The Three Altars

Location Reaper's Coast
Suggested Level 12
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The Three Altars is a Quest in Divinity: Original Sin II. Short description goes here.



Important NPCs


The Three Altars Objectives (The Eternal Promise)

  1. Activate all three altars



The Three Altars Walkthrough


At the west corner of Cloisterwood (Around X:115 Y:269) there is a Lamenting Abomination. When you approach it will summon wolves and attacks you. Kill it then kneel before the altar will acquire this task.
The wolves provide a huge buff for the Abomination each turn so the focus should be keeping the Abomination chain CCed.

Another altar is at X:414 Y:301, on the river.

 The third altar is at X:482 Y:260, also on the river. When you approach, a voidwoken deer will attack you.


Tips & Tricks

  • The "The Restless Scarecrow" Is not related to this quest. As of Oct11/2017, any interactions with the scarecrow will not effect or close this quest, before or after, the three altars have been interacted with. 
  • The only way currently known to close this quest is by leaving Reaper's Coast.


A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      DE edition and it seems really bugged. The quest didn't start when I clicked on the alter. Tried to interact with undead and human/elf character, same result.

      The other walkthrough-sites suggested it's connected to the undead scarecrow and I tried with an earlier save, same result. Scarecrow says nothing about the alter but just attacked immediately no matter which option I choice.

      • Anonymous

        i used enrage on my ranged character and then point-blanked arrow sprayed the abomination. after that i jumped away because the wolves were shredding my lvl 11 PCs

        • Anonymous

          If you have characters that have teleport & jumps (tactical retreat, cloak and dagger, phoenix dive etc) It's quite easy to trigger combat, let him summon wolves and retreat with no deaths.

          Then all you need to do is teleport the wolves away 1 by 1 and kill them before engaging him head on.

          Honour mode easy peasy.

          • Anonymous

            Very interesting fight and if you're like me it is quite possible to kill the dogs first and save this suffering beast for last. I just turned level 13 when I fought him.

            Despite high HP his Physical (and Magical) Armor is not too high and he is susceptible to Knockdown. Ranger was in close range and did Arrow Spray which can take out or nearly take out his physical armor in one hit. Warfare has 2 knockdown skills, Incarnate with Power Infusion has a Knockdown skill, and if you have Chicken Ability/Scroll, that too gives you another turn (only 1 turn as the Abomination has the "Walk it Off" talent). Other than the main boss, the "Old Gray Wolf" gives the Vampire buff to everyone so make sure he is the first wolf to go down. Now you have free reign on the wolves, who half the time do the howl buff at the beast who stays knocked down!

            • hmm, so in the "Eternal Primise" there is an entry saying:
              "On Reaper's Eye, I again met the Sourcerer who sank the Merryweather. She was begging her lord for forgiveness. Who is this lord?"
              As far as I know, Wendigo sank the Merryweather, BUT I killed her in Act 1, and I don't remember seeing her on Reaper's Eye. Am I just that dumb? Where is she?

              • Anonymous

                3 Altars quest was odd. Pray, hello, go...."you have a .great burden, get some rest." That was the gist of the 3 visits. Hope it pays off later!

                • Anonymous

                  fought the abomination with a lvl 11 team, engaged him with only my pyromancer at first then snuck my other 3 in one at a time, each engaging in the fight by teleporting one of the spread wolves into a pile on the abom, then mass trapped with my pyro on the whole pile, then dropped Lohse's maddening song on the abom, he just started walking around 1 hittin all the wolves. Once he was alone I simply entangled him with worm tremor in a patch of cursed fire and threw spells at him from range for those 3 turns. Ended up having to send in my warrior right next to him to take a couple smacks when the entangle ended, abom died to the retribution damage from his 400+ dmg hits on my warrior. Mad/Charm seem to be particularly effective for this dude, but in general just stay out of his melee range, doesn't have any ranged threat.

                  • Anonymous

                    I stood on the stone platform behind the abomination and barricaded it with cooking pots. Then got one character to start the conversation and another character to teleport the conversing one onto the safe platform. The wolves couldn't reach me when the fight started and my party walked out of the fight with full hp.

                    • Anonymous

                      Would’ve been nice for the map to have been facing north in all the pictures for reference. What good do coordinates give me? Where do I see my coordinates in the game, on the map

                      • Anonymous

                        If you start the fight with higher initiative than the Abomination, the Void Howl buff can allow it to have two turns in a row.

                        • Anonymous

                          The Lamenting Abomination is either immune to slows or has a nonsensical hitbox. Feet in oil - no slow, doesn't even remove its haste status.

                          • Anonymous

                            for some reason, the advocate on the bloodmoon island took a part in the fight (while not being able to do anything), and when I came back to him, I had to give him 3k gold in order to get back to his favors.

                            • Anonymous

                              In Definitive Edition, interacting with each altar for the first time and praying there WILL refill one source point for the character doing the praying. Then again, that might be a specific thing for Fane, as I used him to interact with them.

                              • Anonymous

                                Definitive: The three altars all add entries to "The Eternal Promise", which I already had in my log as a Chronicle from Ft. Joy, iirc. There is an entry about Zaleskar under this heading. Contrary to other posts, despite having a similar message this had nothing to do with scarecrows, and no Source points are refilled by using the altars.

                                • Anonymous

                                  I've been to and knelt at all 3 altars but, the quest not only hasn't completed but it has never appeared in my quest log at all. What the hell?

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