Weapon Recipes in Divinity: Original Sin 2 are the formulae for crafting specific Weapons within the game from Materials you happen to gather. Below is a list of all craftable Weapons in Divinity: Original Sin 2, along with their Recipes. Weapon damage will scale with your current level.

 

 

Weapon Recipes

Final Product

Ingredient 1

Ingredient 2

Effect

Big Tongs Roped Together leather_scrapsLeather Scraps Tongs Two-Handed Mace | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Strength (Increases with level)
Big Tongs Roped Together cloth_scrapsCloth Scraps Tongs Two-Handed Mace | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Strength (Increases with level)
Bowstring Sinew Sinew Bowstring
Crossbow Crossbow Without Bowstring Bowstring Crossbow | Damage based on level | Physical | 150% Critical Damage | -1 Movement +5 Accuracy | Level (Yours) | Requires Finesse (Increases with level)
Improv Wand shortStickShort Stick  Any Skull Wand | Damage based on level | Random Element | 150% Critical Damage | Level (Yours) | Requires Intelligence (Increases with level)
Improvised Staff longBranchLong Branch Shell Staff | Damage based on level | Random Element | 165% Critical Damage | Level (Yours) | Requires Intelligence (Increases with level)
Makeshift Club longBranchLong Branch leather_scrapsLeather Scraps Two-Handed Mace | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Strength (Increases with level)
Makeshift Club longBranchLong Branch cloth_scrapsCloth Scraps Two-Handed Mace | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Strength (Increases with level)
Improv Wand shortStickShort Stick Skull (Bird) Wand | Damage based on level | Random Element | 150% Critical Damage | Level (Yours) | Requires Intelligence (Increases with level)
Primitive Harpoon https://divinityoriginalsin2.wiki.fextralife.com/file/Divinity-Original-Sin-2/longBranch.pngLong Branch

arrowheadArrowhead, sharpPieceOfMetalSharp Piece of Metal, Any knifeDagger

Spear | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Finesse (Increases with level)
Sharp Stone On A Big Branch https://divinityoriginalsin2.wiki.fextralife.com/file/Divinity-Original-Sin-2/longBranch.pngLong Branch sharpStoneSharp Rock Two-Handed Axe | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Strength (Increases with level
Sharp Stone On A Stick shortStickShort Stick sharpStoneSharp Rock One-Handed Axe | Damage based on level | Physical | 150% Critical Damage | Level (Yours) | Requires Strength (Increases with level)
Shiv https://divinityoriginalsin2.wiki.fextralife.com/file/Divinity-Original-Sin-2/cloth_scraps.jpgCloth Scraps sharpPieceOfMetalSharp Piece of Metal Dagger | Damage based on level | Physical | 150% Critical Damage | Can Backstab | Level (Yours) |  Requires Finesse (Increases with level)
Shiv Handkerchief sharpPieceOfMetalSharp Piece of Metal Dagger | Damage based on level | Physical | 150% Critical Damage | Can Backstab | Level (Yours) | Requires Finesse (Increases with level)
Shiv leather_scrapsLeather Scraps sharpPieceOfMetalSharp Piece of Metal Dagger | Damage based on level | Physical | 150% Critical Damage | Can Backstab | Level (Yours) | Requires Finesse (Increases with level)
Toy Crossbow longBranchLong Branch shortStickShort Stick Crossbow | Damage based on level | Physical | 150% Critical Damage | -1 Movement +5 Accuracy | Level (Yours) | Requires Finesse (Increases with level)
Twig With A String shortStickShort Stick Bowstring Bow | Damage based on level | Physical | 150% Critical Damage | Level (Yours) | Requires Finesse (Increases with level)

 

Weapon Recipes That Require 3 Ingredients

Final Product

Ingredient 1

Ingredient 2

Ingredient 3

Effect

Handmade Sword anvilAnvil metal_scrapsMetal Scraps hammerAny Hammer  
Knife on a Stick shortStickShort Stick knifeAny Dagger ropeRope One-Handed Sword
Knife on a Stick shortStickShort Stick knifeAny Dagger ropeRope One-Handed Sword
Primitive Harpoon longBranchLong Branch knifeAny Dagger ropeRope Spear
Shiv anvilAnvil sharpPieceOfMetalSharp Piece of Metal hammerAny Hammer knifeDagger

 

Weapon Recipes That Require 4 Ingredients

Final Product

Ingredient 1

Ingredient 2

Ingredient 3

Ingredient 4

Effect

Makeshift Club longBranchLong Branch sharpStoneSharp Rock sharpStoneSharp Rock sharpStoneShark Rock  



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    • Anonymous

      19 Apr 2020 20:53  

      I'm confused, so "handmade sword" is actually an elven sword. No matter my level it's always an elven sword. Yet you'd expect to make a sword based on your characters race. Was lizard, got elven sword. Was human; elven sword. There's a lot of unusual things about this game that makes me think they rushed and stopped caring about a lot of this game such as the crafting elements. Like I can make handmade armour, but not gloves, pants, helm, or boots... So dumb.

      • Anonymous

        21 Sep 2018 20:00  

        Warning! Don't blindly craft a "Knife on a stick" using the recipe interface. I had a bunch of common knives I had picked up and thought the process would use those. It did, but it also randomly used my most valuable daggers and produced a stupid "basic sword" as a result! I didn't realize it until much later, and it took much restoring into save games to discover the root cause. This is painful, and I'm having to replay some of the game now that involved a good deal of fighting, exploring, and rare vendor finds. I consider this a serious bug in the game. In case you're wondering how I didn't notice, I usually play that character as a ranger. But she is also my thief, and I lost "Pride of Pryce" in this process, which is a rare dagger that gives +1 to both thievery and sneaking. It wasn't until I went to steal more stuff that I realized something was wrong. Also, I'm playing the classic version, since I was well into that before the definitive version came out. Not sure if this was fixed in that version, but be careful.

        • Anonymous

          14 Feb 2018 06:27  

          I don't understand level requirements on weapons. If I'm a level 5 year old human, I can pull the trigger on a machine gun just as well as a level 50 year old. If you want to make any sense, just reduce the % of damage if you haven't hit the target level, simulating that you can't use it to it's maximum potential. Not being able to hold it in your hands is as stupid a thing as I can imagine, and breaks immersion so completely I want to grab the developer's underwear, pull it over their head, and tell them to go back to nerd school and start over... because I aced that*****, yo... just sayin'

          • Anonymous

            21 Jan 2018 21:47  

            When adding poison to a weapon using an Ooze Barrel, be aware that it won't work wands but more importantly 2h maces (as far as I can tell). It DOES work for 1h maces though.

            • Anonymous

              01 Nov 2017 01:26  

              It is important to note that THE LEVEL OF GEAR MADE BY CRAFTING ARMOR OR WEAPONS SCALES WITH CHARACTER LEVEL. If you just got to level 15 and you're still using a level 11 weapon, you can craft a Common piece of level 15 gear instead of buying one. This saves a TON of money in the long run, assuming you bother to collect materials, though wands and staves are RNG for what element you get.

              • Anonymous

                28 Oct 2017 19:02  

                The critical damage multiplier isn't weapon bound, but character bound. All weapons have 150% critical damage, unless they have an critical damage enhancement. The reason you see a weapon does above 150% critical damage, is because the character you view the weapon with does extra critical damage by gear or skill (scoundrel).

                • Anonymous

                  Weapon Recipes [Divinity OS 2 Wiki]09 Oct 2017 22:19  

                  also any poison bottle + weapon adds poison damage to weapon. Did not notice a difference between small / medium / large bottles of poison, but there was more of damage bonus the higher the level of the weapon.

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