Set Vampiric Hunger on target character, adding 50% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitality.
Set Vampiric Hunger for 2 Turn(s)
Requires Hydrosophist 1
Vampiric Hunger is a Hydrosophist Skill in Divinity Orginal Sin 2.
Vampiric Hunger location
- Combine any Hydrosophist Skill book and any Scoundrel Skill book. (Neither can be Source Skills)
Vampiric Hunger effects
- Scroll cannot be crafted
- Receives no scaling bonuses as the healing amount is set to 50%
- Is not affected by range bonuses (Far Out Man, Farsight)
- Does heal undead characters
Vampiric Hunger trivia & strategies
- Self-healing is the same amount as having Necromancer at 5
- Unfortunately the cast range of this spell is melee-distance only, making it tough to use on melee characters in your party as a caster. Seems to be intended as a self-only support spell.
- If given to a neutral character, they may start attacking you to heal themselves. Especially hilarious when they receive Retribution damage from you, which makes them angry
Vampiric Hunger builds
Divinity Original Sin 2 Builds: Eternal Warrior (Death Knight Perfected)
Divinity Original Sin 2 Builds: Terramancer
Join the page discussion Tired of anon posting? Register!
Does this hurt undead?
How does this work with decaying touch?
can you find this skill in fort joy?
Does it stack with Necromancer healing? I took one rank of hydrosophist on my witch for the magic armor regen because it was impractical to run two Scoundrel classes with lonewolf on tactician mode with no magic armor/physical armor regen. At least in the early levels, Necromancer alone doesn't have enough sustain to be primary target all the time. As a result, I'm wondering if this or the aura will stack with necromancer self healing or if the higher life leech value simply overwrites. Suppose I will try it and leave a reply if I don't get a response before reaching act two.
Its good on paper, but i rarely find myself use this spell, just because the CAST RANGE is MELEE.
Would be bonkers if i could cast it to my shadowblade who already engaged to the enemy backline
Heal percentage seems to be effected by the Hydrosophist rank of the caster.
For example, at hydrosophist 5 the 25% bonus to healing seems to be a 25% increase to the 50% leech (.5 * 1.25)
This, however, only seems to provide the aforementioned bonus to the character WITH the hydrosophist ranks, and will not come in to play when cast on other targets or using the aura version of this spell.
With a high enough hydrosophist and necromancy rank, combining this spell with shackles and pain can result in a state of psudo-invulnerability until one of the two effects fade or for the target/victim dies, provided any damage taken does not exceed the remaining vitality of the caster.
Also it's worth noting that the healing from this spell will NOT provide magic armor via the Living Armor talent, despite being healing as a result of a spell effect, and not a passive stat or surface. Possibly because the game might differentiate 'life stealing' from 'healing' for the sake of undead characters not constantly re-murdering themselves for dropping points in necromancy.
This Skill heals Undead if anyone was curious.