ABILITY DESCRIPTION

Bow

Bow increases the damage you do using Bows.

  • Each point boosts damage by 10%.
  • Bonuses can be found on Weapons (Single-handed, Two-handed, Bows, and Crossbows), Shields, Bracers and Belts.

Crossbow

Crossbow increases the critical chance and the critical damage you do using Crossbows.

  • Level 1: Boost starts at +10% critical chance boost and sets base critical damage multiplier to 220%.
  • Each following point boosts the critical chance (by 4%, except level 5 boost is only 3%) and the critical damage multiplier (by 20%).
  • Level 5 crossbow ability would have 25% critical chance and 300% critical damage multiplier.
  • Level 6 in crossbow increases critical chance to 27% but doesn't change critical damage multiplier.
  • There is no benefit to increasing the crossbow ability beyond level 6.
  • Bonuses can be found on Weapons (Single-handed, Two-handed, Bows, and Crossbows), Shields, Bracers and Belts.

Dual Wielding
Dual Wielding reduces damage penalty and total Action Point cost when wielding two Weapons.
  • Level 1: Sets dual wielding damage penalty to -20% and reduces cost of attacking by 1AP.
  • Level 2: Sets dual wielding damage penalty to -20% and reduces cost of attacking by 2AP.
  • Level 3: Sets dual wielding damage penalty to -10% and reduces cost of attacking by 2AP.
  • Level 4: Sets dual wielding damage penalty to -0% and reduces cost of attacking by 2AP.
  • Level 5: Sets dual wielding damage penalty to -0% and reduces cost of attacking by 3AP.
  • Level 6: Sets dual wielding damage penalty to +5% and reduces cost of attacking by 3AP.
  • Bonuses can be found on Weapons (Single-handed, Two-handed, Bows, and Crossbows), Shields, Bracers and Belts.

Single-Handed
Single-handed increases damage when using Single-Handed Weapons (Daggers, Swords, Axes or Maces).
  • Each point boosts damage by 10%.
  • Bonuses can be found on Weapons (Single-handed, Two-handed, Bows, and Crossbows), Shields, Bracers and Belts.

Two-Handed
Two-handed increases critical chance and critical multiplier when using a Two-Handed Weapon.
  • Same scaling as crossbow (see above).
  • Bonuses can be found on Weapons (Single-handed, Two-handed, Bows, and Crossbows), Shields, Bracers and Belts.

Wand
Wand increases damage from main hand Wand attacks.
  • Each point boosts damage by 10%.



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