Wishful Thinking

Location Reaper's Coast
Suggested Level 12+

Wishful Thinking is a Quest in Divinity: Original Sin IIAct II. Coming across a lamp on the beach, you are afforded the opportunity to be granted a wish. But how lucky will you be?

 

Important NPCs

  • Djinn

 

Wishful Thinking Objectives

  1. Talk to the Djinn.
  2. Kill the Djinn, or attain one of his wishes.
  3. Pass the speech check and get a good wish.

 

Wishful Thinking Walkthrough

On a beach southwest of Driftwood, you will find an Ancient Lamp lying on the ground. Using it will give you the option to rub the lamp or destroy it. Rubbing the lamp will release the Djinn within, where you can engage in lengthy conversation with it. Destroying it will unleash the Djinn from the lamp and immediately initiate combat.

Simple Solution: Based on multiple reports, the Djinn doesn't really offer any significant enough reward worth spending the time to consider, so just kill him and take the EXP. The only thing to keep in mind is that the Djinn's level scales based on yours, which means that you can gain more EXP if you choose to hold onto the lamp for now and fight the Djinn at a later time.

Long Solution: You must pass a hybrid speech and Persuasion check, whereby depending on whether you pick the right combination or not, you might end up fighting him or be granted a choice between a variety of rewards that can be either good or bad. Be sure to save before initiating this quest.

Choice Result (Persuasion Success) Result (Persuasion Failure)
Strength OR Finesse Bad Reward  
Intelligence OR Finesse (with Mystic) Good Reward  
Wits Reward Denied. Trying again leads to Combat  
Combat Experience Only

 

Warning: Do not be misled by the "Persuasion Success!" message. High Persuasion will allow you to "pass" this initial check even if the choice is actually bad.

Choice Bad Reward Good Reward
Power Zapped by lightning which attempts to Knock Down

 

Djinn's Scimitar

Wealth

Stolen Djinn's Gift

Magisters will constantly want to inspect you

Djinn's Gift (Intended to be Sold)

Knowledge

Children's Tales Book

Random Level 3 Skillbook
Destruction Entire Party is Permanently Blinded Hail Storm Scroll
Character Specific                                                     Nothing happens; you will be prompted to make a different choice instead


  Tips & Tricks

  • If you kill the Djinn, you will obtain a Hollow Lamp worth 2,000 Gold and EXP that is dependent on your current level, as the Djinn's level scales with yours. For example, you will gain 5,575 EXP at level 10, 10,775 EXP at level 12 and 55,800 EXP at level 17.
  • Choosing any wish (good or bad) will always leaves the character with the Hollow Lamp 9,750 EXP (or 6,950 in DE).
  • You can hold the lamp in your inventory and summon the Djinn in a more public place such as the Driftwood Marketplace to make the battle significantly easier.
    • Alternatively. the Djinn can be easily defeated by bringing his lamp at Jahan's cabin in Cloisterwood. Jahan will be able to defeat the Djinn by himself in his very first turn.
  • If you choose to destroy the lamp, a fight automatically ensues. You will gain the EXP from killing the Djinn, but you will NOT get a Hollow Lamp.

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Withermoore's Soul Jar



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    • Anonymous

      Good Reward for Knowledge is not random, I tried 3 times in a row and it gave the source skill to summon a lava slug.

      • Anonymous

        The table of choices vs results on this page is not fully accurate (At least not to my experience)
        I used strength persuasion (Strength 30, persuasion 5) and succeeded . He pulled a jewelled crown through a void and gave that to me a long with his lamp. The crown has no effects, is marked as stolen and is worth 3470 gold. I wouldn't consider that a bad reward by any measure.

        • Anonymous

          These dialogue choices (with enough persuasion) leads to a good reward:


          1. "Ask why he would kill Godwoken"
          2. "Gently ask the Djinn what he did then."
          2. "Nod along. You can understand his reasons."
          3. [Intelligence Persuasion] "Argue that not all Godwoken are bad..."

          • Anonymous

            the lizard WILL spawn with the same level as yours, mind you and he WILL shad shift in the most uncomfortable for you place.

            • Anonymous

              I noticed a bug/exploit with the lamp in DE. In my play through I killed the djinn and sold the lamp to a vendor, but if that vendor dies and does not drop the lamp then the empty lamp will respawn on the beach where you can go pick it up and sell it to the next vendor. I sold the lamp 3 times this way.

              • Anonymous

                Why don't any of these guides mention HOW MUCH PERSUASION IS NEEDED. FYI you need 3 persuasion to make any attempt at the choices otherwise it is an automatic failure

                • Anonymous

                  Just for laughs, drop the lamp near Jahan in Cloisterwood and use a ranged attack to break it open. Djinn appears, but can't even finish his first sentence before Jahan sends him to the Hall of Hollow Lamps with a single Impalement blast. "It's good to breath mortal air.....". LMAO! This is my fourth play through, and I just carry that lamp around in order to break it open in ridiculous places. Lots of fun.

                  • Anonymous

                    Important note on this one. If you don't use the lamp at least use before leaving driftwood, the quest will just close on itself

                    • Anonymous

                      Weird thing happened, I used the djin lamp in Arx, at the bridge to the cathedral and a fight started. Palas were helping me at first but then they aggroed (some stray aoe perhaps?), anywhoo, killed the djinn and the palas, but its body disappeared! I looked everywhere around but nothing...

                      • Anonymous

                        It could be some weird kind of mod-conflict, but last time I encountered him the Djinn was immune to physical damage. Which was strange because it said that he was 50% Resistant to physical damage, not immune. Bleeding and magic damage worked though.

                        • Anonymous

                          My party was lvl 14;
                          Playing DE on Xbox:
                          Make a wish 6750xp
                          or
                          kill him 20775xp + lamp

                          Tip: a good spot to start the fight is at the elven camp after saving Saheila.

                          • Anonymous

                            For those wondering how random to cheese getting a good skillbook.
                            Dont just reload and try again. Reload and spend some time doing stuff with other characters. like looking, talking to other people, puzzle solving, etc. I did it by looking the nearby digsite.
                            That will cause time to pass in game, and thus change some number in the randomness process, and you will get another book then the one you had before.
                            Note that doing the same things or number of things will always give you the same book as you got when doing those things or number of things before.

                            At least that worked for me, and is what I observed.

                            • Anonymous

                              I tried to update the "Djinn's Scimitar", but when I did the picture vanished. Looked ok in the editor, but doesn't get uploaded.
                              Here is the link to the picture: https://linkpicture.com/view.php?img=LPic5f6f6e7e3f9582038579946

                              • Anonymous

                                There is this moment when you want to cast a tp back to home after being a nice genius and some bastard stabs u in the back once and again... As good genius you ignore this person but eventually will shout you down...
                                -Wishful genius.

                                • Anonymous

                                  At Lvl 11. Did the good reward(wealth). Before I hit end on the convo I put Sebille behind the Djinn. As soon as I ended the convo I immediately switch to Sebille then spam back stab until he dies as it tries to teleport away. For a total of 14675 exp.

                                  • Anonymous

                                    I did the gift one. before i hit end on the convo i summoned my creature with another character. as soon as i ended the convo i tped him to my summon and just wailed on him holding the ctrl key got xp for the kill too.

                                    • Anonymous

                                      in definitive edition, the sword is level 9, regardless of party level. the xp award is 6950 the sword has also be nerfed to hell. it lost 25% of its damage no movement or dodge buff and it lost 80% of the sell value. . . which pretty much makes killing the jinn, the best option

                                      • Anonymous

                                        You can do the dialog to get the reward you want and then 1 shot him with a heavy chest+telekinesis before he disappears to get the experience too. Did it in my last run.

                                        • Anonymous

                                          7725xp at level 11 for fighting him versus 6950xp plus an amulet worth almost 5k for passing persuasion check? That "simple solution" up there gives bad advice.

                                          • Anonymous

                                            I released him on the bridge leading to the Cathedral in Arx. Then I killed him and all the unnamed Paladins there (as collateral AoE damage) for a whooping 600k exp total. Sadly it's not that much at those levels because it takes around 3M exp for a level up. I think releasing him in Driftwood would be better because back then you needed the levels much more. Act 2 has a huge difficulty jump: level 9 to 16 with many enemies capable of 1HKO a player.

                                            • Anonymous

                                              So what the %^*+ if you get the stolen Djinns gift even if you leave it somewhere on the ground when they search you, you still get caught with it. How do you get rid of this?

                                              • Anonymous

                                                Most items that you sell to people will not be claimable on their body after killing them. However I just found out that the empty lamp is one of those items that can be taken back. Probably because it's considered a quest item. So if there's someone you plan on killing anyways, you can sell them the lamp first for some easy gold.

                                                • Anonymous

                                                  Beat him my first try at level 12.

                                                  As soon as you get a chance, teleport him into your group. My group was able to constantly knock him down, turn him into a chicken, knock down, etc over and over and over again. He never got a chance to do anything else once we got a chance to teleport him and take down some physical armor with a few backstabs and attacks.

                                                  He regenerates physical armor so make sure you take it out and he is resistant to physical attacks as well. Just keep his physical armor at 0 so you can continually cast chicken and knockdown effects (earthquake, ram, slam, etc)

                                                  • Anonymous

                                                    At level 35 (max obtainable in game, going over that resets you to level 1), the Djinn has:

                                                    217579 Health
                                                    49603 Physical Armor
                                                    148809 Magic Armor

                                                    • Anonymous

                                                      Summoned him on the Lady Vengence, with the help of Milady, Jahan, Gareth, and dare I include Tarquin - the fight lasted about 8 rounds. Waited until just leaving Driftwood for Nameless Isle @ level 17

                                                      • Anonymous

                                                        > summon the Djinn in a more public place such as the Driftwood Marketplace to make the battle significantly easier.

                                                        or summon at ferrymen and transport in the deathfog

                                                        • Anonymous

                                                          Dschinn at lvl 22 - 3129 physical Armor - 9388 magic Armor - 11773 live and gives 289500 exp
                                                          And to my previous speaker - you can bring the lamp to Arx...

                                                          • Anonymous

                                                            You can't bring the lamp along wit you when you go to the Nameless Isle, so it is recommended to fight him at lvl17 or 18, or when you are about to leave to maximise experience

                                                            • Anonymous

                                                              Getting blinded after wishing to have “enemies wiped from your sight” has gotta be one of the funniest jokes in the game.

                                                              • Anonymous

                                                                Hi, adding to the earlier comment (Summon it at Jahan) should also mention persuassion failure leads to combat in the first table.
                                                                Could also do it at Driftwood Marketplace but tend to have some neutral party to die along.

                                                                • Anonymous

                                                                  Won with Strength check, picked wisdom... Got a child's coloring book filled with pictures of muscled Djinn calling the reader an idiot!

                                                                  • Anonymous

                                                                    Sell him to an npc in driftwood and have fun. Make sure you wipe all traders clean beforehand. Easiest way to kill him

                                                                    • Anonymous

                                                                      That djinn was a douchebag and that's why his godwoken powers were denied, but he didnt even learn from that. So begone. I was glad to kill him.

                                                                      • Anonymous

                                                                        Passed the Finesse talk option and then chose "wish for power" and got hit by lightning. Don't know how the 'good' rewards/wishes work...

                                                                        • Anonymous

                                                                          After the recent patch I pass the intelligence and finesse checks and still get the bad reward. The djinn has nothing but contempt for you and apparently won't give you anything good.

                                                                          • Anonymous

                                                                            As Fane, I passed with 3 persuasion and EITHER 30 int for the int check or the finesse check. IF YOU'RE ROLLING FOR A SPECIFIC SKILLBOOK, or just one you'd potentially use, use a save BEFORE going down the vines... or maybe simply before your character says something about the lamp.

                                                                            • Anonymous

                                                                              Well this quest gave me a 10 hour nightmare running around in Driftwood trying to avoid any contact with those bloody Magisters, because when you sell it it still counts as if it is in your godsdamned inventory. This is a bug, what caused me 10 hours of my life trying to solve it somehow. Don't be me, use my tipp:

                                                                              Also a tipp: Get a Mystic character (Fane or Lohse), put at least 5 points of persuation on him at the Lady Vengeance, teleport to this ballsack Djinn, get a succesful persuation, take your reward (welth or knowledge, the others seems to have no effect since you will immediately upgrade the sword and use up the scroll), then go back to the Lady Vengeance, put the points back where they were, and live a happiy along.

                                                                              • Anonymous

                                                                                be careful with the wealth wish. if you get the negative amulet as a gift, even if you sell/drop it magisters will still constantly stop you and ask to check your bags. even though it's not in your bag/equipped they will say they found it in your bag and attack.

                                                                                not sure how far of an impact it has. I haven't left the 2nd act yet but literally every magister tries to stop me so far even though I sold the amulet. hopefully it stops after a point because I'm already good 6+ hours beyond the point of return...

                                                                                • Anonymous

                                                                                  With Lohse, you can ask the djinn to kill the thing that is in your head, but he says he can't and demands you to choose again.

                                                                                  • Anonymous

                                                                                    whoever designed that fight needs to be executed. this was the most annoying fight i have had in the game. ***** YOU GAME DEVS.

                                                                                    the cowardly little ***** runs away and teleports away over and over and he heals himself and summons water minions too.

                                                                                    ***** THIS PIECE OF***** NPC

                                                                                    • Anonymous

                                                                                      Persuasion 5 and 31 INT were enough to pass.
                                                                                      Reward for knowledge was fixed for me, reloading the save and wishing again havent changed the reward. It was Thick of the Fight Skillbook for me.

                                                                                      • Anonymous

                                                                                        Its not true only intelligence check will lget the rewards.. Got it with finesh check and i got the lamp and the amulet for 4770 gold..

                                                                                        • Anonymous

                                                                                          only intelligence check will get the good rewards
                                                                                          djinn's scimitar for power
                                                                                          djinn's gift for wealth (not stolen) 4770 gold
                                                                                          a skill book for knowledge
                                                                                          a skill scroll for wipe your enemies
                                                                                          and wit check pass for him to disappear.... attack him for nothing, even corpse

                                                                                          • Anonymous

                                                                                            In order to get the good rewards, you must pass the Intelligence persuasion check. All the other persuasion checks still lead to the bad rewards.

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