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Whirlwind

Whirlwind

Perform a whirlwind attack, hitting enemies around you for 100% damage.

 Damage is based on your basic attack and receives a bonus from stat of equipped weapon.

 Requires Warfare 2cldwn3
 Cost 1 Memory

 Requires a Melee Weapon
 Range 4.5m

warfare-skills-dos2 Warfare

Whirlwind is an Warfare Skill in Divinity Orginal Sin 2.

 

 

Whirlwind Spell Book Location

 

 

Whirlwind Requirements

 

 

Notes and Tips

  • If you have poison equipped to the weapon dealing damage, the poison has a chance to apply to all characters affected by the attack. Basically an AOE undead heal.
  • Resisted by Physical Armour 

 

 

 
Warfare Skills
Battering Ram  ♦  Battle Stomp  ♦  Blitz Attack  ♦  Bouncing Shield  ♦  Challenge  ♦  Crippling Blow  ♦  Deflective Barrier  ♦  Enrage  ♦  Guardian Angel  ♦  Onslaught  ♦  Overpower  ♦  Phoenix Dive  ♦  Provoke  ♦  Thick of the fight
 



    • Anonymous

      15 Aug 2018 20:17  

      Range is 4.5m radius, no matter the weapon right? No range difference using this between a spear and daggers?

      • Anonymous

        27 Apr 2018 05:34  

        The only AOE skill a two-handed warrior has whose damage is not less than a basic attack. Compared to bouncing shield(2 turns cd, insane damage,more armor plus shield up), hard to say fair.

        • Anonymous

          28 Sep 2017 04:27  

          It is a weapon based attack so scales with what ever stat your weapon scales with. Therefore, if you have a staff equipped it will scale with intellect. A great Sword/Warhammer, scales with strength. A polearm, it scales with Finesse.

          The thing I have to wonder is how this skill works with something along the lines of Wands, if it does at all.

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