategic position. Cast your strongest fire Spell on her and the barrels = Let the fireworks fly ?? Profit.

                                                                    • Anonymous

                                                                      Best way to beat her is cast shackles of pain, so then the wolves will not attack you. If you have a pyro in your team cast something that will harm you and she will die.

                                                                      • Anonymous

                                                                        Beat it pretty easy with 4 mages at lvl 14 on normal. I had a shocktrooper, water/ice mage, pyro/hybrid, and a summoner. I saw she only had 20% resist to fire and 60% to the others so I knew my pyro would have to do most the damage to her while the hounds were vulnerable to air/shocking.

                                                                        My pyro had high initiative (23) so he got to go right after Anathema, so I tactical treated right up onto the ledge with her, clear minded, time warped (fane), for an extra turn, then unloaded epidemic of fire and supernova'd right in her face and that took off 2/3rds of her health. The dogs did a lot of damage to my water mage, but I tactical retreated up onto the ledge as well, popped adrenaline, dropped one of the dogs back into the pit, and healed/fortified up (since she can't do much damage this fight). Then my shocktrooper nether swapped her down into the pit (so he was getting an extra 30% dmg from huntsman even though she had 60% resist). I then popped adrenaline on him, chain lightning'd the whole group, killed all the dogs except one on top, and finally used vacuum aura (she was still in range of it) and her magic armor was now gone and she was silenced.

                                                                        Finally my summoner dropped a firenecro infused elemental on top of her head, casted epidemic of fire, and her health was down to 1/2 by the end of the 1st round. I easily cleaned her up in the 2nd round no problem

                                                                        • Anonymous

                                                                          I won this fight on lvl 12 on normal difficulty quite easily:
                                                                          Repair the oil pump. Fill all the empty barrels with oil. Place ALL barrels around the enemies to cover a wide field. Now go with all ally members on the higher ground and light up the oil barrels. Everything is exploding, overall is fire and the enemies die due to fire damage. Of course you have to help a little bit with spells.

                                                                          • Anonymous

                                                                            I had absolutely zero complications with these fights and I'm level 13 on tactician mode. Silent monks tend to do the most damage, focus them down. My team has a lot of summons (incarnate champion, bone widow, ivans wolf, fire slug) so those help a lot too.

                                                                            • Anonymous

                                                                              This states that you get the anathema schematics when it's actually the swornbreaker schematics that you find.

                                                                              • Anonymous

                                                                                Wow, so many complicated strategies. Easiest win this way:

                                                                                1) Wait until you're level 15 and have a mind-maggot grenade or charm potion.
                                                                                2) Let as many dogs as you can gather around your weakest member as they bite mercilessly.
                                                                                3) Use any magic AoE on the dogs to remove their minimal magic armor (I used the Red Prince's firebreathing on 3 of them at once)
                                                                                4) Mass charm the defenseless dogs
                                                                                5) Turn 2 - Boss one-shots the dogs with chain lightning and you all gang up on her for cleanup :)

                                                                                • Anonymous

                                                                                  easy win:

                                                                                  - get your tank to initiate while everyone else hiding
                                                                                  - don't do anything when your tank got the turn and let everyone stand around waiting
                                                                                  - pick a safe spot far enough from the battle and hide a character with teleport skill there
                                                                                  - get another character with high ranged damage sneaking and then use most powerful non source damaging skill on any enemy
                                                                                  - this won't disturb the current battle's turn and the ranger will move last in that turn
                                                                                  - use your hidden teleport character to teleport the ranger away from battle
                                                                                  - sneak again with your ranger, use the now available damaging skill again, teleport him away again, sneak again, attack again, teleport away again
                                                                                  - repeat until you kill everyone while they're helplessly waiting for their turn, unable to fight the real god, which is the exploitable mechanics

                                                                                  • Anonymous

                                                                                    I teleported my 2H tank to the top and stealthed the other 3 rangers far, then before starting the fight, casted the dodge air spell to the tank (and remained hidden) and the dogs missed all the hits in the first turn. This also wrangled all the dogs around the tank which used medusa. But before ending its turn I casted chain lightning from one the hidden ramgers and with the other two killed the eternal. Then the dogs where petrified and when I finished the remaining dogs for some reason some splat damage killed the tank...

                                                                                    • Anonymous

                                                                                      A few good tip to beat this on Tactitian and more:

                                                                                      1 - Position your characters near the boss for direct extra damage without having to spare on movement (or very little).

                                                                                      2- Summon and buff as much as possible right before the fight (incarnate / widow, others + Encourage / bedroll).

                                                                                      3- MEDUSA HEAD is your best ally in this fight. Cast it then castthe damage skill, on as much wolf as possible. They will be petrified for the next two turn which means quite a lot less damage incoming.

                                                                                      4- RUPTURE TENDON + CHICKEN is your second best ally in this fight, if you play physical damage. Burn her shield and negate her turns while damaging her. Haste is good help to cast on her.
                                                                                      Note: You can try cornering her so that she still loose turn as a chiken but don't move away from your damage dealers. It worked for me with 2 character + 2 widow.

                                                                                      5- If available to you ,DOME OF PROTECTION if a great bonus for survivability.

                                                                                      6- Use them grenades to freeze, stun, petrify, fear? the wolves.

                                                                                      7- When the boss dies, it will spawn a cursed frozen surface beneath. Use it to your advantage to freeze the remaining wolves (the two she don't summon).
                                                                                      You will most likely loose one or two characters right off the bath as of lvl 14-15 (the wolfs hit hard as f*ck), be ready for resurect if you don't have the resurect idole.
                                                                                      Note: Morning person -resurect full life, no shields- is a nice trait to have here.

                                                                                      • Anonymous

                                                                                        I think I found out what causes the quest to never complete (at least the "fix" kinda worked for me). Ironically it's FANE that causes it to never finish.
                                                                                        I compared the quest to some walk through vids and have seen the quest complete as soon as the combat with the Eternal starts, but comparing the quest notes in the journal I could see that the ones they were getting were different from the notes I got in my
                                                                                        Midnight Oil entry! The quest entry with FANE as the protagonist is about reasoning with her and then killing her. While the party I saw without Fane got the "Eternal spoke of Aeteran" entry and the quest closed. Sure enough I separated Fane(myself) out of the party and initiated the sarcophagus with another party member, they proceeded to have the generic conversation with the Eternal rather then the Fane specific conversation and upon combat starting the quest closed.
                                                                                        This way (not using Fane) completes the Midnight Oil quest properly. It also adds an entry in "The Aeteran" quest properly. BUT you don't get the update in Fane's personal quest line (if you are playing as him) not sure if this has any repercussions later on, but I don't think it should since you can proceed to next chapter without strictly needing to do this area either.
                                                                                        PS: in any case Midnight Oil getting (closed) yields no XP or rewards; so take your pick unfinished quest and a blurb saying you didn't complete blackpits, or a completed Midnight Oil that gives nothing and a missing personal entry for Fane's main quest as protagonist.

                                                                                        • Anonymous

                                                                                          yea this quest doesnt complete. I killed her but when i left Act 2, my journal still said i never uncovered the secrets of the blackpits.

                                                                                          • Anonymous

                                                                                            The eternal fight is pretty garbage, so it feels like a little cheese is almost necessary to get through it at the levels you're most likely to encounter it.

                                                                                            1 - Get your physical armor up so characters can take a little bit of a beating - it takes extreme measures to avoid the excessive damage the dogs do even on Classic. Put level-appropriate shields on your casters, for example.

                                                                                            2 - Position everyone except the person in the conversation up top near where the boss is during the conversation. Plant your nastiest melee physical damage dealers right next to her and your casters away from the dogs, but not out of range to help with the fight (don't worry the dogs will find them). Then teleport the person that's talking up to the platform to position them during the conversation. No one should be left to eat high-ground Chain Lightnings or be LoSed by low ground with two dogs next to them.

                                                                                            3 - Start the fight. If done properly, the Eternal will try to get away from your melee characters, taking opportunistic attacks along the way. She'll get off two summons and a rain, but won't have enough AP to ruin your day with Chain Lightning. If she doesn't smoke you with Chain Lightning on the first turn, you're almost home already.

                                                                                            4 - Survive the dog onslaught, then hit them with a big-time AoE spell. Chain Lightning or Closed Circuit are best here as the dogs don't have much Magic Armor (37 on classic) nor do they have air resistance. Even at level 12, that'll cook every dog it hits. Even if you have the spells memorized by the worst caster ever, it'll stun for a turn.

                                                                                            5 - Crush the Eternal (physical is best) and control her. Any dogs can be kept in their place easily by CC effects, but the champion here is Worm Tremor (Geo 2). It will hit both dogs on the lower level from their default position and keep them from going anywhere because it checks magic armor on the entangle, so even a 10 int caster can pull this off. Hydrosophists can just heal her as she is undead. Healing Ritual wins here, as targeting her will deal damage, then you'll heal the team.

                                                                                            6 - Once the Eternal is dead, the summoned dogs will die, but the ones from the start will be alive. Again, a big AoE will murder them.

                                                                                            7 - You win.

                                                                                            • Anonymous

                                                                                              I beat the fight at level 12 on normal difficulty. I used teleport one wolf all the way down to three party members. That starts the fight and I would kill the one wolf and have three party members die in the fight because all wolfs and the lady join in. I did this twice to kill the two wolfs in front then I did it to the lady. I teleported here into my group and when she flew away all three had opportunist and did some massive damage to her. Her summoned wolves despawned and I only had the two wolves left. Like all fights in this game, you have to cheat to win, get's kinda old, but it can be done.

                                                                                              • Anonymous

                                                                                                spread your team before fight; medusa is particularly good against the wolves; another trick is to create water surface and then apply freeze or electronic

                                                                                                • Anonymous

                                                                                                  For that oil machine... you gotta click on it, hold in hand. then click on a barrel and combine with... and that's the only way I could figure it out using a controller

                                                                                                  • Anonymous

                                                                                                    She's an undead. All my party members used their healing spells on her and she died in 2 rounds. Just need to be lucky and avoid getting killed in the first round.

                                                                                                    • Anonymous

                                                                                                      The worse part is that her soul wolfs don't vanish after she die.

                                                                                                      Ifan was the last man standing when i battle her.

                                                                                                      • Anonymous

                                                                                                        tactician mode, Lvl 14 or 15, no tele, the party stuck at the bottom, protective barrier, plus bless the ground (then use fire or water for whatever boost you want)

                                                                                                        • Beat her on Tac-Mode with 2 Lv15 Lone Wolf Undead (Poly/War & Elemental Summoner) no Teleportcheese involved but both Members wore Shields. Blood Rain + Chain Lightning bought me enough time to get her phys Armor Down and chain the knockdowns (Skin Graft ftw). Was close though, every Summon on the Field to soak Damage helps (Art.Plant, Condor, Bone Widow, you name it)

                                                                                                          • Tactician+ Teleport Cheese:

                                                                                                            1. Simply teleport her away, down the stairs and move all your characters to highground (around the spot where the yellow flag for 'Ancient temple' is on your minimap - X480ish Y 670ish)

                                                                                                            2. Teleport whoever is talking to her to your other characters, SHE WON'T AGGRO IF YOU'RE FAR ENOUGH AWAY WHEN FINISHING THE CONVERSATION

                                                                                                            3. Use the fact that you're highground for simple dps and sneak bs and you're good, for best results teleport her in a way that makes her face the wall for easier sneaking.

                                                                                                            • Anonymous

                                                                                                              I didn't have any Quartermistress Anna where she's supposed to be (At the entrance of the mines), where could she be exactly if not there ? Inside the mines ? Or did I kill her some place else ? Can she be outside somewhere else ?

                                                                                                              • Anonymous

                                                                                                                lvl13, str build
                                                                                                                used : fortify, armour or frost, deflective barrier, cloak and dagger (go get nxt to her), encourage.
                                                                                                                2th turn, medusa head (and the skill) tentacle lash, shackles of pain..
                                                                                                                won it in 2/3 turns...

                                                                                                                • Anonymous

                                                                                                                  Got her with me at level 14, just make sure you have good skills on your characters and focus the boss. The rest should be easy

                                                                                                                  • Anonymous

                                                                                                                    Tip: Make sure to place your best fighter at the top while your remaining team members at the bottom.
                                                                                                                    My fighter crit and knocked her down when she tried to move so I got lucky there :3

                                                                                                                    • Anonymous

                                                                                                                      use rupture tendons on the boss, she will kill herself pretty quick with flight, maybe i just got lucky though

                                                                                                                      • Anonymous

                                                                                                                        For those that really can't defeat her, you can always teleport her (more than once) far from her gods while your main char is speaking to her. Then teleport him too and fight her away from her dogs. She will still summon 2 dogs but 2 =/= 8 :D. Then again it's a litlle cheaty, but easy way out if you're stuck.

                                                                                                                        • Anonymous

                                                                                                                          This fight is ridiculous. She does over 1k dmg per spell (that either also freezes or stuns the target(s)) on top of summoning 2 wolves on her first turn and stealing your source on subsequent turns. And she goes first. Several times one of my characters were dead before anyone got a turn. Not sure what kind of cheese is needed to win this.

                                                                                                                          • Anonymous

                                                                                                                            Easy fight, took her with Fane as Inquisitor and Lohse as a Fire/Geo/Hydro mage. Focus down Aeterna first, keep her stunned - and use fire or earth spells aginst her (She is undead soo 100% poison resistance, she also has 80% Water and Air resistance. but only 20% Fire and Earth). The dogs have 60/60/100 Fire/water/poison.

                                                                                                                            • Anonymous

                                                                                                                              my game saved when battle started. i was able to manage my sword n board up top and my rogue up top to focus her, fight went well. 1 death.

                                                                                                                              • Anonymous

                                                                                                                                Have a nice tip for you, guys!
                                                                                                                                Step 1: fill the room (especially verge passages) with water (use rain skill).
                                                                                                                                Step 2: transform this water into the oil with (Turn To Oil skill).
                                                                                                                                Step 3: arrange all your guys on the farthest platform (where is Amadia pillar stands alone).
                                                                                                                                Step 4: you should use reliquary with your tank. When the battle begins and you have such occasion, teleport him to your other troops and wait.

                                                                                                                                Dogs will be stuck. Try to use magic and magic-arrows on 'em. When the boss comes by (she has wings) control she with your melee weaponry, save knockdown skills for using once a turn (guess, u have that).

                                                                                                                                P.S. Came up with that after wasting several hours trying to defeat she in the fair battle.

                                                                                                                                Good luck.

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