Time Warp

Time Warp

Target a character. Whenever this character ends a turn in combat, they immediately get a free turn.

 Receive an extra turn in combat for 1 turn(s).

 Costs 0 Memory cldwn3


Time Warp is a Special Skill in Divinity Orginal Sin 2.



Time Warp Spell Book Location

  • This skill is granted automatically to Fane.



Time Warp Requirements



Notes and Tips

  • Range of the Ability is 6 Meters
  • ??



Special Skills
All In  ♦  Blinding Squall  ♦  Break the Shackles  ♦  Demonic Stare  ♦  Dome of Protection  ♦  Dragon's Blaze  ♦  Encourage  ♦  Flesh Sacrifice  ♦  Flurry  ♦  Maddening Song  ♦  Petrifying Touch  ♦  Play Dead  ♦  Shields Up  ♦  Staff of Magus  ♦  Sucker Punch  ♦  Summon Ifan's Soul Wolf


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    • Anonymous

      09 Jun 2020 12:58  

      During difficult fights, I have Fane use time warp on my mage with skin graft skill who also does the highest damage. Works well.

      • Anonymous

        19 Jan 2019 23:09  

        Funny idea i found a mod that change some talent into innate, however that is not the point that i want from this mod. This mod provide a addition ability to swap any innate with elf's fresh sacrifice. Then i break into the code and delete the part about add talent since i don't want it after that i write down the code to swap time warp with dome of protection on my lizard ranger. How is that? Now not only my lizard can use fresh sacrifice, but she can also use time warp as well.

        • Anonymous

          02 Nov 2018 11:47  

          If you're not running lone wolf, best use of this is on another party member rather than yourself (unless you're waiting for a cool down maybe?) Fun idea: have your rogue that's not fane use adrenaline, then use time warp on them before their next turn.

          • Anonymous

            18 Sep 2018 16:03  

            Strong but also boring. Basically converts source into AP to use even more regular abilities. Flashy source spells are the highlight of combat for me.

            • Anonymous

              19 Jan 2018 18:07  

              best to use on summoner in the first turn to fully empower incarnate. would be very useful if used with executer too.

              • Anonymous

                31 Oct 2017 00:26  

                Gains the most effect on any character that has taken Glass Cannon, in effect being a gain of 6 AP worth of actions at the cost of 2 AP.

                • Anonymous

                  24 Oct 2017 12:49  

                  2 times already ruining my game turn is over then time warp comes new turn but no points to do anything cant skip turn either so basicly cant do anything stuck or reload

                  • Anonymous

                    22 Oct 2017 19:35  

                    If your hoping to cheat around the -ap from adrenaline with this, it doesn't work. Probably great with play dead on lone wolf though.

                    • Anonymous

                      17 Oct 2017 06:14  

                      VERY powerful if playing Fane as Lone Wolf. Loses alot of effectiveness in other cases, as the spell itself consumes 2 AP.

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