The Three Altars

Location Reaper's Coast
Suggested Level 12
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The Three Altars is a Quest in Divinity: Original Sin II. Short description goes here.



Important NPCs

  • -- 


The Three Altars Objectives (The Eternal Promise)

  1. Activate all three altars



The Three Altars Walkthrough


At the west corner of Cloisterwood (Around X:115 Y:269) there is a Lamenting Abomination. When you approach it will summon wolves and attacks you. Kill it then kneel before the altar will acquire this task.
The wolves provide a huge buff for the Abomination each turn so the focus should be keeping the Abomination chain CCed.

Another altar is at X:414 Y:301, on the river.

 The third altar is at X:482 Y:260, also on the river. When you approach, a voidwoken deer will attack you.


Tips & Tricks

  • The "The Restless Scarecrow" Is not related to this quest. As of Oct11/2017, any interactions with the scarecrow will not effect or close this quest, before or after, the three altars have been interacted with. 
  • The only way currently known to close this quest is by leaving Reaper's Coast.

    • Anonymous

      02 Jun 2020 16:10  

      3 Altars quest was odd. Pray, hello, go...."you have a .great burden, get some rest." That was the gist of the 3 visits. Hope it pays off later!

      • Anonymous

        03 May 2020 21:25  

        fought the abomination with a lvl 11 team, engaged him with only my pyromancer at first then snuck my other 3 in one at a time, each engaging in the fight by teleporting one of the spread wolves into a pile on the abom, then mass trapped with my pyro on the whole pile, then dropped Lohse's maddening song on the abom, he just started walking around 1 hittin all the wolves. Once he was alone I simply entangled him with worm tremor in a patch of cursed fire and threw spells at him from range for those 3 turns. Ended up having to send in my warrior right next to him to take a couple smacks when the entangle ended, abom died to the retribution damage from his 400+ dmg hits on my warrior. Mad/Charm seem to be particularly effective for this dude, but in general just stay out of his melee range, doesn't have any ranged threat.

        • Anonymous

          07 Apr 2020 19:24  

          I stood on the stone platform behind the abomination and barricaded it with cooking pots. Then got one character to start the conversation and another character to teleport the conversing one onto the safe platform. The wolves couldn't reach me when the fight started and my party walked out of the fight with full hp.

          • Anonymous

            27 Feb 2020 17:41  

            Would’ve been nice for the map to have been facing north in all the pictures for reference. What good do coordinates give me? Where do I see my coordinates in the game, on the map

            • Anonymous

              16 Jan 2020 06:12  

              If you start the fight with higher initiative than the Abomination, the Void Howl buff can allow it to have two turns in a row.

              • Anonymous

                16 Jan 2020 06:09  

                The Lamenting Abomination is either immune to slows or has a nonsensical hitbox. Feet in oil - no slow, doesn't even remove its haste status.

                • Anonymous

                  16 Jul 2019 20:57  

                  for some reason, the advocate on the bloodmoon island took a part in the fight (while not being able to do anything), and when I came back to him, I had to give him 3k gold in order to get back to his favors.

                  • Anonymous

                    13 Jan 2019 00:53  

                    In Definitive Edition, interacting with each altar for the first time and praying there WILL refill one source point for the character doing the praying. Then again, that might be a specific thing for Fane, as I used him to interact with them.

                    • Anonymous

                      20 Nov 2018 20:42  

                      Definitive: The three altars all add entries to "The Eternal Promise", which I already had in my log as a Chronicle from Ft. Joy, iirc. There is an entry about Zaleskar under this heading. Contrary to other posts, despite having a similar message this had nothing to do with scarecrows, and no Source points are refilled by using the altars.

                      • Anonymous

                        17 Apr 2018 09:19  

                        I've been to and knelt at all 3 altars but, the quest not only hasn't completed but it has never appeared in my quest log at all. What the hell?

                        • Anonymous

                          25 Oct 2017 07:01  

                          As far as I can tell, this is no longer a quest, but merely a task. Each altar seems to refill source points.

                          • Anonymous

                            24 Oct 2017 09:45  

                            Actually the scare crow could have something to do with this quest. Ive done 4 playthroughs in this game, each time doing this quest. My current run this quest is bugged, and the only difference this run is that I encountered the scare crow BEFORE going to any one of the altars. The quest will not start/trigger and Ive been to all 3 altars and interacted with them yet have not gained source point. In my experience, it seems likely that the scare crow event might possibly break this questline.

                            • Anonymous

                              15 Oct 2017 06:50  

                              Playing playthru 2 after lastest patch, this quest not even activate in journal, doesn't matter anyway cuz it's already trash.

                              • Anonymous

                                08 Oct 2017 01:12  

                                quit making***** up, the scarecrow has nothing to do with this quest people just think it does because they both say the word 'rest' lol

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