Weapon Recipes in Divinity: Original Sin 2 are the formulae for crafting specific Weapons within the game from Materials you happen to gather. Below is a list of all craftable Weapons in Divinity: Original Sin 2, along with their Recipes. Weapon damage will scale with your current level.
Weapon Recipes
Final Product |
Ingredient 1 |
Ingredient 2 |
Effect |
Big Tongs Roped Together | ![]() |
Tongs | Two-Handed Mace | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Strength (Increases with level) |
Big Tongs Roped Together | ![]() |
Tongs | Two-Handed Mace | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Strength (Increases with level) |
Bowstring | Sinew | Sinew | Bowstring |
Crossbow | Crossbow Without Bowstring | Bowstring | Crossbow | Damage based on level | Physical | 150% Critical Damage | -1 Movement +5 Accuracy | Level (Yours) | Requires Finesse (Increases with level) |
Improv Wand | ![]() |
Any Skull | Wand | Damage based on level | Random Element | 150% Critical Damage | Level (Yours) | Requires Intelligence (Increases with level) |
Improvised Staff | ![]() |
Shell | Staff | Damage based on level | Random Element | 165% Critical Damage | Level (Yours) | Requires Intelligence (Increases with level) |
Makeshift Club | ![]() |
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Two-Handed Mace | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Strength (Increases with level) |
Makeshift Club | ![]() |
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Two-Handed Mace | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Strength (Increases with level) |
Improv Wand | ![]() |
Skull (Bird) | Wand | Damage based on level | Random Element | 150% Critical Damage | Level (Yours) | Requires Intelligence (Increases with level) |
Primitive Harpoon | ![]() |
Spear | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Finesse (Increases with level) | |
Sharp Stone On A Big Branch | ![]() |
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Two-Handed Axe | Damage based on level | Physical | 165% Critical Damage | Level (Yours) | Requires Strength (Increases with level |
Sharp Stone On A Stick | ![]() |
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One-Handed Axe | Damage based on level | Physical | 150% Critical Damage | Level (Yours) | Requires Strength (Increases with level) |
Shiv | ![]() |
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Dagger | Damage based on level | Physical | 150% Critical Damage | Can Backstab | Level (Yours) | Requires Finesse (Increases with level) |
Shiv | Handkerchief | ![]() |
Dagger | Damage based on level | Physical | 150% Critical Damage | Can Backstab | Level (Yours) | Requires Finesse (Increases with level) |
Shiv | ![]() |
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Dagger | Damage based on level | Physical | 150% Critical Damage | Can Backstab | Level (Yours) | Requires Finesse (Increases with level) |
Toy Crossbow | ![]() |
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Crossbow | Damage based on level | Physical | 150% Critical Damage | -1 Movement +5 Accuracy | Level (Yours) | Requires Finesse (Increases with level) |
Twig With A String | ![]() |
Bowstring | Bow | Damage based on level | Physical | 150% Critical Damage | Level (Yours) | Requires Finesse (Increases with level) |
Weapon Recipes That Require 3 Ingredients
Final Product |
Ingredient 1 |
Ingredient 2 |
Ingredient 3 |
Effect |
Handmade Sword | ![]() |
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|
Knife on a Stick | ![]() |
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One-Handed Sword |
Primitive Harpoon | ![]() |
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Spear |
Shiv | ![]() |
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Weapon Recipes That Require 4 Ingredients
Final Product |
Ingredient 1 |
Ingredient 2 |
Ingredient 3 |
Ingredient 4 |
Effect |
Makeshift Club | ![]() |
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Crafter's Kit Weapon Recipes...
That Require 3 Ingredients
Final Product |
Ingrdient 1 |
Ingredient2 |
Ingredient 3 |
Effect |
Bowstring | Yarn | Yarn | Needle | |
Flaming Axe | Any Cooking Station | Any Oil Source | Any Axe | |
Flaming Bow | Any Cooking Station | Any Oil Source | Any Bow | |
Flaming Club | Any Cooking Station | Any Oil Source | Any Club | |
Flaming Crossbow | Any Cooking Station | Any Oil Source | Any Crossbow | |
Flaming Dagger | Any Cooking Station | Any Oil Source | Any Dagger | |
Flaming Knife | Any Cooking Station | Any Oil Source | Any Knife | |
Flaming Spear | Any Cooking Station | Any Oil Source | Any Spear | |
Flaming Staff | Any Cooking Station | Any Oil Source | Any Staff | |
Flaming Sword | Any Cooking Station | Any Oil Source | Any Sword | |
Flaming Two Handed Axe | Any Cooking Station | Any Oil Source | Any Two-Handed Axe | |
Flaming Two Handed Mace | Any Cooking Station | Any Oil Source | Any Two-Handed Mace | |
Flaming Two Handed Sword | Any Cooking Station | Any Oil Source | Any Two-Handed Sword | |
Makeshift Club | Long Branch | Crafter's Kit | Wood Chips | |
Sinew | Rat's Tail | Rat's Tail | Any Cutting Tool | |
Sinew | Raw Rabbit Meat | Any Cutting Tool | Sharp Rock |
- Anonymous
- Anonymous
Actually, crafting isn't a waste. You can buy a long branch and shell and combine them to make an improvised staff that sells for 30-36 each, while the components to make it cost you about 4. Since vendors resupply every hour you can have quite a bit of gold with little effort.
- Anonymous
only useful crafting is runes. everything else either drops or you can buy
- Anonymous
crafting isn't worth it and only put in the game for the main story sadly...
- Anonymous
- Anonymous
- Anonymous
I'm confused, so "handmade sword" is actually an elven sword. No matter my level it's always an elven sword. Yet you'd expect to make a sword based on your characters race. Was lizard, got elven sword. Was human; elven sword. There's a lot of unusual things about this game that makes me think they rushed and stopped caring about a lot of this game such as the crafting elements. Like I can make handmade armour, but not gloves, pants, helm, or boots... So dumb.
- Anonymous
Warning! Don't blindly craft a "Knife on a stick" using the recipe interface. I had a bunch of common knives I had picked up and thought the process would use those. It did, but it also randomly used my most valuable daggers and produced a stupid "basic sword" as a result! I didn't realize it until much later, and it took much restoring into save games to discover the root cause. This is painful, and I'm having to replay some of the game now that involved a good deal of fighting, exploring, and rare vendor finds. I consider this a serious bug in the game. In case you're wondering how I didn't notice, I usually play that character as a ranger. But she is also my thief, and I lost "Pride of Pryce" in this process, which is a rare dagger that gives +1 to both thievery and sneaking. It wasn't until I went to steal more stuff that I realized something was wrong. Also, I'm playing the classic version, since I was well into that before the definitive version came out. Not sure if this was fixed in that version, but be careful.
- Anonymous
Would be cool if can make some Legendary equipments through crafting with very rare materials :/
- Anonymous
I don't understand level requirements on weapons. If I'm a level 5 year old human, I can pull the trigger on a machine gun just as well as a level 50 year old. If you want to make any sense, just reduce the % of damage if you haven't hit the target level, simulating that you can't use it to it's maximum potential. Not being able to hold it in your hands is as stupid a thing as I can imagine, and breaks immersion so completely I want to grab the developer's underwear, pull it over their head, and tell them to go back to nerd school and start over... because I aced that*****, yo... just sayin'
- Anonymous
When adding poison to a weapon using an Ooze Barrel, be aware that it won't work wands but more importantly 2h maces (as far as I can tell). It DOES work for 1h maces though.
- Anonymous
It is important to note that THE LEVEL OF GEAR MADE BY CRAFTING ARMOR OR WEAPONS SCALES WITH CHARACTER LEVEL. If you just got to level 15 and you're still using a level 11 weapon, you can craft a Common piece of level 15 gear instead of buying one. This saves a TON of money in the long run, assuming you bother to collect materials, though wands and staves are RNG for what element you get.
- Anonymous
The critical damage multiplier isn't weapon bound, but character bound. All weapons have 150% critical damage, unless they have an critical damage enhancement. The reason you see a weapon does above 150% critical damage, is because the character you view the weapon with does extra critical damage by gear or skill (scoundrel).
- Anonymous
also any poison bottle + weapon adds poison damage to weapon. Did not notice a difference between small / medium / large bottles of poison, but there was more of damage bonus the higher the level of the weapon.
- Anonymous
- Anonymous
Any melee weapon + Eternal Plate = Adds Air Damage to the weapon.
- Anonymous
Can you build better weapons or are those early game weapons the only things you can build?
- Anonymous
- Anonymous
Any melee weapon + Ooze Barrel = Adds Poison Damage to the weapon.
- Anonymous
- Anonymous
- Anonymous
long branch + shell = Improvised Staff
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+10
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