Wrecker's Cave is a location in Divinity Original Sin II.
Notes & Tips
- Hole to the entrance
Note: you may find the battles in Wrecker's Cave too hard. In that case, try to enter the cave through the entrance near the waypoint, it will lead you right to the Mordus. If you have teleporter pyramid with you, you can use it to regroup.
Inside Wrecker's Cave you will find a survivor and while there appears to be no way to explore further, when you investigate the end of the cave four storm wing void woken will appear and attack you. You and your team members will be taken separately to the depths of the cave and dropped in different areas of the map. You can use the Teleporter Pyramids to get the group back together.
One of your team members (whoever the main character is) will be locked in a room without enemies called the Weapon Chamber Room. This room looks like a few wooden ship frames with anchors and a bunch of barrels and boxes to loot. Explore your surroundings, loot what you'd like, and you will find some letters regarding quests Shadow over Driftwood and The Law of the Order. You will also find a dwarf woman named Zanisima the Scientist (standing in front of a desk with glowing artifacts on it) and speaking with her advances the personal quests of Ifan ben-Mezd and Beast. The exit is locked, so lockpick the door or move some barrels by the door to go behind a wooden wall and grab some loot and the Weapon Chamber Key.
If your character can't lockpick, find another companion who starts in a bedroom. The private chamber key is in his/her area. However, this character needs to defeat several possessed dwarves and voidlings to get the key. If you want to leave this area now, try to find the hidden hole that will transport you to the entrance of the cave. You will need a shovel or lizard to dig this hole.
Note: Cast Spirit Vision and you will see many ghosts in this area, talk to them to learn what happened here.
The third party member is trapped in a cave full of voidlings. Use your other characters to save him/her. (Through a cave in the same area you find the key)
After you gathered all the companions, you can proceed to next area. (through a ladder in a shipwreck, near x626 y 599)
You will find Mordus in this area, he will attack you with his possessed henchmen. But once you strike him down, the battle is over. If you loot Mordus' Amulet from his body, you can use it to open a hatch in his chamber.
Mordus Voidwoken Boss Fight
If you do not kill Mordus quickly and he Source drains somebody, he will transform into a gigantic monster that can easily decimate your team in a few turns with its poisonous AoE attack. This monster is not intended to be fought (you're meant to reload a save and instead kill Mordus quickly), but it is not impossible to defeat it.
If you have a well-rounded team, it is possible to stunlock Mordus and slowly whittle down his Vitality. He is vulnerable to Freezing, Shocked, Knocked Down, Sleeping and Chicken Form, but be sure to examine him before making a move because his immunities will dynamically change (usually after an elemental attack) based on what state he is in (see below).
He does not have much Magic Armour which makes him vulnerable to elemental builds. As long as you can quickly drain either of its Armour types and then successfully get him into a stunlock, the fight will be in your favour. If Mordus manages to survive a stunlock, he will regenerate a tiny bit of both types of Armour, but not enough to hinder your strategy as long as you have enough skills to eat through it.
Be sure not to ignore any enemies you haven't killed yet, as they will be a slight hindrance to you during your fight with Mordus. Although they will not heal him, you should still finish them off promptly as each of them can do a sizeable amount of ranged damage to you.
After the fight, you will be rewarded with a large amount of experience and your dialogue with Mordus will continue as normal.
- Location: Reaper's Coast
- Recommended Level: ??
- Zahima the scientist, Dwarf. Unique Ifan conversation revealing more backstory. Can be killed for XP without consequences. Use of spirit vision after death reveals further dialogue with Ifan.
- Possessed Dwarves