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Weapon Recipes in Divinity: Original Sin 2 are the formulae for crafting specific Weapons within the game from Materials you happen to gather. Below is a list of all craftable Weapons in Divinity: Original Sin 2, along with their Recipes. Weapon damage will scale with your current level.

 

 

Weapon Recipes

Final Product

Ingredient 1

Ingredient 2

Effect

Big Tongs Roped Together Leather Scraps Tongs Two-Handed Mace | 23-25 | Physical | 165% Critical Damage | Level 7 | Requires Strength 12
Big Tongs Roped Together Cloth Scraps Tongs Two-Handed Mace | 23-25 | Physical | 165% Critical Damage | Level 7 | Requires Strength 12
Bowstring Sinew Sinew Bowstring
Crossbow Crossbow Without Bowstring Bowstring Crossbow | ???
Improv Wand Short Stick  Skull (Ancient Human) Wand | 8-10 Water, Fire, Air or Poison | 150% Critical Damage | Level 7 | Requires Intelligence 12
Improv Wand Short Stick Skull (Human) Wand | 8-10 Water, Fire, Air or Poison | 150% Critical Damage | Level 7 | Requires Intelligence 12
Improvised Staff Long Branch Shell Staff | 20-24 Water, Fire, Air or Poison | 165% Critical Damage | Level 7 | Requires Intelligence 11
Makeshift Club Long Branch Leather Scraps Two-Handed Mace | 23-25 | Physical | 165% Critical Damage | Level 7 | Requires Strength 12
Makeshift Club Long Branch Cloth Scraps Two-Handed Mace | 23-25 | Physical | 165% Critical Damage | Level 7 | Requires Strength 12
Improv Wand Short Stick Skull (Bird) Wand | 8-10 Water, Fire, Air or Poison | 150% Critical Damage | Level 7 | Requires Intelligence 12
Primitive Harpoon Long Branch Arrowhead Spear | 22-24 | Physical | 165% Critical Damage | Level 7 | Requires Finesse 12
Primitive Harpoon Long Branch Sharp Piece of Metal Spear | 22-24 | Physical | 165% Critical Damage | Level 7 | Requires Finesse 12
Sharp Stone On A Big Branch Long Branch Sharp Rock Two-Handed Axe | 22-26 | Physical | 165% Critical Damage | Level 7 | Requires Strength 12
Sharp Stone On A Stick Short Stick Sharp Rock One-Handed Axe | 14-17 | Physical | 150% Critical Damage | Level 7 | Requires Strength 12
Shiv Cloth Scraps Sharp Piece of Metal Dagger | 12-13 | Physical | 150% Critical Damage | Can Backstab | Level 7 |  Requires Finesse 12
Shiv Handkerchief Sharp Piece of Metal Dagger | 12-13 | Physical | 150% Critical Damage | Can Backstab | Level 7 | Requires Finesse 12
Shiv Leather Scraps Sharp Piece of Metal Dagger | 12-13 | Physical | 150% Critical Damage | Can Backstab | Level 7 | Requires Finesse 12
Toy Crossbow Long Branch Short Stick Crossbow | 22-24 | Physical | 150% Critical Damage | -1 Movement +5 Accuracy | Level 7 | Requires Finesse 12
Twig With A String Short Stick Bowstring Bow | 19-23 | Physical | 150% Critical Damage | Level 7 | Requires Finesse 12

 

Weapon Recipes That Require 3 Ingredients

Final Product

Ingredient 1

Ingredient 2

Ingredient 3

Effect

Handmade Sword Anvil Metal Scraps Any Hammer  
Knife on a Stick Short Stick Any Dagger Rope One-Handed Sword
Knife on a Stick Short Stick Any Knife Rope One-Handed Sword
Primitive Harpoon Long Branch Any Knife/Dagger Rope Spear
Shiv Anvil Sharp Piece of Metal Any Hammer Dagger

 

Weapon Recipes That Require 4 Ingredients

Final Product

Ingredient 1

Ingredient 2

Ingredient 3

Ingredient 4

Effect

Makeshift Club Long Branch Sharp Rock Sharp Rock Shark Rock  

 




    • Anonymous

      21 Sep 2018 20:00  

      Warning! Don't blindly craft a "Knife on a stick" using the recipe interface. I had a bunch of common knives I had picked up and thought the process would use those. It did, but it also randomly used my most valuable daggers and produced a stupid "basic sword" as a result! I didn't realize it until much later, and it took much restoring into save games to discover the root cause. This is painful, and I'm having to replay some of the game now that involved a good deal of fighting, exploring, and rare vendor finds. I consider this a serious bug in the game. In case you're wondering how I didn't notice, I usually play that character as a ranger. But she is also my thief, and I lost "Pride of Pryce" in this process, which is a rare dagger that gives +1 to both thievery and sneaking. It wasn't until I went to steal more stuff that I realized something was wrong. Also, I'm playing the classic version, since I was well into that before the definitive version came out. Not sure if this was fixed in that version, but be careful.

      • Anonymous

        14 Feb 2018 06:27  

        I don't understand level requirements on weapons. If I'm a level 5 year old human, I can pull the trigger on a machine gun just as well as a level 50 year old. If you want to make any sense, just reduce the % of damage if you haven't hit the target level, simulating that you can't use it to it's maximum potential. Not being able to hold it in your hands is as stupid a thing as I can imagine, and breaks immersion so completely I want to grab the developer's underwear, pull it over their head, and tell them to go back to nerd school and start over... because I aced that*****, yo... just sayin'

        • Anonymous

          21 Jan 2018 21:47  

          When adding poison to a weapon using an Ooze Barrel, be aware that it won't work wands but more importantly 2h maces (as far as I can tell). It DOES work for 1h maces though.

          • Anonymous

            01 Nov 2017 01:26  

            It is important to note that THE LEVEL OF GEAR MADE BY CRAFTING ARMOR OR WEAPONS SCALES WITH CHARACTER LEVEL. If you just got to level 15 and you're still using a level 11 weapon, you can craft a Common piece of level 15 gear instead of buying one. This saves a TON of money in the long run, assuming you bother to collect materials, though wands and staves are RNG for what element you get.

            • Anonymous

              28 Oct 2017 19:02  

              The critical damage multiplier isn't weapon bound, but character bound. All weapons have 150% critical damage, unless they have an critical damage enhancement. The reason you see a weapon does above 150% critical damage, is because the character you view the weapon with does extra critical damage by gear or skill (scoundrel).

              • Anonymous

                Weapon Recipes [Divinity OS 2 Wiki]09 Oct 2017 22:19  

                also any poison bottle + weapon adds poison damage to weapon. Did not notice a difference between small / medium / large bottles of poison, but there was more of damage bonus the higher the level of the weapon.

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