Two-Handed |
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Two-Handed increase damage and critical multiplier with a two-handed melee weapon (Sword, axe, mace, spear or staff). |
+5% Damage and +5% Critical Multiplier. |
Two-Handed is an combat ability in Divinity Orginal Sin 2. Two-Handed increases the damage a character deals with two-handed weapons (two-handed swords, maces, axes, spears and staves), and increases critical multiplier while wielding them.
Two-Handed Notes
- Note that the Two-Handed ability does not increase Critical Chance, but rather Critical Multiplier. This means that while you do not gain extra chance for a critical strike, critical strikes that you do land will deal more damage than usual.
- The Scoundrel ability shares Two-Handed's critical multiplier increase bonus.
- Two-Handed's critical multiplier also applies to spells, provided a character is using the Savage Sortilege talent and wielding a two-handed weapon.
- Warfare is usually a better investment in terms of raw damage increase as the damage calculation for it is a multiplicative percent, whilst Two-Handed's is additive.
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Is the 5% just for physical attacks or does this increase the damage of spells as well??
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