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Venom Coating

Venom Coating

Coat your weapon with poison, adding [X] Poison Damage to your weapon skills and attacks.

 Set Venom Coating for 2 turn(s).

Requires Geomancer 1cldwn5
Requires Scoundrel 1
Costs 1 Memory
 Range --

geomancer-skills-dos2 Geomancer

Venom Coating is a Geomancer Skill in Divinity Orginal Sin 2.

 

 

Venom Coating Spell Book Location

 

 

Venom Coating Requirements

 

 

Notes and Tips

  • Applies onto ranged weapons such as bows/crossbows.
  • Does work with Elemental Arrows that Rangers can use, but adds more damage of the Arrow type based on your Geomancer ability.

 

 

 
Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venomous Aura  ♦  Worm Tremor

 

 




    • Anonymous

      23 Sep 2018 14:36  

      Important note: very strong on a ranger or dual wielders The added damage is used for the damage calculation of special arrows. Example: you have a water arrow, tooltip says it will deal 30-40 water damage. Your venom coating add around say 15 damage of poison. Now your water arrow would deal 45-55 water damage. Very cool synergy. This is also why adding runes and poisoning bows/crossbows is a good idea, it just add damage. Yes poison heals undead. But then just shoot a fire or knockdown arrow... And that damage you would have lost is gained back. Hooray! Also it applies the extra damage PER STRIKE. Just like sparkling swing can make two sparks with a dual wielder it adds the tooltip damage to each strike, effectively doubling it's efficacy. It can also innately crit just like special arrows can without savage sortilege. I love it on a dual dagger backstab witch build. Very good

      • Anonymous

        23 Sep 2018 01:42  

        This combined with firebrand and sawtooth knife can oneshot some enemies. It increase piercing damage of skills!

        • Anonymous

          03 Jun 2018 15:56  

          The Damage of this skill can crit! it is very benefitial to skill scoundrel skill insteaf of warfare, if u want to deal big amounts of poison dmg. With a dagger it always crit and the crit multiplyer works on the poison dmg. This makes the witch build viable on higher difficulty where u use a dagger while focus on int, geo (poison) and necro skills.

          • Anonymous

            28 Feb 2018 02:58  

            What happend if i cast that on an fire infused summon, or the slug (from pyro school) ?
            I wonder if that explode everytime and rekt everything *__*

            • Anonymous

              23 Oct 2017 22:08  

              This spell most certainly does apply extra poison damage to wands. Have tested with air, water, fire and poison wands and it adds the poison on top. Currently level 16 with a Geo stack dual poison wand user and this spell does huge damage for 1 ap. Check your combat log, you'll see 3 numbers instead of 2 if using air/water/fire main hand and a much bigger first number if using poison.

              • Anonymous

                19 Oct 2017 09:13  

                .... if the poison damage stacked ON TOP of any other elemental damage you were using, THEN this would be a decent skill. useful to pump up the damage of mages with wands especially.

                • Anonymous

                  19 Oct 2017 09:11  

                  does NOT apply extra poison damage to weapons that already have a base elemental damage type on them.

                  example, if you have an axe that does water damage on top of physical... this will NOT add poison damage to your attack.

                  also does NOT work with wands and staves.

                  so this is for pure physical damage dealers... and then ask yourself: if you are dealing pure physical damage, why would you waste ap adding poison damage?

                  so, I guess what I am saying is... this skill is pretty useless. don't bother.

                  the only time it will have any use is when both armor types are down on your target, and you are using a weapon that only has physical damage on it.

                  that's it.

                  • Anonymous

                    26 Sep 2017 21:00  

                    Only works on the first weapon when dual-wielding.
                    Only skills with Geo-Skill and char-level. No changes with either int or different weapons.

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