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Throw Explosive Trap

Throw Explosive Trap

Throw an explosive trap at target locations. Trap takes a turn to activate. When active, trap will explode when a character approaches it.

n/a.

Requires Pyrokinetic 1cldwn3
Requires Huntsman 1
Costs 1 Memory
3m Explode Radius
 Range 13m

pyrokinetic-skill Pyrokinectic

Throw Explosive Trap is a Pyrokinetic Skill in Divinity Orginal Sin 2.

 

 

Throw Explosive Trap Spell Book Location

 

 

Throw Explosive Trap Requirements

 

 

Notes and Tips

  • The trap deals Fire damage and applies Burning.
  • Max. 3 traps can be placed, if you place a 4th trap, the first placed trap will explode.
  • Traps trigger automatically after x-seconds if placed outside of combat (they wont stay forever)

 

 

 
Pyrokinectic Skills
Bleed Fire  ♦  Corpse Explosion  ♦  Deploy Mass Traps  ♦  Epidemic Of Fire  ♦  Fire Whip  ♦  Fireball  ♦  Firebrand  ♦  Flaming Crescendo  ♦  Flaming Tongues  ♦  Haste  ♦  Ignition  ♦  Infectious Flame  ♦  Laser Ray  ♦  Mass Corpse Explosion  ♦  Mass Sabotage  ♦  Master Of Sparks  ♦  Meteor Shower  ♦  Peace of Mind  ♦  Sabotage  ♦  Searing Daggers  ♦  Sparking Swings  ♦  Spontaneous Combustion  ♦  Summon Fire Slug  ♦  Supernova

 

 




    • 24 May 2018 21:47  

      There are two simple combos: oil surface + armed trap AND poison surface + armed trap. Damage: about 310 dmg initialy from explosion + 180 dmg initialy for surface + 180 dmg for 2 turns from surface. (Tested on lvl 3 hero with 1 pyro and

      • Anonymous

        04 May 2018 14:05  

        A really powerful skill.The trap can be detonated multiple times.
        When using a bow, each of the following condition will add one explosion, which makes up to nine explosion in total.
        1.weapon has elemental damage
        2.bow's physical damage
        3.enchanting using eternal artifact or poison barrel
        4.elemental rune different from above 3 condition
        5.using skill Firabrand
        6.using skill Venom Coat
        7.using skill Siphon Poison
        8.using skill Elemental Arrowhead
        9.Talent Elemental Ranger with target standing in elemental surface.
        Special arrow, like fire arrow, will not trigger Elemental Ranger, thus one explosion less.
        When duel-wielding, up to 11 explosion, The main hand must be dagger so that you can use throwing knife to detonate.
        1-8 similar to 1-4 condition when using bow/crossbow, some unique daggers has elemental or piercing damage, the off-hand can be single-handed weapon as many of them have elemental damage. The main hand and off hand can have same elemental type, just make sure each weapon has 4 types including physical damage.9-11using firebrand/venom coat/siphon poison.
        The damage of explosion only scales with pyrokinetic and character level, so you can put most of your attributes in wits to max out critical chance or simply using rage before detonating trap, or you can put most of your attributes in constitution, so you can kill yourself and causing massive physical damage when facing fire immune enemies with talent Unstable. Prepare to unleash hell and burn your enemies alive!

        • Anonymous

          07 Nov 2017 14:24  

          Did some testing with this skill. It deals magical fire damage and does NOT scale with intelligence, only with player level and pyrokinetic. However it still does great damage, about on par with fireball for most of the game and only 1AP cost with a short cooldown. If you detonate it with another ability that causes burning or creates a flammable surface, the trap will deal damage after burning is inflicted - this improves the damage since burning reduces fire resistance.

          Overall really strong, would recommend this on any pyro/geo mage or ranger character. Mages get a bunch of ways to detonate it and add extra damage into a spell rotation, while rangers can use fire or poison arrows to detonate, as well as do cute stuff like ricochet off it to hit enemies around corners.

          • Anonymous

            30 Oct 2017 01:47  

            Has a noteworthy, if infrequent, glitch associated with it. If the trap ignites a oil puddle by activating (due to unit proximity) the turn after it is thrown (activation phase) regardless of the damage of the trap, or the level of the players, the fire generated will deal over 160 dmg per tic.

            • Anonymous

              26 Sep 2017 21:34  

              Amazing spell, does not cause enemies to aggro. It is therefore possible to kill anything with less magic armor than the damage dealt by the spell (targets recover magic armor during cooldown and activation timer), without engaging in combat. Beware though, experience is not awarded if the trap kills something you are not in combat with.

              • Anonymous

                25 Sep 2017 06:58  

                I've heard that you have to craft this with a blank huntsman spellbook + blank pyro spellbook, I've got a pyro book but where the hell am I supposed to find a huntsman one? As far as I can tell I'm relying entirely on a random drop in order to get this ability.

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