Traits in Divinity Original Sin 2 are the measure of the personality of a character to determine certain statistical bonuses that are given to you. They are displayed in pairs of 2, and a sliding meter shows towards which side is your character is progressing. The bonuses are applied when one side of the trait has higher points than the other.
NOTE: The values & information below is based on Divinity Original Sin Enhanced Edition. These values are subject to change until the final version of D:OS2. They will be updated as more info becomes available.
Divinity Original Sin 2 Traits
You can view your traits from the character sheet, by hitting the heart icon tab. For example, "Pragmatic" increases your Reason score by 1 point, whereas "Romantic" (on the opposite side of that scale) increases your Luck score by 1 point. You can never receive a bonus from Pragmatic and Romantic at the same time. If you (for example) make a dozen Pragmatic choices and never choose a Romantic choice, you will only have a +1 in Reason gained from being Pragmatic a dozen times (and not +12 as you might expect). In order to ever be considered Romantic (and earn a +1 in Luck), you'd have to make 13 Romantic choices (and no further Pragmatic choices).
The Traits Bonuses
Left Bonus | Left | Right | Right Bonus |
---|---|---|---|
+1 Willpower | Independent | Obedient | +1 Willpower when an ally with Leadership is in sight (+2 Willpower if ally has Leadership 5 or higher) |
+3% Critical Chance | Compassionate | Heartless | +20% chance to hit when backstabbing |
+2 Reputation | Altruistic | Egotistical | +1 Bartering |
+1 Leadership | Righteous | Renegade | +1 Pickpocketing |
Immune to Charmed | Blunt | Considerate | +1 Charisma |
+1 Initiative | Bold | Cautious | +1 Sneaking |
+1 Crafting | Pragmatic | Romantic | +1 Lucky Charm |
Immune to Cursed | Forgiving | Vindictive | +20% chance to hit on attacks of opportunity |
Immune to Fear | Spiritual | Materialistic | +1 Loremaster |