Help
Help

Weapon Recipes in Divinity: Original Sin 2 are the formulae for crafting specific Weapons within the game from Materials you happen to gather. Below is a list of all craftable Weapons in Divinity: Original Sin 2, along with their Recipes. Weapon damage will scale with your current level.

 

 

Weapon Recipes

Final Product

Ingredient 1

Ingredient 2

Effect

Big Tongs Roped Together Leather Scraps Tongs Two-Handed Mace | 23-25 | Physical | 165% Critical Damage | Level 7 | Requires Strength 12
Big Tongs Roped Together Cloth Scraps Tongs Two-Handed Mace | 23-25 | Physical | 165% Critical Damage | Level 7 | Requires Strength 12
Bowstring Sinew Sinew Bowstring
Crossbow Crossbow Without Bowstring Bowstring Crossbow | ???
Improv Wand Short Stick  Skull (Ancient Human) Wand | 8-10 Water, Fire, Air or Poison | 150% Critical Damage | Level 7 | Requires Intelligence 12
Improv Wand Short Stick Skull (Human) Wand | 8-10 Water, Fire, Air or Poison | 150% Critical Damage | Level 7 | Requires Intelligence 12
Improvised Staff Long Branch Shell Staff | 20-24 Water, Fire, Air or Poison | 165% Critical Damage | Level 7 | Requires Intelligence 11
Makeshift Club Long Branch Leather Scraps Two-Handed Mace | 23-25 | Physical | 165% Critical Damage | Level 7 | Requires Strength 12
Makeshift Club Long Branch Cloth Scraps Two-Handed Mace | 23-25 | Physical | 165% Critical Damage | Level 7 | Requires Strength 12
Improv Wand Short Stick Skull (Bird) Wand | 8-10 Water, Fire, Air or Poison | 150% Critical Damage | Level 7 | Requires Intelligence 12
Primitive Harpoon Long Branch Arrowhead Spear | 22-24 | Physical | 165% Critical Damage | Level 7 | Requires Finesse 12
Primitive Harpoon Long Branch Sharp Piece of Metal Spear | 22-24 | Physical | 165% Critical Damage | Level 7 | Requires Finesse 12
Sharp Stone On A Big Branch Long Branch Sharp Rock Two-Handed Axe | 22-26 | Physical | 165% Critical Damage | Level 7 | Requires Strength 12
Sharp Stone On A Stick Short Stick Sharp Rock One-Handed Axe | 14-17 | Physical | 150% Critical Damage | Level 7 | Requires Strength 12
Shiv Cloth Scraps Sharp Piece of Metal Dagger | 12-13 | Physical | 150% Critical Damage | Can Backstab | Level 7 |  Requires Finesse 12
Shiv Handkerchief Sharp Piece of Metal Dagger | 12-13 | Physical | 150% Critical Damage | Can Backstab | Level 7 | Requires Finesse 12
Shiv Leather Scraps Sharp Piece of Metal Dagger | 12-13 | Physical | 150% Critical Damage | Can Backstab | Level 7 | Requires Finesse 12
Toy Crossbow Long Branch Short Stick Crossbow | 22-24 | Physical | 150% Critical Damage | -1 Movement +5 Accuracy | Level 7 | Requires Finesse 12
Twig With A String Short Stick Bowstring Bow | 19-23 | Physical | 150% Critical Damage | Level 7 | Requires Finesse 12

 

Weapon Recipes That Require 3 Ingredients

Final Product

Ingredient 1

Ingredient 2

Ingredient 3

Effect

Handmade Sword Anvil Metal Scraps Any Hammer  
Knife on a Stick Short Stick Any Dagger Rope One-Handed Sword
Knife on a Stick Short Stick Any Knife Rope One-Handed Sword
Primitive Harpoon Long Branch Any Knife/Dagger Rope Spear
Shiv Anvil Sharp Piece of Metal Any Hammer Dagger

 

Weapon Recipes That Require 4 Ingredients

Final Product

Ingredient 1

Ingredient 2

Ingredient 3

Ingredient 4

Effect

Makeshift Club Long Branch Sharp Rock Sharp Rock Shark Rock  

 




    • Anonymous

      14 Feb 2018 06:27  

      I don't understand level requirements on weapons. If I'm a level 5 year old human, I can pull the trigger on a machine gun just as well as a level 50 year old. If you want to make any sense, just reduce the % of damage if you haven't hit the target level, simulating that you can't use it to it's maximum potential. Not being able to hold it in your hands is as stupid a thing as I can imagine, and breaks immersion so completely I want to grab the developer's underwear, pull it over their head, and tell them to go back to nerd school and start over... because I aced that*****, yo... just sayin'

      • Anonymous

        21 Jan 2018 21:47  

        When adding poison to a weapon using an Ooze Barrel, be aware that it won't work wands but more importantly 2h maces (as far as I can tell). It DOES work for 1h maces though.

        • Anonymous

          01 Nov 2017 01:26  

          It is important to note that THE LEVEL OF GEAR MADE BY CRAFTING ARMOR OR WEAPONS SCALES WITH CHARACTER LEVEL. If you just got to level 15 and you're still using a level 11 weapon, you can craft a Common piece of level 15 gear instead of buying one. This saves a TON of money in the long run, assuming you bother to collect materials, though wands and staves are RNG for what element you get.

          • Anonymous

            28 Oct 2017 19:02  

            The critical damage multiplier isn't weapon bound, but character bound. All weapons have 150% critical damage, unless they have an critical damage enhancement. The reason you see a weapon does above 150% critical damage, is because the character you view the weapon with does extra critical damage by gear or skill (scoundrel).

            • Anonymous

              Weapon Recipes [Divinity OS 2 Wiki]09 Oct 2017 22:19  

              also any poison bottle + weapon adds poison damage to weapon. Did not notice a difference between small / medium / large bottles of poison, but there was more of damage bonus the higher the level of the weapon.

            Load more

            Chat