Venomous Aura

Venomous Aura

Allies in range receive Venom Coating, which adds 60% Poison Damage to weapon skills and attacks.

 Set Venomous Aura for 4 turn(s).

Requires Geomancer 2cldwn5
Requires Scoundrel 2
Costs 2 Memory
 Range 13m

geomancer-skills-dos2 Geomancer

Venomous Aura is a Geomancer Skill in Divinity Orginal Sin 2.


Venomous Aura location


Venomous Aura effects

  • Scroll cannot be crafted
  • Scales with level and Geomancer
  • The damage added by this skill is not dependent on weapon damage. At level 4 it adds about 60% of the base damage of Poison Dart. That percentage increases with levels and at lvl 16 it's closer to 100%.
  • Damage type will be converted if using skills or special arrows which have a pre-determined damage type, i.e. piercing damage in Sawtooth Knife
  • Also applies to staves, including Staff of Magus, and bows and crossbows
  • Is not affected by range bonuses (Far Out Man, Farsight)


Venomous Aura trivia & strategies

  • Does work with Elemental Arrows that Rangers can use, but adds more damage of the Arrow type based on your Geomancer ability.
  • Works only on main hand weapon if dual wielding.
  • Socketing source orb in weapon does not cost AP in combat. So there is no need to learn or memorize this skill.




Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Worm Tremor



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    • Anonymous

      If you want to know why this spell is incredibly powerfull go to the venon coating page but the gist of it is this: skills and items that use weapon damage for damage calculation take this added damage into account and convert it (special arrows and sawtooth knife for example) it also can crit without savage sortilege and it adds that damage per strike, effectively doubling it's efficacy on dual wielders. Works on wands, melee and ranged weapons and summons. Yes that should include totems

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