With Torturer, certain statuses caused by you are no longer blocked by Magic or Physic Armour, and their duration is extended by one turn. Burning, Poisoned, Bleeding, Death Wish, and Ruptured Tendons are affected by this talent.



Torturer is a talent in Divinity: Orignal Sin 2.



  • This talent only applies to damage statuses; non-damaging statuses do not receive this extension.
  • Summons, pets and totems alike, are not included as parts of your "skills." Thus, they do not receive this extension to their own status effects.
  • ???

    • Anonymous

      30 Sep 2018 05:21  

      You forgot the following effects too : Entangled (Worm Tremor), Necrofire, Acid. Very useful for weapons that have those since they'll proc regardless of the % on your weapon. This wiki is a mess.

      • Anonymous

        30 Sep 2018 05:13  

        Does not increase duration in Definitive Edition. Hope it gets fixed soon. Can someone send a ticket/report to Larian?

        • Anonymous

          14 Sep 2018 23:31  

          Weapon status effects listed in the torturer talent seem to apply 100% of the time regardless of the "chance to apply" percentage listed on the weapon.

          • Anonymous

            04 Sep 2018 02:26  

            For me, since Definitive Version it currently does not extend the duration, despite tooltipps showing the intended +1 duration. Only the Armour not blocking the statues applies. Tested with Burning and Poisoned.

            • Anonymous

              29 Aug 2018 20:51  

              I believe on the xbox version this allows statuses to bypass armor. So you can set people on fire even if they still have magic armor. Don't know if this is intended or just a glitch

              • Anonymous

                27 Mar 2018 02:25  

                be carefull with this talent because it affect every damage status REGARDLESS if you put the status on ALLIES OR ENNEMY, so aim correctly

                • Anonymous

                  18 Feb 2018 12:01  

                  Works with Entangled(Worm Tremor), huge AOE cripple with poison damage for 3 turns against melee enemies makes Torturer perfect talent for Pyro/Geo mages.

                  • Anonymous

                    18 Oct 2017 08:40  

                    Does this work if I put poison on an undead character? It's a damaging ability but it's being used as a healing power.

                    • Anonymous

                      15 Oct 2017 11:32  

                      Damage on Tick spells (DoT). Acid, Posioned, Burning, Necrofire, Bleeding are applicable to get a +1 to status.

                      Wet, Stunned, Shocked, Decaying, chilled, diseased, crippled, embweed, frozen, cryogenic stasis etc. Anything that causes damage on the enemy's turn regardless if they move or not. Ruptured tendons only triggers on movement, so it may not be applicable as its a conditional damage tick.

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