The Vault of Linder Kemm

vault of linder kemm
Location Arx
Suggested Level 19+
Next Quest Hammerfall
Previous Quest  

The Vault of Linder Kemm is a Quest in Divinity: Original Sin II. The head Paladin, Linder Kemm, seems to have some dark secrets hiding in his vault. Will you uncover them?

 

 

Important NPCs

 

 

The Vault of Linder Kemm Objectives

  • Speak to Paladin DeSelby about Lord Kemm.
  • Find the Unusual Painting (the Thieves Guild in the sewers has the original, a replica is in the Cathedral)
  • Use the lever to reveal the hatch to Kemm's vault.
  • Enter Kemm's vault and place the unusual painting in the frame.
  • Place the "Responsibility" Painting onto the altar to reveal Arhu's prison.
  • Free Lord Arhu.
  • Kill Lord Kemm and his Black Ring cronies.

 

 

The Vault of Linder Kemm Walkthrough

If you saved Paladin DeSelby back then during the quest, "The Execution", you can head down to the prison and speak to her. She will tell you that Linder Kemm has some secrets, updating your journal.

If you freed Windego in the quest, "Mercy is Power", you will learn that Lord Kemm secretly works for God-King, and is now the God-King's favorite chosen one.

At the city square in Arx, next to the "Arx - City Square" waypoint, you will find an artist painting an art about the devastation in Arx. Cast Spirit Vision and you will see his father's spirit standing right next to him. Speak to his father and you will learn that Lord Kemm has a unique painting collection in his vault.

This quest heavily overlaps with Finding Lord Arhu. For convenience and maximum XP, start that quest before going into the vault. Also get Old means Gold from Cat the Appraiser.

To access all areas of the vault and to complete this quest, you are going to need a painting.
The quickest way to get it is to steal the replica in the cathedral.
painting replica
It is recommended to find the original painting the Thieves Guild has stolen. Find the schoolhouse at co-ordinates X:410, Y:240 and speak to Trina to learn the location of the Thieves Guild. This is optional; you can simply just enter the sewers, and with enough wits spot that the wall is actually a hidden door, as shown in the picture below.

thievesGuild

Upon entering the Thieves Guild, you will come face to face with a young girl, Big Tomorrah, who will set her 3 trolls loose upon you if you fail her speech check. Each troll is worth 38,800XP, and the kids will disappear permanently if you fail the speech check. However, in this route, you will be able to take the painting for free.

If you pass her speech check, the kids and the trolls will remain. Upon going close to the painting, your character will automatically remark that it's a unique painting. Unfortunately, speaking to Big Tomorrah and asking to buy the painting will result in you having to pass even more speech checks and paying 10,000 gold for it. As such, if on this route, it is better to simply steal the painting rather than paying 10,000 gold for it.

Either way, once you take the painting, you will be awarded 38,800XP. With the painting on hand, it is time to enter Kemm's vault.

Head to the west side of Arx, towards Kemm's Mansion. As you enter inside the mansion itself, you will gain 19,400 Exploration XP. Head to the west, speak to Cat the Appraiser, and pass the speech check. She'll tell you about some items she needs from Kemm's vault, and you'll immediately gain another 19,400XP. The quest, "Old Means Gold" will be started, and should be done in conjunction with this quest.

Head outside to the gardens, and you'll find a locked lever cleverly hidden in the bushes at around co-ordinates X:145, Y:310. Unlock it and pull it, and the entrance to Lord Kemm's vault will be open. The picture below shows the location of the lever:

LordKemmVaultLever

After you pull the lever, you can find the entrance to the vault in the picture below:

LordKemmVaultHatch

You can lockpick the Hatch or unlock it with Kemm's Key (this can be found in Lord Kemm's attic in his bedroom or pickpocket from Lady Kemm). Head inside, and you will find several automatons patrolling around. If you have looted either Kemm's wedding rings, you can pass them unharmed. Otherwise you will have to fight them. Note that when their health is depleted, they will become "inactive" and attempt to regenerate back to full health. In order to eliminate them completely, you will need to use Source Vampirism while they are inactive.

Bug: If the automaton leaves combat and then you use Source Vampirism on them, no EXP will be granted. Only cast it on them while you are in combat with them (note that EXP is granted regardless of the above in DE).

In any case, move to the end of the vault as shown in the picture below (don't forget to pick up the various items Cat needs for the quest, "Old Means Gold"). Here insert the stolen painting into the spirit frame. This will unlock the wall door, revealing a secret chamber.

vaultpuzzle

Inside the chamber, you will find a chest and a painting named "Responsibility". Take the painting with you and loot the chest for a powerful unique armor for mages, "Ruvola". Now interact with a book in the right bookshelf, as shown in the picture below, to open the wall door.

vaultbook

At this point in time, it is strongly advised to return back to town and complete any side quests that are related to Lord Kemm. As you progress onward with this quest, you will eventually need to fight and kill Lord Kemm, meaning that any quests associated with him will be prematurely closed after doing so.

Vaultresponsibility

Behind the stone door is a hatch which will lead you to the Shrine of the God-King. Head downstairs, speak to the God-King, and then read the sign on the ground. It says "Only God King knows the weight of Responsibility." Placing the painting named Responsibility found in the room before onto the altar will reveal the hatch to Arhu's prison.

Lord Arhu is imprisoned in this prison. As you approach him, you will immediately obtain 38,800XP. To free him, you will need to cast Spirit Vision and use source vampirism (in conversation) on those tormentors. Be prepared, however! The moment you release Arhu, there will be a big fight, and Lord Kemm will even join the fight against you. Make sure to complete all quests associated with Lord Kemm before freeing Arhu, such as "The Last Stand of the Magisters" quest!

vaulttormentors

As shown in the picture above, when you are ready, drain all 3 spirits of their source. Note that you can also take the Swornbreaker from the statue.

Once Lord Arhu is freed, 2 Black Ring Defilers will immediately appear on the lower platform, while a Black Ring Painweaver and Fearmaiden will appear on the upper platform. Lord Kemm will also show up on the second turn, and you'll need to defeat him as well. Each Black Ring member killed will award 107,800XP, while killing Lord Kemm awards 299,700XP. Once Lord Kemm falls, the quest is complete, and you will earn 19,400XP.

Note that in this fight, Arhu is not invulnerable and CAN be killed! To keep Arhu alive, you may want to teleport him to a safe corner, and avoid crowding around him so that Lord Kemm won't use his whirlwind attack on your party and hit Arhu as well when he appears. If he dies, you can always use Spirit Vision to speak to him and advance the quests, "Hammerfall (Wisdom of the Keeper)", and "Finding Lord Arhu" though. You will earn 53,900XP and 96,950XP for a total of 150,850XP this way, for updating these quests (note that the XP is not related to this quest, but is listed here for completion sake, since speaking to Arhu is the next obvious step).

If he is alive, speak to him and the quests will advance in the same way as above, with one difference - you will be rewarded with a choice of Divine-quality loot at the end.

 Tips:

  • Kemm's Key which unlocks the hatch in the Garden can be found in the attic of Lord Kemm's bedroom. To enter his bedroom without lockpicking the door you can pickpocket Lord Kemm.
  • You can pickpocket either Lady or Lord Kemm's wedding ring. Wearing it you may go through the vault unhindered as the Warbringers will address you as their masters.
  • The west and east wings of the first room of the vault have doors made of sliding walls; as the Warbringers cannot open with them you can wait until they patrol into these areas and lock them in allowing you to fight them one at a time.
  • If you sold the painting "Responsibility" and are unable to retrieve it, you can put any painting or object weighing more than 20lb on the God King's altar to unlock the hatch to Arhu's prison.
  • If you sold the painting "Second Passion of Lucian" and are unable to retrieve it, you can use the replica in the Cathedral instead to open the secret chamber in Kemm's vault. This is located at the right side of the main hall leading to the Path of Blood.

 

Rewards:

  • 38,800XP per troll, for a total of 116,400XP for all 3 trolls if you fail the speech check in the Thieves Guild (optional).
  • 38,800XP for taking the unusual painting.
  • 19,400 Exploration XP for entering Kemm's mansion.
  • 19,400XP for passing the speech check with Cat the Appraiser (associated with the "Old Means Gold" quest).
  • 80,850XP per warbringer statue killed with source vampirism, while in combat (outside of combat still provides EXP in DE).
  • 38,800XP for approaching Arhu.
  • "Swornbreaker" weapon, located on the statue near where Arhu is imprisoned.
  • 107,800XP per Black Ring member, for a total of 431,200XP for all 4 Black Ring members.
  • 299,700XP for killing Lord Kemm, completing the quest.
  • 19,400XP upon quest completion.
  • If Arhu is alive, you will be rewarded with a choice of Divine-quality loot once you finish talking to him.

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      FFS I was placing responsibility on this metal plate instead of altar. This riddle was so easy to understand yet I failed on execution...

      • Anonymous

        Rather uneventful fight. I had a DFog barrel on hand. Broke it in combat, tele'd the Black Ringers in to it, cheesed Linder with charming arrows since his magic shield comes down long before his phys, then just kept autoattacking him until dead. On Tactician, without using OP builds and without meta-gaming, I feel this kind of cheese is more than acceptable in most plot important major encounters.

        • Anonymous

          Warbringers will patrol into secret rooms if you leave doors opened, and if you close the door behind, they won't go out. So you can separate and kill them one by one easily.

          • Anonymous

            DE on PC. For some unknown reason, pick up the painting in Thieves Guild after killing Trolls won't update quest log no XP reward. But paying 10,000 gold to Big Tomorrah reward you 38,880 XP and quest log will be updated as expected.

            • Anonymous

              If you can't move the altar even after trying with painting of responsibility, it is a bug about weightless item mods.

              • Anonymous

                "Bug: If the automaton leaves combat and then you use Source Vampirism on them, no EXP will be granted. Only cast it on them while you are in combat with them." This is false.. well in DE it is. I just used Source Vampirism on one after combat and got the EXP.

                • Anonymous

                  For those stealth-oriented adventurers looking to be facetious in the infiltration of the Kemm Vault:
                  1) Grab whichever wedding ring is most convenient for you, mine was Pauline's, and enter the vault.
                  2) Split the party because the one wearing the ring can get through unhindered, but the rest of the party aggros the statues.
                  2.5) Have said ring-wearer loot everything that's not nailed down, as a treat.
                  3) Open the secret doors leading to the side corridors. Two of the statues will enter these as part of their patrol, one on each side.
                  4) The moment one enters close the doors on both ends of these corridors behind the statue, entrapping them in the smaller area.
                  5) Repeat with the other corridor, leaving you with only the one statue on patrol.
                  6) Figure out the route of the last statue, which generally lumbers in a U shape, and wait for it to move away from the connecting area.
                  7) Whichever side the statue isn't on, have party members make a mad dash across to get to the room behind the triptych. (Whether this is one at a time or all at once is up to you)

                  • Anonymous

                    To open the secret door in the vault room in the Definitive Edition you need to touch the "Tome of the God King" on the book shelf table right of the secret door.

                    • Anonymous

                      Linder Kemm max EXP
                      tactician in DE relics of rivellon patch at level 20.

                      fighting him in Arhu's Chambers after reading the note.
                      fight starts with Kemm + 8 but another 3 come during the fight.
                      sneak in the back by jumping over the gap from lower down.
                      reading the note triggers Kemm + pallys to enter the room and come for you.
                      if you move back outside before reading the note you can setup niceley to bottleneck them in the doorway.

                      Kemm + 11 guys
                      5 were lvl18 38,800exp each
                      7 were level 20 75,925exp each
                      Kemm was 187,300exp

                      830,850exp total

                      fighting him in his vault instead
                      4 guys will spawn when you free Arhu and Kemm will come into the room shortly after and join the fight.
                      Kemm level 20 187,300exp
                      4xGoons 53,900exp each
                      19,400 for completing the quest

                      422,300 total. + Kemm's Unique Shield

                      • Anonymous

                        Following up on my post from 09.20.20. In order to get 58,200 XP for stealing the painting from Big Tomorrah in DE, you must first read Linder Kemm's Journal. The journal is found behind the painting in the hidden hatch within his bedroom. The journal will state that the The Second Passion of Lucian painting was stolen from his garden vault, and this will progress the quest so that you will later get XP for stealing the painting from Big Tomorrah.

                        To keep everything consolidated within a single post, here's my original post:

                        To max XP in DE, steal the painting, do not purchase it from Big Tomorrah. You get 58,200 XP for stealing it versus only 38,800 XP for purchasing it. To further maximize XP, kill the 3 trolls for 38,800 XP each. Total XP for this approach is 174,600 XP (58,200 XP for stealing the painting plus 38,800 XP for killing each of the 3 trolls).

                        • Anonymous

                          I am trying to fight the living statues in Kemm's vault. They are reanimating almost instantly and I am not even getting a chance to cast source vampirism. Am I missing something? Thanks.

                          • Anonymous

                            To max XP in DE, steal the painting, do not purchase it from Big Tomorrah. You get 58,200 XP for stealing it versus only 38,800 XP for purchasing it. To further maximize XP, kill the 3 trolls for 38,800 XP each. Total XP for this approach is 174,600 XP (58,200 XP for stealing the painting plus 38,800 XP for killing each of the 3 trolls).

                            • Anonymous

                              In Definitive Edition, failing the speech persuasion check with Big Tomorrah nets more exp than passing it, buying the painting, then aggroing and killing the trolls. Stealing the painting after the troll fight grants exp in DE

                              • As a note, as is the case in a lot of components in the story of Divinity Original Sin 2 - The stolen painting is a reference to the "Ghent Altarpiece" - Ghent being the city where Larian Studios HQ is - "Het lam gods" where one piece of that painting set called "The Just Judges" was stolen and never recovered.

                                The same is the case when you visit "the doctor" and his lecture room is a direct reference to Vesalius and his dissection lectures - located in Leuven Belgium.

                                • Anonymous

                                  i'm so sick of trying to save people in these fights it never works. this game sucks and at this point i'm glad they're dead. i can't wait to be done with this game it started off so amazing and just progressively became one of the worst i've ever played.

                                  • Anonymous

                                    Hi, i can’ t use the lever in the kimm’s garden. If i turn it, water dissapears, but the hatch is still locked. What can i do

                                    • Anonymous

                                      Current as of PC patch v.3.6.58.1306: If you kill Kemm by confronting him in Reimond's room in the barracks before freeing Arhu, he will not drop the "Kemm's Deflector" shield. *However*, if you then free Arhu from the Vault and return to Kemm's corpse at the barracks, Kemm's Deflector reappears on his corpse! (I looted him once before saving Arhu, then returned later to loot him again after saving Arhu and found the shield). This could be a helpful tip for players looking to earn more experience by triggering a large confrontation with all of the paladins in the barracks, but who also want to collect the shield.

                                      • Anonymous

                                        just in case you don't feel like getting the painting from the thieves guild, the replica in the church also works to open the door.

                                        • Anonymous

                                          I killed Kemm, his wife, her guests, the guards, the people in the kitchen, but I can't kill Kemm's kids! Why is that? Not even deathfog is working! >:-[

                                          • Anonymous

                                            After freeing her, I have found Windego in the room just before Lord Arhu's prison (the one with the blue mosaic floor, to be clear), alive. I spoke with her, but did nothing and went on. After freeing Lord Arhu, I then went back and she disappeared. I cannot find her anywhere, dead or alive, and the Mercy is Power quest is still active.

                                            • Anonymous

                                              If you immidiately go back to Kemm after finding Arhu and confront Kemm about it, he will tell the paladins that you're a Black Ring member and he initiates combat on you.....

                                              • Before Linder Kemm arrives, i nether swapped my caster with one of the guys on the ledge. Killed that guy with fane, jumped on top of the stairs. Linder kemm comes, tries to overpower my character but i didn't get knocked down. Caster gets completely ignored, unleash hell on Linder kemm and everyone that gets close (thunderstorm, hail storm etc), ez

                                                • Anonymous

                                                  For those who can't get into the vault because they can't pick the lock: Go into the Kemm mansion, on the second floor, there is a door locked there, that is Kemm's room, distract the guards with one party member and break the door down, this is assuming you can't pick the lock In the back next to the bed, move the vase, underneath of it is a switch that lowers and raises a ladder leading to the hidden attic. Go into the room and check the table, there is a key there, but there are traps in the first room you enter so watch your step

                                                  • Anonymous

                                                    I'm not sure you really need the "responsibility" painting. I just threw something random from my bag on the altar and it worked.

                                                    • Anonymous

                                                      I picked up the painting and sold/dropped it at some point in my playthrough and now I can't find it anywhere. Guess this run is over.

                                                      • Anonymous

                                                        First time I came to arx and met Kemm, I thought he was really rude. So I clicked on him and pressed "examine" and he had the tag "undead". Kinda gave it away x)

                                                        • Anonymous

                                                          the tome of god king is on the right shelf, looking at the door. Ito me it also gets highlighted along other books/items.

                                                          • Anonymous

                                                            i'm playing the definitive edition of divinity, and i cant manage to find the tome of the god king... Do u know why?? pls i need help to open that door

                                                            • Anonymous

                                                              Anyone knows what, if anything, the 'unusually beautiful yarrow flower' does? It's found at the back of Kemm's garden, down the cliff, it's marked on the mini map as 'hidden drudanae'.

                                                              • Anonymous

                                                                Big Tomorrah isn't even killed by Deathfog, she just ran righ through it with the green-flame-essense all over her as she runs. Lame, but easy to kill the troll, the crates are right outside the door to use, though you can't carry them at 200 lbs.

                                                                • Anonymous

                                                                  I'm going to carry around some Deathfog crates for future battles, the tough ones. Let Fane walk in with them and kill them all super easy. Using various crates as blockers and weapons and obstacles makes this game very easy in some fights, esp. combined with Teleport

                                                                  • If you want an easy way to kill the trolls use some of the deathfog crates in the room connected to the theives guild. Be careful though, if you have no undead character you might end up killing all of your people.

                                                                    • I think I sold the "Responsibility" painting to Cat the Appraiser before she disappeared. Why does this game not flag quest items? I am reporting this as a game breaking bug.

                                                                      • Anonymous

                                                                        Let it be noted that the KEY needed to enter the hatch under the water in the gardens, is located in Lord Kemms attic. You can enter the attic from the Kemms bedroom on the upper floor of the mansion. (There's a hidden floor plate/button underneath one of the vases that reveals ladders to the attic) Also note that a key is required to enter Kemms bedroom. The key for this room I do not recall where it came from, but it's called "Linder Kemm's room key". (I wasn't sure if this extra key requirement that isn't detailed on this page was an addition from the enhanced edition or not). - JD

                                                                        • Anonymous

                                                                          One tip if you can't seem to find the unusual painting in your inventory, click the "Misc" category and look at everything there. It kinda looks like an archway and not a normal painting. I spent much longer than I care to admit on this part because of that.

                                                                          • Anonymous

                                                                            If for some reason you killed Kemm before (he got mad at me when I accused him of working with the Salow Man in the middle of the street in Arx) the quest doesn't complete after rescuing Arhu

                                                                            • Anonymous

                                                                              Ok so i defeated two of the statues in combat used source vamp on them no worries got the xp. However on fighting the last one as soon as you depleted its health obviously exit out of combat no xp. So i depleted its magic and physical armor and left not much health used source vamp then and killed it with xp.

                                                                              • Anonymous

                                                                                Killing Kemm outside of this quest at the Barracks seems to bug completion. You miss out on the 19,400 exp but it's way easier to fight just the 4 enemies. Plus, it appears the other paladins are not hostile to you for attacking Kemm

                                                                                • Anonymous

                                                                                  The Warbringers where supereasy! One at a time with my "Sebille" assasin, lone wolf, they never got a turn, level 20.

                                                                                  • Anonymous

                                                                                    Get caught on upstairs. Kill all the toys which give 107k Exp EACH!! then the shopkeeper will come. Dont kill him leave him alive with low hp. Then he will talk and say all the things necessary which will give 96k exp. After he will try to escape. Put one of your party members close to the stairs. When he tries to go downstairs kill him (automatically fight will start) kill the shopkeeper which gives 77k exp. Go downstairs the toys will automatically atack you Each of them Gives 77k exp Kill them too. Then go upstairs and open the drawer with code. 5 toys upstairs , 6 toys downstairs (one of them deactivated which wont atack but kill it too it gives same amount of exp). Whole proccess gives around 1176.5 K EXP!!!!

                                                                                    • Anonymous

                                                                                      Fighting Khemm is a pain in the ass. 2 members of my party are pushed to the back of the line every turn, so they cant attack at all. I'm forced to fight with only 2 remaining members AND you have to keep arhu alive. Tried reloading several times, can only use 2 party members. Bug?

                                                                                      • Anonymous

                                                                                        It is possible to get exp from all 3 warbringers. Normally when you engage with all 3 you can kill only 2 in combat while killing the last one put you out of combat and using source vampirism provide not exp. Here is what you need to do. Engage with all 3 opponents, kill 2 of them and drain their source while still in combat. Then kill the last one. You are out of combat now. Do not drain him now! Just wait till he start regenerating and just before fight starts again, use source vampirism on him. Now the combat started and he is killed instantly-> profit!

                                                                                        • Anonymous

                                                                                          that lever is such a *****
                                                                                          the first time i ran out of lockpicks so i had to look around the entire town to find some
                                                                                          and now it took so long to find it once more and it doesn't even appear unless you come near it.. even tho it's such an important part of the act

                                                                                          • Anonymous

                                                                                            finished the fight in 1 round, Kemm didn't spawn (or it was because I already killed him upon entering Arx...)

                                                                                            • Anonymous

                                                                                              Cryogenic Stasis saved Arhu in my playthrough. For some reason he was permafrosted the whole fight (not just for one turn), which turned out in our favor cause enemies just couldn't leave him alone and always focused him first, killing poor fellow in one mass source spell (Meteor Shower from Kemm or Hail Storm from Black Ring mage)

                                                                                              • Anonymous

                                                                                                Put deathfog barrels where the sorcerers spawn, and block up the stairway with barrels and coffins so Kemm cant walk down. Fight is easy peasy. If he phoenix dives down, just teleport him up again.

                                                                                                • Anonymous

                                                                                                  Can you get the painting or a different painting if you scare away the Thieves Guild kids by failing the Persuasion check?

                                                                                                  • Anonymous

                                                                                                    Looks like this quset gets bugged and doesn't close if you murder Kemm at first glance for his*****ty treatment of that soldier :v

                                                                                                    • Anonymous

                                                                                                      you can also put the dankshield you find in the room on the altar and it opens, shield does not vanish and can be obtained right after

                                                                                                      • Anonymous

                                                                                                        Can you craft something with the scythe you find there? I have some items from act 2 or 3 in my inventory that make me think so... the scythe is only lv 16 as well...

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