Increases the duration of damage statuses caused by your skills and surfaces by 1 turn.



Torturer is a talent in Divinity: Orignal Sin 2.



  • This talent only applies to damage statuses; non-damaging statuses do not receive this extension.
  • Summons, pets and totems alike, are not included as parts of your "skills." Thus, they do not receive this extension to their own status effects.
  • ???

    • Anonymous

      27 Mar 2018 02:25  

      be carefull with this talent because it affect every damage status REGARDLESS if you put the status on ALLIES OR ENNEMY, so aim correctly

      • Anonymous

        18 Feb 2018 12:01  

        Works with Entangled(Worm Tremor), huge AOE cripple with poison damage for 3 turns against melee enemies makes Torturer perfect talent for Pyro/Geo mages.

        • Anonymous

          18 Oct 2017 08:40  

          Does this work if I put poison on an undead character? It's a damaging ability but it's being used as a healing power.

          • Anonymous

            15 Oct 2017 11:32  

            Damage on Tick spells (DoT). Acid, Posioned, Burning, Necrofire, Bleeding are applicable to get a +1 to status.

            Wet, Stunned, Shocked, Decaying, chilled, diseased, crippled, embweed, frozen, cryogenic stasis etc. Anything that causes damage on the enemy's turn regardless if they move or not. Ruptured tendons only triggers on movement, so it may not be applicable as its a conditional damage tick.

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