The Three Altars is a Quest in Divinity: Original Sin II. Short description goes here.
Important NPCs
The Three Altars Objectives (The Eternal Promise)
- Activate all three altars
The Three Altars Walkthrough
At the west corner of Cloisterwood (Around X:115 Y:269) there is a Lamenting Abomination. When you approach it will summon wolves and attacks you. Kill it then kneel before the altar will acquire this task.
The wolves provide a huge buff for the Abomination each turn so the focus should be keeping the Abomination chain CCed.
Another altar is at X:414 Y:301, on the river.
The third altar is at X:482 Y:260, also on the river. When you approach, a voidwoken deer will attack you.
Tips & Tricks
- The "The Restless Scarecrow" Is not related to this quest. As of Oct11/2017, any interactions with the scarecrow will not effect or close this quest, before or after, the three altars have been interacted with.
- The only way currently known to close this quest is by leaving Reaper's Coast.
- Anonymous
if you approach the deer altar with a character who has pet pal, interjecting will prevent the three normal deer from turning into voidwoken, and they'll instead help you fight. After the fight they thank you and give you some cute dialogue, but you don't get any additional reward; however, they also do not give any exp when allowed to transform, meaning you only miss out on drops (which from my testing is nothing special, just antlers / meat / pelts and maybe a life essence). If you choose to fight them they spawn with no armour and are last to act so they're easy to cc
DE.
The three altars interactions are recorded in "The Eternal Promise" Chronicle.
There is no quest.
- Anonymous
DE edition and it seems really bugged. The quest didn't start when I clicked on the alter. Tried to interact with undead and human/elf character, same result.
The other walkthrough-sites suggested it's connected to the undead scarecrow and I tried with an earlier save, same result. Scarecrow says nothing about the alter but just attacked immediately no matter which option I choice.
- Anonymous
i used enrage on my ranged character and then point-blanked arrow sprayed the abomination. after that i jumped away because the wolves were shredding my lvl 11 PCs
- Anonymous
If you have characters that have teleport & jumps (tactical retreat, cloak and dagger, phoenix dive etc) It's quite easy to trigger combat, let him summon wolves and retreat with no deaths.
Then all you need to do is teleport the wolves away 1 by 1 and kill them before engaging him head on.
Honour mode easy peasy.
- Anonymous
I killed him with rain and contamination before he summoned wolf in difinitive.
- Anonymous
my Ranger shoot the thing for over 2000 dmg with the 15 shot source skill, easy kill.
- Anonymous
Very interesting fight and if you're like me it is quite possible to kill the dogs first and save this suffering beast for last. I just turned level 13 when I fought him.
Despite high HP his Physical (and Magical) Armor is not too high and he is susceptible to Knockdown. Ranger was in close range and did Arrow Spray which can take out or nearly take out his physical armor in one hit. Warfare has 2 knockdown skills, Incarnate with Power Infusion has a Knockdown skill, and if you have Chicken Ability/Scroll, that too gives you another turn (only 1 turn as the Abomination has the "Walk it Off" talent). Other than the main boss, the "Old Gray Wolf" gives the Vampire buff to everyone so make sure he is the first wolf to go down. Now you have free reign on the wolves, who half the time do the howl buff at the beast who stays knocked down!
hmm, so in the "Eternal Primise" there is an entry saying:
"On Reaper's Eye, I again met the Sourcerer who sank the Merryweather. She was begging her lord for forgiveness. Who is this lord?"
As far as I know, Wendigo sank the Merryweather, BUT I killed her in Act 1, and I don't remember seeing her on Reaper's Eye. Am I just that dumb? Where is she?
- Anonymous
Team of 2 knights killed him in 2 turns using enrage. Wolves were easy prey after that. Lone wolf lvl 12
- Anonymous
3 Altars quest was odd. Pray, hello, go...."you have a .great burden, get some rest." That was the gist of the 3 visits. Hope it pays off later!
- Anonymous
I let the jinn out of the genie bottle and it helped me kill all
- Anonymous
fought the abomination with a lvl 11 team, engaged him with only my pyromancer at first then snuck my other 3 in one at a time, each engaging in the fight by teleporting one of the spread wolves into a pile on the abom, then mass trapped with my pyro on the whole pile, then dropped Lohse's maddening song on the abom, he just started walking around 1 hittin all the wolves. Once he was alone I simply entangled him with worm tremor in a patch of cursed fire and threw spells at him from range for those 3 turns. Ended up having to send in my warrior right next to him to take a couple smacks when the entangle ended, abom died to the retribution damage from his 400+ dmg hits on my warrior. Mad/Charm seem to be particularly effective for this dude, but in general just stay out of his melee range, doesn't have any ranged threat.
- Anonymous
I stood on the stone platform behind the abomination and barricaded it with cooking pots. Then got one character to start the conversation and another character to teleport the conversing one onto the safe platform. The wolves couldn't reach me when the fight started and my party walked out of the fight with full hp.
- Anonymous
Would’ve been nice for the map to have been facing north in all the pictures for reference. What good do coordinates give me? Where do I see my coordinates in the game, on the map
- Anonymous
If you start the fight with higher initiative than the Abomination, the Void Howl buff can allow it to have two turns in a row.
- Anonymous
The Lamenting Abomination is either immune to slows or has a nonsensical hitbox. Feet in oil - no slow, doesn't even remove its haste status.
- Anonymous
The Restless Scarecrow is laughing at this broken quest. So am I. lol
- Anonymous
for some reason, the advocate on the bloodmoon island took a part in the fight (while not being able to do anything), and when I came back to him, I had to give him 3k gold in order to get back to his favors.
- Anonymous
In Definitive Edition, interacting with each altar for the first time and praying there WILL refill one source point for the character doing the praying. Then again, that might be a specific thing for Fane, as I used him to interact with them.
- Anonymous
Definitive: The three altars all add entries to "The Eternal Promise", which I already had in my log as a Chronicle from Ft. Joy, iirc. There is an entry about Zaleskar under this heading. Contrary to other posts, despite having a similar message this had nothing to do with scarecrows, and no Source points are refilled by using the altars.
- Anonymous
On Definitive Edition, inspecting the altars now adds a lore entry called The Eternal Promise.
- Anonymous
I dropped my sandwitch while fighting scarecrow. There's probably some kind of connection.
- Anonymous
I've been to and knelt at all 3 altars but, the quest not only hasn't completed but it has never appeared in my quest log at all. What the hell?
- Anonymous
- Anonymous
- Anonymous
As far as I can tell, this is no longer a quest, but merely a task. Each altar seems to refill source points.
- Anonymous
Actually the scare crow could have something to do with this quest. Ive done 4 playthroughs in this game, each time doing this quest. My current run this quest is bugged, and the only difference this run is that I encountered the scare crow BEFORE going to any one of the altars. The quest will not start/trigger and Ive been to all 3 altars and interacted with them yet have not gained source point. In my experience, it seems likely that the scare crow event might possibly break this questline.
- Anonymous
Playing playthru 2 after lastest patch, this quest not even activate in journal, doesn't matter anyway cuz it's already trash.
- Anonymous
I'm trying to start this quest as Fane. Either something changed or Fane can't do this quest.
- Anonymous
quit making***** up, the scarecrow has nothing to do with this quest people just think it does because they both say the word 'rest' lol
- Anonymous
it's beyond me how they managed to ***** their questsystem so hard
- Anonymous
what does the scarecrow say after you`ve been to the altars?
- Anonymous
What a retarded suggestion to go for scarecrow? The scarecrow has nothing to do with 3 altars.
- Anonymous
I had killed the scarecrows before the altars, sadly the mission gets stuck this way.
- Anonymous
There is more to the quest for sure. I visited all three altars but I couldn't figure out what to do so I just went ahead to the nameless isle. The journal closes the quest as says, "I set sail from Reaper's Coast. I will learn no more about the altar voice, it seems."
So If anyone manages to figure the rest please post here.
- Anonymous
One is west of the Cloisterwood Waypoint.
One is to the East of the Driftwood - Fields Waypoint
One is Across the river, and north, of the Paladin Bridgehead Waypoint.
- Anonymous
- Anonymous
After you speak to the 3 altars go talk tot he restless scarecrow in the field around X413 Y200
- Anonymous
I've been to the 3 altars however the quest doesn't close. Ideas?
- Anonymous
After all three altars quest still is active. Is there anything else to do? It get cancelled when leaving Reapers Coast.
If you steal the contamination spore and replace it with a flawed one, she will have a different dialogue but still attacks you anyway
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