Witch |
|
---|---|
Attributes |
|
Finesse | +1 |
Intelligence | +1 |
Constitution | +1 |
Abilities |
|
Scoundrel | +1 |
Necromancer | +1 |
Persuasion | +1 |
Witch is a preset Class in Divinity Original Sin 2 (DOS 2). The witch class focuses on Scoundrel and Necromancer abilities, they can raise dead, apply curses, and deal huge damage to enemies' magical armour. The primary attributes of witch class are Finesse, Intelligence, and Constitution, their favourite weapon is daggers.
"An intimidating presence whose bone-chilling powers terrify friends and foe alike"
Divinity Original Sin 2 Witch Talents
Leech: Absorb blood surfaces you step on, restoring Vitality
Divinity Original Sin 2 Witch Starting Skills
Raise Bloated Corpse: Target a corpse to raise that fights for you and explodes on command
Chloroform: Destroy Magic Armour in an attempt to set target as Sleeping
Mosquito Swarm: Unleash mosquitoes that deal Physical damage to target while healing yourself
Divinity Original Sin 2 Witch Mercenary Recruitment
If you recruit a Witch on the Lady Vengeance, you get Taylia, a female Undead Elf starting with:
Rupture Tendons: Damage a target and cause them to take additional damage when moving
Death Wish: Target gains damage bonus equal to lost Vitality, but receives Piercing damage each turn
Living on the Edge: Vitality of target prevented from dropping to 0
Infect: Deal Physical damage and infect a target with a disease that spreads to nearby enemies
Divinity Original Sin 2 Witch Starting Gear
- Backpack
- Resurrection Scroll
- Minor Healing Potion
- Poison Flask
Divinity Original Sin 2 Witch Tips
- Consider choosing Elf as your race for this class, as Flesh Sacrifice produces a blood surface that can be consumed with Leech. Furthermore, with the talent "Elemental Affinity", the blood surface below you will lower your AP consumed for necromancer skills by 1 (however not below 1).
Divinity Original Sin 2 (DOS 2) All Classes |
Battlemage ♦ Cleric ♦ Conjurer ♦ Enchanter ♦ Fighter ♦ Inquisitor ♦ Knight ♦ Metamorph ♦ Ranger ♦ Rogue ♦ Shadowblade ♦ Wayfarer ♦ Wizard |
- Anonymous
- Anonymous
This combination isn't bad, but is difficult to do correctly. Mosquito Swarm being Intelligence based while Chloroform being Finesse based make a terrible combination on a single character. Not to mention the Magic and Physical damage will not be able to aid one another. I'd recommend having two separate characters with these skill sets rather than being set on a single character. The only Necromancer skills I would get for my Scoundrel combination are Bone Cage, Living on the Edge and Last Rites. After casting Rupture Tendon on your own ally, cast Living on the Edge. Have them cast Shackles of Pain on an enemy and You have one super dead enemy.
Picking up a point of hydrosophist on a witch allowed me to get the crafted scoundrel/hydrosophist vampiric hunger skill, and the blood rain skill, which worked well with leech and other necromancy skills and passives. Chloroform was fine for me for inflicting sleeping on low/no magic armor characters and for having an attack I could do from stealth, and to be able to contribute to magic armor attrition. Some characters, like Source Hounds at Fort Joy, have no magic armor at all, and sleeping can take them out of a fight for several turns while other things are dealt with, but their physical armor, health, and damage output are too much for a finesse character to deal with alone.
- Anonymous
Chloroform makes no sense. Both your abilities and your melee damage is geared towards physical, making a skill to destroy magic armor quite uninteresting
- Anonymous
This armor on female elf witch class preview (as well as elf wizard) was redesignet after release. Are there any ways to return beta look?
- Anonymous
What does Witches has to do with Scoundrel and daggers, what were they thinking...
I think I finally found a way to make this class work. Focusing on finesse and using the ambidextrous talent allows me to dish out good hybrid damage without splitting up my stat allocations. It is versatile but it's also expensive to play and not very viable for earlier stages of the game.
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+10
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